Post on 14-Mar-2021
IMAGO
Quick Start GuideIssue 1.0
1106.01.273M 1273
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Table of Contents
SOFTWARE PHILOSOPHY 6
1. Installation and overview 9
1.1 First steps ............................................................... 9 1.1.1 Delivery and Unpacking ............................ 9 1.1.2 Installing the Desk ..................................... 9 1.1.3 Power Supply ............................................ 9 1.1.4 Electrical Connection ............................... 10 1.1.5 Caring for your IMAGO ............................ 10 1.1.6 Connecting your IMAGO to peripherals .. 10 1.1.7 Computer Specifications ......................... 11 1.1.8 Drivers Installation ................................... 11 1.1.9 To start the system .................................. 14 1.1.10 To shut down the system ........................ 17
1.2 Software ............................................................... 17 1.2.1 Power Up procedure ............................... 18 1.2.2 Software Philosophy ................................ 28 1.2.3 Software Organisation ............................. 37 1.2.4 Shutdown procedure ............................... 39
1.3 Front panel Control ............................................... 39 1.3.1 Introduction .............................................. 39 1.3.2 Overview.................................................. 40 1.3.3 Fields ....................................................... 40 1.3.4 User Keys ................................................ 41 1.3.5 Control ..................................................... 42 1.3.6 Displays ................................................... 46 1.3.7 Playback .................................................. 46
2. Setting Up the system 47
2.1 General Settings ................................................... 47 2.1.1 Screens Layout ....................................... 47 2.1.2 Session Settings ...................................... 54 2.1.3 Console Settings ..................................... 55
2.2 Preferences (MENU HATHOR / Setup) ............... 57 2.2.1 Channels ................................................. 57 2.2.2 Attributes ................................................. 59 2.2.3 Playback .................................................. 61 2.2.4 Filestorage ............................................... 63
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2.2.5 System..................................................... 66
3. Starting a new show (Play) & patching 69
3.1 Starting a new Show: HATHOR menu > File > New / Clear Play .................................................................... 69 3.2 Patching: [EDIT]&[Ch] to open Instrument Setup. 70
3.2.1 Introduction .............................................. 70 3.2.2 Instrument Setup window ........................ 72 3.2.3 Methods ................................................... 78 3.2.4 Special functions ..................................... 89
4. Instruments (Channels) 96
4.1 Introduction ........................................................... 96 4.2 The Channel grid .................................................. 96 4.3 Selecting Instruments and setting values ............. 98
4.3.1 Using the Keypad .................................... 98 4.3.2 Using the mouse ..................................... 99 4.3.3 Using the Touch screen facilities ............ 99
4.4 Clear Functions .................................................. 100 4.4.1 Using the Keypad .................................. 100 4.4.2 Using the mouse ................................... 100 4.4.3 Using the Touch screen facilities .......... 100
4.5 Focus Mode ........................................................ 100 4.6 Instruments with Scroller .................................... 101
4.6.1 Using the Keypad .................................. 101 4.6.2 Using the mouse or the Touch Screen .. 101 4.6.3 Using the Push wheels .......................... 102
4.7 Moving Lights ..................................................... 103 4.7.1 Using the Touch Screen facilities .......... 103 4.7.2 Using the Push Wheels ......................... 105 4.7.3 Using the dedicated keys ...................... 105
5. Groups [Group], [.] 107
5.1 Groups - Introduction .......................................... 107 5.1.1 Group functionality ................................ 107 5.1.2 Groups - Record .................................... 107 5.1.3 Using the Keypad .................................. 107 5.1.4 Using the mouse: Drag & drop facilities 108 5.1.5 Using the Touch screen facilities .......... 109
5.2 Working with Groups .......................................... 110
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5.2.1 Using the Keypad .................................. 110 5.2.2 Using mouse/your finger/keyboard ....... 110 5.2.3 Using mouse/ your finger/keypad .......... 111
5.3 Groups - Using recorded levels [FETCH] ........... 111 5.4 Groups Edit Window [EDIT]&[GROUP] .............. 112 5.5 Editing a Group .................................................. 112 5.6 Groups and Subfaders ....................................... 112
5.6.1 Loading a group in a subfader .............. 112 5.6.2 Recording/loading group in a Subfader . 113 5.6.3 Editing a group Loaded in a subfader ... 114
6. Palettes: [FOCUS], [COLOR], [BEAM], [PATTERN], [EXTRA], [ALL] 115
6.1 Palettes - Introduction ........................................ 115 6.1.1 Palette functionalities ............................ 115
6.2 Palettes - Record ................................................ 115 6.2.1 Attribute Groups .................................... 116 6.2.2 Using the Keypad to record Palettes ..... 116 6.2.3 Using the mouse: Drag & drop facilities 117 6.2.4 Using the Touch screen facilities .......... 117
6.3 Working with Palettes (select channels first) ...... 118 6.3.1 Using the Keypad .................................. 119 6.3.2 Using mouse/your finger/keypad ........... 119
6.4 Palettes Edit Window ......................................... 120 6.5 Editing a Palette ................................................. 121 6.6 Palettes and Subfaders ...................................... 121
6.6.1 Loading a Palette in a Subfader ............ 121 6.6.2 Working palettes Loaded in Subfaders . 121 6.6.3 Editing a palette Loaded in a Subfader . 122
7. PRESETS 123
7.1 Introduction ......................................................... 123 7.2 Record ................................................................ 124
7.2.1 Recording a Preset in the sequence ..... 124 7.2.2 Recording a Preset not in the sequence ..... ............................................................... 125
7.3 Update ................................................................ 127 7.4 Edit ..................................................................... 127
7.4.1 Edit a Preset (BLIND mode) .................. 127 7.4.2 Rename a Preset .................................. 127
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7.5 Copying levels from a preset to channels .......... 127 7.6 Loading a Preset in a Subfader .......................... 128
8. SEQUENCES 129
8.1 Introduction ......................................................... 129 8.2 Master Playback ................................................. 129
8.2.1 Recording a new Preset ........................ 129 8.2.2 Times ..................................................... 130 8.2.3 Insert a Step .......................................... 132 8.2.4 Delete a Step ......................................... 132 8.2.5 Replace and Rename Preset ................ 132
8.3 Moving Lights ..................................................... 133 8.3.1 Recording a Preset/Step including
parameters values ................................................... 133 8.3.2 Times ..................................................... 134 8.3.3 Using the mouse: Drag & drop .............. 138 8.3.4 Delete Device links ................................ 139 8.3.5 MOVE while DARK feature (Go on Go) 139 8.3.6 FETCH feature ...................................... 140
9. LOOKS 142
9.1 Introduction ......................................................... 142 9.2 Record ................................................................ 142
9.2.1 Using the Keypad .................................. 143 9.2.2 Using the mouse ................................... 143 9.2.3 Using the Touch screen facilities .......... 144
9.3 Working with Looks ............................................ 145 9.3.1 Select Channels .................................... 145 9.3.2 Playback Looks ..................................... 145 9.3.3 Using recorded values / Fetch .............. 146
9.4 Editing ................................................................. 146 9.4.1 The Edit window .................................... 146 9.4.2 Editing a Look ........................................ 147
9.5 Loading To a Subfader ....................................... 147
10. SUBFADERS 148
10.1 Introduction .................................................... 148 10.2 Fader Banks ................................................... 148 10.3 Pages ............................................................. 149 10.4 Assign Keys ................................................... 150
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10.5 Flash Keys ..................................................... 150 10.6 Start Keys ....................................................... 150 10.7 Load / Clear .................................................... 151 10.8 Channel Selection .......................................... 152 10.9 Editing ............................................................ 153 10.10 Times ............................................................. 153 10.11 Settings .......................................................... 153
10.11.1 Subfader Modes: Normal/Inhibit/Focusing/Disable Stage Recording . 153
10.12 Subfaders and Moving Lights ........................ 154 10.12.1 Subfaders and Groups .......................... 154 10.12.2 Subfaders and Palettes ......................... 154 10.12.3 Subfaders and Looks ............................ 155
11. CHASERS 156
11.1 Introduction .................................................... 156 11.2 Recording a chaser (intensities) .................... 157
11.2.1 Using the keyboard ............................... 157 11.2.2 Changing modes and editing Times and
levels in the EDITOR window .................................. 160 11.3 Recording a chaser (Attributes) ..................... 162 11.4 Loading a Chaser in a Subfader .................... 164 11.5 Editing a Chaser............................................. 164
11.5.1 BLIND mode .......................................... 164 11.5.2 LIVE mode ............................................. 164
11.6 Start a Chaser ................................................ 165
12. The TRACK WINDOW [TRACK]/Ctrl F4 166
13. Utilities 169
13.1 File ................................................................. 169 13.1.1 Introduction ............................................ 169 13.1.2 Save ...................................................... 171 13.1.3 Save as.................................................. 171 13.1.4 Open Library .......................................... 171 13.1.5 Import .................................................... 171 13.1.6 Export .................................................... 172 13.1.7 New/Clear Play ...................................... 172 13.1.8 Browse another ..................................... 173
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TEXT CONVENTIONS Panel Keys are under square brackets, e.g.
[RECORD] is a panel key. Keyboard Keys are under brackets, (CTRL). Software functions in menus are under brackets
e.g. {Browse File} is a function in the File Menu. In this case the access path will be indicated as MENU HATHOR>FILE> (Browse File).
[-----]&[-----] means hold the first key then push the second key.
SOFTWARE PHILOSOPHY
It can be easier to understand HATHOR if you are familiar with the philosophy of this software.
Channels (INSTRUMENTS)
A Channel (also named instrument) is the control
handle used to call anything controlled by IMAGO.
Regardless if it is a dimmer channel, a moving
device, a smoke machine or something else it will
always correspond to a channel number in the
Patch.
Attributes and DEVICE LINKS
The control of non-intensity parameters, for
example a moving device or a scroller, are called
attributes or parameters. These are patched to the
controls of IMAGO when the Template
corresponding to that device is assigned to a
control channel in the Patch.
In a sequence all attribute’s values are recorded in
a specific area named DEVICE LINK.
Patch (INSTRUMENT SET-UP)
Patch is where outputs are assigned to channels,
either directly in the case of dimmers or using a
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Template in the case of devices. All settings
pertaining to outputs, channels and devices are
also adjusted within the patch.
Groups
Frequently used combinations of channels can be
stored in up to 2000 Groups, for quick recall from
the keypad, the touch screen or a remote focusing
system.
Presets
This is a specific concept. Frequently used
combinations of channels are stored in up to 15000
Presets, for playback in the Main Playback or
Virtual Playbacks. The combination of a Preset and
a Device Link in a Sequence Step is the equivalent
of a "Cue" in many other systems. The advantage
here is that Presets can be reused in any
Sequence, with different times.
Sequences
Lists of Presets are called Sequences, that can be
cross faded or move faded in consecutive order
from a Playback. The system supports up to 1000
Sequences.
Looks
A look is a cue including channels with their
intensity levels and their attributes, like a snapshot,
without any time information.
Looks are primarily useful for "live" performances,
when you wish to be able to bring up pre-recorded
fixture settings, but in a non-sequential,
spontaneous manner, such as for a musical
concert.
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Looks can also be useful as building blocks where
you can store an idea for future use, but don't want
to record it as a Sequence Step/ Preset (Looks are
not usable in Sequence).
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1. Installation and overview
1.1 First steps
1.1.1 Delivery and Unpacking
As soon as you receive your equipment, open the boxes and inspect the items received. If you discover any damage, contact the carrier immediately and make any necessary claim for the problems discovered.
1.1.2 Installing the Desk
The desk and the monitor should be installed on a table or a console. The surface of your work area should be smooth, level and sturdy. Make sure that there is enough clearance around the desk to:
open the desk
access the rear connections
allow air circulation around vents to prevent the
desk from over-heating
1.1.3 Power Supply
The IMAGO has a universal power supply that will operate on voltages between 100 volts and 240 volts with a frequency range from 50 to 60 Hz. Before powering up the desk or any of its peripherals, check that the existing voltages are within the limits defined. Note: all connections should be made with the power
turned off; otherwise functioning may be affected and can even damage the equipment under certain conditions.
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1.1.4 Electrical Connection
TO PREVENT THE RISK OF ELECTRIC SHOCK, DO NOT OPEN THE DESK. THERE ARE NO USER SERVICEABLE PARTS WITHIN. REFER SERVICING TO QUALIFIED ENGINEERS ONLY. ALWAYS DISCONNECT FROM THE POWER SUPPLY BEFORE OPENING FOR INSPECTION. Note: As all equipment used in computer systems, your
system is sensitive to the characteristics of the network and in particular to variations and voltage peaks. Consequently, we advise you to use an appropriate line conditioner on this equipment.
1.1.5 Caring for your IMAGO
The IMAGO is manufactured from quality components and will give many years of service if you take some basic precautions.
Do not allow any liquids or foreign objects to enter the IMAGO.
Do not apply excessive force to any of the controls. Spare parts and service are available from your ADB distributor, but prevention is better than cure.
1.1.6 Connecting your IMAGO to peripherals
Connect the power cable from the 12 V Power supply Connect the computer to this USB port with the USB cable delivered with the product
1
2 4 3
1
2
4
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Connect any USB device in the USB ports
Connect the DMX 5 cable Connect your desk lamp
1.1.7 Computer Specifications
IBM compatible PC minimum system requirements:
Dual Core Processor with 2.9 GHz CPU
(recommended: Intel i3 or higher).
2 GB RAM (recommended: 4 GB RAM).
Hard-drive with minimum 64 GB (recommended
type: SSD).
Network card 10/100 Mbps.
USB 2.0 ports.
Graphics card :
Use High-end graphic cards with high-speed
memory and a graphic processing unit (GPU).
Resolution : 1920x1080.
Operating systems:
Microsoft Windows 7 (32 and 64 bits).
Note: Microsoft Windows 8 is currently not supported
Please run HATHOR software with all administrator rights.
1.1.8 Drivers Installation
To use the IMAGO with your computer you need to install specific drivers. You will find the IMAGO drivers on the ADB website, in the download section.
Download the IMAGO drivers
Copy the drivers folder on a USB key if needed
Start the computer dedicated to run HATHOR with
IMAGO
Power on the IMAGO
3
4
5
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Connect the IMAGO to the computer via the
provided USB cable
Windows 7 will automatically detect a new USB
device and will request drivers for this device ->
Point on the Imago drivers folder and confirm.
In case of the driver’s installation failure:
1. Go to Start (Windows icon, or Windows key) and
right-click on Computer and then select
ManagThis will bring the Computer Management
window, now, on the left sidebar select Device
Manager as shown in the screenshot below:
2. In libusb-win32 devices, right click on PC-WING 6
USB and choose Update Driver Software.
3. Once you are done. It will open a windows like the
one shown below.
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4. There are two options here, if you want to install a
driver that came with your device or hardware, then
select Browse my computer for driver software.
It will then open a window similar like the one
shown below:
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5. Choose the option Browse my computer for
driver software, and point on the IMAGO drivers
folder (use the Browse command)
6. Click on Next and accept installation of drivers.
1.1.9 To start the system
Note: for more information about POWER UP procedure, see P.
THE STARTUP WINDOW After 1 min, your computer will display the HATHOR Startup window.
Click on the Stored Sessions tab to display Stored Sessions.
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In Stored Sessions, select the Demo, Empty demo session. As soon the session is selected, it is possible to choose the role of the console: Standalone (no Backup or Client allowed) or Master / Master Ltd (Backup / Backup Ltd allowed, Client allowed if the license is 512 or more channels).
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SCREEN LAYOUT When starting HATHOR for the first time, all screens are empty (grey), to display a basic configuration of screens and subscreens, load a Screen Layout (1 Screen.slo or 2 Screens.slo) corresponding to your system (only one monitor or two monitors). To load a screen layout: First insert the USB key delivered with the console in a USB port. Click on the HATHOR menu (Up left side of the main screen).
HATHOR / Setup / Screen Layout / Load
Screenlayout
Select the correct Screen Layout. In Screen 1, you will discover the channel grid on the left side, the Group window below and the Sequence window on the right side.
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To send a channel on stage, choose a number on the keypad, and simply turn the wheel, your channel will be selected (Red square around the channel box) and you will see its level in yellow. To record your first memory: [RECORD] [RECORD].
