Java scriptconfusingbits

Post on 03-Sep-2014

137 views 0 download

Tags:

description

 

Transcript of Java scriptconfusingbits

JAVASCRIPT: THE CONFUSING BITSJSON Dean

cf.Objective() 2014

Who am I?

This guy

Otherwise nobody

ARE YOU CONFUSED?I was

JavaScript is the most confusing thing I have ever tried to learn

JavaScript is not your parents’ programming language

No Classes

Unusual inheritance

Changing scopes

Weird object creation

Functions with functions

Unusual variable behavior

What this session isn’t

This session is not an intro to JavaScript

You have worked with JavaScript for a while

This session is not about politics, muscle cars, your DVR, or anything else you may find confusing

Scoping

ScopingJavaScript Scopes !== C-Style Scopes

JavaScript does not have block scope

CFML developers are used to this

If you create a variable it does NOT live in the context of the “block” where it was created (if, loop, etc).

The variable lives in the execution context where is was created

Execution context was a new term for me

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

Variable created in the global scope

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

Variable from the global scope is used

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

Variable from the global scope was updated by

doSomething()

var x = 1; function doSomething() { var x = 1; for (i = 1; i < 10; i++) { x += i; } console.log( "Function Scope Variable: " + x); } doSomething(); console.log( "Global Scope Scope Variable: " + x);

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

var x = 1; function doSomething() { var x = 1; for (i = 1; i < 10; i++) { x += i; } console.log( "Function Scope Variable: " + x); } doSomething(); console.log( "Global Scope Scope Variable: " + x);

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

Variable created in the global scope

var x = 1; function doSomething() { var x = 1; for (i = 1; i < 10; i++) { x += i; } console.log( "Function Scope Variable: " + x); } doSomething(); console.log( "Global Scope Scope Variable: " + x);

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

Another variable created in the scope of the doSomething()

function scope

var x = 1; function doSomething() { var x = 1; for (i = 1; i < 10; i++) { x += i; } console.log( "Function Scope Variable: " + x); } doSomething(); console.log( "Global Scope Scope Variable: " + x);

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

The function scope variable was changed

var x = 1; function doSomething() { var x = 1; for (i = 1; i < 10; i++) { x += i; } console.log( "Function Scope Variable: " + x); } doSomething(); console.log( "Global Scope Scope Variable: " + x);

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

The global scope variable was unchanged

var x = 1; function doSomething() { var x = 1; for (i = 1; i < 10; i++) { x += i; } console.log( "Function Scope Variable: " + x); } doSomething(); console.log( "Global Scope Scope Variable: " + x);

Function ScopeJavaScript has “function scope” or “execution context”

When a variable is created, it is created in that scope

The execution context where it was created

The function in which it was created

var x = 1; function doSomething() { for (i = 1; i < 10; i++) { x += i; } } doSomething(); console.log(x);

Variable Hoisting

“JavaScript is the world’s most misunderstood programming

language” !

- Douglas Crockford

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

Any reasonable person would look at

this and say…

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

OK… I’m creating a variable called foo

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

And a function called bar()

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

Then I’m calling bar()

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

bar() checks to see if foo is defined

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

If foo isn’t defined, then it gets defined with a value of 10

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

Then foo gets logged out

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple exampleWell, we know foo is defined, with a

value of 1.

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

So this should log a 1, right?

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

Wait… what?

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

Consider this simple example

So what happened?

What we just saw is confusing

Why is the value 10 and not 1?

The answer is a combination of

Function Scope

And variable hoisting

So what is variable hoisting?Function and Variable declarations get “hoisted” to the top of the executable context

Functions first

Then variables

So the JavaScript engine is rewriting our code

Let’s see how

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our codebar() is a function, so it gets hoisted first to

the top of the execution context

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

In the case, it is the global context

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

Next our variables get hoisted.

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

Next our variables get hoisted.

Wait… did he says “variableS”? There’s one variable, it’s foo,

right?

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

So our foo variable from the global scope got hoisted,

though not very far.

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

It is now at the top of the global execution context,

below any function from the same context.

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

But what’s this? Our foo variable in the function also got

hoisted to the top of its execution context.

