IT for HOTS & Creativity

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By JONACEL D. GLORIA, BSED

Transcript of IT for HOTS & Creativity

I.T I.T forfor

HIGHER THINKING HIGHER THINKING

SKILLSSKILLS

& CREATIVITY& CREATIVITY

In the traditional information absorption model of teaching, the teacher make use a variety of teaching resources such as the chalkboard, video tape, newspaper & photos… After the presentation & discussion, assignment is followed where he let his students to research for the given topic..

Today,students are

expected to benot only cognitive,

but also flexible, analytical and

creative.

In the new era of modern technology, students are encouraged to

develop their own ideas and ways on how to gather information needed for their subjects in school.

 Their creativity is developed and intellectual independence is nurtured

when makingprojects using the computer.

To define higher level thinking

skills and creativity, we may adopt a

framework that is helpful synthesis of many

models and definitions on the subject matter.

COMPLEX THINKING COMPLEX THINKING SKILLSSKILLS

SUB-SKILLSSUB-SKILLS

FOCUSINGFOCUSING Defining the problem, goal/objective setting, brainstorming

INFORMATION GATHERINGINFORMATION GATHERING Selection, recording of data of information

REMEMBERINGREMEMBERING Associating, relating new idea with old

ANALYZINGANALYZING Identifying idea constructs, patterns

GENERATINGGENERATING Deducing, inducting, elaborating

ORGANIZINGORGANIZING Classifying, relating

IMAGININGIMAGINING visualizing., predicting

DESIGNINGDESIGNING Planning formulating

INTEGRATIONINTEGRATION Summarizing, abstracting

EVALUATINGEVALUATING Setting criteria, testing idea, verifying outcomes, revising

This thinking skills framework is not

comprehensive but a helpful guide for the teacher’s effort in understanding and achieving his goal in learner’s higher learning

process...

THE THE UPGRADEDUPGRADED

PROJECT PROJECT METHODMETHOD

The ordinary classroom is awfully lack in instructional toolkits, as a result the teacher might have a difficulty to bring the students to the higher domains of learning

and achieving. PROJECT METHOD is

suggested.

The The Project Project MethodMethodof YESTERDAY and of TODAYof YESTERDAY and of TODAY

The last 3 skills are the LOTS, where

the first 3 skills are the

HOTS.

In the project method, Teachers assign the students

to work on projects with depth,

complexity, duration and relevance to the real word.

Project is utilized because students need to make the most of the decisions about what to put

inside their project, how to organize their information and

ideas and how to communicate theirresult effectively.

The UPGRADED The UPGRADED PROJECT METHODPROJECT METHOD

In here, there is a tighter link between the uses of projects for simply

coming up with products to have the students undergo the process of higher thinking skills under the framework of

the Constructivist Paradigm.Constructivist Paradigm.

In this new project method, the students are advised to use computer application and

high technology in doing their projects.

CONSTRUCTIVIST CONSTRUCTIVIST PARADIGMPARADIGM

It emphasizes on how the students construct knowledge. The students, not the teacher are the one who make

decisions about...

What to put into the project

How to organize information

How to package the outcomes for presentation and the like.

The PROCESSThe PROCESS

PROCESS IS MORE IMPORTANT THAN THE

PRODUCT...As it takes the students to the steps, efforts, and experiences

in project implementation.

In doing projects, there are two things that are involved:

the processand the product.

PROCESS refers to the

thinking/affective/psychomotor process that

occurs on the part of the learner. This comprises the

journey that actualizes

learning.

While PRODUCT is the result of this all-important

process consisting in possibly a summary, a poster, an essay,

a term paper, dramatic presentation, or an IT-based

product.

As a future teacher, we must take into consideration the process in every project because in the process, the students were able to think and apply their creativity as results they have

develop their higher order thinking skills.

With the use of the educational technology... there is variety,

originality, and limited options to use.

HIGHER HIGHER THINKING THINKING

SKILLS SKILLS THROUGH THROUGH IT-BASED IT-BASED PROJECTSPROJECTS

IT-based projects can affectively be used in order to engage students in activities on a higher plane of thinking. To be noted is the

fact that these projects differ on the specific process and skills employed, also in the ultimate activity or platform used to

communicate completed products to others.