1.1.10 To shut down the system
HATHOR / Shutdown: {YES}
1.2 Software
ADB lighting technologies has a policy of continuous improvement of its products. As the IMAGO is a computerized lighting desk, its software is subject to this policy as new features are added and existing features improved. The current software version of your IMAGO is displayed in the HATHOR menu (Upside Left corner) > About. The latest version can be downloaded from the ADB website. Whilst every care is taken in the preparation of this manual, ADB Lighting Technologies takes no responsibility for any errors or omissions.
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1.2.1 Power Up procedure
WHAT IS A SESSION A session is an environment information interchange between two or more communicating devices. The session is set up at a certain point in time, either at startup or when HATHOR runs. An established communication session may involve more than one message in each direction. A session is typically, but not always, stateful, meaning that at least one of the communicating parts needs to save information about the session history in order to be able to communicate.
NETWORK FUNCTIONS
Introduction
HATHOR comes in 3 different software levels: 1/ HATHOR standard is a Master/Backup Ltd (Backup becomes operational only if Master fails) system limited to 120\2048 channels and 32 universes (16384 DMX channels). 2/ HATHOR Duo option offers 1 Master and 1 Backup and allows to work on both systems. 3/ HATHOR Multi-User option offers 1 Master and 1 Backup and any number of Clients. • Clients can be full access or View only • License is not required on Client to connect to session
already on network.
Network Roles
Each device in a HATHOR system can be operated in a range of "Network Roles" The options are: • Master /Backup
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• Client • View Only Client • Offline • Offline with Network HATHOR has two types of communication happening on the network at the same time. Depending on your Instrument control protocol uses, these two methods may be technically very different. The two types of communication are: • Between HATHOR (Master to Backup, Master to Clients
etc.) • Instrument control protocols (i.e Artnet, Sandnet,
Pathport, Streaming ACN) Your network must be configured to optimize both types of communication.
HATHOR to HATHOR communication
Network switch requirements • IGMP Snooping Support • Multicasting optimized Two main issues in general are that you must be able to disable or set the Multicast/Broadcast Storm. Prevention threshold so that those packets don't get stopped and that you can disable IGMP snooping."
General Network notes
Use fixed I.P. address for all devices on the network. We suggest 1Gb Ethernet between servers and "heavy use" nodes such as designer remotes. 100 Mb to output nodes is acceptable, especially since most nodes available at this time are only capable of 10 or 100 Mb. Wireless Access Points maybe used for non-critical parts of the system, such as Designer remotes, or as mobile clients for service work. However be aware that wireless switches and routers tend to operate in 'Burst Mode' - they collects a lot of data and then broadcasts it as a big 'burst' to all the
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wireless devices in range. This 'bursting' makes it generally unsuitable for lighting control use, as it results in unpredictable latencies. We suggest that all HATHOR systems (including wireless remotes) use a low range of subnet addresses, switches, wireless nodes use a mid-range, and all nodes use higher addresses. For example: HATHOR systems: Addresses from 10.10.10.1 to 10.10.10.20 Switches 10.10.10.31 to 10.10.10.40 Nodes, fixtures etc. 10.10.10.51 to 10.10.10.256 All on same subnet mask i.e, 255.255.255.0 Pathport nodes have to have I.P address that is higher than the PCs that are providing Pathport data. While this is a requirement only for Pathport nodes, it is a logical addressing structure to use for any type of nodes Pathport specific notes: The following is specific to Pathway Pathport nodes, but is advisable for any type of nodes used. It is highly recommended that all traffic management features be disabled on all switches with Pathport nodes connected, especially those related to managing broadcast storms. Typical spikes in Pathport traffic can erroneously trigger broadcast storm management, causing undesirable results. If storm control cannot be disabled, it is important that the threshold be adjustable to a packet rate higher than 150 packets per second, per Pathport node on the system. All features related to IGMP must be properly configured as the Pathport protocol relies heavily on multicast technology. Properly configured IGMP features can be an advantage as these can allow increased usage of the network infrastructure for non-Pathport applications. Conversely improperly configured IGMP features can completely disable the Pathport network. Features like "IGMP
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snooping" and "Multicast Filtering" should be enabled only by qualified personnel.
THE STARTUP WINDOW The Startup window is the first to open when the program is launched. From it you select what role the desk or the computer will have in the system (i.e. Master, Master Ltd, Backup, Backup Ltd, and Client) as well as which network session you are going to use. Use the "Stored Session" tab to launch an existing session. Use the "Active Session" tab to join a session on the network started by another computer. Use the "New Session” tab to create a new session. Use the “Setup " tab to configure how HATHOR runs on your video monitors At the bottom of these windows, regardless of which tab is selected, there is a checkbox for "Full screen with consoles": THIS OPTION IS DEDICATED TO COMPUTERS RUNNING HATHOR, NOT TO DESKS. • If it is checked, HATHOR will run in a normal mode with a
fully visible interface, with HATHOR "taking control" of the Windows desktop. Any control consoles will also be functional
• If is NOT checked, then HATHOR will run as a conventional Windows program, initially minimized. This is useful where HATHOR is running in the background with other applications such as architectural control. Any control consoles will NOT be functional.
Stored sessions
This tab is used when this desk is the 1st or if there is only one desk.
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Standalone option: the desk is sending device data (i.e DMX, APN etc.) on the network, but not data to communicate with other desks. Master Ltd option includes desk to desk communication, as well as transmitting DMX data over the Network. Available roles for a second desk in this context would be Backup Ltd.
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DUO and MULTI USER options Master option includes desk to desk communication, as well as transmitting DMX data over the Network. Available roles for a second desk in this context would be Backup, or Client (MULTI USER only) The "Session Definition Library" lists existing sessions that you have created. To launch HATHOR, select a session, then select "Standalone", "Master Ltd" or "Master" to start HATHOR. The local menu on a Stored Session allows to delete a session, or to edit it. The Import Session button allows to import a Session, from a USB key for instance.
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Active sessions
This tab is to start the 2nd, or higher, device to join to an existing HATHOR “Master” or “Master Ltd” on the Network. Select a Session that you wish to join from the right hand window, and then select which mode this console or PC will be run as: Backup Ltd, Backup, View Only Client or Client. These options will change depending on your HATHOR license. The "Active session" links can be expanded to show the status of other PCs on network.
New session
The "New Session" tab is used to create new sessions. Once you have created a new session, you can launch HATHOR from this tab by using the "Offline", "Offline with Network", "Standalone" or "Master". See "Sessions Setup" for details.
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Offline mode: to start the system in Offline mode Offline with Network mode: to start the system in Offline mode, allowing communication with WYSIWYG via Sandnet. CITP in Offline option: to start the system in Offline mode allowing communication with Capture Polar via CITP.
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Setup
Session Default
To assign a dedicated session used when HATHOR starts automatically. Set the Role: · Master->Backup: Master if first, Backup if there is a
Master already running. · Backup: always Backup · Client: always Client · View Only Client: always View Only Client · Offline: always Offline · Alone: always Standalone Set the Network Session: select it from Stored sessions.
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If "Use Defaults" is checked, when you launch HATHOR, it will automatically start up in the role and session selected. "Timeout for cancelling" runs a countdown timer before starting HATHOR, to allow you to stop the automatic startup. Set to 8 seconds in LIBERTY and FREEDOM consoles.
Deskstops
This configures how HATHOR will be displayed on the video monitors connected to this HATHOR computer: · Monitor set to “0” will not have HATHOR on it · A monitor with a value of 2 or higher will have multiple
HATHOR desktops launched on it, this is for extra wide format monitors.
IP
Displays the last IP address set, and used by the system.
Note: this IP is recorded in the “ini“ file.
Waiting for valid IP
If checked, the system will not start if the IP address is not a valid IP address.
Preferences
Direct access to software preferences. It offers the possibility to change preferences, as Network settings, by example, before to start HATHOR.
Start Empty
When working with the system, even if there is no show file name, no show file recorded, all modifications are stored in a status file before shutdown. If “Start Empty” is checked, the system will not refer to this status file, and then will start empty, with a 1/1 patch.
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TIP: sometimes the status file can be corrupted, generating some system issues. Use these feature to start from scratch, and then load the last version of your show.
Skip Screen Layout
When working with the system, even if there is no screen layout saved, the screens organization is stored in a status file before shutdown. If “Skip Screen Layout” is checked, the system will not refer to this status file, and then will start with empty screens. TIP: sometimes the screen status file can be corrupted,
generating some system issues. Use these feature to start with empty screens, and then create a new screen layout or load an existing one.
1.2.2 Software Philosophy
It can be easier to use HATHOR if you are familiar with the philosophy of this software.
INTRODUCTION "If you can see it, you can edit it" With rare exceptions, in HATHOR, if you have data visible on the displays you can directly modify it, or open an editor to modify it. You do not need to change display format, switch to another screen, or "tunnel down" through menus. You can use the menu system if you choose, but for the vast majority of common use, it is not needed.
Levels of data/configuration storage
HATHOR stores data at three different levels: • Session: stored data specific to your current working
environment, i.e. display configuration, what file is open, where you are in that sequence etc. This is used to restore HATHOR to the same state after a shut down. Session data is stored across the network on all PCs.
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• PC: this data is unique to each PC such console configurations
• Play file: stores the data for that play, this file can be stored on multiple PCs at the same time, depending on settings in Setup/Preferences/File Storage.
Absolute or Relative device times
In the Sequence, Attributes (parameters) are recorded in Device links attached to a Sequence Step; Intensities are recorded in Preset attached to a Sequence Step. The timing of these device links can either be Relative or Absolute. With Relative timing the device link timing is a percentage of the Sequence steps Time, so it changes when the Sequence steps timing changes. With Absolute the Device links timing is a fixed time value and does not change with the Sequence steps.
Tracking
In the Sequence, Intensities are recorded in every Preset attached to a Step, Attributes are recorded as "Tracking", and only changed parameters are recorded in a Device Link attached to a Step.
BASIC CONCEPTS
Data
Data is the information recorded in the show (the “play”) for
specific elements, organized into objects.
Data is stored in discrete objects so that it can be used in
multiple ways. For example Channel levels are recorded in
Presets, which can then be "attached" to a sequence step
and/or loaded to a Submaster.
The same Preset can be used multiple times in the same
sequence, or multiple sequences.
Data objects, such as Presets can be dragged and
dropped, with a mouse, to various target locations, such as
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sequence steps. This makes modifying show data very
easy and intuitive.
Objects
Objects in the software contain Data. With rare exceptions,
in HATHOR, if you have data visible on the displays you
can directly modify it, or open an editor to modify it. You do
not need to change display format, switch to another
screen, or "tunnel down" through menus. You can use the
menu system if you choose, but for the vast majority of
common use, it is not needed.
Play
The play is the whole show, including all stored files
(current and history versions of files) for that show. Each
show has a "File name". Show file contains recorded
objects.
Note: A new empty play contain no objects, except
Dynamic Tables.
File
The File is either the current running version (.ppl), a
history version, and in that cases a part of the Play, or an
Autosave version.
Note: each time a manual save is executed, the previously
saved version is saved as a history file with an
extension of $001, in a unique subdirectory created
by HATHOR, for each play file.
Fields
Fields are playback controllers for lighting information. The
term Field is used for various types of Fields, but the most
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common are Playback Fields on the Sequence Controller,
and the Subfader Fields.
- (Submaster) Fields: Fields connected to Subfaders.
- Playbacks Fields: Sequence Field
- Priority Fields (LTP): Fields generated by LTP
channels commands
- Remote Fields: Specific Fields Editors for remote
control
Session
"Sessions" store various settings that are common to a
HATHOR system, such as device control protocol
(ARTNET, Streaming ACN ...), connections (CITP, UDP
...), remote controls and how the system handles physical
control surfaces.
Different "Sessions" can be created, stored and recalled
to meet different needs for your system. A facility that
rarely changes its system topology may only use one
Session, while a system that is frequently re-configured,
such as on a tour, may have several sessions stored.
Controllers
Controllers are windows that access the shows data, and
provide interfaces to operate the system.
The system can have multiples of all Controllers, each
configured for different uses
Select a controller and it will open in a non-docked window
on the current monitor. It can then be dragged to whichever
monitor you wish, adjusted in size and/or docked
Controllers are typically arranged on the HATHOR desktop
by docking them on the virtual screens.
Controllers can also be opened for temporary needs and
left floating on the desktop.
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Brief description of the different Controllers:
Field Editor: displays a grid of Instruments, used for
selecting instruments, changing levels.
Fields: displays Subfader Fields in a high density
format
Sequence Playback: displays a Sequence of steps,
along with playback controls.
Device Control: displays controls and information
for devices such as moving lights.
Device Control Browser: displays controls and
information for devices such as moving lights.
Direct Access: displays buttons used to activate
objects.
Priority Fields (LTP): displays information for a
special type of Field used for LTP control.
Subfaders; displays Submaster information, virtual
Subfaders and a Field Editor grid.
User Panels: displays panels with buttons used to
directly activate Action Lists.
CHANNELS A Channel (also named Instrument) is the control handle
used to call anything controlled by HATHOR. Regardless if
it is a dimmer channel, a moving device, a smoke machine
or something else, it will always correspond to a channel
number in the Patch. Instruments are the individual
elements of lighting equipment that HATHOR controls.
These include dimmers, moving lights, LEDs, media
servers etc. Within HATHOR instruments are a
combination of one or more devices. A typical example of
an Instrument is a dimmer Device with a Scroller device.
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Control
HATHOR generally uses Reverse Polish Notation (RPN)
for data entry. In RPN you enter the data value first, and
then tell the system what you are doing with that data.
Example:
[5] [Ch] [50] [At level] selects channel 5 and sets it to a
level of 50 %.
ATTRIBUTES (and DEVICE LINKS) The control of non-intensity parameters, for example a
moving device or a scroller, are called attributes or
parameters. These are patched to the controls of
HATHOR when the Template corresponding to that
device is assigned to a control channel (Instrument) in
the Patch.
In a sequence, all attribute’s values are recorded in a
specific area named DEVICE LINK.
In a Look, all attribute’s values are recorded directly in
the Look.
OBJECTS
Dynamic Tables
The Dynamic Table is the primitive curve used to
create a Dynamic Template or a Dynamic Effect.
Combining Dynamic Tables is a quick way to create
complex Dynamic Templates or Effects.
Example:
Create a circle by assigning sine to pan and cosine to tilt.
Dynamic Templates
The Dynamic template is the pattern of the effect, and is a
mathematical function. HATHOR as several prepared
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templates. To give the operator further possibilities when
creating effects, basic patterns such as sine, cosine, saw,
and others are available.
Some templates only make sense when they are assigned
to the pan and the tilt Parameters (such as a circle
template for instance), HATHOR will automatically assign
both parameters to such templates. Some other templates
are designed for use with color parameters or Beam
parameters. A different template can be applied to different
parameters in the Dynamic Effect.
Palettes
A Palette is a user-programmed Parameter Library for all or
some parameters (attributes) of a Device. A Palette is used
to load these parameters quickly, and stored as a reference
in Device Links for Sequence. If the Palette content is
changed any associated Sequence Step are automatically
updated.
Groups
Frequently used combinations of channels can be
stored in up to 1000 Groups, for quick recall from the
keypad, the touch screen or a remote focusing
system.
The system supports up to 2000 Groups.
Presets
This is a specific concept. Frequently used combinations of
channels are stored in up to 15000 Presets, for playback in
the Main Playback or Virtual Playbacks. The combination of
a Preset and a Device Link in a Sequence Step is the
equivalent of a "Cue" in many other systems. The
advantage here is that Presets can be re-used in any
Sequence, with different times.
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Looks
A look is a cue including channels with their intensity
levels and their attributes, like a snapshot, without any
time information and outside Sequences.
Looks are primarily useful for "live" performances,
when you wish to be able to bring up pre-recorded
fixture settings, but in a non-sequential, spontaneous
manner, such as for a musical concert.
Looks can also be useful as building blocks where you
can store an idea for future use, but don't want to
record it as a Sequence Step/ Preset (Looks are not
usable in Sequence).
The system supports up to 1000 Looks.
Sequences
Lists of Steps including Presets, Device Links, Master Links
and Action Links, are called Sequences, that can be cross
faded or move faded in consecutive order from a Playback.
