Let the Games Begin

Post on 30-Jan-2016

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Let the Games Begin. Gaming in Information Literacy. Debbie Sharp and Sue Smith. The Games They Play. Scavenger Hunts. Video Game Night. Solve a Mystery. Analog Game Night. Gaming-as-Learning Movement. University of Minnesota. University of Illinois at U-C. Observations. Concepts - PowerPoint PPT Presentation

Transcript of Let the Games Begin

Let the Games Begin

Debbie Sharp and Sue Smith

GAMING IN INFORMATION LITERACY

The Games They Play

Scavenger Hunts Video Game Night

Analog Game NightSolve a

Mystery

Gaming-as-Learning Movement

University of Minnesota University of Illinois at U-C

Observations

ConceptsCommunicationDesigner IssuesTutorialsInstitution-dependent

Ideal Characteristics of the Game

Meets Gen Ed RequirementsBuilds in Critical Thinking Skills

Student/Faculty CollaborationPortableReal World Model

Ideal Characteristics of the Game

Game NOT a TutorialIncorporates AIFun to PlayCan Stop and Start GameOutcome Moves Player Forward

Game Concept

Game Challenges

Design Electrical IssuesPaint/CoatingsStructural DynamicsTire FlawsVibration

Multidisciplinary Research

Sponsorship (Business)Design (Artistic) (Fine Arts)Design (Engineering) (Engineering, Physics)

Green Concepts (Engineering, Chemistry, Agriculture, Biology)

Plus…

Multiple Learning Outcomes

Information Literacy WritingCritical ThinkingStatistical & Quantitative Reasoning

ScienceResearch

Hurdles

AppealAssessmentTimeTimelinessAdaptability

MarketingTechnologyProject Management

Funding

Game Points

Be on the Same Page

Think Outside the Box

Don’t Reinvent the Wheel

Select an Engaging Topic

Don’t Turn a Tutorial into a Game

Listen to Gamers and Game Developers

Involve Multiple Disciplines

Identify Long Term Funding

Games for Learning Institute

THANK YOU!

DEBBIE & SUE

Game Over!