Lutheran High Missouri Pistol Offense 2009

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Transcript of Lutheran High Missouri Pistol Offense 2009

LUTHERAN LUTHERAN COUGARCOUGAR

PISTOL OFFENSEPISTOL OFFENSE

Doug Kuhlmann -- Head Football CoachLutheran High School, St. Charles5100 Mexico Road St. Peters, MO 63376(314) 497-3014DKuhlmann@lhssc.org

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CHAPTERSCHAPTERSCLICK ON THE LINK TO VIEW CHAPTER

Chapter 1 - LHS Philosophy

Chapter 2 - Basics of the Pistol

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To advance between slides in the presentation, click the space bar or use the keyboard arrows.

Chapter 3 - Pistol Terminology

Chapter 4 - Play Series

Chapter 5 - Formations

Chapter 6 - Run Blocking

Chapter 7 - Zone Blocking

Chapter 8 - Pass Blocking

Chapter 9 - Running Game

Chapter 10 - Option

Chapter 11 - Jet Sweep

Chapter 12 - Spinner Series

Chapter 13 - Passing Game

Chapter 14 - Quick Passing 90’s

Chapter 15 - Special Passes

Chapter 16 - The Shallow Cross

Chapter 17 - Sprint Out Pass

Chapter 18 - Play Action Pass

Chapter 19 - Screen Package

Chapter 20 - QB/RB Mesh

Chapter 21 - No-Huddle

Chapter 22 - Trick Plays

Chapter 23 - QB Recognition

Chapter 24 - Conclusion

PART 1 - OFFENSIVE PHILOSOPHYPART 1 - OFFENSIVE PHILOSOPHY

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LHS OFFENSIVE SCHEMELHS OFFENSIVE SCHEMEThe LHS Offense is built on 3 Principles

Multiplicity•Attack with multiple personnel groups, formations, and movement.•Gain leverage, create good matchups and blocking angles.•Make full use of all skilled players, showcase what they do best!

Moving the Chains•Control and dictate game tempo by sustaining first down after first down with consistent, relentless play.•Use a complete “toolbox” that allows us to capitalize on any defensive weakness and play “downhill” with high-percentage plays•Understand each situation and play smarter than our opponent.

Relentless Attack•Expect to score each time we take possession of the ball!•Dictate to the defense, make them uncomfortable!•Use all parts of the field, sideline to sideline, short and deep. Make use of a complete arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and Tricks.

WHY DO WE “WHY DO WE “GUN THE GUN THE RUNRUN”?”?• By forcing the defense to cover the entire field, “ganging-up” on the ball carrier is

reduced.• Line play is simplified by reducing the defensive front and limiting the number of

blocking schemes.• Blocks are delivered confidently, due to a concrete understanding of assignment.• Runs are varied through different backfield actions.• QB has easier pre and post snap reads.• QB already has depth in the pass game -- We are a dink and dunk passing offense.• QB will be able to see blitzes quicker and throw hot.• We get our athletes the football in open space.• Basketball on grass, with fast break potential.• Defenses have to account for the QB running the ball.• Every time QB meshes with the RB, both will be moving downhill towards the LOS.• By delivering the ball quickly in the passing game, the receivers can make a man miss

and use their athleticism to have good YAC.

LHS OFFENSIVE PHILOSOPHYLHS OFFENSIVE PHILOSOPHYWhat it is that we are truly trying to achieve as an offense?

•Attack the weakness of the defense (a specific player), not the defensive scheme itself

Type of offense are we going to be (offensive philosophy)

•Attacking with the foot on the pedal (for for it on 4th down)•Run to pass•Quick passing game -- 1 and 3 step drop (quick pass: dink and dunk) & (pick one side of field pre-snap and attack)•Quarterback in pistol/gun with a 70/30 distribution in run/pass

• Our players will be PHYSICAL on the line of scrimmage and while running/passing the ball

• Our players will practice the offense year round• If the other team can’t consistently stop a play,

we will keep running it• Our players will not be overcoached, we will

allow them to be players and make plays• Our coaches are prepared to prepare our players

WHAT MAKES THE LHS WHAT MAKES THE LHS OFFENSE WORK?OFFENSE WORK?

• We are creative with formations in all aspects of the offense.• We use movement to change strength and create better blocking

angles.• We force the defense to play option responsibility, respect the

power game, and defend the pass on any given play.• We are multiple, so that allows our offense several avenues of

success in the course of a ball game.• We distribute the ball to several players.• We are unpredictable!

WHAT MAKES THE LHS WHAT MAKES THE LHS PLAYERS LOVE THE PLAYERS LOVE THE PISTOL PISTOL OFFENSE?OFFENSE?

• The Gun Is A Pass Only Offense. Similar to the Run-and-Shoot in the 80’s, people perceive

the gun as pass first.• The Gun Is A Finesse Offense. You can run a power offense from the gun!• The Snap Is Too Easy To Fumble.

Our center will be the constant in our offense. His perfect snap will allow our offense to work and mesh.

• Your line must be in a 2 point stance in the Gun. You can operate from a 3 point stance.• You can’t block the box if you spread the field. We do not have to because of our misdirection and the

potential ballcarriers.

MYTHS OF THE GUN OFFENSEMYTHS OF THE GUN OFFENSE

• Def Accounts For 4 WR and 1 Back

• Defense Does Not Have To Defend The QB As A Runner

• Defense Can Defend The Box With 6 vs. 6

T

M SW

E

R

E TCC

F

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M SW

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F

Defense Must Account For The QB AS The Second Back

Defense Must Account For Four Wideouts

If D Account For 4 Wides, They Are Left With 6 To Defend 7 In The Box

GUN vs. UNDER CENTERGUN vs. UNDER CENTER

GUN vs. UNDER CENTERGUN vs. UNDER CENTER• Def Accounts For 3 WR and 2

Backs• Defense Does Not Have To

Defend The QB As A Runner• Defense Can Defend The Box

With 8 Men

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M SW

E

R

E TCC

F

T

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E

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E TCC

F Defense Must Account For The QB AS The Third Back

Defense Must Account For Three Receivers

The Defense Must Defend Three Backs With Six or Seven Players

To Get 8 in the box, D must play man

THE CENTER: THE MOST IMPORTANT ELEMENTTHE CENTER: THE MOST IMPORTANT ELEMENTThe feet parallel -- left foot should be slightly ahead of the right to facilitate a first choppy step to be used on blocking assignments.

Heels -- will be slightly off the ground. As you reached for the ball, weight will be transferred to the balls of the feet.

Legs -- spread legs as far apart as is comfortable. Then, the center reaches for the ball, approximately one half of the ball will be under his head. This will vary according to the length of the snapper's arms.

The Butt -- may be slightly higher than the shoulders and the back should be fairly straight. The tail should not be inordinately high. As the season progresses work to get the tail of your center lower, this will aid him in not having the high snap or bad pass.

The Head -- the head may be dropped enough to see the target between his legs. Note: in high school, a center may never be hit around the head and should not be hit in any spot until one second following the snap of the ball .

•Q is Quarterback•A is Tailback (Primary ball carrier)•H is Fullback (#2 ball carrier, WR #4, TE #2)•Y is TE (Good blocker on LOS, possession)•X is Split End (Best WR)•Z is our Flanker (Jet Sweep ball carrier, quick routes, lots of motion)

OUR SYSTEMOUR SYSTEM

PART 2 - ALIGNMENTS/BASICSPART 2 - ALIGNMENTS/BASICS

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•How we conduct and break the huddle sets the tone for how we will play once the ball is snapped…it must be disciplined, focused, and unified! •The Center sets the location of the huddle, then calls the business meeting to order by giving the down and distance situation.•Sprint to it and out of it! Create TEMPO!•Once the quarterback enters the huddle, he assumes COMPLETE control of the business meeting. NO ONE else talks!

THE HUDDLE: THE HUDDLE: ““A brief, efficient business meeting”A brief, efficient business meeting”

THE HUDDLETHE HUDDLE

The huddle is 5 yards from the line of scrimmage. The Center is responsible for “calling” the huddle. Once called, the huddle is silent. The quarterback is the only one who will talk in the huddle. As the play is being called in or ran in by the Quarterback, it is important for the quarterback to communicate the down and distance to the other players. The offensive lineman should have hands on knees with eyes and ears forward. The quarterback will call the play 2 times. After the second time, the huddle will “break”! If you do not understand or hear the play, call “check” and the play will be repeated. A player should not go to the line of scrimmage if he does not know the play. After “break”, offensive line will “sprint” to LOS and get set.

C RG RT

H

Q

AX

LT LG

Y Z

Line of Scrimmage

Our Sideline

HUDDLE TO THE LINE: HUDDLE TO THE LINE: ““The six second rule”The six second rule”

•The most important six seconds of a football play happen BETWEEN the huddle and the line of scrimmage…how you prepare yourself during this time will determine the success of the play!•“The Six Second Rule” is a simple mental routine that each position has that allows them to do their thinking before the play so that they can be prepared, confident, and aggressive once the play begins, and be ready for anything that might happen!•The actual routine varies by position, but its basic elements are:

--WHAT IS MY JOB (or basic assignment) on this play?--What, if anything, should I do with my ALIGNMENT to help me do this job?--What is the DEFENSE’s basic alignment?--Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be?--What ADJUSTMENTS might I have to make, based on the defense, to get my job done?

First Word = Formation and backfield (with any special adjustments) Second Word = Motion Third Word = 2 Digits

First Digit tells the series of the play Second Digit tells the hole the play is going and the play itself

Fourth Word = tells you the play as well as the blocking rules and the direction the play is being run

EXAMPLE Pro Right Eye-- Zip -- 34 -- Zone Right

2 Backrunseries

The ball is going to the 4hole and is anZone

Formation Motion Tells you your blocking rulesAs well as the direction of the play

HOW WE CALL PLAYSHOW WE CALL PLAYS

THE SNAP COUNTTHE SNAP COUNTIn order for us to keep the defense off balance we will use the following varying snap count.

Black 85 -- Black 85 -- Set -- Go (first go) -- Go (second go) -- Go (third go)

Different snap countsOn first sound -- Get to the LOS and snap the ball on “Go”On Set -- Plays with no motion can be on set (following color #, color #)On one -- On the first goOn two -- On the second goOn three -- On the third go

We have to be able to use different snap counts to not let the defense tee off on our snap counts. No snap count needs to be used or should be used more than the others. This requires discipline from our team.

HOLESHOLESThe second number in the two number running plays generally indicates the point of attack. We run all even numbers to the right and odd numbers to the left.

1 23 45 67 89 0

Holes 8 and 9 are wide running plays to the right and left respectively.

• QB aligns 3 yards from the center• Feet are slightly staggered with throwing foot

slightly in front (by 4 inches)• Hands are comfortable, with fingers spread• Center will snap ball into hands of the QB• On snap, the QB executes the running play or

he checks his read on the passing play

QUARTERBACK ALIGNMENTQUARTERBACK ALIGNMENT

• RB lines Up 3 to 4 yards behind QB. Or, if we are in gun, he is behind the offensive guard

• His eyes are straight ahead• He is balanced, with his hands on his hips• If his hands go to his knees, he goes to the bench• We have some flexibility to his alignment with

tags on our plays (Rock, Eye, King, Queen etc. explained later in the playbook.)

RUNNING BACK ALIGNMENTRUNNING BACK ALIGNMENT

• All wide receivers will line up with the inside foot up.

• Hands should be up in a sprinters stance or at their sides; weight should be over the toes.

• Knees should be slightly bent. • Eyes should be looking in at the ball to

know when it is snapped.

WIDE RECEIVER ALIGNMENTWIDE RECEIVER ALIGNMENT

• The offensive line will line up in three point stances. (Unless we are in 3rd and 10+, then we go to 2 point stances.)

• O-Line splits are 2.5-4 feet.• Follow our adage: Check your feet,

Silverback, Stretch, Stance.• Avoid looking in at the ball. You must

KNOW the snap count.

OFFENSIVE LINE ALIGNMENTOFFENSIVE LINE ALIGNMENT

H ZX Y

T TE ELBLB LBLB

C CFS

THE LINE OF SCRIMMAGETHE LINE OF SCRIMMAGE

1a. Offensive Linemen get in their stance and ready to get off the ball immediately!1b. Quarterback gets to the line quickly, gets hands in ready position to force defense to adjust

2a. Center calls basic front structure (even, odd) and blocking scheme2b. Receivers make coverage calls

3. Linemen make calls specific to the play being run4. Quarterback begins cadence

Q

A

ALIGNMENTALIGNMENT

ALIGNMENTALIGNMENT

ALIGNMENTALIGNMENT

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OL:Tracks on BoardStep and Punch(Outside

DLTech)-vary width2 Man Combos3 Man Combos

RB:Climb LevelsReads on Zone/VeerSideline YACGauntletFB/TB Force DrillsWR:Stalk BlockCrack BlockBlocking Force

QB:Hand-offMesh Drill (Zone, Veer, Belly)

WE MUST GET BETTER AT THE FUNDAMENTALS EVERY DAY!RELENTLESS PURSUIT OF EXCELLENCE

DAILY PRACTICEDAILY PRACTICE

•Kill - Hurry up to the LOS and get to the ball, get set, and spike ball to stop clock. Cadence is “Set…Go.” QB will act like he is spiking the ball as he is running up to the LOS.•Victory - Get to the line and take a snap and take a knee to run out the clock.•Ice - Line up in Pro Right and try to draw the defense offsides. We will call timeout from the sideline as the play clock goes down.

SPECIAL SITUATIONSSPECIAL SITUATIONS

•Stampede - Every week, we will have a series of three plays which we will use in order. We will not huddle up and the formations will be the same. We want to get those plays off as fast as possible.•Money - Every week, we will have our BEST play for the opponents defense. When we call “Money,” everyone will know where to line up and what play we will run.•Petey - Run the same play…same formation.

TEMPO SETTERSTEMPO SETTERS

Snap count will always be on go!

• Nestle (Quick) - Quick route if DB is 8 yards off the outside receiver or 6 yards off inside receiver and we have a running play called. O-Line will cut.

• Hawaii - Hitch route if DB is 10 yards off the outside receiver or 6 yards off inside receiver.

• Zone - We will run 34/35 zone to the right side.• Wyoming - Bubble Screen if we get a 2 x 1 or a 3 x 2

on our outside edge. O-Line will zone block.• Noah - QB sneak (wedge call by offensive line).

BASIC AUDIBLESBASIC AUDIBLES

PART 3 - TERMINOLOGYPART 3 - TERMINOLOGY

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DEFINITIONS OF DEFINITIONS OF BASE PLAYSBASE PLAYS

BEFORE YOU CAN UNDERSTAND OUR PLAYBOOK, YOU HAVE TO UNDERSTAND

“FOOTBALL”

MEANING, YOU NEED TO SEE WHY WE RUN THE PLAYS THAT WE RUN AND HOW

WE RUN THEM.

FOLLOWING ARE DEFINITIONS OF THE PLAYS THAT WE LIKE TO RUN.

TERMINOLOGY ITERMINOLOGY IBelly - Quarterback comes downhill and hands ball off to the fullback (H). Guard trap blocks out. We can also run a Belly Keep (quarterback keeps ball) or an option off of the fake to the H-back.

Counter - A running play designed to get the defense going in one direction while the running back goes back against the intended pursuit of the defense. We generally fake to the H-Back and come back with a handoff to the A-Back. The guard on the backside pulls across and opens up the hole.

Dart - Running back fakes as if he is running across the formation on the mesh with the QB. Then, he reverses his field and runs to the side he was initially line up on. Offensive line blocking is like the toss (kick out block).

Zone - H-Back makes a lead block on the inside linebacker (isolation block 1 on 1) and the quarterback gives ball to the Tailback (A) through the hole. This is our base play. Zone blocking by the offensive line.

TERMINOLOGY IITERMINOLOGY IIJet - A play when one of the wide receivers or slotback comes in motion as fast as he can towards the quarterback. On the snap, the QB meshes with the motion man and either gives him the ball or runs a counter play. This is our 50 series.