The system supports up to 1000 Sequences.
Pages (Submaster Fields Pages)
A Page is a record of LINKS between Submaster
Field, content (object), and modes.
Output levels are not recorded in Pages.
Chasers
Chasers can be intensity chasers, parameters chasers
or intensity and parameters chasers
Patch (INSTRUMENT SET-UP)
Patch is where outputs are assigned to channels, either
directly in the case of dimmers or using a Template in the
case of devices. All settings pertaining to outputs, channels
and devices are also adjusted within the patch.
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Dimmer Curve
A Dimmer Curve changes the relation between the control level (At %) and the Output level. By default 1% corresponds to 1%, 2% to 2% and so on. The default curve is linear then.
There are 1000 editable curves available There are ten basic curves in the “BASE 2013” show.
Device Templates
A Device Template maps the attributes of a Device to the
controls and functions of HATHOR. Most common devices,
moving lights and scrollers already have templates in the
Fixture Library, ready to use.
Devices
A device (also named fixture) is a specific object
corresponding to a complex instrument controlling more
than dimmer(s). Device will be automatically generated as
soon as a Device template is patched on a channel.
Gel Strings
A Gel String (also named Scroll) is a Scroller Roll
designed to be used in combination with Scrollers.
The same Gel String can be used with several
Scrollers, and also different types of Scrollers.
A Gel String is structured in Frames (Colors).
Panels
"User Panels" (also known as "Softpanels") are used to
create control buttons to activate Action Lists.
Events
Events are Interfaces between external triggers and
“Actions” which allows you to have rules to determine
if an Action can happen.
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An Event consists of Triggers and Actions: when a
Trigger is received, then the Even activates the
corresponding Action.
The system supports up to 1000 Events.
Actions & Panels
Actions are control functions that have a priority
structure.
The system supports up to 10000 Actions.
Strings
Used to create and save Serial and MIDI command string
for local input/output.
1.2.3 Software Organisation
INTRODUCTION From the software side, working with HATHOR is based on three basics parts:
PLAY menu
HATHOR menu Controllers
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HATHOR MENU The HATHOR menu is the main menu. It is the backbone of the system. From this menu you would be able to access to all information needed to work with the software or the desk:
File
To save, load a play file as well as browse other play files.
Data
The part of the data specific to the Play file, also accessible via the PLAY menu.
Controllers
Windows providing interfaces to operate the system and access to the data.
Tools
Infrequently used resources, i.e Images library for gels, Sandboxes and RDM browser, and Printing tools.
Setup
To configure HATHOR interface.
About
Displays current software version number, and Network option.
Shutdown
To exit the system and to shut down the console if any.
PLAY MENU A menu dedicated to the part of the data specific to the Play file.
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CONTROLLERS Controllers are specific dockable windows that provide interfaces to operate the system. I.e.: Field Editor displays and provides control of channels. The Direct Access Panels that display and access to the recorded data.
1.2.4 Shutdown procedure
When you shut down the SYSTEM, it does not automatically save the show file. It does save a system status file, including all settings and the show data. When there is a loaded play and then a new play is loaded, HATHOR will make the transition as smooth as possible. Devices with attributes that exist in both plays will stay in their positions, from the first play, when the second play loads. They will stay there until you ask them to move, for instance by running a sequence step. Devices that did not exist in the first play will move to their default positions when the second play loads.
1.3 Front panel Control
1.3.1 Introduction
This section of the manual describes the controls and displays on the front panel of the IMAGO.
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1.3.2 Overview
1.3.3 Fields
Note: the total amount of Submasters (Fields) in the system is 192.
The Subfaders are physical faders and buttons, corresponding to the current bank of twelve, selected ([F/B -], [F/B +]). All of the 192 Submasters can be active at the same time (virtually, and physically while using banks to control it. A Page of Submasters contains links to the current content of each Submaster, including Modes, Flash Level and settings. Output levels are not recorded in Pages.
USER KEYS FIELDS DISPLAYSS
CONTROL
PLAYBACK
PLAYBACK
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1.3.4 User Keys
[USER KEYS]: These keys are designed to assign any software function.
[ASSIGN] keys: upper keys (1 >
12) to load, select or record information or to assign a time to that Subfader. Note: to clear the content of a Subfader, hold the [CLEAR] key and use the [ASSIGN] key to
select the Subfader to clear. [START] keys: below Assign keys.
To execute a Subfader automatically regarding Time settings. [FLASH] keys: lower keys to bump
the content of the SUBFADERS [LOAD], to load: selected
Channels with levels, Looks, Groups, Presets, and Palettes [RATE]: use these key in combination with the [ASSIGN]
key (see above) of a Subfader with a running Chaser to adapt the BPM to the current Tempo. [CHASER]: to load or record a
Chaser directly in the selected Subfader. [F/B -], [F/B +]: Use this key to
step thru the 16 banks of 12 subfaders. [PAGE#]: to load a Subfaders
Page
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1.3.5 Control
PUSH WHEELS: These encoders are designed to control fixture parameters. The Push function allows also assign directly a value to the parameter. ATTRIBUTE GROUP KEYS: [FOCUS] for Pan & Tilt parameters [COLOR] for Color parameters [BEAM] for Beam parameters [PATTERN] for Gobo and shutters parameters [EXTRA] for Control parameters
FETCH, COPY ATT, A and B KEYS:
[FETCH]: to copy intensity or parameter values for a selection of channels from a selected Preset, to stage. [COPY ATT]: to copy attribute value(s) from a channel to target channel(s).
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Select a channel, set parameters, add target channels to the current selected channel ([#] [+], [#] [+]), then [COPY ATT] & [ALL] to copy all settings to target devices. [A/OUT] and [B/IN]: Pushing the both keys together switch between A (stage) and B (Preset). Note: in combination with the [TIME] or the [DELAY] keys,
[A] key corresponds to OUT and [B] to IN.
E.g.: to assign 6 seconds in-Time, [6] [TIME] & [B/IN]. GROUP, LOOK, PRESET, ALL, INVERT and BALANCE KEYS:
[GROUP]: to record (or select) a selection of channels with levels. [LOOK]: use these key in combination with the [RECORD] key (see above) or with the assign key of a Subfader to record a Look (levels and parameters). [PRESET]: use these key in combination with the [RECORD] key (see above) or with the assign key of a Subfader to record a Preset (only levels). [ALL]: to select all channels with level above zero. [INVERT]: to switch between selection of channels and other channels with level above zero (this channels become selected). [BALANCE]: to isolate a selection of channels in the current Field.
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REC, UPDATE, RECORD POSITION and EDIT KEYS:
[RECORD]: use these key to record: Groups: [#] [RECORD]&[GROUP] Presets: [#] [RECORD] Looks: [#] [RECORD]&[LOOK] Palettes: [#] [RECORD]&[COLOR] (e.g.) Page: [#] [RECORD]&[PAGE] [UPDATE]: use these key to update an existing Step/Preset on stage. [RECORD POSITION]: to force the system to record attribute values filtered if necessary, independently of the history. [EDIT]: to open objects Edit windows. TIME KEYS:
[TIME]: to assign crossfade times (In/Out) and special channel or attribute times.
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[DELAY]: to assign crossfade delays (In/Out) and special channel or attribute delays. [WAIT]: to assign wait times. [RECORD POSITION]: to force the system to record attribute values filtered if necessary, independently of the history. [TRACK]: opens a track sheet for the selected channels. [NEXT]&[PREVIOUS]: to switch between ALL mode (standard behavior) and ONE mode. In ONE mode, [NEXT] and [PREVIOUS] will step through the current channel selection. The focused channel is mapped to intensity and parameter controls and is highlighted in Purple. The selection remains. [MOVE TIME]: to assign Time values to all recorded attributes. [MOVE DELAY]: to assign Delay values to all recorded attributes. CHANNELS CONTROL KEYS:
[CHANNEL]: to select channels. [+], [THRU] & [-]: channel selection
tools. [+%], [-%]: to increase or decrease level
(absolute or proportional) of selected channels by a percentage. [AT%]: to set a level to selected
channels. [AT%]: set channel level to 70%. [AT%] [AT%]: set channel level to
100%. [CLEAR/ALT]: to clear the selection. [CLEAR] [CHANNEL] or to clear the current field [CLEAR] & [CHANNEL]. [ENTER]: To valid any kind of action.
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1.3.6 Displays
1.3.7 Playback
[BO]: Blackout Key [SEQ -], [SEQ +]: to step backwards or
forwards in the Sequence without crossfade times. [GO BACK]: to go back to the precedent
step using default times. [GO] & [PAUSE]: standard crossfade keys [JUMP]: to move inside the sequence
directly to a selected Step or a selected Preset.
The first four keys are direct access to specific screens as labeled. [Sequence]: Sequence Main Playback. [Fields]: Submasters fields. [Channels]: Field Editor. [Devices]: Device Parameters.
With the [USER DESKTOP] key, the
internal screen becomes a standard screen, exactly as external screens.
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2. Setting Up the system
HATHOR menu > Setup > Preferences
2.1 General Settings
2.1.1 Screens Layout
INTRODUCTION HATHOR system includes fully configurable screen layouts, over multiple monitors. It will display on as many monitors as your PC can support. HATHOR uses multiple types of windows, that can be arranged in any way required. The system is organized in Screens and Subscreens. Each video monitor (Screens) that HATHOR is displayed on, had four different "virtual monitors" (Subscreens) allowing different desktop configurations, for different uses. So, a Screen corresponds to a monitor, a Subscreen corresponds to a desktop in that monitor and each Screen has four Subscreens available, called 1, 2, 3 and 4. At the top of each Screen, close to the clock, four soft buttons (1, 2, 3, 4) are displayed, corresponding to the four Subscreens. Each Subscreen can be customized by docking windows, setting size, and for some of them zoom inside the window. Once Screens and Subscreens are correctly set, it is possible to save the organization in a Screen Layout. Many different Screen Layouts can be saved, either in the computer or on an USB stick. Screen Layouts are all compatible between HATHOR platforms (LIBERTY / FREEDOM / RACK PC UNIT and IMAGO). The dockable windows can be Controllers, Direct Access Panels or Editors.
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SCREEN SETUP (MENU HATHOR / Controllers; MENU PLAY / Direct Access Panels and Editors) When you open a new window, it will initially be floating on the monitor that you opened it, from there you can work with it as it is. But you can also dock it. If it is not docked, it will remain in the foreground on that monitor, regardless of which Subscreen you are using. It is very useful to dock different windows, according to the way you work, in different Subscreens. To Dock a window: 1. Right click on the top bar of the window, to the right
of its label (i.e. Fields, Playback etc.), on the local menu that will open click on "Dock able" to check it.
2. Left click on the top bar and drag the window. If the screen is currently blank the window will dock and expand to full screen size when it is dragged near the top of the screen.
3. If the window already has content you will see a horizontal or vertical bar indicating where the new window will dock. While that bar is visible drop the window and it will dock.
4. The split between the windows can be adjusted by dragging the bar between them.
To Un-dock or remove a window: Click on the upper border of the window. You will have the option to un-dock or close the window. List of dockable windows:
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Window Type Path
Field Editor Controller Menu HATHOR/Controllers
Click on item
Fields Controller Menu HATHOR/Controllers
Click on item
Sequence Playback
Controller Menu HATHOR/Controllers
Click on item
Device Control Br
Controller Menu HATHOR/Controllers
Click on item
Device Control
Controller Menu HATHOR/Controllers
Click on item
Direct Access Controller Menu HATHOR/Controllers
Click on item
Priority Fields (LTP)
Controller Menu HATHOR/Controllers
Click on item
Subfaders Controller Menu HATHOR/Controllers
Click on item
Dynamic Templates
Access Panel
Menu PLAY: Right Click on item
Click on item
Palettes Menu PLAY: Click on Palettes Click on item
Focus Access Panel
Right Click on item Open Direct Access Panel
Color Access Panel
Right Click on item Open Direct Access Panel
Beam Access Panel
Right Click on item Open Direct Access Panel
Pattern Access Panel
Right Click on item Open Direct Access Panel
Extra Access Panel
Right Click on item Open Direct Access Panel
Dynamic Access Panel
Right Click on item Open Direct Access Panel
All Access Panel
Right Click on item Open Direct Access Panel
Instrument Setup
Editor Menu PLAY: Right Click on item or [EDIT]& [Ch]
Track Window Editor [TRACK]
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HATHOR / Controllers
STORING SCREEN LAYOUT To save the current screens organization: HATHOR / Setup / Screen Layout / Store Screenlayout
LOADING SCREEN LAYOUT To load a new screens organization: HATHOR / Setup / Screen Layout / Load Screenlayout
CONTROLLERS Controllers are windows that access the shows data, and provide interfaces to operate the system. The system can have multiples of all Controllers, each configured for different uses. Select a controller and it will open in a non-docked window on the current monitor. It can then be dragged to whichever monitor you wish, adjusted in size and/or docked. Controllers are typically arranged on the HATHOR desktop by docking them on the Subscreens. Controllers can also be opened for temporary needs and left floating on the desktop.
Brief description of the different Controllers:
Field Editor: displays a grid of Instruments used for selecting instruments, changing levels etc. Fields: displays Subfader Fields in a high density format. Sequence Playback: displays a Sequence of steps, along with playback controls (i.e., GO, Stop etc.). Device Control: displays controls and information for devices such as moving lights that operate in a Last Takes Precedence (LTP) mode.
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Device Control Browser: displays information for devices such as moving lights that operate in a Last Takes Precedence (LTP) mode, with zoom functionality, and color information. Direct Access: displays buttons used to activate Groups, Looks, Palettes and Pages. Priority Fields (LTP): displays Information for a special type of Field used for LTP control (normally only used in architectural systems with external control inputs). Subfaders: displays information from the same Subfader Fields as shown in "Fields" but includes a Field Editor grid and virtual faders. User Panels: displays panels with buttons used to directly activate Action Lists.
FIELD EDITOR
Concept: Selected fixtures have a red highlight box around their box. Channels are selected so that you can adjust their levels. Specifically for the following types of devices: Intensity channels: you directly control the intensity level in the Field Editor. Scrollers: you can change their color frame directly from the Field Editor, or from the Device Controls. Channel grid display Zoom The size of the channel boxes can be adjusted by zooming the display area [Ctrl] or [Shift] & Mouse Scroll Wheel. Channel grid display format
Numeric = all channels.
Packed = channels that are: at a level in A Field + going to a level in B field + selected+ at a level.
Selected = Selected channels.
Used = Used in Play (includes at level and selected).
Locked = prevents currently displayed channels from changing (i.e., select Packed, then Locked- displayed channels will not change even if criteria for "Packed" changes).
Device Layouts: these are user created.
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Current Playback/ Field Identity and current level
Shows what Playback/Field is being shown in the Field Editor.
Click on the level indicator to open a window listing other Playbacks & Fields available for editing.
Content of Current Field
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Displays what is currently loaded into the current Playback / Field.
If a Playback is current you can select a different Preset.
If Stage/Field mode is set to Stage, doing this loads the Preset live onstage.
If a Submaster / Field is current you can select a different Preset/Group/Palette or Chaser.
Record Preset Status If shown, this indicates that the intensity levels in the current playback are different from those recorded in the current loaded preset. Typically shown when you have made level changes, but have not re-recorded the preset.
Anchors to Global Selection This links multiple Field Editors (aka Channel Grids) together, so that they are active at the same time. I.e. channels selected in Field Editor are active in all others that have "Follow" active.
Follow mode is active when the button is depressed. Follow mode is only available on Field Editors that are docked. The order that Field Editors are selected is not relevant. All Field Editors have to have "Follow" activated for them to be connected. Fields in Follow mode will all be showing the same Field Content (i.e. Playback, Preset, and so on). Different Fields in Follow mode can have different Display modes. A useful combination is to have one Field in "Packed" mode with another in "Selected".
Linked Mode Allows large number of channels to span across multiple grids. Linked mode is only available for Field Editors that are in "Follow" mode. Linked mode is active when the button is depressed.
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i.e.: the 1s Editor shows channel 1 through 100, then the 2nd Editor will show 101 and higher. The sequence that the Field Editors have "Linked" activated determines which Editor has the lowest channel numbers. There may be overlap in the channels displayed depending on the size shape and zoom of the channel grids. Scrolling the display in one editor will scroll the other linked editors. Previous / Next Mode The indicators in the top left of each channel show either what the channel level was in the previous step, or what it will be going to in the next step.