RESOURCE-BASED RESOURCE-BASED PROJECTPROJECT

In these projects, the teacher steps out of the traditional role of

being a content expert and information provider, and instead

lets the students find their own facts and information.

The general flows of events in resource-based projects are:

The teacher determines the topic for the examination of the class (e.g. the definitions of “man”)

The teacher presents the problem to the class.

The students find information on the problem/questions.

Students organize their information in response to the problem/questions.

The central principle is to

make the students go students go beyond the textbook and beyond the textbook and

curriculum materialscurriculum materials. Students are also encouraged to

go to the library, the internet.

Furthermore, the inquiry-based or discovery approach is given importance in resource-based projects. This requires that the students, individually or cooperatively with members of his group,

relate gathered information

to the real word.

The difference between the The difference between the Traditional and Resource-Traditional and Resource-

based Learning Approach to based Learning Approach to Instruction.Instruction.

TRADITIONAL LEARNING TRADITIONAL LEARNING MODELMODEL

RESOURCE-BASEDRESOURCE-BASEDLEARNING MODELLEARNING MODEL

Teacher isexpert and information provider.

Teacher isa guide and facilitator.

Teacher iskey source of information.

Sources are varied (print, video, Internet, etc.)

Focus on factsInformation is package in neat parcels.

Focus on learning inquiry/quest/discovery.

The product is the be-all and end-all of learning.

Emphasis on process

Assessment is quantitative Assessment is quantitative and qualitative.

TRADITIONAL AND RESOURCE-BASED LEARNING TRADITIONAL AND RESOURCE-BASED LEARNING MODELSMODELS

WEBQUEST as a ResourceWEBQUEST as a ResourceIt is an inquiry-oriented activity in which

most or all of the information used by learners are drawn from the web. *WebQuest is designed to use

learners’ time well, to focus on information rather than looking for it. It also supports the learners’

thinking at the levels of analysis, synthesis and evaluation.

- San Diego State University

*http://edweb.sdsu.edu/webquest/webquest.html

SIMPLE CREATIONSSIMPLE CREATIONSStudents can also Students can also

be assigned to create be assigned to create their software materials their software materials to supplement the need to supplement the need

for relevant and for relevant and effective materials.effective materials.

In developing software, creativity as an outcome should not be equated with

ingenuity or high intelligence. Creating is more consonant with planning, making,

assembling, designing, or building…

It combines three kinds of skills/abilities:

Analyzing For distinguishing similarities & differences seeing the

project as a problem to be solved.Synthesizing

For making spontaneous connections among ideas.Promoting

For selling of new ideas to allow

the public to test the ideas themselves.

5 Key Tasks to Develop 5 Key Tasks to Develop CreativityCreativity

Define the task.

Brainstorm

Judge the ideas.

Act

Adopt flexibility

GUIDED HYPER-MEDIA GUIDED HYPER-MEDIA PROJECTSPROJECTS

The production of self-made multimedia projects can be approached

in two different ways:As an Instructive Tool (e.g. Production of

PowerPoint presentation by students of their selected topic.)

As a Communication Tool (e.g. When students do multimedia presentations.)

WEB-BASED PROJECTSWEB-BASED PROJECTS

It allows the student a wider audience.

It links students with other related sites in the internet.

*But as of now this creativity project maybe too ambitious as a

tool in the teaching learning process.

This video This video will explain will explain more about more about the learning the learning of today's’ of today's’

21th century 21th century learners.learners.

Students’ learning of today requires the optimum efforts of all teachers to provide effective learning. Letting your students

to get more involve in the teaching-learning process with the use of these projects will be of great help for effective, more

meaningful learning.

ENJOY LEARNING! ENJOY LEARNING!

A PROJECT BY

GROUP 7 & 8 (BSED 3B)IN

EDUCATIONAL EDUCATIONAL TECHNOLOGY 2TECHNOLOGY 2

““Thank You!”Thank You!”