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

So we (or at least, I) thought that the if statement was

checking to see if the global variable existed.

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

But after JavaScript’s rewrite we see it is actually checking to see if this variable is undefined.

!Is it?

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

A variable that has not been assigned a value is

of type undefined. !

-MDN

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

So foo is undefined! It exists, but has not been given a value

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

So foo receives a value of 10 because it is previously

undefined

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

This foo remains unchanged in the global scope. If we were to

log again here, we’d see a 1

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Variable Hoisting

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } bar();

JavaScript rewriting our code

function bar() { if (foo == undefined) { var foo = 10; } console.log(foo); } !var foo = 1; bar();

function bar() { var foo; if (foo == undefined) { foo = 10; } console.log(foo); } !var foo; foo = 1; bar();

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

We’ll make a small change to this code

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

We’ll make a small change to this code

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Did you see it?

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Right there. I took out the var

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

So now what happens?

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Exactly what we expected to happen

the first time!

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Huh?

So why did this happen?

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It gets more confusing

var foo = 1; function bar() { if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

var?So all we did was remove var from the variable assignment

Why does that matter?

Again, this will be familiar to CFML developers

The use of var will cause the creation of the variable in the local scope (the execution context)

Failure to use var will result in the JS engine searching through the scope chain for the variable

If it doesn’t find the variable by the time it reaches the global scope, it will create it there

var

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Let’s look at this again

var

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Let’s look at this againHere we might think that the variable will only be created if the if statement evaluates to

true

var

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Let’s look at this again

var foo = 1; function bar() { var foo; if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

But after that variable is hoisted we can see that it will

exist (though it will be undefined) regardless of the if

statement

var

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Let’s look at this again

var foo = 1; function bar() { var foo; if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

It doesn’t matter that the variable already exists here, because this is in a different

scope

var

var foo = 1; function bar() { if (foo == undefined) { var foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

Let’s look at this again

var foo = 1; function bar() { var foo; if (foo == undefined) { foo = 10; } console.log( "Function Scope Variable: " + foo); } bar(); console.log( "Global Scope Variable: " + foo);

No var

var foo = 1; function bar() { foo = 10; } bar(); console.log( "Global Scope Variable: " + foo);

One more time

No var

var foo = 1; function bar() { foo = 10; } bar(); console.log( "Global Scope Variable: " + foo);

One more timeWhen var is not used in the assignment, the JavaScript engine will search for the

variable instead of creating it

No var

var foo = 1; function bar() { foo = 10; } bar(); console.log( "Global Scope Variable: " + foo);

One more time

First it will look in the function context

No var

var foo = 1; function bar() { foo = 10; } bar(); console.log( "Global Scope Variable: " + foo);

One more time

Then it will look in the next scope in the chain, in this case,

it is the global scope and it will find it.

No var

var foo = 1; function bar() { foo = 10; } bar(); console.log( "Global Scope Variable: " + foo);

One more time

function bar() { foo = 10; } bar(); console.log( "Global Scope Variable: " + foo);

It it doesn’t find it in the global scope, it will create it there.

PROTOTYPAL INHERITANCEObjects from Objects

JavaScript PrototypesObjects inherit from objects. What could be more object oriented than that? - Douglas Crockford

In JavaScript objects can be created from other objects

This can be accomplished in several ways

Many consider it very elegant

Classical Inheritance

Classical InheritanceSuper-Class

Classical Inheritance

Sub-Class

Classical Inheritance

Classical Inheritance

Prototypal InheritanceCreating objects that inherit from other objects

Can only be done with two object creation methods

Constructor Functions

Object.create()

Either one is acceptable, but Object.create is recommended by many experts

Object.create() is not supported by all browsers, but that is easily fixed with Webshim Lib or other polyfills

Prototypal Inheritance

Prototypal InheritancePrototypes are how one object inherit

from another object

Prototypal Inheritance

The inheritance “feels” like classical

OO inheritance when you use it

Prototypal InheritanceBut internally, it is

very different

Prototypal InheritanceEvery object has a

prototype, an object that it inherits from

Prototypal Inheritance

The prototype of an object is actually a property of that

object

Prototypal Inheritance

Unless you explicitly create one without.