Stage / Field Mode When this box is checked then you are in Stage Mode. In Stage mode, the Field Editor shows all current levels, including all Playbacks, Subfaders and Priority Fields. Channel levels from Action Lists or Priority Fields will not be recorded. In Field mode (box not checked), only channel with levels in the active field will be shown.
Note: If the lock icon is closed, then [Stage/Field] will not change this setting. Left click on the lock icon to toggle it between locked and unlocked.
2.1.2 Session Settings
INTRODUCTION "Sessions" store various settings that are common to the system, such as device control protocol, remote controls and how the system handles physical control surfaces. Different "Sessions" can be created, stored and recalled to meet different needs for your system. A facility that rarely changes its system topology may only use one Session, while a system that is frequently re-configured, such as on a tour, may have several sessions stored.
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Configuration of Sessions can be accessed from several locations:
· Start up window: New Sessions or Stored Sessions.
· HATHOR menu/Setup/Sessions Setup.
· Double click on the Session name indicator at top of any
screen, i.e CAPTURE.
· Right click on the Network mode name indicator at top of
any screen, i.e CAPTURE.
For HATHOR, to control external devices, such as dimmers and moving lights, it must be configured to transmit data to these devices, using a data protocol that they can work with. The most common are Ethernet based protocols for DMX, RDM and ACN data. Examples of these protocols are Sandnet, Pathport, Artnet, and Streaming ACN (Note: Streaming ACN, final version E1.31-2009 is supported by HATHOR). Each of these protocols has specific settings to be set in HATHOR as well as in the receiving device. Additional data links are available for dimmer feedback, connections to industrial control protocols and connections to external control surfaces such as button stations and touch panels.
2.1.3 Console Settings
KEYS MAPPING
Introduction
Every buttons of compatible control surface are by default linked (or if not, are linkable) to a software function. Each button has a reference ID. It is possible at every time, to assign a new function to a button.
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HATHOR / Setup / Consoles
IMAGO User Keys
To assign a function to an USER Key: HATHOR / Setup / Consoles Open the USB Wings list and select IMAGO.
X-Keys
To assign a function to an USER Key:
Open the X-Keys list and select the connected device.
Note: New version of X-Keys is automatically detected and supported.
Do not install any of the supplied drivers or software from PI Engineering. Plug X-Keys into computer, before
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launching HATHOR, and allow Windows to install its own driver. Not all X-Keys units are supported:
X-keys Stick Panel is supported, Joystick for Pan/Tilt or Intensity.
X-keys Professional and Desktop are supported. If X-Keys unit does not appear to be functioning correctly, you may need to run the "SPLAT" utility, to set it to "Splat Mode". The SPLAT utility is available from PI Engineering, or from the drier disk supplied with your X-Keys unit.
2.2 Preferences (MENU HATHOR / Setup)
2.2.1 Channels
Checked: [At Level] will bring selected Instruments to the level set here. E.g.: 70%. Note: [At Level] [At Level] will bring selected Instruments to the Full. [At Level] three times will bring selected Instruments to zero.
1
2
3
4
1
5 6
7
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Checked: When [Record] or [Update] are used, all the levels currently coming out of the system will be recorded. Unchecked: [Record] or [Update] will record the levels from the currently active Playback Field only.
Note: Stage mode in a Field Editor in HATHOR is just a view mode that doesn't influence what is recorded. This means that you can activate Stage mode and still use Field mode when recording. If the user only works in the Playback and not with masters, it's more convenient to leave Record Stage as default unchecked.
Checked: When [RECORD]&[LOOK] is used, it will automatically record all instruments that have a level greater than zero.
Note: if "Record Look" is used by dragging channels, this setting is irrelevant, as it will default to recording the selected instruments.
Sets the percentage that levels will be changed up or down by the [+%] and [-%] keys. Prefocus Level: Base level used by a Submaster in Focusing mode (see Submasters for details). Focus Level: Level used by a Submaster in Focusing mode (see Submasters for details). Settings for [-] and [+] keys behavior - Next Numeric: to move to the previous or the
next channel number. - Next with Level > 0: to move to the previous
or the next channel with a above zero in the active Field.
- Next Visual: to move to the previous or the next visual channel regardless of the level.
2
3
4
5
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2.2.2 Attributes
Parameter Times when Rollback Positions. Default Parameter Time in Device Links. Time used when executing a Palette (not when recording a Preset/Device Link using these palette). Unchecked: Parameter Times are not linked to In Step Time. Checked: Parameter Times are proportional to In Step Time. Default is 100%. Unchecked: Parameter Times are not linked to Channel Time (Partfade).
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Checked: Device(s) Parameter Times are proportional to Device’s Channel Time. Default is 100%. Go On Go: Unchecked: MOVE in DARK active. Checked: MOVE in DARK inactive. Rubberband: Unchecked: when the subfader is lowered, only the intensities will restore to their previous values. Checked: when the subfader is lowered, the intensity AND attributes will restore to their previous values. Auto Execute Looks on Faders. Unchecked: the attributes and Intensity will follow the movement of the fader. Checked: as soon as the fader moves above zero, the attributes will move to their positions- they will not fade with the movement of the fader.
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2.2.3 Playback
Calculate/Record LTP fields in Stage Unchecked: LTP channels are never recorded, and are independent from Grand Master and Blackout. Checked: LTP channels can be recorded, and are controlled by the Grand Master and the Blackout function. Cue Only This function appears in the Record window when it is appropriate. This setting box does not affect whether or not "Cue only" will appear. Unchecked: the "Cue only" button will appear disabled. The user can then manually turn it ON if required. Checked: the "Cue only" button will appear already activated. The user can then manually turn it OFF if required.
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Keep Mix on Record Unchecked: the content of on the newly recorded preset is loaded into the active field. In this way Subfaders have not priority over the active Field. Checked: if checked, this prevents the software from loading the content on the newly recorded preset into the active field. In this way one can keep on using Subfaders for mixing the output for the next Preset.
TIP: Checked Keep Mix on Record if you want to work with subfaders as single channels.
Unchecked: links (parameters) only execute when a step is executed with [GO]. Checked: links (parameters) in Sequence steps will also execute when a Playback is manually crossfaded. A: [x] [Time] (or [Delay]) will set time values on the Sequence Step currently in the A playback (the active step on stage). B: [x] [Time] (or [Delay]) will set time values on the Sequence Step currently in the B playback (the next step to be loaded on stage). Active: [x] [Time] (or [Delay]) will set time values on the Sequence Step currently in the A or the B playback, depending on which Playback is active : [A/B] key and [A]&[B] switches between A and B playbacks.
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2.2.4 Filestorage
The Library path determines the location of the system library. When using Open Library in the file menu, the system will open that folder. A file server is an external device to the lighting software, like a PC or a NAS. The Library path has to define this server as the location for the library of the network. Unchecked: the software assumes that the path is local only. Checked: the software assumes that the path is shared by other systems (consoles) on the system. Send Global save (Network system) Unchecked: the Master, the Backup or the Clients save shows only on their local drives. Checked: the Master, the Backup or the Clients save shows on their local drives and in other
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connected systems on the Network if they accept Global save. Accept Global save (Network system) Unchecked: the system doesn’t accept savings from another connected system sending Gobal save on its local drive. Checked: the system accepts savings from another connected system sending Global save on its local drive. The Memo is a note linked to a Play (a show). To record information in the Memo, Right Click on the Play name, located at the top of the main screen, choose Edit Memo, enter the text and click on Record Memo. Unchecked: the system will not open Memo when loading a Play with a recorded Memo, except if the function Autoshow Memo is enabled for that Play (Right Click on the Play name, located at the top of the main screen, choose Edit Play, enable Autoshow Memo). Checked: the system will always open Memo when loading a Play with a recorded Memo. Autosave time Time between two automatic Autosave File recordings. The system will record automatically a new file if there is some changings in the Play.
Note: to use Autosave file, go to MENU HATHOR/File/Open Library, open AutoSave menu, open corresponding play menu then Right Click and choose option {LOAD play ----} or {BROWSE play ----}.
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User Interface
Tick the box to enable the KEYBOARD shortcuts. Tick the box to enable the Double Menu size. Menus: HATHOR and Setup windows right click menus. Enter the value concerning the size of Browser and Object Edit windows. Unchecked: Syntax is RPN Checked: Syntax is AT MODE
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2.2.5 System
Direct access to Windows settings Display / “Display settings”.
Direct access to Windows settings “Region and Language”. Date and Time Direct access to Windows settings “Date and Time”. Direct access to Windows settings “Network Connections”. Direct access to Windows settings “Devices and Printers”. Direct access to Windows settings “Tablet PC Settings” to calibrate the external Touch Screen.
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(Please check that your external monitor is USB wired). To calibrate the external Touch Screen:
1. {Configure}, touch the screen with your finger if
this screen is the correct one or [ENTER] to step to
the next, again if necessary and touch the correct
screen to setup.
2. {Calibrate} touch the black cross upper left corner,
then carry on, and validate calibration {OK}.
To install a new version (Please check that your USB stick with the new version of HATHOR is plugged):
1. choose the version in the Installer files
window
2. {Install}
3. Terminate HATHOR and install version
X.X.X.X: {OK}
4. Terminate HATHOR: {YES}
5. {Next>}
6. {Next>}
7. {Next>}
8. {Next>}
9. {Install}
10. {Finish}
To upgrade the system (Please check that your
USB stick with the new license key of HATHOR is
plugged):
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1. Press on {Upload file} 2. Point to the USB storage where the file
is stored. 3. Confirm by {Enter} 4. Shutdown HATHOR, then restart.
Note: in HATHOR menu / about, the new amount of channels will be displayed.
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3. Starting a new show (Play) & patching
3.1 Starting a new Show: HATHOR menu > File > New / Clear Play
Choose new play to start with an empty play. Choose Clear play to start from your current play and select objects to clear in the menu. Choose Unpatched to start with a empty Patch or Patched 1:1 to start with a 1:1 patch. Enable this option to conserve all Actions and Events from current loaded show.
Play name: Here you can name the play (the show).
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Note: if you have Instruments with levels in a Play due to Action Lists (LTP Channels, LTP Groups for instance), when you create a "new Play" those levels will remain active in LTP Fields. If you do not wish to have these levels, you must turn them off from the initial Play before creating a New Play, or choose the below option.
By default, the system keeps all Field content active. Enable this option to clear all active fields, including sequence playbacks.
3.2 Patching: [EDIT]&[Ch] to open Instrument Setup
3.2.1 Introduction
Instrument Setup To open Instrument Setup:
1. Open Play menu, RIGHT click on “Instrument
Setup” and select “Edit Instrument Setup“.
2. Use the following Key combination: [EDIT]&[Ch].
Note: It is possible dock the “Instrument Setup “window in a Subscreen if necessary.
Instrument Setup window overview.
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This window is divided in five parts:
Channel List
DMX Outputs Grid
Universes Browser
Tools
Instrument Info
Tools
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3.2.2 Instrument Setup window
Channel List
Channel: Number used to select channels.
ID: Number used internally.
Kind: Text Information column.
Name: Text Information column.
iRefs: number of record(s) in the system for that channel.
Mode: see details below.
Patch: DMX address column.
Instrument Info
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Dimmer Grid
Leftside down corner:
Selected DMX Universe
Show Output :
Ouput Levels
Show Parameter Info:
Parameters icons
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Leftside down corner:
Selected DMX Universe
Show Output :
Ouput Levels displayed
Show Parameter Info:
Parameters icons displayed.
To display Device Name, Channel Number (referenced to Name column in channel list) and parameter name, point the icon with the mouse.
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Universes Browser
That part of the instrument Setup allows user to edit Universe Name, and if browsing through a universe, edit Dimmer Name, change proportional Output level, and Dimmer Curve. See Universes Browser section for more details.
Instrument Info
The Instrument Info window is dedicated to display specific selected Instrument (Channel) information. It is also possible to open only the Instrument Setup window from the Channel Grid, by Right Click on the involved channel:
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HATHOR / Setup / Consoles
Note: there is a software function corresponding to this feature.
To assign this function to a key:
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Open USB Wings
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Select ADB IMAGO.
Press the key on the board (i.e. USER KEY), the ID of the key is then highlighted.
Double click in the right to that ID number, in the column “Function”.
Scroll the list and select Info in the list.
Press Store to save settings.
3.2.3 Methods
There are different methods to patch channels:
1. Keypad
2. Mouse
3. Keyboard
4. Touch Screen
5. Wizard
1/ Using the keypad Channels > Dimmers mode only Replace feature: [#] [Ch][->] [->] (to the first Patch Column) [#] [Enter] > Channel # connected to dimmer # (existing dimmer replaced). Add feature: [#] [Ch][->] [->] [->] (to the next free Patch Column) [#] [Enter] > Channel # connected to dimmer # in addition of existing dimmer. To patch a channel range to a range of dimmers (e.g. Channels 101 thru 124 with dimmers 1 thru 24). [101] [Ch] [124] [THRU] [ENTER] a popup will open, confirm with [ENTER]. To unpatch a dimmer: select a dimmer with arrows, then [0] [ENTER].
2/ Using the mouse
Note: to check directly dimmers Live, check the dimmers box in the live area of Dimmer Patching Tools.
To connect a dimmer to a channel: Select a dimmer in the dimmers window (right side of the screen) then drag and drop it to the channel of your choice.
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HATHOR / Preferences / User Interface
To move a dimmer from one channel to another: Select a dimmer in the Channel List (left side of the screen) then drag and drop it to the target channel. To unpatch a dimmer: Select a dimmer in the dimmers window or in the Channel List then Right Click on this dimmer, choose {UnPatch}. To Name a Channel: Go to the Name Column (Channel List), on the correct channel line then DOUBLE Click on cell, enter the name and [ENTER]. To give a proportional level to a dimmer: Select a dimmer in the dimmers window or in the Channel List then Right Click on this dimmer, choose {UnPatch}.
To Rename Channels: You can change the number used to access your instruments, without altering your Patch. This is useful when you want to keep your addresses and dimmer assignments as they are, but you want to change the numbering to fit the numbering of a Plot. Renaming is done in the Name column of the Channel window. Go to the Channel # Column (Channel List), on the correct channel line then DOUBLE Click on cell, enter the name and [ENTER].
To Clear all dimmers: Go to the Dimmer Patching Tools area, choose Clear Dimmer Patch, a popup will open, confirm with [ENTER].
3/ Using the keyboard and the Dimmer Patching Tools
Note: please check first that Alpha keys Shortcuts are enabled:
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Every times after an action a popup will open, confirm with (ENTER), or cancel with (ESC). DIMMER TO CHANNEL MODE To connect a Dimmer to a Channel (#) (D) (#) (H). To connect a selection of Dimmers to a Channel (#) (D) (#) (*) (#) (*) (#) (H). To connect a range of Dimmers to a Channel (#) (D) (#) (T) (#) (H). e.g.: dimmer 1 thru 4 connect to Channel 1: (D) (4) (T) (1) (H). e.g.: dimmer 1 thru 4 + 7 and 11 connect to Channel 1: (D) (4) (T) (7) (*) (11) (*) (1) (H). e.g.: dimmer 1 thru 7 - 5 connect to Channel 1: (D) (7) (T) (5) (Shift) (*) (1) (H). To disconnect (Unpatch) a Dimmer (#) (D) (O). To disconnect (Unpatch) a selection of Dimmers (#) (D) (#) (*) (#) (*) (O). To disconnect (Unpatch) a range of Dimmers (#) (D) (#) (T) (O).
CHANNEL TO DIMMER MODE To connect a Channel to a Dimmer (#) (C) (#) (M). To connect a Channel to a Dimmer (#) (D) (#) (T) (#) (H). To disconnect (Unpatch) a Channel (Unpatch all dimmers connected to this channel) (#) (C) (E). To patch a channel range to a range of dimmers (e.g. Channels 101 thru 124 with dimmers 1 thru 24) (101) (C) (124) (T) (ENTER).
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4/ Using the touch screen and the Patching Tools TIP: first dock the Instrument setup window into the internal
Touch screen and check the dimmers box in the live area of Dimmer Patching Tools.
