Post on 03-Nov-2014
description
Library 2.0:Creativity & Community
Matt Gullett
Emerging Technology Manager
Public Library of Charlotte & Mecklenburg County
Terminology … Definitions
What is a Library?
A library is a collection of information, sources, resources and services, organized for use, and maintained by a public body,
an institution, or a private individual.
-- from Wikipedia
The library is traditionally thought of as a collection of books used for reading or study, or the building or room in which
such a collection is kept.
-- from Encyclopedia Britannica
Interlude …
Shhhh! …
• Recent Charlotte Observer article, 6/10/07– QUIET? PLEASE! LIBRARIES SHELVE OLD IMAGE– When Bill Otto visited the Matthews branch of the public library not too
long ago, he found everything he needed.– Except quiet. Otto, 64, says he heard cell phones ringing. Children
working with tutors. Loud conversations.– Librarians - the same people who used to hiss "shhhh!" at noisemakers
- didn't seem to mind.– Libraries, they say, are moving away from silent, forbidding places and
redefining themselves as "destination"...
• Recent NY Times article, 7/2007– A Hipper Croud of Shushers which discusses a new
breed of librarian
A few more definitions …
Community:is a social group of organisms
sharing an environment, normally with shared interests. In human
communities, intent, belief, resources, preferences, needs,
risks and a number of other conditions may be present and
common, affecting the identity of the participants and their degree
of cohesiveness.
Culture: generally refers to patterns of human
activity and the symbolic structures that give such activity significance. Anthropologists understand "culture" to refer not only to consumption goods, but to the general processes which produce such goods and give them meaning, and to the social relationships and practices in which such objects
and processes become embedded. For the, culture thus includes technology, art, science, as well as
moral systems.
Technology: is the broad concept that deals with
a species' usage and knowledge of tools and crafts, and how that usage and knowledge affects its ability to control and adapt to an environment. However, a strict definition is elusive; "technology" can refer to material
objects of use to humanity, such as machines, hardware or utensils, but can also encompass broader themes, including systems, methods
of organization, and techniques.
Comments … Thoughts ??
LibraryCommunity
Culture Technique/Technology
The concept of a library is changing.
It is a community institution that connects people
and culture by means of techniques/technologies
to create new communities and ultimately cultures.
In other words, it is becoming less of a passive
collection to more of an interactive collection that
facilitates learning and creativity.
So What … My Story
Who am I to say such things?
• A little bit about my journey/career path– Grew up across street from library– Parents business owners in creative fields– Undergraduate studies in Econ & History
• Had a little computer programming• Interested in dial up & community/free networks
– Worked in B&N University Bookstore after college– Off to graduate school in LIS - Seeing the future– Interested in Gov’t Information – Illinois State University: Art Technology program– Wanted to say yes … Went to Public Library
Bloomington Public Library
Bloomington Public Library
• Project Next Generation• Students Involved with Technology Conference & BN
Film Fest
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Bloomington Public Library Game Fest
BPL Technology programming
• Digital Literacy
• Recreational classes
• Photography
• Video/film
• Animation
• Web Sites
• Game Making
Interesting Take on Our Role(s):Community Technology Centers
• PrairieNet UIUC• NorthStarNet SkokieNet and others • Bloomington Public Library• Small Public Libraries• Oberlin Public Library• Gridley Public Library
Gaming at the Library
• 2004-05
• Bloomington Public Library
• Ann Arbor District Library
• Many Others
Games, Learning & Libraries
• 2005
• 2007
Games, Learning & Libraries
Gaming and literacy experts James Paul Gee and Henry Jenkins keynoted the event by exploring how libraries fit into the intersection of gamingand the digital learning landscape. Gregory Trefry,a game designer from GameLab, explored librariesand the concept of "big games," while socialcomputing expert and gamer Liz Lawley providedcontext and a broad view for the topics discussed.
Interlude …
Other Related Stories …
• Libraries as community innovators– My library … copy machine, computers …– Warren Bennis quote from an article on
change management, innovation & leadership?
– Concept of Library as Lab: PLCMC’s Studio i, Game/Learning & Media Labs, Louisville Free’s Innovation Lab, & Children’s Transformation Lab from a Public Library in Denmark (video)
Public Library of Charlotte & Mecklenburg County(PLCMC) & ImaginOn
PLCMC’s ImaginOn
Shanachie Tour …
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More Stuff …
• Discovery Bar
• Game Lab
• Training Room
• Learning Lab
• Media Lab
PLCMC’s Experimental Game Lab
PLCMC’s “Gaming Zone”
• Began 2004-2005 as an Adult Event• 2006 Received a LSTA Grant to Research
Game Lab … Activity
Game Lab Internships
Second Life & Libraries
• Complete online community with cultural programs, businesses, recreation, buildings, property, and services
• 5,000 visitors per day to the Alliance Information Archipelago
• 2-3,000 teen visitors a day to the Eye4You Alliance island
Second Life: Eye4You
Library as Innovation Lab
Children’s Transformation Lab
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Interlude to … Library/Learning 2.0
Learning 2.0 is a discovery learning program designed to encourage staff to explore new technologies and reward them for doing 23Things. Since the program's launched, it has fostered Learning 2.0 programs all over theworld.