Prototypal Inheritance

Even then, it still has one, it is null

Prototypal InheritanceEvery object has a __proto__ property

Every object has a __proto__ property

Every object has a __proto__ property

Every object has a __proto__ property

Every object has a __proto__ property

Prototypal InheritanceEvery object has a __proto__ property

Every object has a __proto__ property

Every object has a __proto__ property

Every object has a __proto__ property

Every object has a __proto__ property

In modern browsers

Prototypal Inheritance

__proto__

__proto__ should NEVER be used in production (it is deprecated)

__proto__ is a great learning tool though

We can use __proto__ to look at an object’s prototype in the console

You can also access an object’s prototype using Object.getPrototypeOf(object) (using Webshim Lib to support older browsers)

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Simplified example

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Create an object from which we will inherit

properties and methods

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Create a new object that inherits from Car (more on this in a bit)

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Assign a new property to the new object

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Call an inherited method, just to see if it

works

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Examine the new object

Prototypal Inheritancevar Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Prototypal Inheritance

Prototypal InheritanceThe result

Prototypal InheritanceThe result

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Our inherited method ran

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Car is, indeed, the prototype of chevette

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

The new object

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

The new motor property of the

object

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

But wait… why doesn’t our object have a wheelCount

property or a go() method?

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

There they are, in the objects __proto__

property

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

But wait… the motor there is null. Can we access the wheelCount? How does

JavaScript know which motor to use?

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Prototypal InheritanceWhen you request a property from an object:

JavaScript checks for that property in the object

If it does not exist, it checks the object’s prototype (__proto__)

If it does not exist, it checks the object’s prototype’s prototype

It continues until it reaches the top level object

This is referred to as the Prototype chain

If a property exists in more than one object in the prototype chain, the first one JS comes across is the one it will use

Prototypal Inheritance

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

So if anything requests the motor property from

our chevette

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

It will find this one first in the chain

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Not this one

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

If chevette didn’t have a motor property, it

would find the one in the prototype

Prototypal Inheritance

var Car = { wheelCount: 4, motor: null, go: function() { console.log( "Vrooooom!!!" ) }}; var chevette = Object.create( Car ); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( Car.isPrototypeOf( chevette ) ); console.log( chevette );

Functions as First Class Objects

In JavaScript, Functions are first-class objects

They can have properties and methods of their own

They can be passed as arguments

They can be returned from functions

They can be properties of other objects

Function PrototypesThis is where things get confusing

As we know, all objects have a prototype

That prototype is store internally in __proto__

Function Objects also have a prototype property, which we’ll refer to as the ‘Function Prototype’

The function prototype is NOT the function’s prototype (confused yet?)

The function object still has a __proto__ that contains its prototype

Function PrototypesThis is where things get confusing

As we know, all objects have a prototype

That prototype is store internally in __proto__

Function Objects also have a prototype property, which we’ll refer to as the ‘Function Prototype’

The function prototype is NOT the function’s prototype (confused yet?)

The function object still has a __proto__ that contains its prototype

The function prototype is the object that will become the __proto__ property of

any new object created from that function if that function is used as a

constructor function

Function PrototypesThis is where things get confusing

As we know, all objects have a prototype

That prototype is store internally in __proto__

Function Objects also have a prototype property, which we’ll refer to as the ‘Function Prototype’

The function prototype is NOT the function’s prototype (confused yet?)

The function object still has a __proto__ that contains its prototype

Constructor Functions

Are just regular functions

When combined with the new keyword they behave differently

When used with new the function becomes a factory and creates a brand new object

this becomes bound to the new object being created

this is then automatically return by the constructor

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

Just a regular function

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

We then modify the function’s prototype to

add inheritable properties and methods

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

When we use the new keyword to create the

object…

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

Our regular function becomes a factory

function. !

Returns this automatically

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

Here is where the difference lies

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

The new object does not have Car() as its

prototype

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

It has Car()’s prototype as its prototype

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

So chevette.__proto__ == Car.prototype

Constructor Functionsfunction Car() {} Car.prototype.wheelCount = 4; Car.prototype.motor = null; Car.prototype.go = function() { console.log( 'Vroooom!!!!' ); } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette ); !