DIMMER TO CHANNEL MODE Select a Dimmer by touch in the DMX Output Grid. Select a Channel by touch in the Channel List. Choose Connect in the Dimmer Patching Tools area.
DIMMER TO CHANNEL MODE GOTO NEXT METHOD Check the Goto Next mode in the Dimmer Patching Tools area. Select a Dimmer by touch in the DMX Output Grid. Select a Channel by touch in the Channel List. Choose Connect in the Dimmer Patching Tools area. The next channel and the next dimmer in the list will be automatically prepared.
5/ Using the wizard PATCHING DIMMER(S) Go to the Channel # Column (Channel List), RIGHT Click and choose {Instrument wizard} in the list.
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From instrument: to set the first channel of the range.
Number of Instruments: how many channels do you want to patch.
Kind: Dimmer.
DMX Universe: choose the Universe means select the output (1 or 2 for the LIBERTY, 1, 2, 3 or 4 for the FREEDOM).
To validate, click on the check box.
GEL STRINGS In HATHOR a Scroller is always linked to a GEL STRING. Before patching a Scroller with the Wizard you have to create a GEL STRING. PLAY MENU / Gel Strings
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HATHOR / Tools / Images
Then you will see the Gel String 1 in the Gel String menu, Right Click on Gel String 1 and choose Edit Gel String 1. Go to the Frames column and set the number of colors of the roll, then [ENTER]. The steps will be automatically created.
To create specific colors and names usable and visible, go to In the Images window open the Gel Colors menu, choose a manufacturer and drag and drop the color needed in the Frames column, on the position of your choice (the cell becomes grey), then choose the option {Copy color and names from ______}.
PLAY MENU
Gel Strings: single click to open the menu. Right click to insert a new Gel String
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When the Gel string is complete close the window using the mouse or the [ESC] key. PATCHING DIMMER(S) AND SCROLLER(S) Go to the Channel # Column (Channel List), Right Click and choose {Instrument wizard} in the list.
Set the first instrument of the range in the From Instrument box (e.g.: Instrument 11).
Set the number of instruments to create in the number of instruments box (e.g.: 4).
Set two Parts in the Number of parts box (one for the dimmer and one for the scroller).
Set Universes for the dimmer and for the scroller.
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In the Kind area, click on Dimmers and choose Select Templates, then click on the soft button at the right side of this box.
A popup will open :
PATCHING MOVING LIGHTS Go to the Channel # Column (Channel List), Right Click and choose {Instrument wizard} in the list.
Choose the Scroller and click on Select. Click on the Gel String ICON. In the Select Scroll window, click on the Gel String of your choice then Select. The selected gel String will appear in the Scroll box.
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Set the first instrument of the range in the From Instrument: box (e.g.: Instrument 1).
Set the number of instruments to create in the Number of instruments box (e.g.: 4).
Set DMX Universe for the first Device.
In the “Kind” area, click on Dimmers and choose Select Templates, then click on the soft button at the right side of this box.
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The select window will open :
Click on the manufacturer file to open the file.
Click on the Device template needed, then click on {Select}
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Importing Device templates from the select window : To import a Device template from the Library:
Click on {Import}, the Import template window will open.
Click on the manufacturer file to open the list of device templates available.
Click on the Device Template needed, and then click on {select}.
The Device template is added in the Select Template window.
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3.2.4 Special functions
1/ Right Click on Instrument Setup
Edit Instrument Setup: To open a new Instrument Setup window.
In the Channel List, Right Click on Instrument Setup and choose {Edit Instrument Setup} in the list.
Insert Sub: Instrument: To insert a new Instrument in the list.
In the Channel List, Right Click on Instrument Setup and choose {Insert Sub:Instrument} in the list. In order to insert a new instrument, enter the Instrument number before to select the feature.
E.g: [121] {Insert Sub: Instrument} to insert channel 121.
Note: it is also possible to use the insert key on the
computer keyboard. E.g: [121] (Inser) to insert channel 121.
Browse Universes: To open universes Editor window.
In the Channel List, Right Click on Instrument Setup and choose {Browse Universes} in the list. That Editor allows user to edit Universe Name, and if browsing through an universe, edit Dimmer Name, change proportional Output level, and Dimmer Curve.
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To edit the Universe Name:
- Double click in the Name cell. - Enter the label with the keyboard. - (Enter).
To edit the Dimmer Name:
- Develop the Universe involved. - Click on the DMX dimmer. - Double click in the Name cell. - Enter the label with the keyboard. - (Enter).
To edit the Proportional Ouput Level:
- Develop the Universe involved. - Click on the DMX dimmer. - Double click in the % cell. - Enter the value with the keyboard. - (Enter).
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To select a Dimmer Curve: - Develop the Universe involved. - Click on the DMX dimmer. - Double click in the Dimmer Curve cell. - Select a curve in the list.
Instrument Wizard
In the Channel List, Right Click on Instrument Setup and choose {Instrument Wizard} in the list. See Section Error! Reference source not found. Using the Wizard.
Batch Repatch
The Batch Repatch feature allows moving a batch of DMX channels from one Universe to another, with or without offset. In the Channel List, Right Click on Instrument Setup and choose {Batch Repatch} in the list. The Batch Repatch window opens
Use the following syntax to specify original Universe / DMX channel and target Universe / DMX channels: (#) – (#) (=) (#).(#).
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E .g 1:
• 1.25-1.30: corresponds to DMX channels to be replaced, DMX channels 25 thru 30 Universe 1. • 3.25: corresponds to the first target DMX, DMX channels 25 Universe 3. In this example DMX channels 25 thru 30 in Universe 1 will be replaced by DMX channels 25 thru 30 in Universe 3, without any offset. To add an offset, use a different target number than the source number. In the previous example, 1.25-1.30 = 3.26 will replace DMX channels 25 thru 30 in Universe 1 by DMX channels 26 thru 31 in Universe 3, without an offset of 1.
Enter a name at the end of the command line will add this name to the target Universe.
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• Scrollers from U1: New name for Universe 3.
Note: there can be several command lines in order to repatch non consecutive DMX channels, different Universes and so on.
As soon as all command lines are entered, it is possible to test it with Validate If the command lines are correct, a popup window will appear, click on OK to exit. Then you can execute the Batch Repatch, or Save it if necessary. To save the Batch Repatch script click on Save. To execute the Batch Repatch script click on Ok To load a Batch Repatch script click on Load Right Click on a specific instrument.
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Edit Instrument: To open the Instrument window.
In the Channel List, Right Click on one channel / Instrument in the list and choose {Edit Instrument}, it will open the corresponding Instrument window. E.g: Right Click on Channel 14.
Insert Sub > DMX dimmer: To add a dimmer without any address to the selected channel.
In the Channel List, Right Click on one channel / Instrument in the list and choose {Insert Sub DMX dimmer}, it will add a new empty dimmer to that channel.
Insert Sub > DMX device: To add a device without any address to the selected channel.
In the Channel List, Right Click on one channel / Instrument in the list and choose {Insert Sub DMX device}, it will open the Device Templates window, choose the device and click on Select. The new device will be added to that channel.
Insert Instrument: To insert a new Instrument in the list
In the Channel List, Right Click on Instrument Setup and choose {Insert Instrument} in the list. In order to insert a new instrument, enter the Instrument number before to select the feature.
Delete Instrument: To delete an Instrument
In the Channel List, Right Click on Instrument Setup and choose {Delete Instrument}.
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Browse Universes: To open universes Editor Window
In the Channel List, Right Click on Instrument Setup and choose {Browse Universes} in the list. That Editor allows user to edit Universe Name, and if browsing through a universe, edit Dimmer Name, change proportional Output level, and Dimmer Curve. See Browse Universes: To open universes Editor window in the previous section for details.
Instrument Wizard
In the Channel List, Right Click on Instrument Setup and choose {Instrument Wizard} in the list. See Section Error! Reference source not found. Using the Wizard.
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4. Instruments (Channels)
4.1 Introduction
A channel is the "handle" you call upon to control any dimmer or moving device connected to the system. Channels are selected in the Editor field (channel Grid), which is the channel functionality of the programming section. The Channel Control functions are mapped to any section of the console at any time - for example pressing [A/B] swaps between the A field of the Main Playback and the B field (Blind field) corresponding to the incoming step in the sequence.
General Facts Channels can be selected and set with a Command Syntax from the keypad. Channels can be selected and set with the mouse or your finger. Channel levels are set from 0-100%. 0% values are not displayed on the channel screen and 100% values are displayed as F, standing for "Full".
4.2 The Channel grid
At the top of this window are displayed: The selected Playback and its field (e.g.: Playback 1, field A) with the number and the name of the Preset loaded, or the Field selected. - Left side: the display format (Simple click to open a menu). - Middle: the selected Playback, its field and the Level (normally 100 for A field and zero from B field) the loaded Preset (number and name).
At the bottom of this window the status stage option: - Checked: the channel grid displays the Output.
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- Unchecked: the channel grid displays only the content of the selected Field.
White Number: generic light.
Green Number: channel with DEVICE (e.g.: scroller) or Moving Light.
Channel box with a red square: selected channel.
In Yellow / Downside Right corner: channels LEVELS coming from the selected Field.
In Yellow / Upside Left Corner.
Incoming LEVELS.
White triangle: with In/Out Sequence step time.
Blue triangle: with particular time.
In Orange/Downside right corner: Stage Channels LEVELS.
Colored Square with number: FRAME number.
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4.3 Selecting Instruments and setting values
4.3.1 Using the Keypad
Using [Ch] [At%] [+] [-] [Thru] Keys and the intensity wheel. Select one channel and use the intensity wheel [#] + Intensity wheel. Select one channel and use the [At%] key. [#] [Ch] [#] [At%]: Channel # at # %. [#] [Ch] [At%]: Channel # at Steplevel (defined in Preferences/Channels/ « Use Steplevel »). [#] [Ch] [At%] [At%] > Channel # at Full. Select several channels and use the [At%] key. [#] [Ch] [#] [+] [#] [+] [#] [+] [#] [+] [#= level] [At%] (or [At%] or [At%] [At%]). Select a range of channels and use the [At%] key. [#] [Ch] [#] [Thru] [#=level] [At%] (or [At%] or [At%] [At%]) select a range of channels except some of them and use the [At%] key. [#] [Ch] [#] [Thru] [#] [-] [#] [-] [#=level] [At%] (or [At%] or [At%] [At%]). Select a range of channels and add some others channels and use the [At%] key. [#] [Ch] [#] [Thru] [#] [+] [#] [+] [#=level] [At%] (or [At%] or [At%] [At%]). Using [+%] and [-%]. Select one channel or several channels ALREADY with intensity upper than zero in the active Field and use the [+%] and [-%] keys to increase or decrease the level [#] [Ch] [#] [+] [#] [+] [+%] > Level of selected channels increased of 5% (If 5 is the value in the +/-% field in Preferences/Channels).
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[#] [Ch] [#] [+] [#] [+] [-%] > Level of selected channels decreased of 5% (If 5 is the value in the +/-% field in Preferences/Channels).
Using [All] and [Invert] key. The [All] key is designed to select every channels with an intensity upper than zero in the active Field. The [invert] key is designed to select unselected channels with an intensity upper than zero.
E.g: First select some channels and give them some intensity values: [1] [Ch] [3] [+] [5] [+] [60] [At%] Then select other channels and give them some intensity values: [13] [Ch] [24] [THRU] [At%] [At%] To select again channels 1, 3 and 5 press [INVERT].
4.3.2 Using the mouse
Same as with the keypad, but instead of using [CH] key, simply select the channel with ONE click to add it to the selection DOUBLE click to deselect others and keep only this channel selected. Then use the intensity wheel, [At%], [+%] and [-%] keys to set levels. You can also Hold the mouse’s Right button and move the mouse to change levels.
4.3.3 Using the Touch screen facilities
Same as with the keypad, but instead of using [CH] key, simply select the channel with ONE touch to add it to the selection DOUBLE touch to deselect others and keep only this channel selected. Then use the intensity wheel, [At%], [+%] and [-%] keys to set levels.
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4.4 Clear Functions
4.4.1 Using the Keypad
To clear all selected channels without reset levels to zero [C/ALT] [Ch] or [0] [Ch]. To clear all selected channels and reset all levels to zero [C/ALT]&[Ch].
4.4.2 Using the mouse
To clear all selected channels; DOUBLE Left Click in the channel grid (empty space).
4.4.3 Using the Touch screen facilities
To clear all selected channels, DOUBLE Touch in the channel grid (empty space).
4.5 Focus Mode
First set all channels to focus at a preheat level [1] [Ch] [24] [THRU] [5] [At%] to set channels 1 thru 24 at 5%. Then select the start channel for focusing [1] [Ch] [70] [At%] And use the [C/ALT] key holded and the [+] key to step to the next channel.
Note: the level used for focusing depends of the Step level defined in the settings:
TIP: this method is also useful to check Channels.
HATHOR / Setup / Preferences / Channels
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HATHOR / Setup / Consoles
4.6 Instruments with Scroller
4.6.1 Using the Keypad
Using [FRAME] key [#] [Ch] [#] [FRAME]: load the frame # for the channel #.
Note: there is no [FRAME] key on the IMAGO, to assign the Frame function to an USER Key, go to
Using [COLOR] key [#] [Ch] [0] [COLOR]: load the frame 1 (Home Color Frame) for the channel #.
4.6.2 Using the mouse or the Touch Screen
First select the DEVICE CONTROL SCREEN [Devices].
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Select Channel(s) with Scroller (e.g. Ch 60). Select the Color Attribute Group: [COLOR].
With the mouse, or your finger, click on the color in the Frame part. A list of Gels will appear: choose the color you need. The list will close automatically.
Note: If you need to navigate in the list to check colors, use the « Pin » icon to lock the window, to confirm your choice click on the check mark icon.
4.6.3 Using the Push wheels
Select Channel(s) with scroller (e.g: Ch 60). Select the Color Attribute Group: [COLOR]
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Push on the Wheel corresponding to the parameter « FRAME ». The list of frames will appear: Turn the wheel to scroll in the list, push to select the color.
4.7 Moving Lights
4.7.1 Using the Touch Screen facilities
First select the DEVICE CONTROL SCREEN [Devices]. Select Channel(s) corresponding to Moving Light (green numbers). Select the Attribute group corresponding to the parameter(s) to control either with a console key (e.g.: [COLOR]) or with a Touch Screen Softkey (e.g: ).
Using the keypad To set a value to a parameter, enter the value with the keypad then double click on the black area just under the parameter. Using the Touch screen To use predefined parameter steps: In the bottom part of the DEVICE CONTROL SCREEN, click on the position black area under the parameter to
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open the list of predefined steps (e.g: lamp on, lamp off, shutter open, etc…). Click on the predefined step, the list will close automatically after selecting. To use recorded palettes: In the bottom part of the DEVICE CONTROL SCREEN, click on the palette black area under the parameter to open the list of recorded palettes. Click on the palette, the list will close automatically after selecting. TIP: to check different gobos, different colors of a color
wheel, or different palettes, click on the pin icon at the bottom of the list, step through the list, then confirm by clicking in the checkmark box.
To use the COLOR PICKER Click on the RGB softkey, the Color Picker will appear, simply pick the color of your choice.
To use the GEL PICKER →
Click on the RGB softkey, click on the swatch book icon, the GEL PICKER will appear, choose the manufacturer, then the color. To copy a value from a source channel to target channel(s). Select a channel, set a value to a parameter (e.g. 30% zoom). Add target channels to the current selected channel ([#] [+], ([#] [+]). Click on the Black & Red circles icon softkey The Copy Attributes window appears. Confirm with [ENTER].
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Using the virtual wheels In the bottom part of the DEVICE CONTROL SCREEN, press on the w softkey to display the virtual wheels. Turn the virtual wheel corresponding to the parameter to control with your finger. To close the virtuals wheels, just click on the red cross. Using the Intensity Wheel In the bottom part of the DEVICE CONTROL SCREEN, select with your finger the parameter to control, a red square around these parameter will appear and the LCD screen above the Trackball will display the parameter name and the current value. Turn the Intensity wheel to adjust control the parameter.