Option - A play when the quarterback has the choice of giving to the first man or running the ball himself with a second running back. This is our 40 series.

Power - Quarterback meshes with the A or H going across the formation. We will pull the backside guard and block down with the playside line.

Play-Action Pass - A passing play after the quarterback has faked a hand-off.

Sprint Out - When a quarterback runs parallel to the line, looking for a receiver.

TERMINOLOGY IIITERMINOLOGY IIIStretch - Quarterback takes snap and hands ball to back going wide (outside tackle) to the running back. Handoff should be made behind the QB. The play is designed to hit real wide.

Toss - Quarterback opens and tosses the ball back to the running back who cuts upfield inside the tackle. Play looks like the pitch, but should hit more inside.

Veer - Quarterback meshes playside with the playside running back. Backside back comes behind as the pitch back.

Waggle - The quarterback fakes a handoff one way and then rolls out the other way. This is used to fake out the defense.

Wedge - Back takes ball and lowers his head and runs straight ahead. Generally a short yardage play designed to get a yard or two. Wedge blocking by the offensive line.

PART 4 - PLAY SERIESPART 4 - PLAY SERIES

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PLAY SERIESPLAY SERIES•00 - Spinner Series•10 - QB Runs•20 - RB Runs•30 - RB Runs•40 - Option Series•50 - Jet Sweep•60 - Play Action Passes•70 - Screen Passes•80 - Sprint Out Passing Plays•90 - Passing Plays (1, 3, and 5 step)

00’s -- Spinner Series00/01 - Spinner wedge04/05 - Spinner Zone08/09 - Spinner Stretch

10’s -- QB Series10/11 - QB Wedge12/13 - QB Trap14/15 - QB Power16/17 - QB Counter18/19 - QB Stretch

20’s -- RB Run Series20/21 - Wedge22/23 - Trap24/25 - Power26/27 - Counter28/29 - Outside Zone

30’s -- RB Run Series30/31 - Midline32/33 - Dart34/35 - Zone36/37 - belly38/39 - Pitch

40’s -- Option Series40/41 - Triple Option42/43 - Load Option44/45 - Veer Option46/47 - Shovel Option48/49 - Speed Option

50’s -- Jet Sweep Series50/51 - Jet Wedge52/53 - Jet Stretch54/55 - Jet Zone56/57 - Jet Rocket58/59 - Jet Sweep

60’s -- Play Action Series60/61 - Wedge Pass62/63 - Veer Pass64/65 - Waggle66/67 - Bootleg68/69 - Jet

70’s -- Screen Series70/71 - Flair Screen72/73 - Slip Screen74/75 - Middle Screen76/77 - Funnel Screen78/79 - Bubble Screen

80’s -- Sprint Out Passing Series80/8182/82 - 84/85 - 86/87 - 88/89 -

90’s -- Quick Passing Series90 - Read91 - hitch92 - Slant -- Slant and Out93 - Sling -- Slant and Swing94 - Short -- Slant and Slip95 - Cross -- Post and Drag96 - Smash -- Hitch and Flag97 - Delta -- Drag and Dig98 - Flat -- Fade and Out99 - Go

PART 5 - FORMATIONSPART 5 - FORMATIONS

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•We want to dictate how the defense lines up•We want to cause confusion •Create mismatches•Work to get great run looks•Be able to put any player any where•Verbiage is simple to learn and follow for our offense and our defense•Disguise our best plays/players by using shifts and motions•Once we find a good run look, we will stay with it until the defense stops it

VARYING FORMATIONSVARYING FORMATIONS

• Q is Quarterback• A is Tailback (Primary ball carrier)• H is Fullback (#2 ball carrier, WR #4, TE #2)• Y is TE (Good blocker on LOS, possession)• X is Split End (Best WR)• Z is our Flanker (Jet Sweep ball carrier, quick

routes, lots of motion)

OUR SYSTEMOUR SYSTEM

• Y and Z always go to the call side of the formation, unless there is a TE, then the Y goes to TE and the X and Z stay go to twins look.

• When we are in 2 back sets, Queen tells H to go to away from the Y and King tells him to line up on the same side as the Y.

• When we are in 1 back sets, Eye tells the A back to be behind the QB. Rock tells the A back to align to the QB’s side.

OUR RULESOUR RULES

Y

H Q

Z

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Y

HQ

Z

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Pro Right Queen

Pro Right King

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H Q

Z

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A

Y

HQ

Z

X

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Deuce Right Queen

Deuce Right King

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HQ

Z

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Y

H Q

Z

X

A

Tight Right King

Slot Right Queen

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HQ

Z

X

A

Y

HQ

Z

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A

Twins Right Queen

Nasty Right king

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HQ

Z

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A

Y

H Q

Z

X

A

Wing Right King

Trio Right Queen

H

Z

Q

X

Y

A

Y

H

Q

Z

X

A

Ace Right Eye

Spread Right Eye

Y

H

Q

Z

X

A

Y

H

Q

Z

X

A

Cougar Right Rock

Trey Right Eye

XY

Q

HZ

A

Y

HX

Z

Q

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Navy (Always run this way)

Tebow

Y

H

Q

Z

X

A

Y

H

Q

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B

Open Right Eye

Trips Right

Z

H

Q

Y

X

A

Y

H

Q

Z

X

A

Trips Right Invert Rock

Bunch Right Eye

Y

H

Q

Z

X

A

Y

H

Q

Z

X

A

Joker (Always run this way)

Cluster (Always run this way)

X

HQZ

Y

A

X

H

Q

A

Y

Z

Magnum

Hammer

X

H

Q

Y

A

X

H

Q

A

Y

Z

Circus (Always run this way)

Gator

Z

TTGG

TT GG

SPECIAL ADJUSTMENTSSPECIAL ADJUSTMENTSLIGHT

•Only talks to the Tackles.•Puts both tackles away from the TE (Y) side.

HEAVY•Only talks to the Tackles.•Puts both tackles on the same side as the TE (Y) side.

G G TY T

G G T YT

SPECIAL ADJUSTMENTSSPECIAL ADJUSTMENTSFLEX

•Only talks to the TE (Y) and sometimes to the X/H when lined as TE.•TE “flexes” out from the offensive tackle 7 feet.

RAZER AND LAZER•Only talks to the Tackles.•Tackle “flexes” out from the guard 7 feet.

G G TT Y

GT G T Y

SPECIAL ADJUSTMENTSSPECIAL ADJUSTMENTSINVERT

•Talks to the Wide Receivers (X, Y, Z, and H)•Players align in the called formation and switch who is on the LOS

Y

H

Q

Z

X

A

Y

H

Q

Z

X

A

• We use motion to gain an advantage at the point of attack

• We want to remove a defender• We want to gain leverage• We want to change the strength• We want to make a coverage

determination

MOTION PRINCIPLESMOTION PRINCIPLES

MOTIONMOTIONH motion

HIP = Into formationHOOP = Over or through formationHAP = Away from formation

Z motionZIP = Into formationZOOM = Over or through formationZAP = Away from formation

Special MotionsOrbit- Motions the H or A back into the backfieldCrazy - Motions a slot or a WR into the backfieldHover - Slot or WR to option playside runs bubble and then becomes pitch man on QB option.Ram/Lam - A back motions to the Right (Ram) or the Left (Lam).

Adding RE to any motion makes the motion man come across and then go back to where he started.

Y

H

QZ

X

A

The Z will motion into the formation.

EXAMPLE OF ZIPEXAMPLE OF ZIP

Y

HQ

X

Z

A

The ball will be snapped when the X is 2 yards outside the Y.

EXAMPLE OF ZIPEXAMPLE OF ZIP

The Z will motion into the formation.

H

Q

Z

X

A

Y

EXAMPLE OF ORBIT TO QUEENEXAMPLE OF ORBIT TO QUEEN

H will motion into the backfield for the

Queen formation

H

Y

QZ

X

A

EXAMPLE OF ZOOMEXAMPLE OF ZOOM

The Z will motion across the formation.

Y

H Q

Z

X

A

EXAMPLE OF ZAPEXAMPLE OF ZAP

The Z will motion away the formation.

YH

Q

ZX

A

The ball will be snapped when the H is 2 yards outside the tackle.

EXAMPLE OF HOOPEXAMPLE OF HOOP

The H will motion away the formation.

ZH

Q

YX

A

EXAMPLE OF HIP FROM SPREADEXAMPLE OF HIP FROM SPREAD

The H will motion in the formation.

H

Y

Q

Z

X

A

EXAMPLE OF RAM FROM KING PRO EXAMPLE OF RAM FROM KING PRO

A goes in motion to the right outside the Y.

PART 6 - RUN BLOCKINGPART 6 - RUN BLOCKING

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LINE LINE SPLITSSPLITS

Our line splits will vary depending upon the play call. However, we will remain consistently spread out on the OL.

GGT TC

Line splits are 1-1.5 yards.That is 2.5-4 feet.

UNDERSTANDING UNDERSTANDING DEFENSIVE FRONTSDEFENSIVE FRONTS

It is imperative that our offensive linemen learn and understand the different fronts that they will be facing throughout the season. As we learn blocking schemes and apply them to each front, we will eventually evolve into categorizing our plays with defensive fronts. You have to be able to ask yourself the following questions and understand the following points:

1. Is the front a 3, 4, or 5 man?2. Is the man across from me head up, inside eye, or outside eye?3. What linebackers in their defense like to blitz?4. Can I see what I am blocking prior to the play(is my head up)?

DEFENSIVE DEFENSIVE FRONTSFRONTS

We will identify the following fronts that we will see from our opponents.

3 Man Front 4 Man Front 5 Man Front

E EN

W M S

E ET

W M S

Typically known as a 4-3 or a 4-4 DefenseTypically known as a 3-5or a stack Defense

T E ET

W M S

Typically known as a 5-3 or a 5-2 Defense

TN

DEFENSIVE DEFENSIVE TECHNIQUESTECHNIQUES

We will identify the following defensive line techniques that we will see from our opponents.

Inside Eye Head Up Outside Eye

TT

Both defensive tackles are shaded to

the inside of the offensive guards

TT

Both defensive tackles are lined head

up on the offensive guards

TT

Both defensive tackles are shaded to

the outside of the offensive guards

Base/Zone Block Down Block Reach or Hook Block Fan Block

Pull Block Kick Out Block Trap Block Chip/Combo Block

BLOCKING TERMINOLOGYBLOCKING TERMINOLOGY

UNDERSTANDING PLAY CALLS:UNDERSTANDING PLAY CALLS:THE OFFENSIVE LINETHE OFFENSIVE LINE

When the quarterback calls the play in the huddle, the offensive line must listen to the number as well as the “name” of the play.

The first number will give them the backfield series, the second number the hole the play is being run and the wording following the number is what the play is called with its direction. Listen and think before approaching the line of scrimmage. Also, review the snap count (first sound, set, one, two, or three.)

2 Backrunseries

The ball is going to the 4 hole and is Zone

Formation Motion Tells you your blocking rulesAs well as the direction of the play

Pro Right King-- Zip -- 34 -- Zone Right

KNOW YOUR ASSIGNMENTSKNOW YOUR ASSIGNMENTSAfter the offensive line gets the number and play call (with direction), each player has got to know what blocking scheme we will use.

Because of this, we have 8 main blocking schemes that employ the types of blocks on the previous pages.

The 8 types of blocks arePower/Counter/Dart -- Center and playside guard and tackle down block and the backside guard trap blocks the EMLOS backside tackle reach blocks.Zone - Line drive blocks the man in front of them (DL or LB). Worked like a combo block. Double team DL on playside (G/T). Backside T or TE does not block the EMLOS. Get to second level/cut.Wedge -- Line reach blocks to the insideTrap -- Center and playside guard down block and the backside guard trap blocks the defensive tackle.

Belly -- Playside guard kick blocks EMLOS underneath the down block of the playside tackleOption -- Line drive blocks the man in front of them (DL or LB) However…DO NOT BLOCK EMLOS to the playside (who will be DE or OLB, depending on the front.)Jet -- Line reach blocks the man in front of them (DL or LB) to the playside (best cut block)Stretch/Pitch -- Playside and Backside guard pull block around reach block of the playside tackle/Center

OFFENSIVE LINE OFFENSIVE LINE TERMINOLOGYTERMINOLOGYWhen the plays are drawn up on the following pages, you must know how your blocking scheme is

set up as well as what position you play.

Backside refers to the part of the OL away from the play. Playside is the side the play is run.

PSG - Playside GuardPST - Playside TackleC - CenterBSG - Backside GuardBST - Backside Tackle

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TIGHT END BLOCKINGTIGHT END BLOCKING1. Hook -- On the snap take a short step straight upfield with your inside foot. If the DE is coming hard lock onto him and cave him down the LOS. If he is not coming hard, rub your outside arm and shoulder through the DE working from low to high. You should almost be scrambling upfield with your eyes on the LB. Step on the LB's toes and get to the upfield side and push him back to the LOS. If you miss the LB make him come underneath you not over the top. Do Dad 100% of the time on short yardage, goal line or keep.

2. Quick Veer Release (QVR) -- In most cases when you have a QVR you will be double teaming the LB with your OT. When executing this block, the TE MUST get outside leverage. As you make contact, maintain this outside leverage, keep the LB and get movement. The OT is your backside partner, it is his responsibility to step to you so the double team doesn’t get split.

3. Veer Release (VR) -- On the snap your first step is a lead step with your outside foot. Continue to pull outside to spot the man who has force. As you pull, it is crucial that you GET WIDTH - NOT DEPTH! Do NOT turn upfield until you are 1 yard outside the force man. Keep outside leverage on the defender and hook him by attacking his outside armpit. We want this block to occur about 2 or 3 yards from the LOS. Make contact by sticking your facemask into the defender’s outside armpit; attack the defender high and run over him by accelerating your feet. (Make sure you keep your feet) If you lose the defender, lose him underneath you - DO NOT allow him to go over the top of you.

WIDE RECEIVER WIDE RECEIVER BLOCKINGBLOCKING

1. Stalk Block -- On the snap come off the line hard in a fly pattern. Do not get bumped inside. Take your man as deep as he will go. When he reads run, he will stop. STOP WHEN HE STOPS AND NOT BEFORE. When he plants in his backpedal, you should breakdown and backpedal 3 steps. Stay square to the defender and mirror him by shuffling from side to side. Wait for the DB to close on you, then attack him and stay high.

Keys:•Come off the line hard - sell the fly pattern•Stop when the defense stops - breakdown•Make the DB come to you

2. Crack Back -- On the snap of the ball take two hard steps downfield as if you were running a fly pattern. Then take a sharp angle to the inside, and head for the outside armpit of the outside LB or strong safety. As soon as he turns to face your direction, put your shoulder into his stomach, and accelerate through him. Do NOT hit him in the back. If you miss him, make him go underneath you, recover, and find someone else to block.

PART 7 - ZONE BLOCKINGPART 7 - ZONE BLOCKING

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WHAT IS ZONE BLOCKING?WHAT IS ZONE BLOCKING?•Zone blocking is simply a style of blocking that allows for those blocking to block an area and not be specifically tied to a particular defender. •Two or three players work in unison to block an area for the ball carrier, rather than working alone.

• Our offensive line rules begin with the playside gap• Our landmark is the playside jersey number of the defensive lineman• Our offensive line takes a six inch zone step to the play side at a 45 degree

angle, depending on the technique of the defensive lineman• On our first step, our offensive lineman will grab their guns (This term tells

our lineman to get their hands cocked)• The second step is through the crotch of the defender • The offensive lineman is trying to punch through the playside jersey number • We keep our feet moving to get our head across the midpoint of the defender• We must keep our feet moving to get to the playside

OUR BREAD AND OUR BREAD AND BUTTER: ZONE BUTTER: ZONE

BLOCKINGBLOCKING

TETGCGTTE

Play Direction

GAP RESPONSILITYGAP RESPONSILITY

FIRST TWO STEPSFIRST TWO STEPS•The initial movement of the lineman begins with two steps. If a lineman is covered, there is a jab step and a gather step•If a lineman is uncovered, there is a scoop step and a gather step.

•Note -- Players must know if they are going to come off the combo block or stay on it.