__proto__ and prototypeEvery object has a __proto__

__proto__ is a property

__proto__ references the object that is being inherited from

Only Function objects have a prototype property (in addition to __proto__)

A Function’s prototype references the object that will become the __proto__ property of new objects created from this function

if used as a constructor

Constructor Functions

Constructor FunctionsBehaves like our

Object.create() object

Constructor Functions

It has a __proto__ like our Object.create() object

Constructor FunctionsBut now we have this constructor property

Constructor Functions

And in there is where we find the prototype object from which we

are inheriting

Constructor Functions

So why all this prototype stuff?

Constructor Functions

You said that the constructor automatically returns this, why

not just use that?

Constructor Functions

Let’s try it

Constructor Functions

this

this

function Car() { this.wheelCount = 4; this.motor = null; this.go = function () { console.log( 'Vrooommmm!!!' ); } } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette );

this

function Car() { this.wheelCount = 4; this.motor = null; this.go = function () { console.log( 'Vrooommmm!!!' ); } } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette );

Just a regular function

this

function Car() { this.wheelCount = 4; this.motor = null; this.go = function () { console.log( 'Vrooommmm!!!' ); } } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette );

We then modify the function’s this object to

add properties and methods

this

function Car() { this.wheelCount = 4; this.motor = null; this.go = function () { console.log( 'Vrooommmm!!!' ); } } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette );

Remember, when we use new, this is bound

to the new object

this

function Car() { this.wheelCount = 4; this.motor = null; this.go = function () { console.log( 'Vrooommmm!!!' ); } } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette );

So hey! Look! Our new object will have the

properties and methods, right?

this

function Car() { this.wheelCount = 4; this.motor = null; this.go = function () { console.log( 'Vrooommmm!!!' ); } } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette );

The answer is YES. But they won’t be inherited

this

function Car() { this.wheelCount = 4; this.motor = null; this.go = function () { console.log( 'Vrooommmm!!!' ); } } var chevette = new Car(); chevette.motor = { cylinder: 4 }; chevette.go(); console.log( chevette instanceof Car ); console.log( chevette );

Prototypal Inheritance

Prototypal InheritanceWorks similarly to our other examples

Prototypal Inheritance

But, if we inspect the object we see…

Prototypal Inheritance

The object has its own copy of the properties

and methods

Prototypal Inheritance

It still has Car as its __proto__

Prototypal Inheritance

And it would still inherit the properties and methods of Car’s

prototype

Prototypal Inheritance

But, in this case, Car has no new properties and

methods

Prototypal Inheritance

What we’ve created are instance variables

Prototypal Inheritance

Why not use this for everything?

When you use this new objects do not inherit those properties and methods

They get their own copies

If you change the this scope properties or methods in the prototype object the existing objects will not inherit the changes

The best option is to combine prototypal inheritance with instance variables to get what we want

Prototypal InheritanceSo let’s think about how Car should work

We’ll create a new object that uses inherited and instance properties and methods to meet our needs

Car spec:

Each instance of Car should have its own name, wheelCount, color, and motor

All instances of Car should have the same methods for go(), addFuel(), brake(), and about()

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Our Car constructor

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Of course, our constructor is only a

constructor if we remember to use new.

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Add our methods to the Car constructor’s

prototype

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

This method will be inherited from the

prototype

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

But when it access the this scope it will be getting instance variables

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

We’ll create some new Cars

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

And then do some stuff with them

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Prototypal Inheritance

Prototypal InheritanceAll of our inherited methods worked

correctly

Prototypal Inheritance

And our instance variables are unique to

each instance

Prototypal Inheritance

Back to Object.create()

Back to Object.create()

We look at prototypal inheritance with Object.create()

Back to Object.create()

We look at prototypal inheritance with Object.create()

But we didn’t look at instance variables

Back to Object.create()

We look at prototypal inheritance with Object.create()

But we didn’t look at instance variables

Let’s see how our Car example might look with instance variables

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Simple object with methods to be inherited

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Use Object.create to create new objects that

inherit from Car

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

One way of getting instance variables

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Is with this crap

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

These are called property descriptors

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

If you don’t explicitly specify writable, enumerable, or

configurable, they won’t be.