4.7.2 Using the Push Wheels
Note: Push wheels are in progressive mode by default, which means it’s following the movement of your finger. Turn simply the wheel very slowly to get a fine adjustment. Parameters belonging to the Attribute Group selected will appear in the LCD displays located under the wheels.
To adjust the parameter: Turn the wheel To give a numeric value to the parameter: [##] and press on the wheel. To give the same numeric value to several parameters: [##], hold [C/ALT] and press on the wheels.
4.7.3 Using the dedicated keys
Using the COPY ATT key to copy a value from a channel to target channel(s). Select a channel, set a value to a parameter (e.g.: 30% zoom). Add target channels to the current selected channel ([#] [+], ([#] [+]).
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[COPY ATT]&[BEAM], the Copy Attributes window appears, with only beam parameters selected. Confirm with [ENTER] or with [COPY ATT].
Note: HATHOR always remember last parameters activated in the Copy Attributes window. If you carry on working with the same parameters, you don’t need to link the Attribute Group to the COPY ATT key every time.
Using the FETCH key to copy value(s) from a Sequence step to the stage. Select one or several channel(s). Select the source preset, then copy value for the Attribute Group of your choice (e.g.: COLOR). [#] [FETCH] & [COLOR] A window appears, displaying the list of sequence steps on the left side and the values for the channel’s selection related to the selected step, on the right side. Check if values are consistent, then confirm with [ENTER]. Using the PREVIOUS, ALL/ONE and NEXT keys To toggle between the ALL mode and the ONE mode: [PREVIOUS]&[NEXT]. In ONE mode, NEXT and PREVIOUS will step through the current channel selection, in the order they were selected. The focused channel is mapped to intensity and parameter controls and is highlighted in Purple. The selection remains.
Note: ONE mode and Balance Mode are often used in combination for focusing single channels within a channel selection.
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5. Groups [Group], [.]
Groups are a quick way of recalling a selection of channels.
5.1 Groups - Introduction
You can store channel combinations into groups. The difference between a Group and a Preset is that a group does not necessarily need levels for the channels involved; by default, only the channels selected are stored. Groups also do not include moving-light parameters.
5.1.1 Group functionality
By default only selected channels are stored in a group.
Channels can be recorded in the group with levels.
Each group will "remember" the order in which channels were selected.
Each group can have a text label.
A group can be selected in the same way as a single channel
A group can be loaded to a Subfader.
5.1.2 Groups - Record
Only selected channels are recorded, with or without level.
5.1.3 Using the Keypad
To record a group with the next free number: [#] [Ch] [#] [+] [#] [+] [#] [+] [#] [+] [#] [At%] [RECORD]&[GROUP] or [RECORD]&[.] or [.]&[RECORD]. You will get a popup where you confirm recording this group, and can write a text label.
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To record a group with a specific number: [#] [Ch] [#] [+] [#] [+] [#] [+] [#] [+] [#] [At%] [#] [RECORD]&[GROUP] or [#] [RECORD]&[.] or [#] [.]&[RECORD]. You will get a popup where you confirm recording this group, and can write a text label.
5.1.4 Using the mouse: Drag & drop facilities
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To record a new Group: first select channels with the mouse, then drag the selection into the Groups Direct Access Panel, then choose {Record new Group} as option. The Group Record window will be displayed:
Change the ID number of the Group if needed. Enter a label for that Group if needed. To confirm, click on {Record New}.
5.1.5 Using the Touch screen facilities
First select channels with your finger, then drag the selection into the Groups window, a popup will appear:
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Choose {Record new Group}.The Group Record window will be displayed. Change the ID number of the Group if needed. Enter a label for that Group if needed. To confirm, {Record New}.
5.2 Working with Groups
You can add and subtract channels that are stored in Groups to/from the current channel selection. You can select several consecutive or non-consecutive groups at the same time.
5.2.1 Using the Keypad
To select all channels in a Group and deselect others [#] [GROUP] or [#] [.] [Ch]. To add all channels in a Group to the current channel selection [#] [.] [+]. To subtract all channels in a Group from the current channel selection [#] [.] [-]. To select several non consecutive Groups [#] [.] [Ch] [#] [.] [+] [#] [.] [+]. To select a range of Groups [#] [.] [Ch] [#] [.] [Thru].
5.2.2 Using mouse/your finger/keyboard
Note: Use the [GROUP] key to open the Fly Out window in the internal Touch Screen.
After one click in the window, use the SHIFT key on your keyboard, hold it and use the mouse wheel to zoom in the window. To select all channels in a Group and deselect others click directly on the Group in the Groups window. To add all channels in a Group to the current channel selection.
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If there is some channels selected, hold the Ctrl key then click on another Group. Select several non-consecutive Groups. Click directly on the Group in the Groups window, hold the Ctrl key then click on another Group. Select a range of Groups. Click directly on the Group in the Groups window, hold the SHIFT key then click on another Group.
5.2.3 Using mouse/ your finger/keypad
To add all channels in a Group to the current channel selection. If there is some channels selected, hold the [+] key then click on another Group. To subtract all channels in a Group from the current channel selection. If there is some channels selected, hold the [-] key then click on another Group. To select several non-consecutive Groups. Click directly on the Group in the Groups window, hold the [+] key then click on another Group. To select a range of Groups. Click directly on the Group in the Groups window, hold the [THRU] key then click on another Group.
5.3 Groups - Using recorded levels [FETCH]
If Channels were recorded with levels, you can copy these levels from the group to the matching selection. You can fetch intensities for all or specific channels from any Group. To copy levels from Group # for all channels of the Group: [#] [GROUP]&[AT LEVEL]. [#] [.] [Ch] to select all channels of Group #. [#] [.] [FETCH] to set channels to their levels in Group #. To copy levels from Group # for a selection of channels existing in the Group:
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Select some channels of the Group #. [#] [.] [FETCH] to set those channels to their recorded levels in Group #.
5.4 Groups Edit Window [EDIT]&[GROUP]
You can view, edit and create new Groups directly in the Group List: [EDIT]&[GROUP]. To move in the list of Groups: use arrows and Enter keys.
To delete a Group, move to the group in the list: (DELETE) (ENTER), or (ESC) to cancel.
To add a Group: (INSERT), select channels, add levels and [UPDATE] [UPDATE].
To give a name to a Group: Go to the Name column, [ENTER], fill the field [ENTER].
To change the number (ID) of the group: Go to the ID column, [ENTER], enter a new number then [ENTER].
To close the window: (ESC).
5.5 Editing a Group
To edit a group: [#] [.] [EDIT]. Select channels, change levels, then [UPDATE] [UPDATE].
5.6 Groups and Subfaders
You can load Groups directly to any Playback.
5.6.1 Loading a group in a subfader
If a Group does exist, select this Group and load it directly to a Subfader with the keypad: [1] [.] [LOAD]&[Assign Key 13]. [1] [GROUP]&[Assign Key 13].
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Select any existing Group and load it directly to any Subfader with the mouse or your finger. Click directly on the Group in the Groups window, Drag it to the Subfader Field and choose Load Group #.
5.6.2 Recording/loading group in a Subfader
To record and load a Group in a Subfader simultaneously, select the Group and load it directly to a Subfader with the keypad: [27] [GROUP]&[Assign Key ##]. The Group Record window will be displayed:
Change the ID number of the Group if needed. Enter a label for that Group if needed.
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To confirm, click on {Record New}, press [ENTER] or [GROUP].
5.6.3 Editing a group Loaded in a subfader
Using the keys Hold the assign key of the subfader, edit channels and levels, then while holding the assign key, press [UPDATE]. You will get a popup where you confirm recording this Group, and can write or edit a text label. Then [UPDATE] [UPDATE]. Using the mouse Right Click on the Subfader Field (FIELDS Controller), choose Edit Field ## Group ##. Select channels, change levels, then [UPDATE] [UPDATE].
Note: In this way, changing levels in the Edit window of the group will be « LIVE » if the fader is above zero.
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6. Palettes: [FOCUS], [COLOR], [BEAM], [PATTERN], [EXTRA], [ALL]
6.1 Palettes - Introduction
A Palette is a kind of specific memory for all or some attributes of a Moving Light.
6.1.1 Palette functionalities
There are 7 Attribute (Parameter) groups of Palettes.
Only non-intensity parameters are stored in a palette.
There is two types of palette: Reference Palette (all moving light of same type) and Palette (individual values for selected devices).
If a palette is used to set parameters for selected channels, when recording a new object (Sequence step, Look, Palette) these palette is referenced. It means that updating the Palette will update all recorded objects linked to this Palette (Sequence Steps, Looks, ALL Palette).
Each palette can have a text label.
A Palette can be loaded to a Subfader.
A Palette can be used as a group to select Device channels.
6.2 Palettes - Record
Only parameters of selected channels are recorded, intensities are not recorded. By default all Palettes are in Reference mode (Record as reference checked in Record Confirm window) when all selected channels have the same parameters settings, except FOCUS and ALL palettes.
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6.2.1 Attribute Groups
There are seven kinds of Palettes
FOCUS Palettes: Position parameters like PAN and TILT
COLOR Palettes: Color parameters like CYAN, MAGENTA, YELLOW
BEAM Palettes: Beam parameters like ZOOM, IRIS, FOCUS
PATTERN Palettes: PROJECTION parameters like GOBO, SHUTTER
EXTRA Palettes: CONTROL & FUNCTION parameters like Lamp on, Lamp off, Strobe, Color Time
ALL Palettes: ALL Parameters
6.2.2 Using the Keypad to record Palettes
To record a palette with the next free number: First set parameter’s values for selected channels (e.g.: PAN & TILT) [RECORD]&[FOCUS]. You will get a popup where you confirm recording this palette, and can write a text label.
To record a palette with a specific number: First set parameter’s values for selected channels (e.g.: COLOR WHEEL) [#] [RECORD]&[COLOR]. You will get a popup where you confirm recording this group, and can write a text label.
To record a ALL palette with the next free number: First set parameter’s values for selected channels (e.g.: PAN & TILT, ZOOM, COLOR WHEEL) [RECORD]&[ALL]. You will get a popup where you confirm recording this group, and can write a text label.
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TIP: before to confirm, it is possible to use filters inside the attribute group. JUST press the Attribute Group key(s) corresponding to the parameters you want to exclude from recording.
[RECORD]&[ALL] then [COLOR], will exclude all Color parameters from the recording.
6.2.3 Using the mouse: Drag & drop facilities
First select channels with the mouse, set parameters values (e.g PAN & TILT), then drag the selection into the FOCUS Palette window, a popup will appear: Choose {Create new Focus Palette}, then you will get the Confirm Record window where you can write a text label and confirm recording this palette, press {Record} to confirm.
6.2.4 Using the Touch screen facilities
First select channels with your finger, set parameters values (e.g: CYAN), then drag the selection into the
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COLOR Palette window, the Confirm Record window will appear: Choose {Create new Color Palette}, and then you will get a popup where you can write a text label and confirm recording this palette. {Record} to confirm. To UPDATE a palette: Drag the selection into the Palettes window, the Confirm Record window will appear: Choose {Update ### Palette}.
6.3 Working with Palettes (select channels first)
Palettes are only working for selected channels if these channels are included into the Palette. In that case the Palette box is green with a black checkmark. If there is more selected channels as included in the palette, a little red icon will appear in the upright corner of the palette box.
Zero Palettes are predefined palettes (it makes reference to the default value set for the parameter in the Device template).
A zero Palette can be updated, e.g.: [0] [RECORD] & [COLOR] (check that Record as reference is checked).
By default, Zero palettes are not referenced to zero ALL palette, which means if you update a zero palette, the zero ALL Palette will not be updated. If you update the zero ALL palette while using other zero palettes, then the zero ALL palette will be linked with these palettes.
The HOME palette is the same as the zero ALL palette
Note: to use palette to select channels, first check that the # icon located in the up left corner is highlighted, if not, click on to activate the function. Just click on the palette of your choice to select the channels included in this palette.
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If it is a Reference palette, all devices of the same type will be selected.
6.3.1 Using the Keypad
To select a FOCUS Palette [#] [FOCUS]. To select a COLOR Palette [#] [COLOR]. To select a BEAM Palette [#] [BEAM]. To select a PATTERN Palette [#] [PATTERN]. To select a EXTRA Palette [#] [EXTRA]. To select a DYNAMIC Palette [#] [DYNAMIC]. To select a ALL Palette [#] [ALL].
Note: when working with ALL palettes, there is still a possibility of filtering, while holding the [ALL] key and selecting the Attribute Group for valid parameters.
E.g: in palette ALL 3, you just need COLOR information. [3] [ALL] & [COLOR]. To reset all FOCUS parameters to default values [0] [FOCUS].
Note: use same syntax for other group of parameters
To reset all parameters to default values [HOME] or [0] [ALL].
6.3.2 Using mouse/your finger/keypad
To open a palette window: Play menu > Palettes > Right Click on Focus Choose {Open Direct Access Panel}. To “dock” this window:
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1. Right click on the top bar of the window, to the right of its label (i.e. Fields, Playback etc…), then on the local menu that will open check "Dockable".
2. Left click on the top bar and drag the window, if the screen is currently blank the window will dock and expand to full screen size when it is dragged near the top of the screen.
3. If the window already has contend you will see a horizontal or vertical bar indicating where the new window will dock, while that bar is visible drop the window and it will dock.
To open a COLOR Palette fly-out window with the console keys:
[➔ ]&[COLOR]
Note: if the key [➔ ] don’t exist yet on your Imago, you can
create it. See chapter 2.1.3 for more information.
To open a COLOR Palette fly-out window with the touch screen softkeys: [COLOR] and then click on the palette softkey. To select a palette Click on the palette in the Palette window.
6.4 Palettes Edit Window
You can view, edit and delete palettes directly in the Palette List, e.g.: [EDIT]&[COLOR]. To move in the list of Palettes: use arrows and Enter keys.
To delete a Palette, move to the palette in the list: [DELETE] [ENTER], or [ESC] to cancel.
To give a name to a Palette: Go to the Name column, [ENTER], fill the field [ENTER].
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To change the number (ID) of the palette: Go to the ID column, [ENTER], enter a new number then [ENTER].
To close the window: [ESC].
6.5 Editing a Palette
Example: to edit a COLOR palette: [#] [EDIT] & [COLOR]. Use arrows to go to the parameter value to edit, then [ENTER], tap the new value, then confirm with [ENTER].
6.6 Palettes and Subfaders
You can load Palettes directly to any Subfader.
6.6.1 Loading a Palette in a Subfader
Select FOCUS palette 1 and load it directly to Subfader 13 with the keypad [1] [FOCUS] & [Assign Key 13].
Select FOCUS Palette 1 and load it directly to Subfader 13 with the mouse or your finger. Click directly on the Palette in the FOCUS palette window, drag it to the Subfader Field and choose Load Focus Palette 1.
6.6.2 Working palettes Loaded in Subfaders
Note: to work with palettes loaded in subfaders, the Rubberband mode should be unchecked ([SETUP] / Attributes).
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To select a palette, first select channels, then use the FLASH key to select the palette. To execute a palette in time, first assign time to the subfader ([##] [TIME] & [ASSIGN KEY]), then use the Start key and the Assign key, e.g. with subfader 13: [START] & [Assign Key 13].
6.6.3 Editing a palette Loaded in a Subfader
Using the mouse Right Click on the Subfader Field (FIELDS Controller), choose Edit Palette: ## Palette ## Select channel(s) and parameter(s), change values, then [ESC] to close the window.
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7. PRESETS
7.1 Introduction
General Facts
A Sequence is structured in Steps which consists of Presets and Device links. Instruments levels are stored into Presets, parameters and dynamic Effects are stored into Device Links.
Presets can be arranged in a list called a Sequence, with predefined fade times.
Presets can be modified blind or live.
Presets can be copied.
You can retrieve individual channel levels from recorded Presets with Fetch.
When a Preset is recorded in the A playback, it is automatically placed in numerical order in a step of the Sequence in that playback.
When a Preset is recorded in a Field, it is not placed in a step of the Sequence but recorded in the Preset List directly.
Note: A Preset is a memory that can be reused in several Sequences and Playbacks at the same time. To delete it completely it is necessary to go to the source of all Presets: the Preset List (Menu Play/Presets).