COVERED LINEMENCOVERED LINEMEN•1st step is a six inch playside jab step, drawing elbows back•2nd step brings the trailing foot up field in between defenders feet, explode arms forward at the defenders #’s•Shoulders square to LOS

UNCOVERED LINEMENUNCOVERED LINEMEN•1st step is a playside scoop step, drawing elbows back•2nd step brings the trailing foot up field in a sweeping manner, explode arms forward•Shoulders square to LOS

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Play Direction

Step at 45 degrees withThe outside foot at theDL’s outside #.

Most likely he is outsideGap responsible, so weWant a hat on his outside #.

STEPPING PLAYSIDE…STEPPING PLAYSIDE…PUNCHING THE NUMBERSPUNCHING THE NUMBERS

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Step is straight ahead with theOutside foot at the outside #.The DL has a 2-way go, but theOL is outside gap responsible.

If he comes outside the OL will Still have outside leverage.

If he goes inside, it is not the OL’sGap responsibility. He will punch& go to level 2.

Play Direction

STEPPING PLAYSIDE…STEPPING PLAYSIDE…STRAIGHT UP TECHNIQUE BY DLSTRAIGHT UP TECHNIQUE BY DL

THE SCOOP STEPTHE SCOOP STEP•Used for the 34/35 zone and some midline plays•Each lineman zone scoop steps playside•Blocking an area, not necessarily a set defender

ZONE BLOCKING: THE COMBOZONE BLOCKING: THE COMBO

•Basis for all zone blocking•Covered man posts up•Uncovered scoop steps towards DL

•Used with Combo block•Use double team to LB•Let the defenders decide who you will block

STAY ON YOUR BLOCK…STAY ON YOUR BLOCK…LET THE DEFENDERS COME TO YOULET THE DEFENDERS COME TO YOU

DT NGDE DT DE

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EXAMPLEEXAMPLE

ZONE BLOCKING ZONE BLOCKING PRINCIPLES USED FOR PRINCIPLES USED FOR FOR PASS PRO: FOR PASS PRO: BOBBOB

• When the defensive line stunts, our lineman must understand their first responsibility is playside gap

• They must have their heads up and eyes open

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DEALING WITH STUNTSDEALING WITH STUNTS

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This is a two-on-two drill working two offensive lineman vs. a defensive lineman and a backer. This is a generic drill where we will put guards with tackles and centers with guards. We want this to be a game speed drill once the initial teaching is done.

You must work against twists and loops

This is our three on three drill we do a lot because of stacked fronts. We get head up tackles that will slant. We work this drill with the frontside, then the backside. We get our eyes up and this teaches the kids to be able to work an inside threat. We teach patience in this drill and we follow a very strict rule, “Don’t Chase Backers.”

HANDLING STUNTSHANDLING STUNTS

PART 8 - PASS BLOCKINGPART 8 - PASS BLOCKING

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Any discussion of the passing game has to start with how you are going to block your opponent.

All of our pass protection schemes are rule oriented. The lineman need to learn their rules and not what man they are blocking, this becomes very important when defenses begin to stem and stunt. For our diagrams on pass protection, we will diagram all plays with a TE (Y) as well as without. The pass pro is easily changed with or without a TE.

We use few as protections as possible to make the OL learning curve very easy. Linemen that do not have to think are more aggressive.

Below are the 4 different LHS pass protection schemes:

--1 Step Drop -- Cutblock Protection Scheme--3 Step Drop -- Big on Big Protection Scheme--Sprint Out -- Hip-Hinge/Reach Protection Scheme--Play Action -- Waggle Protection Scheme

PASS BLOCKING SCHEMESPASS BLOCKING SCHEMES

When we call a one step passing play, the offensive line will be alerted that we will use “cutblock” protection. The QB should receive the snap and deliver the ball right away to the open receiver. He should know where he is going to throw the ball BEFORE the snap.

Here are the rules for the protection:

--Tackles: Aim for the thigh pads of the DL. If you are not covered, then stay low to give the QB a good throwing lane. --Guards: Aim for the thigh pads of the DL. If you are not covered, then stay low to give the QB a good throwing lane. --Center: If covered, aim for the thigh pads of the DL. If not, keep your head on a swivel for the MLB blitzing. With only one running back, look to the right side of the ball, because the RB will align on the left. --RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for MLB to come shooting and block first color that shows. Step to rush; do not wait for him to get to the QB.

THE QUICK GAME - 1 STEPTHE QUICK GAME - 1 STEP

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Come of the line hard into the DL knees. The defender’s hands must

be down.

Center check the blitzing linebacker then continue drop

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Running Backs will also step up into the A gaps

CUT BLOCK DIAGRAMCUT BLOCK DIAGRAM

The 90 protection series is to be used with the quick throw portion of the offense. This is known as “Big on Big” protection. We use this protection with our quick game in order to open up throwing lanes for the QB and invite that rush end up field and keep him from swatting the ball down.

Here are the rules for the protection:

--Tackles: Kick slide protection. You are blocking the EMLOS. In a 4 man front, this is the DE. In a 3 or a 5 man front, it will be the OLB. Block whoever is OUTSIDE of your alignment. --Guards: Kick slide protection. You are blocking the defensive tackle. --Center: After securing the snap the QB, step up to immediately punch the nose guard vs. an odd front or a blitzing LB vs. an even front. With only one running back, look to the right side of the ball, because the RB will align on the left. --RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for MLB to come shooting and block first color that shows. Step to rush; do not wait for him to get to the QB.

THE QUICK GAME - 3 STEPTHE QUICK GAME - 3 STEP

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Cup ProtectionCenter Must check for Backer while giving A

gap support

QB must make Hot Read off of outside

pressure.

S WBIG ON BIG DIAGRAMBIG ON BIG DIAGRAM

Running Backs will also step up into the A gaps

The ability to move the pocket or adjust launch points for the QB gives you another weapon to attack the defense as well as slow down the rush.

Here are the rules for the protection:

--Backside Tackle: Turn and Hip-Hinge--Backside Guard: Turn and Hip-Hinge--Center: If covered or shade to call side, reach. If uncovered with no shade to call side, turn and hinge.--Play side Guard: Reach--Play side Tackle: Reach --RB: Take two steps to call side, looking at outside rusher. Look for OLB or outside rusher to come shooting, block first color that shows. If none show, check middle and then backside. You are QBs bodyguard. Step to rush; do not wait for him to get to the QB.

Note: On any reach block, if you are unable to reach, ride your man out to the sideline. Don't get beat outside trying to hopeless reach. A man pushed out of bounds and kept on the LOS is just as effective.

SPRINT OUT PASSSPRINT OUT PASS

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SPRINT OUT PASS DIAGRAMSPRINT OUT PASS DIAGRAM

Pre-snap look is key. QB will go at a 45-degree angle to a depth of 7 yards and then will level off. He will need to get his eyes up, and look downfield. He can continue moving parallel to the LOS, but he must know when he must stop and step up in the pocket and deliver the ball. If he breaks contain he can continue out, he does not have a set place he has to be, but he must be smart. This is a protection reliant on the QB. He must help his blockers by not getting into trouble, thinking he can outrun everyone, and he must have a good sense of timing.

SPRINT OUT PASS: THE QBSPRINT OUT PASS: THE QB

Our play action pass series is known as the waggle. We will pull the backside lineman (guard) and fill with the RB after his mesh with the QB. QB will stay inside the pocket and NOT roll outside of the log block by the pulling guard.

Here are the rules for the protection:

--Backside Tackle: Turn and Hip-Hinge (protect the playside gap until the RB can fill for the pulling lineman. Then, get depth and kick slide to your drop.--Backside Guard: Belly pull down the LOS until you get 1 yard outside of the tackle box. Block the first man who shows. Try to push the EMLOS outside and let the QB set up inside your block. RB fills for your pull.--Center: Protect backside then get to the playside on a reach. --Play side Guard: Block straight up. Do not give up any ground. --Play side Tackle: Block straight up. Do not give up any ground. --RB: Take the mesh fake from the QB. Get up to the LOS to fill for the pulling lineman.

PLAY ACTION WAGGLE PASSPLAY ACTION WAGGLE PASS

WAGGLE PASS DIAGRAMWAGGLE PASS DIAGRAM S M W

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QB must stay inside the pocket and inside the block

of the pulling guard

In all the routes that we use, we will designate a blitz control receiver. When the defense goes Cover 0 or no safety in the middle of the field, then we will check to hitch route against loose corners and 4 verticals against press corners.. The screen is also a great weapon against the blitz. Since we run the gun then we have to develop the mentality of “Recognize, React, and Destroy” when it comes to the blitz. We must force teams into stop blitzing or make them pay dearly on the scoreboard if they continue.

PASSING GAME AND THE BLITZPASSING GAME AND THE BLITZ

Recognize, React, and Destroy

PART 9 - BASE RUNNING GAMEPART 9 - BASE RUNNING GAME

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10 Series -- QB Runs 20 Series -- 2 Back Runs 30 Series -- 2 Back Runs

QB HANDOFFS = QB HANDOFFS = IMPORTANTIMPORTANT•QB will take the football through the 3rd hand, open at 45 to the call side, and reach the ball deep.

•The QB is responsible for the handoff reaching the navel of the running back.

•The handoff must be 2 inches below the sternum.

•We tell the QB to step at 45 and roll it back.

•The QB will either boot fake after giving the football or he will attack the playside DE.

•The Tailback will take a false step to the playside and ensure the QB secures the snap.

•The tailback will rollover his outside foot and make a deep soft pocket with his top palm out.

•The tailback’s eyes are reading the flow of the first frontside combo block on the DT or NG.

•TB must read the gaps from A to B, but with patience.

•The tailback must burst to first daylight.

RB FOOTWORKRB FOOTWORK

• Tailback takes a hard downhill step with his playside foot.• Her works downhill to the Void• TB must be prepared to win a 1 on 1 battle with the LB (if the

H back is not in the game and we are in EYE.

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QWe can have the QB fake frontside or backside.

RUNNING DOWNHILLRUNNING DOWNHILL

• Keep -- If we “tag” a play with Keep, the QB will execute the running play, but keep the ball.

• Give -- If we “tag” a play with Give, the QB will give the ball to the first back and then run the fake with the second back. (Normally given to H and fake with A).

• Pull -- If we “tag” a play with Pull, the QB will execute the running play, but keep the ball. (Normally faked to H and given to A or option).

• When we are in 2 back sets, Queen tells H to go to away from the Y and King tells him to line up on the same side.

• When we are in 1 back sets, Eye tells the A back to be behind the QB. Rock tells the A back to align to the QB’s side.

RUNNING GAME RULESRUNNING GAME RULES

ALL OF THE ALL OF THE FOLLOWING PLAYS FOLLOWING PLAYS

WILL BE ILLUSTRATED WILL BE ILLUSTRATED IN THE IN THE DEUCE RIGHT DEUCE RIGHT

FORMATIONFORMATION AND AND WITH THE A AND H WITH THE A AND H BACKS ALIGNED IN BACKS ALIGNED IN ROCK BACKFIELD ROCK BACKFIELD

ALIGNMENTALIGNMENT. .

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10/11 QB 10/11 QB WEDGEWEDGE

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OL - Wedge Scheme (be sure to reach inside as you come off the snap)QB - Take the snap and look for the open hole (B/H lead) (Get a pre-snap read on the DL)H - Lead block up the middle. Double team DE or DT depending on the front. QB follows.A - Lead block up the middle. Double team DE or DT depending on the front. QB follows.X - Stalk blockY - Stalk blockZ - Stalk block

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12/13 QB DRAW 12/13 QB DRAW TRAPTRAP

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OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG down, PST is base)QB - Take the snap and hesitate a second (show pass) and follow the BSG trap blockH - Replace pulling guard. If no DL slant, go to second level.A - Lead block for QB to second level. Attack Sam LB.X - Stalk blockY - Stalk blockZ - Stalk block

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14/15 QB 14/15 QB POWERPOWER

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OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)QB - Settle step (2) and then get behind the pulling BSG and follow lead block by AH - Fill for pulling guardA - Beat the QB through the hole and block the inside linebacker (or first man showing)X - Stalk blockY - Stalk blockZ - Stalk block

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16/17 QB 16/17 QB COUNTERCOUNTER

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OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Mesh with the A across your face then plant and follow trap block of BSGH - Lead block (like an iso) to second level. Help on backside.A - Mesh with QB across his face then fill in for the pulling guard. Block the backside holeX - Stalk blockY - Stalk blockZ - Stalk block

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18/19 QB 18/19 QB STRETCHSTRETCH

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OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Take ball and run to daylight. Then plant and follow lead blocks of A & H.H - Lead around for QB and seal the edgeA - Block off the edge and allow no penetration from the playsideX - Stalk blockY - Stalk blockZ - Stalk block

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20/21 20/21 WEDGEWEDGE

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OL - Wedge Scheme (be sure to reach inside as you come off the snap)QB - Take the snap and reverse pivot and give ball to RB. Fade back and run PAH - Lead block up the middle. Double team DE or DT depending on the front.A - Mesh with the QB and gun up the center’s backside find the hole X - Stalk blockY - Stalk blockZ - Stalk block

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22/23 RB 22/23 RB TRAPTRAP

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OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)QB - Mesh with the RB into the hole and then attack the backsideH - Mesh with the QB and gun up the center’s backside find the hole blockA - Become option man with QB after giving ball to H on the trapX - Stalk Y - Stalk blockZ - Stalk block

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24/25 RB 24/25 RB POWERPOWER

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OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)QB - Mesh with RB (A or H) and then roll out (like a bootleg)H - Take a settle step, allow BSG to pull and create running lane. Mesh with QB.A - Immediately attack the LOS and block EMLOS or first man who showsX - Stalk blockY - Stalk blockZ - Stalk block

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26/27 RB 26/27 RB COUNTERCOUNTER

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OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Mesh with the A across your face then give to H to the other sideH - On snap, jab step away then plant and come across and mesh with QBA - Mesh with QB across his face then fill in for the pulling guard. Block the backside holeX - Stalk blockY - Stalk blockZ - Stalk block

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28/29 OUTSIDE 28/29 OUTSIDE ZONEZONE

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OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.QB - Reverse pivot and give to the RB then attack the backsideH - Take fake from the QB and then lead around for him and seal the edgeA - Block off the edge and allow no penetration from the playsideX - Stalk blockY - Stalk blockZ - Stalk block

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30/31 30/31 MIDLINEMIDLINE

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OL - Zone SchemeQB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 holeH - Option fake to the backside A - Mesh with the QB and gun up the center’s backside find the holeX - Stalk blockY - Stalk blockZ - Stalk block

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32/33 RB 32/33 RB DARTDART

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OL - Dart Scheme (be sure to reach inside as you come off the snap)QB - Secure the snap and attack backside two steps. Mesh with RB then attackH - On snap, crossover step (3) then plant and mesh with QB. Find the PSG and follow himA - Crossover step then plant and become option man with the QB. 5 X 1 relationshipX - Stalk blockY - Stalk blockZ - Stalk block

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34/35 RB 34/35 RB ZONEZONE

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OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE.H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LBA - Mesh with the QB and get downhill following the block from HX - Stalk blockY - Stalk blockZ - Stalk block

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Keep tag alerts QB that we are faking the zone and QB keeps it. No change in

blocking scheme.

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36/37 36/37 BELLYBELLYW

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OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)QB - Mesh with playside RB IMMEDIATELY. Attack playsideH - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.A - Attack backside on swing route.X - Stalk blockY - Stalk blockZ - Stalk block

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38/39 RB 38/39 RB PITCHPITCH

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OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Reverse pivot and pitch (FLING) ball to A plant and attack backside on option with HH - Settle step and then attack the outside flank with Q on option.A - Go in motion towards the sideline. Receive pitch from Q and head upfieldX - Stalk blockY - Stalk blockZ - Stalk block

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THE FOLLOWING EXAMPLES ARE OUR THE FOLLOWING EXAMPLES ARE OUR PRIMARY BASE RUN PLAYS. PRIMARY BASE RUN PLAYS.

