Post on 01-Dec-2014
description
Integrating UXwith Scrum
7th November 2013 • J Meadow (1/1) 1 / 36
Background - me
Information ArchitectureProject Management
Business AnalysisWeb Strategy
Usability
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Background - SilverStripe
40 staff in Wellington & Auckland
20 devs, 4 designers, 5 PM’s$30k to $300k+ projects
running Agile/Scrum7th November 2013 • J Meadow (1/1) 3 / 36
Scrum at SilverStripe
team defined processessprints of 1 to 2 weeksdaily communication
product backlogssprint demos
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SilverStripe projects
‘agency’ type approachproject team assigned
timeframes agreedstart and end date
end deliverable
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Common Agile/UX criticisms
focus on short development sprints,
chunks deliverables into feature sets
no time for big-picture thinking
little up-front design timelittle time to user test
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Common Agile/UX criticisms
7th November 2013 • J Meadow
Agile work is mostly about delivery,UX work is mostly about discovery.
Two worlds - both concerns are necessary.
- Jeff Patton, 2008
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Lessons learnt
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Lessons learning
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Lessons learning
no one approach works for all
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Lessons learning
best approach depends on the project
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Lessons learning
best approach depends on the project
7th November 2013 • J Meadow
- type of project- client’s needs- budget/timeframe- client’s maturity
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Some common approaches
integrating UX with Scrum
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UX Dev
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UXDev
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UX
Dev
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UX/Dev
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UX UX/Dev
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UX UX/Dev
concept,design & build
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UCD + Agile
7th November 2013 • J Meadow
Agile:
- Individuals and interactions over processes
and tools
- Working software over comprehensive
documentation
- Customer collaboration over contract
negotiation
- Responding to change over following a plan
UCD:
-
Research
- Concept
- Design
- Build
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UCD + Agile
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5x UX/Scrum tips
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UX/Scrum tip #1
UX = user needs
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UX/Scrum tip #1
UX = user needs
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/
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UX/Scrum tip #1
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UX = user + business needs
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UX/Scrum tip #1
talk to business users AND end users...
as soon as possible
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UX = user + business needs
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UX/Scrum tip #2
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1st determine who the key users are
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UX/Scrum tip #2
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1st determine who the key users are
2nd identify what they want
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UX/Scrum tip #2
7th November 2013 • J Meadow
1st determine who the key users are
2nd identify what they want
3rd understand how they want it deliveredand presented
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UX/Scrum tip #2
7th November 2013 • J Meadow
1st determine who the key users are
2nd identify what they want
3rd understand how they want it deliveredand presented
1 & 2 Concept Phase > 3 Sprint iterations
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UX/Scrum tip #3
7th November 2013 • J Meadow
think horizontally AND vertically...at the same time!
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UX/Scrum tip #4
7th November 2013 • J Meadow
get a head start with UX concepts...
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UX/Scrum tip #4
7th November 2013 • J Meadow
get a head start with UX concepts...
start with low-fidelity wireframes,early on within the team
and with the client
have designers and devs work closely together
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7th November 2013 • J Meadow
UX UX/Dev
concept,design & build
UX/Scrum tips #5
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7th November 2013 • J Meadow
UX UX/Dev
concept,design & build
projectspike
UX/Scrum tips #5
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Thank you!email: J@silverstripe.com
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