This does NOT mean that the Preset number will disappear from the Sequence or from Master Pages, but it means that it will be an empty Preset with no channels or levels stored. It also means that the number of the Preset will be regarded as an unused Preset in the system.
When deleting a Preset in the Preset List you will get a checkbox option of deleting all related Sequence Steps.
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7.2 Record
7.2.1 Recording a Preset in the sequence
You can choose to record the complete Stage Output or only the A Field content, either by default in the SETUP (Preferences/Channels), or directly in the Record Preset window. To record a Preset with the next free number: Press [RECORD], the Record window will appear, where you can confirm the recording of this Preset, and where you can enter a text label. Then [RECORD] again or [ENTER] or click on
To record a Preset with a specific number, use the same syntax as above but specify the number before: [#] [RECORD].
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Records Levels From: Choose between Stage or Field In Field mode you can choose between A field (Live) or B field (Blind).
To cancel, click on this icon or use (ESC) on your keyboard. Note: Preset and Moving Lights In the sequence Attributes
are recorded in Device Links. Attributes are recorded only if channel level is above 0%
Only changed parameters (“Changed positions”) are recorded (these parameters are displayed in the Changed Positions window).
Unchanged parameters are tracked from the source.
7.2.2 Recording a Preset not in the sequence
Working in the A playback To record a Preset with the next free number: [RECORD] the Record window will appear, unchecked « Build Sequence ». Then [RECORD] again or [ENTER] or click on the icon in the down right corner. To record a Preset with a specific number, use the same syntax as above but specify the number before: [#] [RECORD].
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Working in a Subfader Field
Note: to record Preset directly from a field with only the content of this field, « Record Stage as default » in the SETUP (Preferences/Channels) should be Unchecked. If « Record Stage as default » is checked the Stage content will be recorded.
To record a Preset: Hold the assign key of the Subfader, edit channels and levels, then while holding the assign key, press [#] [RECORD]. The Record window will appear, where you can confirm the recording of this Preset, and where you can enter a text label. Then press [RECORD] again or [ENTER] or click on the icon in the down right corner.
Note: the Preset will be automatically loaded in the Subfader.
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7.3 Update
Working in the A playback To update a Preset in the playback connected to the Fied Editor selected: [UPDATE]. The Record window will appear, where you can confirm the update of this Preset, and where you can write or edit a text label. Then [UPDATE] again or [ENTER] or click on the icon in the down right corner.
Working in a Subfader Field To update a Preset in the Field Editor of a Subfader: Hold the assign key of the Subfader, edit channels and levels, then while holding the assign key, press [UPDATE]. The Record window will appear, where you can confirm the update of this Preset, and where you can write or edit a text label. Then [UPDATE] again or [ENTER] or click on the icon in the down right corner.
Note: In this way, changing levels in the Field Editor of the Subfader will be « LIVE » if the fader is above zero.
7.4 Edit
7.4.1 Edit a Preset (BLIND mode)
To Edit a Preset: [#] [EDIT], select channels and edit levels then [UPDATE]. Use [ESC] to close the edit window.
7.4.2 Rename a Preset
To Rename a Preset: [#] [EDIT] and type your text in the field located in the left down corner.Then [ESC] to close the Edit window.
7.5 Copying levels from a preset to channels
To Copy levels from Preset # to selected channels referencing to this preset: [#] [FETCH].
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7.6 Loading a Preset in a Subfader
To load an existing Preset into a Subfader: [#] [LOAD]&[Assign Key ##].
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8. SEQUENCES
8.1 Introduction
General Facts A sequence is a list of steps that can be played back manually or with fade times. Each step contains a Preset. A sequence Step consists of three components:
Preset: Channels levels only
Device Links: Attributes values, Attribute Times, Go On Go flags
Data: Fade Times, Wait Times, Channel Times (Part Fade), Master Link, Page Links and Action Links
The same Preset can exist in several sequence steps, and several sequences. In a sequence step, each channel and each parameter can have a particular time. Sequences can be played back from the Master Playback, or any virtual Playback.
8.2 Master Playback
When you start a new play (HATHOR menu > File > New / Clear Play) there is a default sequence (Seq 1) in the master Playback. After selecting some channels with levels, just [RECORD] your first Preset. By default it will be the first free Preset in the Preset list (Preset 1). Write a text label for this first Preset in the text field, then [RECORD].
Note: in the Sequence Playback window, you will see this text displayed twice, in the Text column as Step Text and in the Content column as Preset Text.
8.2.1 Recording a new Preset
To record a Preset with the next free number: Press [RECORD].
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The Record window will appear, where you can confirm the recording of this Preset, and where you can enter a text label: then press [RECORD] again or [ENTER] or click on the icon in the down right corner.
To record a Preset with a specific number, use the same syntax as above but specify the number before: [#] [RECORD].
8.2.2 Times
Fade times of a Sequence Step are related to that step, not to the Preset linked to the Step. This makes it possible to use the same Preset with different fade times in other Steps or in the Subfaders.
In & Out Times First check that in [SETUP] Preferences/Playback the « Set Times mode » is on Active. Use the [GO] button to execute the Preset on stage, check that you see the content of this Preset in your field Editor (means you’re working in the A Field). Times used for the crossfade are default Times. To set the new same value (#) for In & Out Times: [#] [TIME]. To set a new value (#) for In Time: [#] [TIME]&[B]. To set a new value (#) for Out Time: [#] [TIME]&[A].
Note: to change Times for the incoming Step, swap to B field with the [A]&[B] keys, and use the same syntax.
Delay Times To set a new value (#) for Delay In Time: [#] [DELAY]&[B]. To set a new value (#) for Delay Out Time: [#] [DELAY]&[A].
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Note: to change Times for the incoming Step, swap to B field with the [A]&[B] key, and use the same syntax.
Wait Times When you want to execute automatically a crossfade between two steps, the wait Time is always to set on the second step. The wait Time starts counting down after the END of the first crossfade. That means if you want the second step to start immediately after the end of the first step, you should set a value of 0.1 sec. To set a wait Time: [#] [WAIT]. Note: to change Times for the incoming Step, swap to B
field with the [A]&[B] key, and use the same syntax.
Channel Time and channel delay To set a particular Time for one or several channels: Select Channels [#] [CH]&[TIME]. To set a particular Delay for one or several channels: Select Channels [#] [CH]&[DELAY].
Note: to change Times for the incoming Step, swap to B
field with the [A]&[B] key, and use the same syntax.
Parameter Time and Parameter delay To set a particular Time for one or several channels and for one attribute Group (e.g. COLOR): Select Channels with Scroller [#] [COLOR]&[TIME]. To set a particular Delay for one or several channels and for one attribute Group (e.g. COLOR): Select Channels with Scroller [#] [COLOR]&[DELAY].
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Note: to change Times for the incoming Step, swap to B field with the [A]&[B] key, and use the same syntax.
8.2.3 Insert a Step
Record a Preset with a decimal number: [#] [.] [#] [RECORD].
8.2.4 Delete a Step
Note: When you delete a Sequence Step the Preset of that step still exist in the Preset List but all assigned times, links and texts are lost.
With the mouse or your finger, go to the step to delete, in the Sequence Playback window. Right click or let your finger few seconds on the cell. In the menu choose {Delete Sequence Step}.
8.2.5 Replace and Rename Preset
With the mouse or your finger, go to the Preset to replace in the Sequence Playback window. Double click on the Preset Number, tap the new number then [ENTER]. A popup window will appear with different options: {Replace Preset} is the default option, confirm with [ENTER]. {Copy Preset to new number}: to copy existing content of selected Preset to another one without deleting the target selected Preset.
Note: if the new number is corresponding to an existing Preset, check the option « Replace if new number exists » to replace. If unchecked the existing target Preset will be not overwritten.
{Rename Preset to new number}: to copy existing content of selected Preset to another one but with deleting the target selected Preset.
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Note: if the new number is corresponding to an existing Preset, check the option « Replace if new number exists » to replace. If unchecked the existing target Preset will be not overwritten.
Drag & drop a step To Copy or Move a step to a new location, click on the Step number, drag and drop it to the step to insert, choose Copy or Move.
8.3 Moving Lights
All information relative to moving lights are located into Device Links:
- Attribute informations (values or palettes)
- Attribute Times
- Go On Go flags.
General Facts Attributes are recorded into Device Links. Attributes are recorded only if channel level is above 0%. Only changed parameters (“Changed positions”) are recorded (all attribute values for channels with intensity will be recorded in the first sequence step). Unchanged parameters are tracking from the source. TIP: to record a start cue with every parameter but no
intensities, you can enter the decimal value 1: [.] [1] [AT%] which correspond almost to zero%.
8.3.1 Recording a Preset/Step including parameters values
To record Preset 1 including parameters: Select Devices channels, set levels and set parameters Press [1] [RECORD]. The Record window will appear, where you can confirm the update of this Preset, and where you can write or edit a text label.
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Features: ID: here you can change the Preset number Name: Preset Label Records Level From: Stage or Field Possibility of filtering parameters by group and by parameter Possibility of recording only channels with levels, all changed or none.
To confirm press [RECORD] again or [ENTER] or click on the icon in the down right corner. Using filters: By default all changed parameters of channels with levels are recorded. To select specific parameters to be recorded: just uncheck the parameters to exclude while using the Attribute Group Key corresponding to those parameters. e.g.: [EXTRA]. Record Positions Criteria: default is Only with Levels. To Record only intensities, select {None}. To Record all changed parameters, select {All Changed}.
8.3.2 Times
Note: before to start working with Times, check that option « set Times » is Active (see Chapter 2 for more details).
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Parameters Times General Facts Attribute Times are defined by default in SETUP / Preferences / Attributes / Default Time. This default Times are used while Recording if the option {Links Times as %} is unchecked. When the option {Links Times as %} is checked: A/ Attribute Times are linked to In/Out Times, but not default crossfade Times, only changed crossfade Times (see 8.3.2.1 In & Out Times). E.g.: for channels 1 to 4:
1. Set CYAN to 100%
2. Record the next free Preset
3. Set 6 seconds In & Out Time for this preset ([6]
[TIME]) Attribute Times will be automatically set to
6 seconds (100%).
Note: To toggle between % or absolute, click on the Device Links line, Right click on the cell in the Time column, and choose {Toggle %/Abs} in the menu.
B/ The option {% Time from Part fade} is operational: if checked, after creating a Part fade while using [#] [CHANNEL] [##] [TIME], all parameters Times will be automatically updated with the Time used for this Part fade. E.g.: for channels 1 to 4: Set YELLOW to 35% Record the next free Preset [RECORD] Select Channel 1 and set a special Time for this channel [1] [Ch] [12] [TIME]. The Time for the parameter YELLOW will be automatically 100% of the channel Time.
Parameter Times: Keypad and Push wheels Times are regarding channels selection. Always select channel(s). A/ Times and Delays for every parameters
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To set the same Time value to all recorded parameters: [##] [MOVE TIME] To set the same Delay value to all recorded parameters: [##] [MOVE DELAY] B/ Times and Delays for a group of parameters To set a new value to ALL recorded parameters: [#] [TIME]&[ALL] [#] [DELAY]&[ALL] To set a new value to a group of parameters (FOCUS/COLOR/BEAM ...), use directly the corresponding key in the syntax, e.g. for FOCUS parameters: [#] [TIME]&[FOCUS] [#] [DELAY]&[FOCUS] C/ Times and Delays for specific parameters, using PUSH WHEELS. To set a new value to one recorded parameter: First activate the corresponding group of parameters. The four push wheels will display assigned parameters. E.g. to assign 4 seconds to parameter “zoom”: [BEAM], have a look to the wheels parameter mapping; let’s say that zoom is controlled by wheel 3. [#] [TIME]&[W3] will assign 4 seconds of time to parameter “zoom” [#] [DELAY]&[W3] will assign 4 seconds of delay to parameter “zoom” To set a new value to several recorded parameters: [#] [TIME] & [W1] & [W2] & [W3] Note: to change Times for the incoming Step, swap to B
field with the [A]&[B] key, and use the same syntax.
Parameter Times: Editing in the Sequence window You can use the mouse to change Times values in every Times fields in the Sequence window.
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Reminder: To toggle between % or absolute, click on the Device Links line, Right click on the cell in the Time column, and choose {Toggle %/Abs} in the menu. Level 1: General Device Links Times You can edit the general Times of the Device Links, either in % or in absolute value. To change Times: Enter a new value with the keypad and double click in the Time cell (Device Links line). E.g. in %: 50 for 50% E.g. in Abs: 6 for 6 seconds Level 2: Particular Device Times You can edit the Times Device by Device, either in % or in absolute value. To change Times: Enter a new value with the keypad and double click in the Time cell (Device ## line). E.g. in %: 50 for 50% E.g. in Abs: 6 for 6 seconds
Note: % Times of Devices are referenced to Device Links Times (Level 1). If the Device Links Time value is different from the Crossfade Time value, the Device Times will listen to the Device Links Times.
Level 3: Particular Parameter Times You can edit the Times Parameter by Parameter, either in % or in absolute value. To change Times: Enter a new value with the keypad and double click in the Time cell (Parameter line). E.g. in %: 50 for 50% E.g. in Abs: 6 for 6 seconds
Note: % Times of Devices are referenced to Device Time (Level 2).
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8.3.3 Using the mouse: Drag & drop
Note: This function is extremely powerful and let you choose between Copy or Move, not only a Device Links, but also a part of the Device Link, which can be one or some devices or even one or some parameters of these devices.
Move To move a complete Device Links: Drag & drop the Device Links to the target step and choose {Move Device Links to Pos##: Preset ##} in the local menu. To move one Device with all recorded parameters: Open the Device Links. Drag & drop the Device to the target step and choose {Move Device Links to Pos##: Preset ##} in the local menu. To move one parameter: Open the Device Links. Open the Device. Drag & drop the parameter to the target step and choose {Move Device Links to Pos##: Preset ##} in the local menu.
Copy To copy a complete Device Links: Drag & drop the Device Links to the target step and choose {Move Device Links to Pos##: Preset ##} in the local menu. To copy one Device with all recorded parameters: Open the Device Links. Drag & drop the Device to the target step and choose {Move Device Links to Pos##: Preset ##} in the local menu. To copy one parameter:
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Open the Device Links Open the Device Drag & drop the parameter to the target step and choose {Move Device Links to Pos##: Preset ##} in the local menu.
8.3.4 Delete Device links
Note: When you delete a Device Links all parameters information are lost.
To delete a complete Device Links: With the mouse or your finger, in the Sequence Playback window, go to the Device Links to delete. Right click or let your finger few seconds on the cell. In the menu choose {Delete Device Links}. To remove a Device from a Device Links: With the mouse or your finger, in the Sequence Playback window, open the Device Links which contains the Device to delete. Right click or let your finger few seconds on the Device ## number. In the menu choose {Delete Device Links: Ch ##}. To delete a Device parameter from a Device Links: With the mouse or your finger, in the Sequence Playback window, open the Device Links which contains the Device to delete. Open the Device Right click or let your finger few seconds on the parameter. In the menu choose {Delete Device Part: ----}.
8.3.5 MOVE while DARK feature (Go on Go)
The default behavior can be set in HATHOR menu > Setup > Preferences (or [SETUP]): Attributes
- Unchecked: MOVE while DARK is active.
Recorded Parameters will change
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automatically in the previous Step if levels are
0%.
- Checked: MOVE while DARK is inactive.
Recorded Parameters will change on stage (on
GO).
The Go on GO feature can be edited Device by Device in Device Links. Vertical arrow means Move in Dark. Horizontal arrow means Go on Go.
To change the behavior double clicks on the arrow symbol.
8.3.6 FETCH feature
Use Fetch to copy parameter values for devices from any Sequence Step. Fetching from Steps in the Main Sequence will copy the parameters values of those devices including any tracked values from a source Step in the Sequence. First select the devices you wish to copy values to. Select one or several channel(s) Select the source preset, then copy value for the Attribute Group of your choice (e.g: COLOR) [#] [FETCH]&[COLOR] A window appears, displaying the list of sequence steps on the left side and the values for the channel’s selection related to the selected step, on the right side.