THEY ARE IN DIFFERENT FORMATIONS THEY ARE IN DIFFERENT FORMATIONS AND ALIGNMENTS.AND ALIGNMENTS.

ALL OF THE FOLLOWING BASE PLAYS ALL OF THE FOLLOWING BASE PLAYS CAN BE CAN BE TAGGEDTAGGED WITH KEY WORDS TO WITH KEY WORDS TO

ALERT THE BACKS THAT THE ALERT THE BACKS THAT THE BALLCARRIER IS DIFFERENT. THE BALLCARRIER IS DIFFERENT. THE

BLOCKING SCHEMES WILL NOT BLOCKING SCHEMES WILL NOT CHANGE!!!CHANGE!!!

34/35 ZONE34/35 ZONE

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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.H - Lead block up the middle. A - Mesh with QB and read block of the H.X - Stalk blockY - Stalk blockZ - Stalk block

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Deuce Right Queen

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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.H - Lead block up the middle. A - Mesh with QB and read block of the H.X - Stalk blockY - Block second level when away from the call side.Z - Stalk block

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Pro Right Queen

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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.H - Motion inside and then lead block on the outside linebacker. A - Mesh with QB and read block of the H.X - Stalk blockY - Block second level when away from the call side.Z - Stalk block

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Cougar Right Eye

34/35 ZONE34/35 ZONE

Hip Motion

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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.H - Lead block up the middle. A - Mesh with QB and read block of the H.X - Stalk blockY - Block second level when away from the call side.Z - Stalk block

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Cougar Right Eye

34/35 ZONE34/35 ZONE

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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.H - Lead block up the middle. A - Mesh with QB and read block of the H.X - Block second level when away from the call side.Y - Double down on the playside.Z - Stalk block

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Tight Left King

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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 4/5 hole. Keep ball to the playside.H - Lead block up the middle. A - Mesh with QB and read block of the H.X - Block second level when away from the call side.Y - Double down on the playside.Z - Stalk block

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Tight Left King Keep

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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.H - Catch bubble screen and get to sideline A - Mesh with QB and read block of the H.X - Crack for bubble over HY - Block second levelZ - Stalk block

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Cougar Right Eye

34/35 ZONE34/35 ZONE

Zone Bubble -- Fake Zone, throw bubble

Y

HQ

Z

X

A

W

EE

M

N

SR B

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with H in the 4/5 hole. Carry out fake to the playside. Read DE.H - Mesh with QB and follow A back A - Lead block for H back in motionX - Stalk blockY - Block second level when away from the call side.Z - Stalk block

CC

F

Cougar Right Eye

34/35 ZONE34/35 ZONE

Hop Motion

28/29 OUTSIDE ZONE28/29 OUTSIDE ZONE

Y

H QZ

X

A

28/29 OUTSIDE 28/29 OUTSIDE ZONEZONE

W

EE

M

N

SR B

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.H - Lead block off the edge A - Mesh with QB and read block of the H.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right Queen

ZY

QH

X

A

W

EE

M

N

SR B

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.H - Lead block off the edge A - Mesh with QB and read block of the H.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Cougar Right Eye

28/29 OUTSIDE 28/29 OUTSIDE ZONEZONE

ZY

QH

X

A

W

EE

M

N

SR B

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.H - Lead block off the edge A - Mesh with QB and read block of the H.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Cougar Right Eye

28/29 OUTSIDE 28/29 OUTSIDE ZONEZONE

Z

Y

Q

H

X

A

W

EE

M

N

SR B

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.H - Lead block off the edge A - Mesh with QB and read block of the H.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Spread Right Eye

28/29 OUTSIDE 28/29 OUTSIDE ZONEZONE

22/23 TRAP22/23 TRAP

22/23 22/23 TRAPTRAP

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)QB - Mesh with the RB into the hole and then attack the backsideH - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.)A - Option Route to the playside X - Stalk blockY - Stalk blockZ - Stalk block

Y

HQZ

X

A

W

EE

M

N

SR B

CC

F

Deuce Right King

22/23 22/23 TRAPTRAP

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)QB - Mesh with the RB into the hole and then attack the backsideH - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.)A - Option Route to the playside X - Stalk blockY - Down block. Get out of the way of the trap block.Z - Stalk block

Y

HQ

ZX

A

R B

CC

F

Pro Right King

EE N

22/23 22/23 TRAPTRAP

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)QB - Mesh with the RB into the hole and then attack the backsideH - Block off the edge and allow no penetration from the backsideA - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.)X - Stalk blockY - Down block. Get out of the way of the trap block.Z - Stalk block

Y

H

Q

ZX

A

W

EE

M

N

SR B

CC

F

Cougar Left Rock

22/23 22/23 TRAPTRAP

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)QB - Mesh with the RB into the hole and then attack the playsideH - Come straight ahead and run off the block of the BSG pullA - Option Route to the playside X - Stalk blockY - Down block. Get out of the way of the trap block.Z - Stalk block

HQ

ZX

A

R B

CC

F

Pro Right King Keep

Y

EE N

22/23 22/23 TRAPTRAP

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)QB - Mesh with the RB into the hole and then attack the playsideH - Stalk blockA - Come straight ahead and run off the block of the BSG pull.X - Stalk blockY - Down block. Get out of the way of the trap block.Z - Stalk block

Y

HQ

X

ZA

W

EE

M

N

SR B

CC

F

Tite Trips Right Rock

22/23 22/23 TRAPTRAP

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)QB - Mesh with the RB into the hole and then attack the backsideH - Come straight ahead and run off the block of the BSG pullA - Option Route to the backside X - Stalk blockY - Down block. Get out of the way of the trap block.Z - Stalk block

Y

HQ

ZX

A

W

EE

M

N

SR B

CC

F

Pro Right King Keep

36/37 BELLY36/37 BELLY

Y

H QZ

X

A

36/37 36/37 BELLYBELLYW

EE

M

N

SR B

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)QB - Mesh with playside RB IMMEDIATELY. Attack playsideH - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.A- Attack backside on swing route.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right Queen

XH

Q

YZ

A

36/37 36/37 BELLYBELLYW

EE

M

N

SR B

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)QB - Mesh with playside RB IMMEDIATELY. Attack playsideH - Down block on the WLBA- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Ace Left Rock

Y

HQ

Z

X

A

36/37 36/37 BELLYBELLYW

EE

M

N

SR B

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)QB - Mesh with playside RB IMMEDIATELY. Attack playsideH - Stalk blockA- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Spread Right Rock

Y

H QZ

X

A

36/37 36/37 BELLYBELLYW

EE

M

N

SR B

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)QB - Mesh with playside RB IMMEDIATELY. Attack playsideH - Attack the LOS immediately and lead block for the A back (Give means second man)A- Because of the Give call, you get the ball (Give means second man)X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right Queen Give

Belly Iso -- Give to A back on Iso

Y

H QZ

X

A

36/37 36/37 BELLYBELLYW

EE

M

N

SR B

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)QB - Mesh with playside RB IMMEDIATELY. Attack playsideH - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.A- Attack backside on swing route.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right Queen

Belly Toss -- Toss to A back

Y

H QZ

X

A

36/37 36/37 BELLYBELLYW

EE

M

N

SR B

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)QB - Mesh with playside RB IMMEDIATELY. Follow H up the hole.H - Attack the LOS immediately. Mesh with QB and then lead block for QB iso.A- Option route to the playside.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right Queen

Belly Q -- QB follows after fake to H

20/21 WEDGE20/21 WEDGE

X

H Q

ZY

20/21 20/21 WEDGEWEDGEW

EE

M

N

SR B

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)QB - Take snap and reverse pivot and mesh with A up the middle, set up for play actionH - Lead block up the middle. A - Mesh with QB and read block of the H.X - Block second level when away from the call side.Y - Zone step inside and get to second levelZ - Stalk block

CC

F

Tight Left King

Q

A

Z

X

Q

H

Y

20/21 20/21 WEDGEWEDGEW

EE

M

N

SR B

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)QB - Take snap and reverse pivot and mesh with A up the middle, set up for play actionH - Stalk blockA - Mesh with QB and read block of the H.X - Stalk blockY - Zone step inside and get to second levelZ - Stalk block

CC

F

Tite Left Open Right

Q

A

X

H Q

ZY

20/21 20/21 WEDGEWEDGEW

EE

M

N

SR B

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)QB - Take snap and reverse pivot and mesh with A up the middle, set up for play actionH - Lead block up the middle. A - Mesh with QB and read block of the H.X - Stalk blockY - Zone step inside and get to second levelZ - Stalk block

CC

F

Pro Left King

Q

A

X

HQ

ZY

20/21 20/21 WEDGEWEDGEW

EE

M

N

SR B

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)QB - Take snap and reverse pivot and mesh with A up the middle, set up for play actionH - Motion and then bubble A - Mesh with QB and up the middleX - Stalk blockY - Zone step inside and get to second levelZ - Stalk block

CC

F

Cougar Left Hoop

Q

A

26/27 COUNTER26/27 COUNTER

Z

H Q

YX

A

26/27 RB 26/27 RB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Open to the backside. Allow A to take three steps away then reverse pivot and give, rollH - On snap, jab step away then plant and come across and mesh with QBA - Three jab steps away (follow H) then cut back and mesh behind QBX - Stalk blockY - Down block on OLB.Z - Stalk block

CC

F

Pro Right Queen

Z

HQ

YX

A

26/27 RB 26/27 RB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Open to the backside. Allow A to take three steps away then reverse pivot and giveH - On snap, jab step away then plant and come across and mesh with QBA - Three jab steps away (follow H) then cut back and mesh behind QBX - Stalk blockY - Down block on OLB.Z - Stalk block

CC

F

Pro Right King

Z

HQ

YX

A

26/27 RB 26/27 RB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Open to the backside. Allow A to take three steps away then reverse pivot and giveH - On snap, jab step away then plant and come across and mesh with QBA - Three jab steps away (follow H) then cut back and mesh behind QBX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Pro Right Flex King

ZH

Q

YX

A

26/27 RB 26/27 RB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Open to the backside. Allow A to take three steps away then reverse pivot and giveH - Stalk blockA - Three jab steps away then cut back and mesh behind QBX - Stalk blockY - Down block on OLBZ - Stalk block

CC

F

Cougar Right Eye

ZH

Q

YX

A

26/27 RB 26/27 RB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Open to the backside. Allow A to take three steps away then reverse pivot and giveH - Stalk blockA - Three jab steps away then cut back and mesh in front of QBX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Spread Invert Right Rock

30/31 MIDLINE30/31 MIDLINE

Y

H QZ

X

A

30/31 30/31 MIDLINEMIDLINE

W

EE

M

N

SR B

OL - Zone SchemeQB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 holeH - Option fake to the backsideA - Mesh with the QB and run up the center’s backside find the hole X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right Queen Give

X

H Q

Z

Y

A

30/31 30/31 MIDLINEMIDLINE

W

EE

M

N

SR B

OL - Zone SchemeQB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole and keep ballH - Option fake to the backsideA - Mesh with the QB and run up the center’s backside find the holeX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Left King Keep

X

A

Q

Z

Y

H

30/31 30/31 MIDLINEMIDLINE

W

EE

M

N

SR B

OL - Zone SchemeQB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 holeH - Stalk blockA - Mesh with the QB and run up the center’s backside find the holeX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Spread Left Rock Give

24/25 POWER24/25 POWER

Y

HQZ

X

A

24/25 RB 24/25 RB POWERPOWER

R B

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)QB - Mesh with A and then roll out (like a bootleg)H - Lead block through the 4/5 holeA - Downhill and mesh with QB. Follow lead block of the HX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

W

EE

M

N

S

Deuce Right King

Q

XY

QH

Z

A

24/25 RB 24/25 RB POWERPOWER

R B

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)QB - Mesh with A and then roll out (like a bootleg)H - Stalk blockA - Downhill and mesh with QB. No lead block, make your own holeX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

W

EE

M

N

S

Cougar Left Eye

Q

XY

QH

Z

A

24/25 RB 24/25 RB POWERPOWER

R B

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)QB - Mesh with A and then roll out (like a bootleg)H - Come in Hip motion and lead block up the 4 holeA - Downhill and mesh with QB. No lead block, make your own holeX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

W

EE

M

N

S

Cougar Left Eye Hip

Q

Y

HQZ

X

A

24/25 RB 24/25 RB POWERPOWER

R B

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)QB - Mesh with A and then roll out (like a bootleg)H - Lead block through the 4/5 holeA - Downhill and mesh with QB. Follow lead block of the HX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

W

EE

M

N

S

Deuce Right King

Q

Power Boot -- Fake Power, QB Naked Boot

Y

HQZ

X

A

24/25 RB 24/25 RB POWERPOWER

R B

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)QB - Mesh with A and then plant and keep up the middleH - Lead block through the 4/5 holeA - Downhill and mesh with QB. Follow lead block of the H. Get tackled on the fake.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

W

EE

M

N

S

Deuce Right King

Q

Power Wedge -- Fake Power, QB wedge

38/39 PITCH38/39 PITCH

Y

HQZ

X

A

38/39 RB 38/39 RB PITCHPITCH

W

EE

M

N

SR B

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Reverse pivot and pitch (FLING) ball to A. Then attack backsideH - Block off the edge for AA - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfieldX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right King

Z

H Q

YX

A

38/39 RB 38/39 RB PITCHPITCH

W

EE

M

N

SR B

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Reverse pivot and pitch (FLING) ball to A. Then attack backsideH - Block off the edge for A. Get there fast because of alignment.A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfieldX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Pro Right Queen

Y

HQ

Z

X

A

38/39 RB 38/39 RB PITCHPITCH

W

EE

M

N

SR B

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Reverse pivot and pitch (FLING) ball to A. Then attack backsideH - Block off the edge for A. Get there fast because of alignment.A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfieldX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Tite Trips Left Hop Eye

Y

AQZ

X

H

38/39 RB 38/39 RB PITCHPITCH

W

EE

M

N

SR B

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Reverse pivot and pitch (FLING) ball to A. Then attack backsideH - Stalk blockA - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfieldX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Spread Right Rock

Z

HQ

YX

A

38/39 RB 38/39 RB PITCHPITCH

W

EE

M

N

SR B

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Reverse pivot and pitch (FLING) ball to A. Then attack backsideH - Take two jab steps to the pitch side. Plant and take ball underneath on the counter.A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfieldX - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Pro Right King Dive

Pitch Wedge -- Fake pitch dive to H

16/17 COUNTER16/17 COUNTER

Y

HQZ

X

A

16/17 QB 16/17 QB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guardH - Lead block and plug hole by pulling guard.A - Fake backside on an iso. Mesh with QB and get tackled.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right King

Z

HQ

YX

A

16/17 QB 16/17 QB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guardH - Lead block and plug hole by pulling guard.A - Fake backside on a zone. Mesh with QB and get tackled.X - Stalk blockY - Down block on the OLBZ - Stalk block

CC

F

Tite Twins Left Eye

Z

Q

YX

A

16/17 QB 16/17 QB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guardH - Lead block and plug hole by pulling guard.A - Fake backside on an iso. Mesh with QB and get tackled.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Split Trio Right Eye

H

Y

Q

H

X

A

16/17 QB 16/17 QB COUNTERCOUNTER

W

EE

M

N

SR B

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guardH - Lead block and plug hole by pulling guard.A - Fake backside on an iso. Mesh with QB and get tackled.X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Spread Right Rock

Z

14/15 POWER14/15 POWER

Y

H QZ

X

A

14/15 QB 14/15 QB POWERPOWER

W

EE

M

N

SR B

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)QB - Settle step (2) and then get behind the pulling BSG and follow lead block by AH - Fill for pulling guardA - Beat the QB through the hole and block the inside linebacker (or first man showing)X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right Queen

Y

HQZ

X

A

14/15 QB 14/15 QB POWERPOWER

W

EE

M

N

SR B

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)QB - Settle step (2) and then get behind the pulling BSG and follow lead block by AH - Fill for pulling guardA - Beat the QB through the hole and block the inside linebacker (or first man showing)X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Deuce Right King

Z

H Q

YX

A

14/15 QB 14/15 QB POWERPOWER

W

EE

M

N

SR B

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)QB - Settle step (2) and then get behind the pulling BSG and follow lead block by AH - Fill for pulling guardA - Beat the QB through the hole and block the inside linebacker (or first man showing)X - Stalk blockY - Reach to second levelZ - Stalk block

CC

F

Pro Right Queen

ZH

Q

YX

A

14/15 QB 14/15 QB POWERPOWER

W

EE

M

N

SR B

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)QB - Settle step (2) and then get behind the pulling BSG and follow lead block by AH - Fill for pulling guardA - Beat the QB through the hole and block the inside linebacker (or first man showing)X - Stalk blockY - Stalk blockZ - Stalk block

CC

F

Ace Right Rock

PART 10 - RUNNING THE OPTIONPART 10 - RUNNING THE OPTION

QuickTime™ and aTIFF (Uncompressed) decompressor

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40 Series -- Option

•Forces The Defense To Play Assignment Football•Slows Down Blitzing Linebackers•Gets The Ball To Your Athletes On The Perimeter•Creates Opportunities For The Big Play•Slows Down Pursuit of Front Seven•Allows You To Account For More Defenders•QB Makes Reads While Working Downhill

WHY ADD THE OPTION PACKAGE?WHY ADD THE OPTION PACKAGE?

