Leonel Morgado Gamification Strategies utad

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Presentation GREATLX Conference Leonel Morgado Gamification Strategies by utad

Transcript of Leonel Morgado Gamification Strategies utad

Initiative GREAT European Development Partners Co-organization

Gamification: Strategies for Interaction and Pedagogic Assessment Leonel MORGADO Daniela PEDROSA Ricardo NUNES

Choose your

character

Leonel Morgado Daniela Pedrosa Ricardo Nunes

Gamification: strategies for interaction and pedagogic assessment

Welcome to Programming Methodologies III (MPIII)

frameworks

libraries

application programming interfaces (API)

software architecture

Novice Competent (…) (…) Expert

Prologue

3/16

Group 1 Write a detailed document explaining how to use the MVC architectural

style to develop applications using OpenSimulator/Second Life virtual

worlds as a user interface, employing the libOpenMetaverse library. The

document should include specific implementation examples to illustrate

the explanation.

Group II Write a detailed document explaining how to use the MVC architectural

style to develop applications using the Windows Phone Application

Platform, employing the XNA framework. The document should include

specific implementation examples to illustrate the explanation.

Group III Same as group 2, but employing the Silverlight framework.

Sample assignment instantiations

Prologue

4/16

Literature Research

Step 1

Contact and interaction with communities online practices of programmers

Step 2

•Contact and interaction with communities

•Final Report

Step 3 Final Presentation

Step 4

First Iteration 2010/2011

Mission I

students

5/16

In this first iteration,

Most students did not manage to reach successful outcomes

• Literature Research

• Presentation in communities online practices of programmers

• Group work – review of the reading tokens

Step 1

• Contact and interaction with communities online practices of programmers

• Assemble the group

Step 2

• Report the activities

• Assemble the group

• Final Report

• Final Presentation

Step 3

7/16

Second Iteration 2011/2012

Mission II

students

more structured activities monitoring of tutors

few moments of feedback group-dynamic games

assistents

In this second iteration, Although more groups managed to reach the end of the activity,

overall quality remained low

Third Iteration 2012/2013

Mission III

business-like (roleplaying)

deadlines coaching

constant feedback

students

assistents

environment

• Research about the technologies

• Interaction in communities

• Group work – initiation of problem solving

Step 1

• Integration of technologies

• Group work – practical examples

Step 2

• Improving the project

• Final presentation with practical problem solving

Step 3

Final improvement of the project

Step 4

SimProgramming

Business-like

Active learning

Formative assessment

Social interaction

Study routine

Environment

simProgramming principles

10/16

Director

(teacher/professor)

Team 1 Team N

(...) Team leader 1

(student)

Team leader N

(student)

Manager

(assistant)

Manager

(assistant)

Principles

Business-like

11/16

Active learning

Principles

12/16

Principles

Formative Assessment

13/16

Social interaction

Principles

14/16

Principles

study routine

15/16

In this final iteration, 11 teams Did manage to reach

successful outcomes

leonelm@utad.pt dpedrosa@utad.pt

rrnunes@utad.pt

Thank you! Any questions?

Associated Partners

Media Partners

Sponsors

GREAT European Development Partners

Institutional Partners

http://www.projectgreat.eu