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

So in this example, only color can be changed after the object is constructed

var Car = { go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car, { name : { value: 'Chevette' }, wheelCount: { value: 4 }, color: { value : 'Black', writable: true }, motor: { value : { cylinders: 4 } } }), Object.create(Car, { name : { value: 'F-150' }, wheelCount: { value: 4 }, color: { value : 'Red', writable: true }, motor: { value : { cylinders: 8 } } }), Object.create(Car, { name : { value: 'Ram 3500' }, wheelCount: { value: 6 }, color: { value : 'Green', writable: true }, motor: { value : { cylinders: 10 } } })]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Back to Object.create()

Back to Object.create()

Other than the properties being non-writable, non-configurable, and non-enumerable (except for color) this

works the same as the other examples

Back to Object.create()

But it sucks

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

I think this is a bit easier to look at

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

We create an init() method for all

objects to inherit

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

This works just like our constructor

before

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

But we must explicitly return this

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Soooooo much better than those

property descriptors

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Back to Object.create()

Back to Object.create()

Still working

But wait… there’s more

But wait… there’s more

We can use the same functions we were using before for constructors with Object.create()

But wait… there’s more

We can use the same functions we were using before for constructors with Object.create()

The new object will still inherit from the function prototype

But wait… there’s more

We can use the same functions we were using before for constructors with Object.create()

The new object will still inherit from the function prototype

But the constructor function never actually fires, so we can’t use it from constructing the object with instance variables

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

We can use a function

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

And modify its prototype

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

Then use Object.create()

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

Note we are passing in Car’s prototype, not Car

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

Car’s prototype is where the methods we

want to inherit are

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

Unfortunately, the constructor never runs, these variables are not

added as instance variables

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype), Object.create(Car.prototype), Object.create(Car.prototype) ]; console.log(cars);

Back to Object.create()

Back to Object.create()

Still inheriting the prototype’s methods

Back to Object.create()

But no properties

Back to Object.create()

function Car() {}Car.prototype.init = function (name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; return this; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype).init('Chevette', 4, 'Black', 4), Object.create(Car.prototype).init('F-150', 4, 'Red', 8), Object.create(Car.prototype).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

function Car() {}Car.prototype.init = function (name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; return this; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype).init('Chevette', 4, 'Black', 4), Object.create(Car.prototype).init('F-150', 4, 'Red', 8), Object.create(Car.prototype).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

We could use property descriptors again… but

who’d want to?

function Car() {}Car.prototype.init = function (name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; return this; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype).init('Chevette', 4, 'Black', 4), Object.create(Car.prototype).init('F-150', 4, 'Red', 8), Object.create(Car.prototype).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

We can use an init() method again

function Car() {}Car.prototype.init = function (name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; return this; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype).init('Chevette', 4, 'Black', 4), Object.create(Car.prototype).init('F-150', 4, 'Red', 8), Object.create(Car.prototype).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Then call it like we did before after passing the function prototype into

Object.create()

function Car() {}Car.prototype.init = function (name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; return this; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ Object.create(Car.prototype).init('Chevette', 4, 'Black', 4), Object.create(Car.prototype).init('F-150', 4, 'Red', 8), Object.create(Car.prototype).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

So???So which one should I use?!?!?!

I bet you were hoping for an answer

A lot of experts will tell you to use Object.create(). But which way should you use Object.create()?

