Post on 14-Feb-2017
Kings of Convenience - What Walmart Tells Us About the Future of Gaming
Ben Cousins, EA
Andreas Gursky – 99 Cent (1999)
Generic Personal Opinion
Disclaimer
The personal opinions of the presenter
expressed during this talk do not necessarily
state or reflect those of Electronic Arts and
should not be interpreted in any way as
representing current or future policies of that
organization.
Any attempt to reproduce opinions expressed
during this talk as representative of Electronic
Arts will be met by snorting disdain, elitist
high-minded mocking and pedantic petty
corrections.
Nostradamus
‟The Wii will fail‟ – Ben
Cousins, E3 2006
‟The Wii will fail‟ – Ben
Cousins, E3 2006
FAIL
”Future of games is :-
• User Created Content
• Data in the cloud, not local
• Simple interfaces
• Mass market content
• Social Networking
• Hyperlinks
• Low system specs
• Persistence, levelling”
– Ben Cousins, Nordic Game 2007
”Future of games is :-
• User Created Content
• Data in the cloud, not local
• Simple interfaces
• Mass market content
• Social Networking
• Hyperlinks
• Low system specs
• Persistence, levelling”
– Ben Cousins, Nordic Game 2007
„The Innovators Dilemma‟, Clayton M. Christensen
The Automobile and the Supermarket
Piggly Wiggly (est. 1916)
Horatio Nelson Jackson
„New and Improved‟ – Richard S. Tedlow
1919
From the Smithsonian Collection
1920
From the Smithsonian Collection
1947
From the Smithsonian Collection
King Kullen (est. 1930)
„New and Improved‟ – Richard S. Tedlow
• The status quo was a high-quality but costly and inconvenient experience
• A new technology appeared and grew exponentially
• This technology enabled a new lower quality, higher convenience, cheaper consumer experience
• Expert advice was less vital because of wide choice and easy access to products
• Incumbent businesses assumed that customers had high quality expectations that would keep them paying the high prices
• The new business model grew exponentially and took over
The Internet and the Videogame
Tim Berners-Lee‟s first ever WWW server at CERN
Zzap 64 covers
• The status quo was a high-quality but costly and inconvenient experience
• A new technology appeared and grew exponentially
• This technology enabled a new lower quality, higher convenience, cheaper consumer experience
• Expert advice was less vital because of wide choice and easy access to products
• Incumbent businesses assumed that customers had high quality expectations that would keep them paying the high prices
• The new business model grew exponentially and took over
• The status quo was a high-quality but costly and
inconvenient experience
• A new technology appeared and grew exponentially
• This technology enabled a new lower quality, higher
convenience, cheaper consumer experience
Travian
Metin 2
Combat
Arms
Halo Wars
Assassin's
Creed 2
Modern
Warfare 2
• This technology enabled a new lower quality, higher
convenience, cheaper consumer experience
Online distribution cost falling
Consumer price trends
to zero
Lower quality expectations
• This technology enabled a new lower quality, higher
convenience, cheaper consumer experience
Infinite shelf space/time
Less need to ‘be noticed’
Quality less important to differentiate
• This technology enabled a new lower quality, higher
convenience, cheaper consumer experience
Entry price zero
Attention span shorter
Higher convenience
0
20
40
60
80
100
120
Me
tac
ritic
Sales – Week 1+2
Battlefield Heroes Gross Sales Graph
Accessibility
Battlefield Heroes Gross Sales Graph
Accessibility New items,
payment methods
Battlefield Heroes Gross Sales Graph
Accessibility New items,
payment methods
QualityBattlefield Heroes Gross Sales Graph
• Expert advice was less vital because of wide choice
and easy access to products
• Incumbent businesses assumed that customers had high
quality expectations that would keep them paying the
high prices
"Social games, social network integration,
mobile and portable games, a few you're
hearing a lot about today, they're
interesting and present brand
development and marketing
opportunities,”
“[But] they remain characterized by
unproven business models, a lot of clutter,
and relatively low barriers to entry,”
• The new business model grew exponentially and took
over
vs
Elite
Paradroid
Forbidden Forest
Firefox
Gauntlet
Operation Wolf
Arcade Home
Outrun
Gauntlet
Ghouls and Ghosts
Arcade Home
Space Harrier
Outrun
Commodore 64
Nintendo NES
House of the Dead
£0.50 = 10 minutes
Cost per hour = £3
Tomb Raider
£40 = 25 hours
Cost per hour = £1.60
PlayMeter 2006 figures
NA Industry total revenue
$6 billion
NPD 2006 figures
NA Industry total revenue
$13.5 billion
PlayMeter 2006 figures
NA Industry total revenue
$6 billion
NPD 2006 figures
NA Industry total revenue
$13.5 billion
Console software, hardware
Portable software, hardware
PC software
PlayMeter 2006 figures
NA Industry total revenue
$6 billion
NPD 2006 figures
NA Industry total revenue
$13.5 billion
Console software, hardware
Portable software, hardware
PC software
Air Hockey
Bulk Vending
Cigarette Vending
Countertops/Touch Screens
Cranes
8-Line Games
Electronic Darts
Foosball
Full Line Vending
General Business
Jukeboxes
Kiddie Rides
Pinballs
Pool Tables
Redemption/Novelty
Rotaries
Shuffleboards
Video Games
Video Poker
Further reading
The Innovator‟s Dilemma - Clayton M. Christensen
Free – Chris Anderson
Trade-Off – Kevin Maney
bcousins@ea.com