WHAT TYPES OF OPTION?WHAT TYPES OF OPTION?•Triple Option -- QB meshes with playside RB across the center. Backside RB comes behind QB after he fakes to first RB. Has a 5 x 1 pitch relationship with the QB.

•Load Option -- Playside RB lead blocks on EMLOS, allows QB to attack downhill and read the next level defender. Backside RB comes behind QB and has 5 x 1 pitch relationship.

•Veer Option -- Playside RB dives through hole. QB meshes with him and the runs option with backside RB.

•Speed Option (Speedo) -- QB secures snap and runs immediately downhill on option route with playside RB.

Y

HQ

Z

X

A

40/41 TRIPLE 40/41 TRIPLE OPTIONOPTION

W

EE

M

N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DEB - Take path behind the QB option mesh and maintain 5 x 1 relationshipA - Mesh with QB across the center’s backside. Plug up backside A gap. Sell the fake.X - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

CC

F

Y

HQ

Z

X

A

42/43 LOAD 42/43 LOAD OPTIONOPTION

W

EE

M

N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, immediately run downhill behind lead block by B. Read second level keyB - Take path behind the QB and maintain 5 x 1 relationshipA - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd levelX - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

CC

F

Y

HQ

Z

X

A

44/45 44/45 VEER VEER

W

EE

M

N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, run downhill and give ball to A then continue on option pathH - Take path behind the QB mesh with A and maintain 5 x 1 relationshipA - Take ball straight ahead inside of the EMLOS and lower your headX - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

CC

F

Y

HQ

Z

X

B

46/47 46/47 SHOVELSHOVEL

W

EE

M

N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, get depth like a sprint out pass. Read DE. If he crashes, shovel.H - Attack LOS then bend around behind the DE. Expect pitch when DE crashesA - Get depth on the snap. Run swing route. Expect pitch if DE stays at home on option.X - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

CC

F

Y

HQ

Z

X

B

48/49 SPEED 48/49 SPEED OPTIONOPTION

W

EE

M

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SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap and run downhill at outside hip of PST. Make decision on option key: DEH - Block off the edge and allow no penetration from the backsideB - Take drop step and maintain 5 x 1 pitch relationship with the QBX - Stalk blockY - Stalk blockZ - Stalk block (Do not let the defender cross your face)

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F

SPECIAL OPTIONSSPECIAL OPTIONSWe will use a variety of formations, motions, and personnel groupings in order to gain an advantage with our option series.

Because of this, we will run ONLY a couple of special options like the ones detailed on the following pages.

They will ALL be the same blocking schemes for the OL and WR. The general difference is the pitch man for the QB.

The tag CRAZY will be used if we want to have a back in a funky pattern in order to gain an advantage in the option game. It will be called in the huddle.

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HQ

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X

A

42/43 LOAD OPTION -- 42/43 LOAD OPTION -- SPREADSPREAD

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SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, immediately run downhill behind lead block by A. Read second level keyH - Stalk block (Do not let the defender cross your face)A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd levelX - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Open your stance and then become the pitch man with the QB.

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44/45 VEER -- 44/45 VEER -- SPREADSPREAD

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EE

M

N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, run downhill, mesh with A. After fake, run to daylightH - Stalk block (Do not let the defender cross your face)A - Give a good fake straight ahead inside of the EMLOS and lower your headX - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

CC

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E T T E

B BS S

F

C C

Option Reads

40/41 TRIPLE OPTION -- 40/41 TRIPLE OPTION -- COUGARCOUGAR

E T T E

B BSS

F

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Option Reads

40/41 TRIPLE OPTION -- 40/41 TRIPLE OPTION -- OPENOPEN

E T T E

B BS S

F

C C

48/49 SPEED SHOVEL OPTION -- 48/49 SPEED SHOVEL OPTION -- JOKERJOKER

Read end, if he sits Read end, if he sits run speed option, if run speed option, if he chases shuffle he chases shuffle under him.under him.

B B

E T T E SS

F

CC

48/49 SPEED SHOVEL REVERSE -- 48/49 SPEED SHOVEL REVERSE -- OPENOPEN

THE FOLLOWING THE FOLLOWING EXAMPLES ARE OUR EXAMPLES ARE OUR

PRIMARY PRIMARY OPTION RUNOPTION RUN PLAYS. PLAYS.

THEY ARE IN DIFFERENT THEY ARE IN DIFFERENT FORMATIONS AND FORMATIONS AND

ALIGNMENTS.ALIGNMENTS.

40/41 TRIPLE40/41 TRIPLE

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X

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40/41 TRIPLE 40/41 TRIPLE OPTIONOPTION

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SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read key: DEH - Stalk block (Do not let the defender cross your face)A - Mesh with QB across the center’s backside. Plug up backside A gap. Sell the fake.X - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio

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Spread Right Rock Hover

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A

40/41 TRIPLE 40/41 TRIPLE OPTIONOPTION

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OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DEH - Hover motion and become pitch back. Remain at 5 x 1 pitch ratioA - Mesh with QB across the center’s backside. Plug up backside A gap. Sell the fake.X - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

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Split Trio Right Eye Hover

42/43 LOAD42/43 LOAD

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42/43 LOAD 42/43 LOAD OPTIONOPTION

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SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, immediately run downhill behind lead block by B. Read second level keyB - Take path behind the QB and maintain 5 x 1 relationshipA - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd levelX - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

CC

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Z

Deuce Right King Hover

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42/43 LOAD 42/43 LOAD OPTIONOPTION

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SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, immediately run downhill behind lead block by B. Read second level keyA - Get out in front of the QB and lead blockH - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd levelX - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

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Deuce Right King Keep

44/45 VEER44/45 VEER

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A

Q

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H

44/45 44/45 VEER VEER

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N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, run downhill and mesh with H and ride and decideA - Take path behind the QB mesh with H and maintain 5 x 1 relationshipH - Take ball straight ahead inside of the EMLOS and lower your head (HOG)X - Stalk block (Do not let the defender cross your face)Y - Reach to second levelZ - Stalk block (Do not let the defender cross your face)

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Pro Left Queen

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A

Q

YZ

H

44/45 44/45 VEER VEER

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SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, run downhill and fake ball to H then continue on option pathA - Take path behind the QB mesh with H and maintain 5 x 1 relationshipH - Take ball straight ahead inside of the EMLOS and lower your head (HOG) Get tackledX - Stalk block (Do not let the defender cross your face)Y - Reach to second levelZ - Stalk block (Do not let the defender cross your face)

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Pro Left Queen Pull

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HQ

YZ

A

44/45 44/45 VEER VEER

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M

N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, run downhill and fake ball to H then continue on option pathA - Take ball straight ahead inside of the EMLOS and lower your head (HOG)H - Stalk block (Do not let the defender cross your face)X - Stalk block (Do not let the defender cross your face)Y - Reach to second levelZ - Stalk block (Do not let the defender cross your face)

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Cougar Left Rock Give

48/49 SPEEDO48/49 SPEEDO

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HQ

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A

48/49 48/49 SPEEDO SPEEDO

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M

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SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, run immediately downhill. Option with A.A - Take ball straight ahead inside of the EMLOS and lower your head (HOG)H - Stalk block (Do not let the defender cross your face)X - Stalk block (Do not let the defender cross your face)Y - Reach to second levelZ - Stalk block (Do not let the defender cross your face)

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Cougar Left Rock

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HQ

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A

48/49 48/49 SPEEDOSPEEDO

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M

N

SR B

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)QB - Secure snap, immediately run downhill behind lead block by B. Read second level keyA - Get to 5 x 1 pitch relationshipH - On snap, attack the backside and pull LB’s away from QB and AX - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

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Deuce Right King

PART 11 - THE JET SWEEPPART 11 - THE JET SWEEP

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50 Series -- Jet Sweep

• Jet Sweep is run from the gun in order to gain the advantage of seeing the motion man and not having any problems with the mesh

• The Jet sweep is combined with our existing trap, option, and shovel schemes to make a complete package

• In our offense, we run the Jet series from two back, one back or no back sets

• Jet is run with the same blocking rules for the base play as well as the counter plays as the 10, 20 and 30 series.

THE GUN JET SWEEPTHE GUN JET SWEEP

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50/51 JET 50/51 JET WEDGEWEDGE

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OL - Wedge Scheme (be sure to reach inside as you come off the snap)QB - Secure the snap when Z is over tackle. Give good fake mesh then keep up the middleH - Block off the edge and allow no penetration from the playside fakeA - Push QB after he meshes with the Jet sweep by Z X - Run off your defensive back.Y - Stalk blockZ - On “set” sprint down the LOS to one foot in front of the QB. Mesh with QB and run.

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52/53 JET 52/53 JET STRETCHSTRETCH

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OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)QB - Secure the snap when Z is over tackle. Give good mesh, then follow lead blockH - Block off the edge and allow no penetration from the backsideA - Lead block for the QB away from the fakeX - Run off your defensive back.Y - Stalk blockZ - On “set” sprint down the LOS to one foot in front of the QB. Mesh with QB and run.

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54/55 JET 54/55 JET ZONEZONE

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OL - Iso Scheme QB - Secure the snap when Z is over tackle. Give good mesh, then give to H across centerH - Mesh with the QB after he fakes to Z on Jet sweep. Follow block of BSG and BSTA - Run behind H and fake option with QBX - Run off your defensive back.Y - Stalk blockZ - On “set” sprint down the LOS to one foot in front of the QB. Mesh with QB and run

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56/57 JET 56/57 JET ROCKETROCKET

W M SR B

OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is bestQB - Secure the snap when Z is over tackle. Reverse pivot and pitch to playside. Option.H - Block off the edge and allow no penetration from the backsideA - Jab step then run option route path to the backside 5 X 1 pitch relationshipX - Run off your defensive back.Y - Stalk blockZ - On “set” sprint down the LOS to one foot in front of the QB. Mesh with QB and run.

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58/59 JET 58/59 JET SWEEPSWEEP

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OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is bestQB - Secure the snap when Z is over tackle. Give good mesh, fake to A, then run to BS 8/9H - Block off the edge and allow no penetration from the playside. You are lead blockA - Mesh with QB up the middle after he gives to Z on Jet. X - Crack to playside and allow Z to get outside.Y - Stalk blockZ - On “set” spring down the LOS to one foot in front of the QB. Mesh with QB.

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PART 12 - SPINNER BACKPART 12 - SPINNER BACK

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00 Series -- Spinner

• Upon receiving the snap the QB should bring the ball close to his body to aid in hiding the ball. This will help the deception and misdirection.

• The snap is very important for the spin to work, it must be low and on target. It must be accurate and low (between the knee and thigh) this is how the QB can conceal the ball, which freezes the defense.

• The motioning back will receive the 1st hand off or hand off fake. The 2nd back will take the 2nd hand off or the 2nd fake. The timing must be practiced to perfection.

ZH

L R

TEACHING THE QB SPIN & MESHTEACHING THE QB SPIN & MESH

A

• Its not really a spin but a series of small steps. • To start the toes should be pointing at 12 o’clock.• The 1st step is with the inside leg (side of 1st ball career), as he sets this foot

down, that foot should be parallel to the line of scrimmage. This position will make the rest of the spin simpler. The next steps simply follow in a coordinated pattern.

• The 2nd step is with the outside foot. How far the QB’s steps depends on where he is going after he comes out of his spin.

• Upon receiving the snap The QB should be moving slightly toward the line of scrimmage so as to have a better mesh with the back. This will also aid in misdirection and deception.

L R

LR

L R

LR

R LRL

Full 360 Spin Half 190 Spin

TEACHING THE QB SPINTEACHING THE QB SPIN

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00/01 SPINNER 00/01 SPINNER WEDGEWEDGE

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OL - Wedge SchemeQB - Secure snap, reverse pivot and mesh with H…then A. Keep ball up the middle.H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylightB - Jab step then come in front of QB. Give good fake and run to daylight.X - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

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04/05 SPINNER 04/05 SPINNER ISOISO

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OL - Iso SchemeQB - Secure snap, reverse pivot and mesh with H…then give to A. Fake keep up the middle.H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylightA - Jab step then come in front of QB. Take ball and find the hole.X - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

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08/09 SPINNER 08/09 SPINNER STRETCHSTRETCH

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OL - Stretch SchemeQB - Secure snap, reverse pivot and give to H…then mesh to A. Fake keep up the middle.H - Crazy motion BEHIND the QB. Good mesh, take ball and run to daylightA - Jab step then come in front of QB. Take fake and run to daylight.X - Stalk block (Do not let the defender cross your face)Y - Stalk block (Do not let the defender cross your face)Z - Stalk block (Do not let the defender cross your face)

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PART 13 - PASSING GAME BASICSPART 13 - PASSING GAME BASICS

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PASSING GAME PHILOSOPHYPASSING GAME PHILOSOPHYWe have five basic tenants in our passing game philosophy…

1. We must protect the quarterback (Pass Pro)2. We want to control the pace of the game with the pass (run to pass)3. We will incorporate an effective play action game and screen game to

complement our power running game (Be multi-faceted)4. We will take what the defense gives us (pre-snap read by the QB)5. Coaches must constantly KISS the offense (Keep It Simple Silly!)

By doing these things we can still be a ball control offense and take advantage of what the defense is giving us. Big plays come from misalignments or mismatches that we are able to create with formations, personnel groups, and motions. Big plays also occur with the receiver's ability to run with the ball after the catch.

QuickQuick

OutOut

SlantSlant

HitchHitch

ComebackComebackDigDig

PostPost FlagFlag

Go/SeamGo/Seam

InIn

PASSING TREEPASSING TREE FadeFade

DragDrag

SwingSwing

WheelWheel

ChairChair

DartDart

ArrowArrow

Comeback

Hitch 8-7

Fade

Slide

X

Slant

Curl

Go

Z

Delay

H

DragTrail

Q

A

Y

Option

Corner

BubbleScreen

Chair

Out

Slip

Break

Wheel Post

Post Corner

PASSING TREE: PART 2PASSING TREE: PART 2

Hitch Slant

3 0

2 0

3 0

2 0

Vertical release at defender working to his outside. Plant outside foot on 5th step. Do not work back to ball. QB will deliver ball to the shoulder away from defender.

5 steps 2 steps

Quick release vertically 2 steps, plant outside foot and make cut to open grass. Anticipate ball at the break. Get up field immediately to avoid inside defenders. Anticipate contact.

Quick GameQuick

3 0

2 0

2 steps

Come off the ball with 2 hard steps. Sell vertical route to DB. On second step, take 1 step inside and look for the ball. QB is throwing based on pre-snap read of DB cushion.

Hugo (Hitch & G0) Hitch Whip

3 0

2 0

3 0

2 0

Execute the HITCH route, flash hands to QB as if to catch the ball. Pivot to the outside to avoid contact and get vertical and leave 4-5 yards from sideline for QB to drop ball in over outside shoulder.