Some will tell you that new is evil, others will tell you the truth. new is not evil

Pick one way and stick with it

My preference is for Object.create(SimpleObject).init() or new ConstructorFunction()

var Car = { init : function (name, wheelCount, color, cylinders) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : cylinders }; return this; }, go : function () { console.log( 'Vrooommmm!!!' ); }, addFuel : function () { console.log( 'Fuel Added' ); }, brake : function () { console.log( 'Braking' ); }, about : function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } } var cars = [ Object.create(Car).init('Chevette', 4, 'Black', 4), Object.create(Car).init('F-150', 4, 'Red', 8), Object.create(Car).init('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

Object.create(SimpleObject).init()

function Car(name, wheelCount, color, motorSize) { this.name = name; this.wheelCount = wheelCount; this.color = color; this.motor = { cylinders : motorSize }; } Car.prototype.go = function () { console.log( 'Vrooommmm!!!' ); }; Car.prototype.addFuel = function () { console.log( 'Fuel Added' ); }; Car.prototype.brake = function () { console.log( 'Braking' ); }; Car.prototype.about = function() { return 'The ' + this.name + ' has a ' + this.motor.cylinders + ' cylinder motor and ' + this.wheelCount + ' wheels. ' + 'This one is ' + this.color; } var cars = [ new Car('Chevette', 4, 'Black', 4), new Car('F-150', 4, 'Red', 8), new Car('Ram 3500', 6, 'Green', 10) ]; for (var car in cars) { console.log(cars[car].about()); cars[car].addFuel(); cars[car].go(); cars[car].brake(); }

new ConstructorFunction()

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

The makeAdder() function will create and a return a

new function

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

Normally we would expect that when this function

finishes running…

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

… that its scope would no longer exist, including the

howMuch argument

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

When we call makeAdder()

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

howMuch is equal to 5

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

The function then returns another function (but does not

execute it)

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

So how then, does howMuch still exist when …

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

We call the new function

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

Because the returned function is a closure

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

Not only does it have access to its own scope,

where addTo exists

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

It has access to the scope that it was in when it was

created

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

Where howMuch exists and is equal to 5

Closure Examplefunction makeAdder(howMuch) { return function (addTo) { return addTo + howMuch; } } //Make a 5 addervar add5 = makeAdder(5); //Make a 10 addervar add10 = makeAdder(10); console.log( add5(10) ); // 15console.log( add10(20) ); //30

Closures

In basic terms, a Closure is a function that maintains the context in which is was created in addition to its own

I am not going to delve deeply into closures, Adam will do that later

The changing this scopeA function that is the property of another object is called a “Method” of that object

When a method is called as a property of an Object, this refers back to the object

The object assigned to this changes depending on where and how the function is called

NOT by where or how it is defined

If you don’t call a function correctly, it could break

This is a source of confusion for many developers (me included)

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Create a function that will return the value of this.name

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Ensure name exists in all available scopes

Ensure name exists in all available scopes

Ensure name exists in all available scopes

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Call about() on testObj

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Add about() reference to a

global variable, call it again

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Add about() reference to testObj2, call it again

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

All three about()s reference the same function

Changing this scopevar name = "Global"; var testObj = { name : "Test Object 1", about : function() { return this.name; } } var testObj2 = { name : "Test Object 2"} console.log( testObj.about() ); var outerAbout = testObj.about; console.log( outerAbout() ); testObj2.about = outerAbout; console.log( testObj2.about() );

Confusing

So what if we want to control the context?

We can define to which object this is bound

We can do this using call() and apply()

Call vs. Apply

Each takes the function context as the first argument

That is the object that will become this

call() takes each additional argument as parameters to the function

apply() takes only one extra argument which is array of values that will be used as parameters to the function

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Modified about() to take an argument

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Call about() normally, will be bound to testObj

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Call about() about from the global scope

using call()

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Passing in testObj will cause this to be bound

to testObj

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

We pass in additional arguments, they will be passed on to about()

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Call about() from testObj2 using apply()

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Passing in testObj will cause this to be bound

to testObj

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

We pass in additional arguments as an array of arguments, they will be passed on to about()

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Defining this var name = "Global"; testObj = { name : "Test Object 1", about : function(additionalString) { return this.name + ' ' + additionalString; } } testObj2 = { name : "Test Object 2" } console.log( testObj.about("is awesome") ); var outerAbout = testObj.about; console.log( outerAbout.call(testObj, "Is Awesome") ); testObj2.about = outerAbout; console.log( testObj2.about.apply(testObj, ["is awesome"]) );

Thank You

Questions?

!

Jason Dean

@jasonpdean

http://www.12robots.com