Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

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Transcript of Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

How a successful coursedidn’t learn us

anything…

Dr. Menno DeenFontys ICT | Lapp | Games [4Diversity]

What do you want?

What do you want?What you ask for…(what you expect)

What do you want?What you ask for…(what you expect)

innovation

What do you want?What you ask for…(what you expect)

What you did not know(something unexpected)

innovation

What do you want?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

What do you want?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

What do you want?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

FAIL!

FAIL!

FAIL

FAILkinect

protect hardware

USB = your friend

chloric waterchloric water

Computer saysNo…

work with reflection & changing lighting conditions

from actual usersexpert review

to

FAILEDWe failed, and failed, and…

Results:

30+ SwimgamesNational News

Design Strategyfor autonomy-supportive games

What did we get?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

How to dosomething

UNEXPECTED?again?

FAIL!

AGAIN

What went wrong?No shows

What went wrong?No shows No real

understandingof the real problem

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

Students foundunderstandingin themselves

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

Students foundunderstandingin themselves

5+inspiringGAMES

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

Students foundunderstandingin themselves

Supportfrom & at

stakeholders

5+inspiringGAMES

What did we get?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

FAILING

• Inspiring examples• Clear design strategies• Attention• Support from / at stakeholders

results from

FAILLet’s

FAILLet’s

Again…

FAILLet’s

again… but now in the forest

enclose naturein digital and innovative ways

• September (in the Netherlands)• Students from different universities and schooling• No reception (wifi – gprs – 4g – etc)• Crappy GPS

SUCCESS

SUCCESS

It was SUPER easy to have users stray from paths

Students relied on GPS to localize players

Students relied on wireless communication

Students’ expectations were very well managed

What did we get?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

How to innovate?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Design for failure

Design for failure

Prepare for SUCCESS

Design for failure

Prepare for SUCCESSFontys ICT has the resources and time…