5 steps 5 steps

Take best release and run 5 step hitch route and work back outside and sit in the open grass. Vs. man keep working to the sidelines.

Outside Receivers will sit in open windows and not work outside.

Quick GameFade

3 0

2 0

4 steps

Vertical push towards inside shoulder of defender. On forth step shift gears as you break outside. Maintain 4-5 yards from sidelines, look over inside shoulder and follow ball in with your eyes.

Flag Go

3 0

2 0

TE/Slot Route. Best release 5 steps, give little head fake inside like you’re about to sit on a stick route. Run to open grass. Split the difference between the safety and cornerback.

5 steps

Best release and push vertical staying on the hash vs. a 1 safety look. Vs a 2 safety look split the safeties.

Quick Game

Vs. 2 safety

Vs. 1 safety

3 0

2 0

Vs. 1 safety

3 0

2 0

Post

Vertical release to a depth of 10 yards. Make cornerback think corner route by leaning to outside shoulder before you plant and break inside to post. Run to open grass between FS and Cornerback.

Comeback Out Dig

3 0

2 0

3 0

2 0

3 0

2 0

Work best release and make it look like a fade pushing to a depth of 12 yards. Plant inside foot and turn outside by pulling back on inside elbow. Work inside to find a window or open grass.

12 yards

Vertical push towards inside shoulder of defender. On forth step shift gears and sell the fade. At 5 yards plant inside foot and work out.

10 Yards

Inside release, push vertical 10 yards and break inside. Find the open window or grass and settle vs zone or continue to run across the field vs. man.

5 Yards

Deep Game

Wheel Get Open Slugo

3 0

2 0

3 0

2 0

3 0

2 0

Quick outside release and sell the arrow route. Once you get to 5-6 yards from the sidelines, turn downfield pressing vertically and maintain 4-5 yards from sidelines so QB can drop ball in over outside shoulder.

6 yards

Inside release and sit under the linebacker drops. Find open grass and square up to QB. You must try and stay over the ball between the guards.

3 steps

Deep Game

Sell the slant, plant outside foot and pivot back flat to the outside accelerating to the sidelines.

Drag Post/Corner

3 0

2 0

3 0

2 0

5 yards

Inside release for 3-4 yards gaining depth and work across the field under the linebacker drops no deeper than 5 yards.

10 yards

Vertical release to a depth of 10 yards. Plant outside foot make a post move for 1-2 steps and then break to the deep outside finding open grass. Locate ball and adjust.

Deep GameHunt

3 0

2 0

Inside release and avoid linebackers. Work to 6-8 yards and gradually gain depth working into the opposite hook to curl area.

Arrow Swing

3 0

2 0

3 0

2 0

3 0

2 0

Release outside. If you would run the route all the way to the sideline you would never be deeper than 3 yards. Look over inside shoulder for ball.

Lose a close to 2-3 yards depth. Continue to get width to original WR position.

RB RoutesBubble

Do not lose any ground. Aiming point is alignment of outside receiver. Get head turned around and catch the ball going forward. Stay outside and get to down the sidelines.

WHAT MAKES OUR PASSINGWHAT MAKES OUR PASSINGGAME SUCCESSFUL?GAME SUCCESSFUL?

In order to move the ball with the pass, both the quarterback and the receivers have In order to move the ball with the pass, both the quarterback and the receivers have to be on the same page and understand the adjustments and changes that must be to be on the same page and understand the adjustments and changes that must be made in the course of a game. made in the course of a game.

For instance, the QB must be able to read a two deep safety vs. a man free scheme. For instance, the QB must be able to read a two deep safety vs. a man free scheme. Or the receiver must be aware of the difference between man and zone coverage.Or the receiver must be aware of the difference between man and zone coverage.

Via the scouting report and game plan, these things will be evident and allow us to Via the scouting report and game plan, these things will be evident and allow us to capitalize on the defenses weak spots during the game. capitalize on the defenses weak spots during the game.

The following pages have the different defensive fronts and coverages that we will The following pages have the different defensive fronts and coverages that we will see.see.

Our coaches will assume that offensive skill players understand these Our coaches will assume that offensive skill players understand these schemes.schemes.

E T T E E T T E

E T N T E E T E

E T T E E T E

E T E E T E B

B B

M

B M B

B B

B

B B

B M B

B B

4-2 (5 DB’s)4-2 (5 DB’s)

5-1 (5 DB’s)5-1 (5 DB’s)

4-3 (4 DB’s)4-3 (4 DB’s)

3-2 (6 DB’s)3-2 (6 DB’s)

4-1 (6 DB’s)4-1 (6 DB’s)

3-4 (4 DB’s)3-4 (4 DB’s)

3-3 (5 DB’s)3-3 (5 DB’s)

3-3 Eagle (5 DB’s)3-3 Eagle (5 DB’s)

B B

FRONT IDENTIFICATIONFRONT IDENTIFICATION

• Cover 0 – 0 Deep with Man Under. Usually Cover 0 – 0 Deep with Man Under. Usually BLITZINGBLITZING other 6 defenders other 6 defenders

• Cover 1 – 1 Deep with Man Under. Drop, bring, or spy with extra defenderCover 1 – 1 Deep with Man Under. Drop, bring, or spy with extra defender

• Cover 2 – 2 Deep with Man or Zone Under. Weak zone if bring more than 4Cover 2 – 2 Deep with Man or Zone Under. Weak zone if bring more than 4

• Cover 3 – 3 Deep with Zone Under. Weak zone if bring more than 4Cover 3 – 3 Deep with Zone Under. Weak zone if bring more than 4

• Cover 4 – 4 Deep with Zone Under. Weak zone if bring more than 3 Cover 4 – 4 Deep with Zone Under. Weak zone if bring more than 3

Types of CoverageTypes of Coverage

RECOGNIZING COVERAGE RECOGNIZING COVERAGE SCHEMES AND RUNNING ROUTESSCHEMES AND RUNNING ROUTES

Cover 0

B BS

SFC C

E T T E

Cover 1

E T T E

B BS S

F

C C

Cover 2

E T T E

BS S

F F

C C

Cover 3

E T T E

B BS S

FC C

Cover 4

E T T E S S

C C

F F

B

PART 14 - 90 SERIESPART 14 - 90 SERIES

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• Basic and Simple to protect• Gets the ball to your best athletes quickly• Allows you to complete passes at a high

percentage• Takes advantage of blitzing defenses• Gives you the potential for big plays

INSTALATION OF THE QUICK INSTALATION OF THE QUICK PASSING GAMEPASSING GAME

• Work your quick game everyday• Receivers must be able to sell the vertical• High Percentage Throws to give your QB

confidence• You get your best athletes the football in open

space• Simple to pass protect• Great versus the blitz

HOW THE 90’S ARE SUCCESSFULHOW THE 90’S ARE SUCCESSFUL

• 90 - Read • 91 - Hitch• 92 - Slant• 93 - Sling -- Slant and Swing• 94 - Trail -- Post and Wheel• 95 - Leak -- Comeback and Post• 96 - Smash -- Hitch and Flag• 97 - Delta -- Dig and Drag• 98 - Flat -- Fade and Out• 99 - Go

THE 90 SERIESTHE 90 SERIES•1 step•1 step•3 step•3 step•5 step•5 step•3 step•3 step•3 step•3 step

•Cutblock•Big on Big•Big on Big•Big on Big•Big on Big•Big on Big•Big on Big•Big on Big•Big on Big•Cutblock

Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then stop and look for the ball.

Switch Rule -- If we “tag” the route call with a switch call, the inside and outside receivers switch their routes.

X, Y, Z Rule -- If we “tag” the route call with a new route for a particular receiver, it will be called as such: Pro Right 96 Smash X In

Release Rule -- If we “tag” the 90 series with a release call, the RB on the call side runs the route for the #2 receiver (or a get open route to the 2 receiver side). He does not block up the middle A gap. The offensive line must be aware that they are losing the protection up the middle.

Swing/Scat Rule -- If we “tag” the 90 series with a swing call, the RB on the call side swings and immediately looks for the ball. QB option to throw vs. presnap look.

Hold Rule -- If we “tag” the 90 series with a hold call, the TE (or both TE’s in ace) will stay in and block and not release. TE will normally release on any 90 pass.

90 SERIES RULES90 SERIES RULES

The outside receivers run the appropriate route depending on the coverage of the DB. The QB will throw the ball in the following progression.

•DB off more than 5 yards– Quick

•DB in outside squat– Slant

•DB in inside squat– Flat

•DB in press– Fade

THE 90 READ ROUTETHE 90 READ ROUTE

The quick is run to a WR in which the DB is more than 5 yards off the WR. O

C A Slant is run when the DB is in a head up press look or an outside squat position on the WR. This is a 2 step slant. O

C

An out is run when the DB is sitting off taking away the slant. O

C

The Fade is thrown when the DB is in a press position taking away the slant. The WR runs straight up the field for 5 yards and then angles to the sideline, always looking for the ball. The ball is thrown 6 yards down the field. O

C

Y

H

QZ

X

A

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Throw the ball to one of the outside receivers, throw quick because the corners are offOutside Receivers -- Quick (Take two steps vertical and then look inside for the ball)Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

90 READ 90 READ QUICKQUICKCC

Y

H

QZ

X

B

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Throw the ball to one of the outside receivers, throw slant because the corners are outside squat (playing at 5 yards in a cover 2 look)Outside Receivers -- Slant (Take two steps vertical and then look inside for the ball)Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

90 READ 90 READ SLANTSLANT

CC

A

Y

H

QZ

X

A

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Throw the ball to one of the outside receivers, throw the out because the corners are inside squat (playing at 5 yards in a cover 2 look)Outside Receivers -- Out (Take two steps vertical and then look inside for the ball)Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

90 READ 90 READ OUTOUTCC

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H

QZ

X

A

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Throw the ball to one of the outside receivers, throw the fade because the corners are playing press. Ball will come at 6 yards downfield.Outside Receivers -- Fade (Take two steps vertical and then look inside for the ball)Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

90 READ 90 READ FADEFADE

CC

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

91 HITCH91 HITCH

YH

QZ

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

91 HITCH91 HITCH

Spread Right Invert LeftSpread Right Invert Left

Y

HQ

Z

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

91 HITCH91 HITCH

Trips RightTrips Right

Y

H

Q

ZX

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

91 HITCH91 HITCH

Cougar RightCougar Right

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)

92 SLANT92 SLANT

Y

HQ

Z

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)

92 SLANT92 SLANT

Spread RightSpread Right

Y

HQ

Z

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)

92 SLANT92 SLANT

Pro Right Flex HopPro Right Flex Hop

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)Inside Receivers -- Out (Sell the vertical release and then plant on 3 steps and look for ball.)

92 RELEASE LEFT92 RELEASE LEFT

Pro Right Flex Hop Z ArrowPro Right Flex Hop Z Arrow

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing.Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)Inside Receivers -- Swing (Release 2 steps back and then look for ball.)

93 SLING93 SLING

XY

QH

Z

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing.Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)Inside Receivers -- Swing (Release 2 steps back and then look for ball.)

93 SLING93 SLING

Cougar Left Hold EyeCougar Left Hold Eye

ZH

Q

YX

A

O-Line -- Big on Big Protection RB -- B has a get open route. H has a swingQB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing.Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)Inside Receivers -- Swing (Release 2 steps back and then look for ball.)

93 SLING93 SLING

JokerJoker

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)

94 TRAIL94 TRAIL

Z

H

Q

Y

X

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)

94 TRAIL94 TRAIL

Ace RightAce Right

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.)Inside Receivers -- Post (Sell the vertical release then run the post.)

95 LEAK95 LEAK

ZHQ

ZX

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.)Inside Receivers -- Post (Sell the vertical release then run the post.)

95 LEAK95 LEAK

Open Right TightOpen Right Tight

XY

QH

Z

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.)Inside Receivers -- Post (Sell the vertical release then run the post.)

95 LEAK95 LEAK

Cougar Left HoldCougar Left Hold

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH96 SMASH

The quarterback has a progression read: (1) corner, (2) hitch underneath. In his progression read he will "key" the cornerback: If the cornerback sinks back to stop the corner route, throw the hitch; if he comes up for the hitch, throw the corner. The best way to describe this to a QB is that you have a progression read and you "read" your receivers. You simply "progress" from one to two. In doing this though you have to understand what guys you are "keying," as their reactions should determine your progression. A Quarterback must understand defenses and defender reactions, but at the same time there is no telling where those 11 guys on defense will go, and as long as he knows where his receivers are and if the QB and the receivers are all on the same page we can run a successful play. We tell him his general rule is to throw the corner route until they take it away (though by gameplan or defense you can tell him to always throw the hitch until they come up for it).

96 SMASH96 SMASH

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH96 SMASH

SpreadSpread

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- Swing rightQB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH96 SMASH

Spread Swing RightSpread Swing Right

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has a flag route because of the RELEASE tag.QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH96 SMASH

Release LeftRelease Left

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- H steps up into A gap. B has a swing route because of the SWING tag.QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH96 SMASH

Swing RightSwing Right

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)

97 DELTA97 DELTA

Y

Y

QH

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)

97 DELTA97 DELTA

Split Trey RightSplit Trey Right

ZY

Q

HX

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)

97 DELTA97 DELTA

Ace Left Hold Right ReleaseAce Left Hold Right Release

Y

H

QZ

X

A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.)Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)

98 FLAT98 FLAT

Z

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.)Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)

98 FLAT98 FLAT

H

X Y

Q

ASplit Trey RightSplit Trey Right

Y

H

QZ

X

A

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.Outside Receivers -- GoInside Receivers -- Go

99 GO99 GO

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.Outside Receivers -- GoInside Receivers -- Go

99 GO99 GO

Z

H

Q

Y

X

AAce Right Hold LeftAce Right Hold Left

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebackerQB -- Read the safety. Throw to the side of the weakest safety and corner in press.Outside Receivers -- GoInside Receivers -- Go

99 GO99 GO

ZH

Q

YX

A

JokerJoker

PART 15 - SPECIAL PASSESPART 15 - SPECIAL PASSES

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X

FY

Z

R

11

22

3

Seam "Tag"

QB- Best match-up - Corner to hitch to R

Tag R on Seam versus C # 2

PITTSBURGHPITTSBURGH

X

FY

Z

R

1

2

3

QB- Read is Z-Y-R / F-X

SEATTLESEATTLE

X

FY

Z

R

1

2

3

QB- Read is hi-lo with Z-Y-R Great versus c # 2 – puts a bind on MLB and deep safety

INDIANAPOLISINDIANAPOLIS

FY

Z

R

Peek

1

23

X

QB- Read is Y-H-R

CLEVELANDCLEVELAND

X

FY

Z

R

1

2

3

Read is Hi-Lo Z-X-R or F-YQB-

MIAMIAMIMI

X

F

YZ

R

C#2C#2 C#2

QB- Read is X-F-Y. We can change read by tagging receiver after call. Ex. "Carolina Y"

CAROLINACAROLINA

X

FY

Z

R

12

3

Peek

QB- Read is H-X combination back to Y-R

WASHINGTONWASHINGTON

X

FY

Z

R

vs- man

vs- blitz

1

2

3

4

5

QB- Read is X-Y-F / Z-R

PHOENIXPHOENIX

PART 16 - THE SHALLOW CROSSPART 16 - THE SHALLOW CROSS

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• This package is designed to take advantage of the blitzing LB and the soft cover 3 coverage.

• This simple package allows for the QB to have two reads on the playside. It will always be run to a 2 receiver side.

• There are several tags that we can give the route in order to make simple changes and allow for big gains.

• Pass pro is BOB. QB is taking a three step drop (in the pistol which is equivalent to a five step under center.)

SHALLOW CROSS PACKAGESHALLOW CROSS PACKAGE

Y

H

QZ

X

A

Playside (X) - Run a 10 yard dig. Find the open spot in the zone.Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.Backside (Y) - Fade Route. Beat your corner down the field.Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.

SHALLOW CROSS LEFTSHALLOW CROSS LEFT

Y

H

QZ

X

A

Playside (X) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.Playside (H) - Run a 10 yard dig. Find the open spot in the zone. Backside (Y) - Fade Route. Beat your corner down the field.Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.

