Post on 01-Feb-2016
description
LLE on human body shapes
Brett Allen
Karen Liu
Step 2: Solve for reconstruction weights
Step 3: Computing embedding coordinates using the same weights
W0
W1
W2W3
W4
Y1
Y2
Y3
Y4Y0
Yk
Step 1: Find k nearest neighbors
Xk
X0
X1
X2
X3
X4 Xk
D = 180,000
d = 3
Shape vectors
60000
60000
60000
1
1
1
0
0
0
z
y
x
z
y
x
z
y
x
60000
1
0
c
c
c
Results
Application: Morphing
Linear morph
Non-linear morphk = 20, d = 10