Post on 17-Aug-2015
Happy Atoms is supported in part by the Institute of
Education Sciences, US Department of Education through
SBIR contract ED-IES-15-C-0025
@jesseschell
Targeting Player Transformation
➔ Main Users: Middle and high school students
➔ Secondary Users:
◆ Ages 7-12
◆ College Students
➔ Primary Market: Home
➔ Secondary Market: Schools
➔ Tertiary Market: Desk Toys
Happy Atoms is supported in part by the Institute
of Education Sciences, US Department of
Education through SBIR contract ED-IES-15-C-0025
Got the Grant – New Experiments!
➔ Silicone Rubber Experiments!
➔ 3D Printing Experiments!
➔ Retractable String Experiments!
➔ Vision Experiments!
➔ Sensor Experiments!
➔ Lighting Experiments!
➔ Past prototypes & research support
Research
SBIR Phase I Grant
Awarded
Usability/Feasibility
Studies CompletedPrototype Development
& Iteration2014
Present Onwards
2015
Usability/Feasibility Study
w/ New Prototypes
RCT to Assess
Learning Impacts Holiday Release
Industrial Design/
Manufacturing
Further App Development &
Model Manufacturing2016
now
Ten Lessons Learned
1. If it bothers you, it might bother others.
2. The purpose of models is to give insight.
3. Respect fiddling fingers!
4. Specialized AI is powerful and magical.
5. People want magical interfaces.
6. Empty space lets you advance.
7. You don’t need to be an expert – you just need to be interested.
8. Be patient.
9. Let your reach exceed your grasp.
10. Kids can understand anything if it taught well.
I can think of nothing that
an audience won’t
understand. The only
problem is to interest
them; once they are
interested, they
understand anything in
the world. –Orson Welles