SHALLOW CROSS LEFT SWITCHSHALLOW CROSS LEFT SWITCH

Y

H

QZ

X

A

Playside (X) - Run a 10 yard dig. Find the open spot in the zone.Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.Backside (Y) - Hitch Route. Five steps and turn and look for the ball.Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.

SHALLOW CROSS LEFT Y HITCHSHALLOW CROSS LEFT Y HITCH

PART 17 - THE SPRINTOUT GAMEPART 17 - THE SPRINTOUT GAME

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80 Series - Sprintout Passing

• QB Works to gain depth- Get to 7 yards and attack LOS

• Read the Force Defender for run option• Receivers must find the voids in the defense• Versus Man Coverage personnel change to create a

mismatch on the backer• Our rollover series stretches half the field horizontally.• We are getting high percentage passes with the

potential for a consistent 5-7 yard gain.• All Sprint-Out passes will be sprint out protection.

SPRINT OUT PASSSPRINT OUT PASS

#1 #2• 80/81 - Post Corner Comeback• 82/83 - Whip Flag• 84/85 - Comeback Out• 86/87 - HitchFlag• 88/89 - HugoWhip

THE 80 SERIESTHE 80 SERIES

Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then roll to the side of the sprint out on an underneath rule.

Switch Rule -- If we “tag” the route call with a switch call, the inside and outside receivers switch their routes.

Backside Rule -- Backside receivers will always run the same routes. #1 (farthest man from the QB) will run a deep post/dart route. #2 (man closest to the QB) will run a shallow cross. If there is only 1 receiver to the backside, run a shallow drag at 4-6 yards.

#3 Rule -- If we are in a formation where there are 3 receivers to the sprint out side, that man runs an out route.

80 SERIES RULES80 SERIES RULES

Y

HQZ

X

A

80/81 POST CORNER--COMEBACK80/81 POST CORNER--COMEBACK

O-Line -- Sprint Out ProtectionH -- Fly off the edge and protect the sprint out side.A -- Block backside A gap when in two back setsQB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.X -- DragY -- Post CornerZ -- Comeback

Y

HQZ

X

A

82/83 WHIP--FLAG82/83 WHIP--FLAG

O-Line -- Sprint Out ProtectionH -- Fly off the edge and protect the sprint out side.A -- Block backside A gap when in two back setsQB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.X -- DragY --WhipZ -- Flag

Y

HQZ

X

A

84/85 COMEBACK--OUT84/85 COMEBACK--OUT

O-Line -- Sprint Out ProtectionH -- Fly off the edge and protect the sprint out side.A -- Block backside A gap when in two back setsQB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.X -- DragY -- ComebackZ -- Out

Y

HQZ

X

A

86/87 HITCH--FLAG86/87 HITCH--FLAG

O-Line -- Sprint Out ProtectionH -- Fly off the edge and protect the sprint out side.A -- Block backside A gap when in two back setsQB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.X -- DragY -- HitchZ -- Flag

Y

HQZ

X

A

88/89 HUGO--WHIP88/89 HUGO--WHIP

O-Line -- Sprint Out ProtectionH -- Fly off the edge and protect the sprint out side.A -- Block backside A gap when in two back setsQB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.X -- DragY -- HugoZ -- Whip

PART 18 - PLAY ACTION PART 18 - PLAY ACTION PASSINGPASSING

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60 Series - Play Action Passing

WHY USE PLAY ACTION PASS?WHY USE PLAY ACTION PASS?•We have to use our top running plays and then design play action passes off of them.

•We will use simple routes that we employ in our 90 series.

•Our blocking scheme will be waggle or big on big protection.

•We will use this package in order to back the safeties out of the box and open up the running game.

•We can use this package when we are on the goaline when the defense thinks that we going to ram it down their throats.

• 60/61 - Veer Pass -- Read is TE

• 62/63 - Veer Pass -- Read is RB

• 64/65 - Zone Bootleg -- Read is TE

• 66/67 - Zone Bootleg -- Read is

• 68/69 - Jet -- Read is Motion Man

THE 60 SERIESTHE 60 SERIES60/61 Wedge Pass (Post, Dart, Speed Out, Post) example Cougar Right 60: Z-post, Y-Dart, H-Speed Out, X-Post 62/63 Veer Pass (Slant or Dart, Seem or Speed Out) example Spread Left 63 Yseam (Y is always tagged)66/67 Zone Pass (Dig, Seam, Drag, Post) example Ace Right 66: Z-dig, Y-seam, H-Drag, X-Post 68/69 Jet Pass (In, Seam, Arrow, Read) example Cougar Left 69: Z-in, Y-seam, H (jet back) arrow, X read

Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then stop and look for the ball.

Switch Rule -- If we “tag” the route call with a switch call, the inside and outside receivers switch their routes.

Backside Rule -- Backside receivers will always run the same routes. #1 (farthest man from the QB) will run a deep post. #2 (man closest to the QB) will run a shallow cross. If there is only 1 receiver, he will run a shallow drag at 4-6 yards.

60 SERIES RULES60 SERIES RULES

Y

HQ

Z

X

A

O-Line -- Big on Big protectionH -- Take mesh fake from the QB.A -- Swing Route. You are the outlet receiver.QB -- Mesh with H and then step back three steps and throw the pop pass to the TE.X -- Drag across the fieldY -- Pop Pass (Look for ball once you clear the LB’s)Z -- Post

60/61 VEER POP PASS60/61 VEER POP PASS

Pro Right King

Y

HQ

Z

X

A

O-Line -- Big on Big protectionH -- Take mesh fake from the QB.A -- Swing Route. You are the primary receiver.QB -- Mesh with H and then step back three steps and throw the pop pass to the TE.X -- Drag across the fieldY -- Pop Pass (Look for ball once you clear the LB’s)Z -- Post

62/63 VEER SWING PASS62/63 VEER SWING PASS

Pro Right King

BBBBTTEE

BB BBTT EE

X Y H

A

ZQ

CCCC

CHARACTERISTICS OF THE CHARACTERISTICS OF THE BOOT PASSBOOT PASS

•It is a pass executed off a run fake•After the QB fakes a handoff, he rolls opposite the flow (ex:fake run left, roll right)

• It is usually designed to create a hi/lo on the playside flat defender after the corner has been

run deep by the playside wide out

BBBBCC

TTEEBB BB

TT EE X Y

H

A

ZQ

CCReceiver

High

ReceiverLow

?

Fake

BOOTLEG: THE READBOOTLEG: THE READ

• Usually the play is designed to place a fourth receiver in the deep middle third to keep the free safety from cheating to the playside

BBBBCC

TTEEBB BB

TT EE X Y

H

A

ZQ

CCReceiver

High

ReceiverLow

?

Fake

ReceiverMiddle Third FF

ReceiverDeep

*There are many formationsfrom which to get receivers To these spots

BOOTLEG: THE READBOOTLEG: THE READ

BBBBCC

TTEEBB BB

TT EE X Y

H

A

ZQ

CC

Fake

FF

PostDrag

Arrow

Go or Deep Comeback

*There are many formationsfrom which to get receivers to these spots

BOOTLEG: THE ROUTESBOOTLEG: THE ROUTES

Y

H Q

Z

X

A

O-Line -- Waggle protectionH -- Step up into the gap for the pulling guard.A -- Block the weakside C gaps.QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE.X -- Drag across the fieldY -- Arrow (Look for ball once you clear the OLB)Z -- Comeback

64/65 ZONE BOOTLEG64/65 ZONE BOOTLEG

Pro Right Queen

Y

H

Q

Z

X

A

O-Line -- Waggle protectionH -- Drag across the fieldA -- Step up into the A gaps for the pulling lineman.QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE.X -- Drag across the fieldY -- Arrow (Look for ball once you clear the OLB)Z -- Comeback

66/67 ZONE BOOTLEG66/67 ZONE BOOTLEG

Spread Eye

Y

HQ

Z

X

A

68/69 JET PLAYACTION68/69 JET PLAYACTION

O-Line -- Big on Big Protection H -- Lead block as if we are running jet.B -- Swing route away from jet motion. Look for ball outside tackle box.QB -- Mesh with Z. Immediately look at him. If uncovered, throw ball. If not, throw A or Y.X -- Crack down as if running jet.Y -- Post route. If FS bites on jet motion, look for the ball from the QB.Z -- Good mesh with QB. Run a swing route. You are the primary receiver.

Deuce Right Rock

PART 19 - THE SCREEN GAMEPART 19 - THE SCREEN GAME

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70 Series - Screens

Flair Screen Slip Screen

Running Back Screens

Middle Screen

TE/Slot Screen

Funnel Screen Bubble Screen Middle Screen

Wide Receiver Screen

Screen Package

70/71 RB Flair Screen (Thunder)72/73 RB Slip Screen (Slip)74/75 TE/Slot Middle Screen (Midland)76/77 WR Funnel Screen (Alcatraz)78/79 WR Bubble Screen (Wyoming)

1. Slow Down the D-linemen’s Rush

2. Hurt the Blitz3. NO Read Play For QB4. High Percentage Pass With Big

Play Potential

WHY USE THE SCREEN PACKAGE?WHY USE THE SCREEN PACKAGE?

X, Y, Z Rule -- We have a lot if different screens we can throw. It is important to pay attention to the letter of the position before the Bubble call.

Vertical Rule -- If we “tag” the route call with a vertical call, the number and play call are faked and then the other receivers run go routes.

Midline Rule -- If we “tag” the route call with a midline call, the running back and the QB will mesh on a play action fake and then the QB will throw the called screen.

--WR opposite screen call always run hitch. You are the outlet receiver for the QB if the screen man is not open. If there is a #2 and he is not involved in the call, he runs a deep post to pull coverage.

--Receivers on the playside (including TE) should run off the defensive secondary. They should block if the scheme calls for that.

70 SERIES RULES70 SERIES RULES

Y

HQ

Z

X

B

FLAIR FLAIR SCREENSCREEN

W

EE

M

N

SR B

OL - OL with man on cut. No man, reach to second level. Playside DE must be cut.QB - Look downfield for a split second, then throw flair to RB.H - Block up the middle A gap and protect from the blitz.B - Flair route. Look for ball once you have cleared the tackle box.X - Hitch (you are the outlet receiver)Y - CrackZ - Crack second level

CC

F

Y

H

QZ

X

B

70/71 FLAIR 70/71 FLAIR VERTICALVERTICAL

W M SR B

OL - Sprint Out blockingQB - Look downfield for a split second, then throw flair to RB. Roll to wheel.H - Sprint Out blocking.B - Flair route. Look for ball once you have cleared the tackle box. Look deep, throw short.X - Hitch (you are the outlet receiver)Y - Slant and GoZ - Slant/Whip

CC

F

EE N

R

E T ET#

C B B

PST -- Invite Outside Rush, Set for 2, Then CutPSG -- Pass Set for 1, Release Outside and Hit First Opposite ColorC -- Pass Set for 1, Release Outside and Hit First Opposite Color

BSG -- Pass Set for 1, Release Outside and Hit First Opposite ColorBST -- Pass Set and Lock On, Can Release Down Field LateX – Crack the 1st linebacker inside of you

Attack the Outside Hip of the FG

Hide in the OL (Sell the Block)

Open Hips to Sideline

Catch the ball 1-2 yards behind the LOS

Run to Daylight

WR’s - Block man over, Against man run him off

Z

X

72/73 SLIP SCREEN72/73 SLIP SCREEN

Y

H

QZ

X

B

74/75 MIDDLE 74/75 MIDDLE SCREENSCREEN

W

EE

M

N

SR B

OL - Pass set for two counts, then go to the second level and provide a wall for WRQB - Look at flair route, then backpedal and get ball to WR just outside tackle boxH - Receiver, run a go… RB, block up the middle A gap and protect from the blitz.B - Flair route. Look for ball once you have cleared the tackle box.X - Hitch (you are the outlet receiver)Y - Go routeZ - One step upfield and then come down the LOS (BEHIND) and catch right outside tackle

CC

F

#X

E T ET

B

R

W

BC

FS

Z -- Must See Both the C and LB. Push at LB, Peel off to C

FT -- Pass Set for 2 Inviting the Outside Rush, Then Club Him By, Find the OLB

FG -- Pass Set for 2, Release Down Field, Look for FSC -- Pass Set for 2, Find the MLB

BG -- Pass Set for 2, Release down field, Find the SSBT -- Invite Outside Rush, Lock on

B -- Flair Away

QB -- Look to the Flair, Come back to X

X -- Stand up , Bounce, Sprint Straight to the Tackle Box

Get up Field

B

Z

H

76/77 FUNNEL 76/77 FUNNEL SCREENSCREEN

##

B

E T ET

C

FS SS

X

WR YZ

BB C

20 yds.

Break at 8-10

Show Your Hands Get Into the QB’s View

4 Yds. From Sideline

1 2

3

76/77 FUNNEL 76/77 FUNNEL VERTICALVERTICAL

YZBH

X

•We can get the football to our best athlete in open space•We can run the bubble from several formations•We install complimentary plays to expose defensive adjustments designed to stop the bubble•The Bubble is a high percentage pass

78/79 BUBBLE SCREEN78/79 BUBBLE SCREEN

Deuce Right 78 Z Bubble

ZY

HQ

A

C

R SC

F

The bubble player will drop step with his inside foot, then step with his outside foot and work parallel to the LOS.

The throw must be a forward pass.

The QB is throwing a sharp ball through the outside shoulder of the receiver.

W M

X

Trips Right Split 78 Z Bubble

HY

ZX

QA

C

R

SC

F

From Trips, we can throw the bubble to #2 or #3.

Vs. Cover 2 we can throw to 2 if the OLB is inside our Z.

The H will take an angle working to maintain leverage on the OLB.

In the picture above, he must not let the S get outside.

W M

Trips Right Split 78 H Bubble

HY

ZX

QA

C

R S

C

F

We are looking leverage on the #3 defender.

The Z now works to get outside the OLB.

In the picture above, he must not let the S get outside.

W M

X

Trips Right Split Midline Bubble

HY

ZQ

A

C

R S

C

F

We are going to use midline action to hold the number 3 defender.

The QB and running back will execute their fast fake mechanics.

The QB will flash and throw.

You must run the midline with bubble action to complement the Midline Bubble.

W M

X

Deuce Right 78 Bubble Slant

YZ

HQ

A

R SC

F

QB must read the number 2 defender.

If number two runs with the bubble, throw the slant.

If number two sinks under the slant, throw the bubble.

W M

X

C

Deuce Right Bubble Go

ZY

HQ

A

C

R S C

F

When we call the bubble vertical, we are throwing the vertical.

We call this vs. Cover 2, and Cover 0, and Man Free.

The QB will short-pump the bubble, and throw the vertical.

W M

X

Trips Right H Bubble Slant Wheel

HY

ZQ

A

C

R S

C

F

The H will run the bubble working off the butt of the slant of the Z.

The Z will work his slant at 5 yard, looking to step on the toes of a squat corner.

The Y will work his bubble route.

The QB reads Slant to Wheel to Bubble.

W M

X

PART 20 - THE QB/RB MESHPART 20 - THE QB/RB MESH

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• Same Side Mesh (Veer Give)• Backside Give (Zone)• Designed QB Pull Play (Zone Keep)• Option (Mesh with RB then option)• Play Action Mesh• Jet Sweep (Mesh with Motion Man)

WAYS WE MESHWAYS WE MESHA mesh is when the RB comes downhill on the snap and receives or fakes a handoff with the QB. This can also happen on the jet sweep.

• If The Running Back is crossing the QB, the QB will take a flat step toward the back. We call this Flat Step, Short Step.

• He reaches the ball deep and feels the belly of the back, snapping his eyes to the LOS and his “read,” (the DE).

• He rides the Running Back through while making his read.

• “Squeeze and Chase” or “Pull and Replace”

QB FOOTWORK FOR THE MESHQB FOOTWORK FOR THE MESH

QB FOOTWORK ON THE MESHQB FOOTWORK ON THE MESH

• The Running Back aligns 1.5 to 2 yards behind the QB, straddling the inside leg of the tackle in the rock formation.

