Interaction design example - wobble active

Post on 13-Dec-2014

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Presentation detailing an example of a semester project. The presentation was part of the introduction to the Interaction Design course offered for 2nd semester student at Medialogy, Aalborg University Copenhagen, 2011.

Transcript of Interaction design example - wobble active

Examplei n t e r a c t i o n d e s i g n

Identify needs and establish requirements

Evaluate

Build an interactive

version

(Re)Design Final product

Start

T h e v i d e o e m b e d d e d i n t h e o r i g i n a l p r e s e n t a t i o n c a n b e f o u n d o n :

h t t p : / / w w w . y o u t u b e . c o m / w a t c h ? v = 8 S Z o _ a b 8 t g 8

In need of ankle training

and in need of motivation

An idea

General needs Possible design

Beware of assumptions

Expert consultation

a need for motivation

Unclear

goals

Difficult to monitor

progress

Helped establish functional

requirements

Helped establish functional

requirements

Understanding the users Who are

they?

Understanding the users Who are

they?Exceptional needs

Experienceand access

Unmotivated

Potentialusers

Physical and cognitive capacity

?

prototype and evaluation

Physical interface design

Original Improved

Affordance

Game design

Flow theory

(sin 𝑥)2+(cos 𝑥 )2=1

Two games

Balancing “Wobbling”

Three difficulty levels

Beginner Intermediate Expert

Was the gamewell-balanced?

“Redesign”

Final evaluation

Correct training ?

Expert evaluation

Motivates users?

Test on potential users

A viable solution

However…

Usability and user experience goals

Affective aspects

Weeks of research One small test