• If the Running Back is crossing the QB, on the snap, he will immediately come downhill with the QB.

• He must make a deep pocket, with the top palm up. • The Running back must feel the QB handoff, and not

snatch at the football from him.• If he takes the ball or not, he must have TWO hands

on the ball.

RB FOOTWORK FOR THE MESHRB FOOTWORK FOR THE MESH

• If the DE squeezes and chases, the QB will pull and replace

• The QB will give the ball to the RB if… If the DE slow plays, give the football If the DE comes upfield, give the ball If the DE comes at the QB, give the ball

• We get one more blocker to the second level

SQUEEZE AND CHASESQUEEZE AND CHASEPULL AND REPLACEPULL AND REPLACE

Diagram Of The Mesh

• The QB Takes A Flat Step To The Back, then a short step. His feet should face the Sideline, in a heel toe relationship at the mesh point. His weight should be slightly right

E Read Key

READING THE DE ON THE MESHREADING THE DE ON THE MESH

• If the DE comes upfield, give the football to the back and carry out your run fake.

E Read Key

READING THE DE ON THE MESHREADING THE DE ON THE MESHDiagram Of The Mesh

• If the DE squeezes and chases, the QB will pull and replace.

• The QB must get downhill

E Read Key

READING THE DE ON THE MESHREADING THE DE ON THE MESHDiagram Of The Mesh

This is a great view of the quarterback’s footwork on the mesh. You can see the angle of his feet allowing the back to cross in front.

QB gets his eyes to his read

The QB is giving the football as the DE is coming up field.

Always simulate a snap

READING THE DE ON THE MESHREADING THE DE ON THE MESH

• The QB must secure the snap first!• The QB MUST get his eyes to his read• The RB must make a deep soft pocket• The RB must be patient, don’t rush• The QB must be soft with the football

KEYS TO A GOOD MESHKEYS TO A GOOD MESH

PART 21 - NO HUDDLE OFFENSEPART 21 - NO HUDDLE OFFENSE

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•The no-huddle offense causes the defenses to cover the entire field, not just a portion of it. •It can be a big play offense as well as an offense that can control the ball. •The defense will be required to be very disciplined against the no-huddle offense. •We can control the tempo of the game. •The defense will not be able to huddle up. Therefore, opponents are limited to substitutions and making adjustments.

NO-HUDDLE: THE CHANGE-UPNO-HUDDLE: THE CHANGE-UP

HOW WE CALL PLAYSHOW WE CALL PLAYS•We will have three coaches and/or quarterbacks on the sidelines that will signal in the

Formation (Pro, Ace, Spread, Twins, etc.)Play (Three digit number)Motion

•All players look at the sideline for these signals.•All plays will have three digits (that tells what the series and play is) and a word (such as a state, name, color, or animal) that tells when the ball is to be snapped.

QUARTERBACK QUARTERBACK CADENCECADENCE

•If a state or a name is called: the snap is on 1

•If a color is called: the snap is on 2

•If an animal is called: the snap is on set

•If a special word is used: the snap is dependent on the word

THE CADENCETHE CADENCEThe quarterback will call plays using a word followed by a three digit number. For example, a Missouri 345 will be a 34 zone. A Nebraska 489 will be a 48 speed option. A Washington 648 will be a 64 zone Waggle.

PART 22 - TRICK PLAYSPART 22 - TRICK PLAYS

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• Momentum shifter, creates a big play

• Adds another dimension to LHS Pistol Offense

• Simple preparation for our team, takes time away from the defense to prepare for your base attack

WHY USE TRICK PLAYS?WHY USE TRICK PLAYS?

1. Compliments a part of your base package.2. Simple for your kids to learn.3. Timing of the play call (i.e. when to use).4. Preparation.5. The ability to create your own LUCK!

KEYS TO SUCCESSFUL KEYS TO SUCCESSFUL TRICK PLAYSTRICK PLAYS

# #X

W

R

YZ

QB

TG TG

R RQB

QB

CIRCUS DUMPCIRCUS DUMP

# #X

W

R

YZ

QB

TG TG

R RQB

QB

CIRCUS BUBBLECIRCUS BUBBLE

# #X

WR

YZ

QB

T G TG

FSSS

CB

C

E T ET

BB

GATOR ZONEGATOR ZONE

# #X

W

R

YZ

QB

T G TG

FS

SS C

B

C

E T ET

BB

Z

Z

GATOR BUBBLEGATOR BUBBLE

# #X

W

R

YZ

QB

T G TG

FS SS

CBCE T ET

BB

3 on 3

Man to Man

GATOR VERTICALGATOR VERTICAL

X

X

X X

X

X

Eligible Receivers are marked with an X.

POLECAT FORMATIONPOLECAT FORMATION

POLECAT OPTIONPOLECAT OPTION

POLECAT PASSPOLECAT PASS

POLECAT BUBBLEPOLECAT BUBBLE

PART 23 - QB RECOGNITIONPART 23 - QB RECOGNITION

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Look at the defender’s leverage.Look at the defender’s leverage.Leverage refers to the defender’s relationship Leverage refers to the defender’s relationship to the receiver, or the area of the field the to the receiver, or the area of the field the defender must cover.defender must cover.

Know where all the routes are going to be run.Know where all the routes are going to be run.Look for possible blitzes.Look for possible blitzes.

Know where your hot routes are.Know where your hot routes are.At his point the QB will have a pretty good idea At his point the QB will have a pretty good idea of where he is going to go with the ball – this is of where he is going to go with the ball – this is extremely importantextremely important..

WHY IS THE PRE-SNAP WHY IS THE PRE-SNAP IMPORTANT?IMPORTANT?

Realize you are making the final decision on where to Realize you are making the final decision on where to go with the ball on your way back -- not at the end of go with the ball on your way back -- not at the end of your drop.your drop.

If you haven’t made a decision by the time you get If you haven’t made a decision by the time you get to the end of your drop, go to the contingency plan to the end of your drop, go to the contingency plan right away.right away.

With the exception of a quick 3-step drop, take With the exception of a quick 3-step drop, take two shuffle-steps up in the pocket two shuffle-steps up in the pocket maxmax, before , before going to the contingency plan.going to the contingency plan.

•For example; you’ve made a decision on where to go with the For example; you’ve made a decision on where to go with the ball and you’re waiting for the receiver to break away from the ball and you’re waiting for the receiver to break away from the defender.defender.

DURING THE DROPBACKDURING THE DROPBACK

One important thing a good passing quarterback needs to know is how to read defensive coverages.

Identify the coverages using the following numerical terms:

0 -- Man to Man-- Coverage by all LB’s, Corners and Safeties. (Expect a multiple blitz in zero coverage).1 -- Man/Safety Free -- Man by both Corners and the Strong Safety and LB’s but the Free Safety is in a zone coverage.2 -- Two Deep Zone -- Strong Safety and Free Safety are both deep in deep halves. Corners play the flats and LB’s play hook/curl. 3 -- Three Deep Zone -- Both Corners and the FS are deep with zone coverage underneath by the LB’s. 4 -- Four Deep Zone -- Both corners and both safeties split the field into deep fourths. Underneath coverage is three LB’s.5 -- Two Deep Zone/Man Under – Deep zone by the Safeties and man to man by the LB’s and the Corners.

UNDERSTANDING COVERAGESUNDERSTANDING COVERAGES

To tell the difference between these coverages we will use a phrase call "Box D.E.A.", which stands for…

•Men in the Box•Depth of corners•Eyes of the Defensive Backs•Alignment of Defensive Backs

UNDERSTANDING COVERAGESUNDERSTANDING COVERAGES

BOX: The Box is tackle to tackle, 10 yards from the L.O.S. and back. But it can shift right or left depending on whether the ball is in the middle of the field or on

the hashes. If there is a safety in the box, then you know that the defense is either cover 1 or 3.

If there is not a safety in the box, the defense is either cover 0, 2, 4, or 5.

5

10BOX

THE BOXTHE BOX

DEPTH:If the corners are 7 or more yards deep their coverage, it is most likely a type of zone. EYES:If the DB’s eyes are on the quarterback, it is most likely a type of zone coverage. ALIGNMENT: An outside alignment by the DB’s on a receiver points to zone coverage.

5

10BOX

DEPTH:If the corners are within 6 yards it is most likely a type of man coverage. EYES:If the DB’s have their eyes on the receiver, it is most likely some type of man coverage. ALIGNMENT: An inside or head_up alignment by the DB’s points to man.

75

DEPTH, EYES & ALIGNMENTDEPTH, EYES & ALIGNMENT

Man to Man -- Coverage by all LB’s, Corners and Safeties. No deep help.Expect the blitz. You must get rid of the ball quickly.

10

5

MAN TO MAN NO SAFETY

COVER 0COVER 0

COVER 0 MAN

STRENGTHS1. Pass rush.2. Can rush six.3. Tight coverage.4. Good run support.

1. No underneath help; a. crossing routes, b. breaking routes, c. pick routes.2. Nobody in the middle of the field - deep post route.

WEAKNESSES

T N TW MM

S

QB

C CFS SS

Man/Safety Free -- Man by both Corners and the Strong Safety and LB’s but the Free Safety is in a zone coverage.

5

10FS

MAN TO MAN SAFETY FREE

COVER 1COVER 1

STRENGTHS

COVER 1 FREE

Zone Deep Middle

1. Help in the deep middle.2. Tight coverage.3. Good run support to SS.4. Can rush five.

WEAKNESSES1. No underneath help; a. crossing routes, b. breaking routes, c. pick routes.2. Play action passes.3. Out routes.

T N TW

M M

S

QB

C C

FS

SS

Two Deep Zone -- Strong Safety and Free Safety are both deep in deep halves. Corners play the flats and LB’s play hook/curl.

10

5

2 DEEP & 5 UNDERNEATH

COVER 2COVER 2

COVER 2 ZONE

STRENGTHS

Flat Flat

Hash HashMiddle

Zone 1/2 Zone 1/2

WEAKNESSES1. Deep coverages; a. fade area, b. deep middle.2. Strong-side curl.3. Run support off-tackle.

1. Five underneath coverage.2. Ability to disrupt timing of outside receivers with 'jam'.3. Can rush four. 4. Flat areas.

E T T

W M S

E

QB

C C

FS SS

Three Deep Zone -- Both Corners and the FS are deep with zone coverage underneath by the LB’s and SS.

3 DEEP & 4 UNDERNEATH

5

10FS

COVER 3COVER 3

COVER 3 ZONE

Zone 1/3

Zone 1/3

Zone 1/3

Curl / flat

Hook Hook Curl / flat

1. Three-deep secondary.2. Four man rush.3. Run support to SS.

WEAKNESSES1. Weakside curl / flat.2. Strong-side curl.3. Limited fronts.4. Flood routes.5. Run support away from SS.6. Dig routes. (Square-in routes)7. Four verticals.

STRENGTHS

T N TW

M M

S

QB

C C

FS

SS

Four Deep Zone -- Both corners and both safeties split the field into deep fourths. Underneath coverage is three LB’s.

4 DEEP & 3 UNDERNEATH

10

5

COVER 4COVER 4

Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes vertical, man-up # 2.

Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes vertical, man-up # 2.

Responsible for flat coverage.

Responsible for flat coverage.

Wall off anything that comes underneath.

STRENGTHS1. Four-deep coverage.2. Run support from safeties.3. Ability to double cover outside receivers.4. Allows corners to play aggresive technique on outside receivers because they have help over-the-top from safeties.

WEAKNESSES1. Flat coverage.2. Safeties are very susceptible to play-action.3. Double coverage on # 1 can be nullified by having # 2 attack the coverage of safety.

QUARTERS COVERAGE

Man # 1. Possible help from FS. Be aggressive on all out routes by # 1.

Man # 1. Possible help from SS. Be aggressive on all out routes by # 1.

E T T

W M S

E

QB

C C

FS SS

Two Deep Zone/Man Under – Deep zone by the Safeties and man to man by the LB’s and the Corners.

MAN #1 & #2 AND DEEP HALVES

5

10

COVER 5COVER 5

QUARTERBACKS MUST REMEMBER THEIR PRE-SNAP READS

•These are only pre-snap reads. A pre-snap read may indicate a certain coverage only to have it change right after the snap of the ball. •Changes in coverage are performed by a rotation in the secondary coverage personnel. •A common coverage change-up is to align in a cover 2 and rotate to a cover 1. •As the quarterback takes his drop, he needs to keep his eyes down field and recognize any alignment changes after the snap of the ball. Movement of the Free Safety and Strong Safety are usually the best indicators.

BASIC REMINDERSBASIC REMINDERS

QB pre-read best side.Always take 1 on 1.QB catch and throw from gun.3 Step Route under center.POP, POP, POP -- THROW…no hesitationCan’t take a sack.

THREE STEP ROUTESTHREE STEP ROUTES

Individual routes within each pattern are assigned based on where you are aligned within the formation.

QC G TGT

Receivers are numbered from the outside-in: - #1, #2 or #3 on both sides.

Note: many of our formations will not have a #2 or #3 receiver on both sides.

#1#1#2#2 #3#3

QUICK PASSING BASICSQUICK PASSING BASICS

QB’s pre-snap read will dictate the side he’ll be

throwing to.

QUICK PASSING BASICSQUICK PASSING BASICS

HITCHHITCH

Z

TNE EBSS

H

B

C

Y

C

T

FS

X

B

Anytime you can throw the hitch, make the easy throw. Easy throw vs. cover 3.

QC G TGT

#1#2#3

QB’s pre-snap read: he’ll choose the side with the ‘softest’ Cornerback, being sure a LB is not in his passing lane. At the snap the QB will look at his ‘key’, the flat

defender, and throw opposite his coverage

B B K

K = QB key

C

C

S

#1

B

HITCHHITCH

Quick Hitch: The receiver to the right would be the correct throw due to thedefenders leverage and depth. He would have to go through the receiver to make the play. The left corner has inside leverage andis in a better position to make the play.

QB

C C

FS

WHICH WHICH HITCHHITCH IS BETTER? IS BETTER?

SLANTSLANTWR must not run through coverages.

Should run away from safeties and corners.

Z

TNE EBSS

H

BC

Y

C

T

FS

X

B

QC G TGT

#1#2#3

QB’s pre-snap read: he’ll always choose the single side 1st, if the throwing lane is open. When throwing to a multiple receiver side, the

QB will look at his ‘key’, the flat defender, and throw opposite his coverage.

B B K

K = QB key

C

C

S

#1

BLane NOT open

SLANTSLANT

Quick Slant: The receiver to the left would be the correct throw. Although thecorners have equal leverage, the strong safety has a better angleto get into the passing lane. There is a much better throwing lane on the left.

B

QB

C C

FS

SS

WHICH WHICH SLANTSLANT IS BETTER? IS BETTER?

FADEFADEWe throw this when the opponent shows us cover 0 with no safety help. QB must

give WR room to make the play.

Z

TNE EBSS

H

BC

Y

C

T

FS

X

B

Q

C G TGT

#1#2#3#1

#2

#1 - Fade route – tight split - 4 steps, then fade to 5 yards from the sideline and 20 yards deep

FADEFADE

FADEFADE

Q

C G TGT

#1#3#1

#2

If the ‘key’ defender drops to the flat, we’ll throw the Fade over him in a hole about 18-22 yards deep.

BB

SS

B

FS

K C

K = QB key

THIS ENTIRE PLAYBOOK MEANS NOTHING

UNLESS….1. We work hard.

2. We believe in the “team” concept.

3. We execute.

4. We get better every day.

5. We listen to our coaches.

6. We have the will to prepare.

7. We aren’t selfish.

8. We are willing to learn.

9. We aren’t worried about our own personal glory.

10. We care.

LUTHERAN LUTHERAN COUGARCOUGAR

PISTOL OFFENSEPISTOL OFFENSE

Doug Kuhlmann -- Head Football CoachLutheran High School, St. Charles5100 Mexico Road St. Peters, MO 63376(314) 497-3014DKuhlmann@lhssc.org

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