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Check if values are consistent, then confirm with [ENTER] or [FETCH]. To copy ALL parameter values from a Step: [#] [FETCH]&[ALL] To copy ONE parameter values from a Step: [#] [FETCH]&[Parameter WHEEL]
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9. LOOKS
9.1 Introduction
Looks are a recording of channels including their intensity levels and their attributes. They are similar to Groups, but with attribute data also included. Channels that do not have intensity levels can be included in a Look, just as with a Group. There is no Time concept in Looks. They are primarily useful for "live" performances, when you wish to be able to bring up pre-recorded fixture settings, but in a non-sequential, spontaneous manner, such as for a musical concert. Looks can also be useful as building blocks where you can store an idea for future use, but don't want to record it as a Sequence Step/ Preset. For "live" use, Looks are usually loaded to subfaders, where they can be faded in or out. They can be accessed from a Direct Access Panel, where there are special function buttons. Looks can be recorded in variety of methods, but a pop-up window gives you options about what is to be recorded.
9.2 Record
When recording, you can choose between different options: 1/ All > 0: Every channel with level > 0
Stage
Field
Selected: only selected channels
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Note: you can choose working by default in one of this mode. In Preferences / Channels, select:
« Record all with level in Looks » checked = All > 0
« Record all with level in Looks » unchecked = Selected
2/ No Palette References: if selected, attribute values are recorded instead of Palette references. 3/ Attribute FILTERS: simply use Attribute Group buttons (below the internal Touch Screen) to uncheck Attribute Groups in the Filter window.
9.2.1 Using the Keypad
To Record a Look with the next free number: [RECORD]&[LOOK], enter a name if needed, change options if necessary then confirm with [RECORD] or [ENTER] or [LOOK]. To Record a Look with the next free number DIRECTLY in a Subfader: [LOOK] & [Assign Key] enter a name if needed, change options if necessary then confirm with [RECORD] or [ENTER] or [LOOK]. To Record a Look with a specific number: [#] [RECORD] & [LOOK], enter a name if needed, change options if necessary then confirm with [RECORD] or [ENTER] or [LOOK]. To Record a Look with a specific number DIRECTLY in a Subfader: [#] [LOOK] & [Assign Key] enter a name if needed, change options if necessary then confirm with [RECORD] or [ENTER] or [LOOK].
9.2.2 Using the mouse
Drag & drop a selection of channels to the Look direct access panel and choose {Record New Look} in the local menu.
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Drag & drop a Sequence step a Subfader Field and choose {Create New Look from Pos #: Preset # and load to field}.
Note: the recorded look will be the intensities from the Cue/Preset in the sequence step, and all positions for those with intensity based on their history in the sequence.
Right Click in the Direct Access panel and choose {Record New Look} in the local menu. Right Click on a Sequence step and choose {Create New Look from this} in the local menu.
Note: the recorded look will be the intensities from the Cue/Preset in the sequence step, and all positions for those with intensity based on their history in the sequence.
9.2.3 Using the Touch screen facilities
Drag & drop a selection of channels to the Look direct access panel and choose {Record New Look} in the local menu. Drag & drop a Sequence step a Subfader Field and choose {Create New Look from Pos #: Preset # and load to field}.
Note: the recorded look will be the intensities from the Cue/Preset in the sequence step, and all positions for those with intensity based on their history in the sequence.
Right Click (Let the finger 2 seconds on the Touch Screen) in the Direct Access panel and choose {Record New Look} in the local menu. Right Click (Let the finger 2 seconds on the Touch Screen) on a Sequence step and choose {Create New Look from this} in the local menu.
Note: the recorded look will be the intensities from the Cue/Preset in the sequence step, and all positions for those with intensity based on their history in the sequence.
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9.3 Working with Looks
9.3.1 Select Channels
Look in Subfader: [ASSIGN Key].
Direct Access Panel / # mode: click on the Look box or
touch it to select channels recorded in this look.
Note: selects the channels stored in that Look, but does not change Intensity levels, or load attributes and de-select all selected channels.
9.3.2 Playback Looks
Look in Subfader: [START] or raise the Subfader Fader.
Autoexecute Looks and Rubber band mode: Looks on subfaders handle Intensity levels as HTP (Highest Takes Precedence) and attributes as LTP (Last Takes Precedence). If there is a Look raised in a subfader, then raise another, the attributes will move to the positions in the 2nd Look. When you lower the 2nd Look, the attributes will restore to those in the first Look. If "Auto execute Looks on Faders" has been checked (Setup/Preferences/Attributes): as soon as the fader moves above zero, the attributes will move to their positions, they will not fade with the movement of the fader. The Intensity will follow the movement of the fader. If "Auto execute Looks on Faders" has NOT been checked: the attributes and Intensity will follow the movement of the fader. If "Rubber band" has been checked (under Setup/Preferences/Attributes): when the subfader is lowered, the intensity AND attributes will restore to their previous values.
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If "Rubber band" has NOT been checked: ·when the
subfader is lowered, the only intensities will restore to their previous values.
Keypad: [#] [LOOK] will execute the Look #. It doesn’t de-select any selected channels. It changes Intensity and attributes for the channels stored in the Look ·
It doesn’t select channel stored in Look.
Direct Access Panel / ∑ mode: click on the Look box or
touch it to execute Look and clear the active field.
Note: changes Intensity levels, and load attributes for the channels recorded in that look and de-select all selected channels.
Direct Access Panel / { } mode: click on the Look box or touch it to execute Look but not clear the active field.
Note: changes Intensity levels, and load attributes for the channels stored in that look but doesn’t de-select all selected channels.
9.3.3 Using recorded values / Fetch
Direct Access Panel / ☞ mode: click on the Look box or
touch it to FETCH attribute data from Look for selected channels only. Right Click on a Look Box, in addition to the normal options there is:
To copy intensity levels from use {Fetch Levels from Look}.
To copy attribute values from use {Fetch Positions from Look}, with an additional sub-menu to allow you to filter to a specific attribute group (i.e. Color, Beam etc.).
9.4 Editing
9.4.1 The Edit window
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To open the LOOK Edit window: [EDIT]&[LOOK]. Left click on a Look to open the Channel Grid. Open a Position Link to change directly parameter values. Change the Label in the label field.
9.4.2 Editing a Look
To Edit a LOOK: [#] [EDIT]&[LOOK]. Left click on a Look to open the Channel Grid. Open a Position Link to change directly parameter values. Change the Label in the label field.
9.5 Loading To a Subfader
To load a Look: Using the keypad: [#] [LOOK]&[ASSIGN Key] Using the mouse or the Touch screen: Drag&Drop the Look from the Direct Access Panel to a Subfader Field.
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10. SUBFADERS
10.1 Introduction
Subfaders and Fields are different controllers to the same data. The Subfader controller includes a Field Editor channel display (hold down 2 seconds the [ASSIGN] key), so that you can see and edit its content directly. A Subfader is only a controller (Field), not a content (object). So the concept is to load content in a controller and to record the main organization of every Subfaders in a PAGE.
Note: because Subfaders are controllers, they are linked to the Software and the Desk and not to the « Play ».
That means every time you will load a Play, the precedent Subfaders will be still there and that means these Subfaders are not recorded in the Play. To save the main organisation of the Subfaders in the Play, Record a Page.
10.2 Fader Banks
There are a limitless number of Subfader Fields available, with 192 available at a time. These 192 Subfaders are organized in 16 Banks of 12 physical Subfaders. To select a bank: [#] [F/B #].
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To move from one bank to another: [F/B -] and [F/B +]
Note: The bank number is displayed in the Internal Touch Screen / up left corner, if Subfader Screen [Fields] is selected.
10.3 Pages
The information for each set of 192 Subfaders is stored on a "Page". To Record a Page with the next free number: [RECORD]&[PAGE#]. To Record a Page with a specific number: [#] [RECORD]&[PAGE#].
You can switch between Pages: To switch to the page 0: [0] [PAGE#] a popup will open « Clear all Fields? », [ENTER] to confirm if you want to clear all the 192 Submasters, (ESC) to cancel. To switch to the page #: [#] [PAGE#] Or press directly [PAGE#] a Fly out window will appear in the Internal Touch Screen, select the page of your choice.
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Note: Loading a new Subfader Page puts the new content in a pending state if the Subfader is above 0%. When the Subfader is faded to 0% the new information is loaded.
10.4 Assign Keys
Each Subfader has a assign key. This is used to load, select, record or edit content to that Subfader. The master key is referred to in this manual simply as a [ASSIGN key]. There are three keys for a master, the assign key is the upper key, the key below is the start key and the lower key is a flash key that will bump the content of the master, depending on the settings.
10.5 Flash Keys
There are 6 Flash keys above the 6 faders. [FLASH] key: The content of the Master is set to the flash level as long as the Flash key is held. Flash mode is toggled individually for each Master 1-6. By default, all Subfaders are set in Flash mode. To turn off Flash mode for a Subfader: In the SUBFADER SCREEN [Fields], Right click on the field just below the subfader number , choose the last option {Browse Fields}, click on the line regarding the Subfader to edit, in the FlMo column uncheck the box. To set the Flash level for a Subfader: In the SUBFADER SCREEN [Fields], Right click on the field just below the subfader number , choose the last option {Browse Fields}, click on the line regarding the Subfader to edit, in the FlLev column click in the cell, tap the value on the keypad, then confirm with [ENTER].
10.6 Start Keys
There are 12 Start keys above the 12 assign keys.
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Press the [START] key to execute the Subfader in Time if there is Time information or in 0 second if there is no Time information. During the execution, pressing [START] a second time will have no effect if the level is below 50%. From 50 % to 100% it will invert the execution (back to zero %).
10.7 Load / Clear
To load channels with levels in a Subfader: Select Channels, and set intensities, then [LOAD]&[ASSIGN Key].
To clear a Subfader: [C/ALT]&[ASSIGN Key]. To clear all Subfaders [0] [PAGE #] confirm with [ENTER].
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To load an object from the Menu Play. Open the object menu, drag & drop the object to the Field/number area and choose (Load XXXX). E .g: in the Menu Play, click on the Tab.
10.8 Channel Selection
Press an Assign key to select all channels in the content of that Subfader, except for Palettes. Precedent selected channels will be deselected. To work with several subfader’s channels, hold the [+] while selecting subfaders.
E.g.: In the Menu Play, click on the Tab Groups to open the Groups pane. From the list, drag & drop the Group 1 to the number area of the Field 1 (in the Fields window or in the SUBMASTER screen) and choose the option {Load Group 1}
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Note: precedent selected channels won’t be deselected by an empty Subfader.
10.9 Editing
"Direct Edit Subfader Field": Hold down [ASSIGN key], after 2 seconds the Field Editor will switch display to that Subfader. While holding the assign button you can edit directly the Subfader Field content. Release the assign key to finish.
Note: this method only edit the content of the Subfader, not the object loaded to the Subfader.
To Edit the Object loaded in the Subfader and the content at the same time: Hold down the [ASSIGN key], after 2 seconds the Field Editor will switch display to that Subfader. While holding the [ASSIGN key] you can edit directly the Subfader Field content, still holding the [ASSIGN key] press [UPDATE]: a popup concerning the object will open press [UPDATE] again.
10.10 Times
[#] [TIME]&[ASSIGN KEY] Hold down the [START] key and press the [ASSIGN KEY] to execute the Subfader in Time. Parameter Time and Fader: If some parameters such as Color Frame exist as content in the Subfader (Look or Palette), since fader is above zero%, they will jump to the recorded value, if Auto Execute Looks on Faders > Preferences / Attributes is checked. If unchecked the attributes and Intensity will follow the movement of the fader.
10.11 Settings
10.11.1 Subfader Modes: Normal/Inhibit/Focusing/Disable Stage Recording
To change a subfader mode:
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In the SUBFADER SCREEN [Fields], Right click on the field just below the Subfader’s number, choose the last option {Mode}.
Choose between the four modes in one click.
10.12 Subfaders and Moving Lights
10.12.1 Subfaders and Groups
Loading groups of devices into subfaders let you select devices quickly. If channel levels are recorded in groups, device intensities will be always available with faders. It is possible to add groups to selection while holding the [+] key and using assign keys.
10.12.2 Subfaders and Palettes
Loading Palettes into subfaders let you quickly work with essential palettes, such as ALL or FOCUS, just by using the Flash keys (select channels first). Note: to work with palettes loaded in subfaders, the
Rubberband mode should be unchecked (Preferences / Attributes).
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It is also possible to use the fader to change the value in a linear mode. Simply move the fader and the value will follow the physical level of the fader.
10.12.3 Subfaders and Looks
Looks are a very useful way to play moving lights cues. Flash keys let you set parameters values recorded in the Look (Rubberband unchecked). TIP: don’t record intensities in looks if you want to use
Flash keys or Start keys to set parameters values.
It is also possible to use the fader to control the execution of the Look on stage. e.g.: record a Look with only FOCUS parameters ([RECORD]&[LOOK] [ALL] [FOCUS] [RECORD]). In Preferences / Attributes, uncheck {Auto Execute Look on Fader}. Then you can use the fader to control the movement. To use the subfader as a trigger, check {Auto Execute Look on Fader}. Since the subfader level is above zero, all parameters will be set to their recorded values.
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11. CHASERS
11.1 Introduction
A Chaser is a specific object, used to build multi-step effects and always executed while loaded in a Subfader. A Sequence can’t be set to run as Chaser. General Facts
Chasers have Rate and BPM (BPM can be set with
TAP).
A Chaser has playback direction’s modes such as
Normal, Random, Reverse, Bounce and Build
mode.
You can limit any Chaser to a number of loops.
You can link any Chaser to a sequence step.
You can play back a Chaser from any Subfader
and use the next following Subfader as
Speedmaster.
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11.2 Recording a chaser (intensities)
11.2.1 Using the keyboard
NO CHANNEL SELECTED To Record a Chaser with the next free number (for a specific number, just add [#] before): [CHASER]&[Assign Key] and raise the Subfader at 100%.
Enter the Name of the Chaser
In the Channels selected area: just enter the number of Steps needed.
Tick the Set Times box to set times, enter the Stay and the Fade Times.
The Open Editor on Accept option is checked by default. If Unchecked, the editor won’t open automatically.
Click on the checkmark virtual button to validate: The EDITOR window appears.
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1. Click on the Pause virtual button 2. Click on the Step 1 3. Select Channel(s) ant set level(s) 4. Press [UPDATE] to store the Step 1 5. Go to Step 2 with the (Down) key 6. Repeat steps 1 to 4 7. Go to Step 3 with the (Down) key 8. Repeat steps 1 to 4 9. Go to Step 4 with the (Down) key 10. Repeat steps 1 to 4 11. (ESC) close the Editor window (changes will be stored
automatically). A popup appears, {YES} will start the Chaser.
Note: to use the next boarding Subfader as Speedmaster:
go in the Subfader Screen [Fields], Right click on the number area, select {As Speed master for chaser in Field #}.
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CHANNELS SELECTED E .g. Channels 1 thru 4 are selected with 70% as level to Record a Chaser with the next free number (for a specific number, just add [#] before): [CHASER]&[Assign Key] and raise the Subfader at 100%.
Enter the Name of the Chaser
In the Channels selected area: the number of Steps depends on the number of channels selected. You can change it.
Pr. Step: quantity of channels by Step, by default set in 1.
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Note: setting 2 Channels by Step will create 4 Steps, Step 1 with Channel 1 and 2, Step 2 with Channel 3 and 4, Steps 3 and 4 will be exactly the same as 1 and 2.
Levels : Full or levels on stage
Tick the Set Times box to set times, enter the Stay and the Fade Times.
The Open Editor on Accept option is checked by default. If Unchecked, the editor won’t open automatically.
Click on the checkmark virtual button to validate: the EDITOR window appears.
Click on the Pause virtual button
Use navigation keys (Up) and (Down) to move from step to step.
If the result doesn’t suit to you, use the above method to Edit Steps.
(ESC) close the Editor window (changes will be stored automatically). A popup appears, {YES} will start the Chaser.
11.2.2 Changing modes and editing Times and levels in the EDITOR window
MODES By default the Chaser is in Hard mode, which means only the Stay Times will be used as set in the Wizard and if « Set Times » was checked. To switch to a Crossfade mode, go to the column Mode, double-click on Hard and select {Soft}, in this mode Fade Time will be used as set in the Wizard and if « Set Times » was checked.
To switch between different modes: Normal: go to the column Direction, double-click on XXXX (Current mode) and select {Normal}. Bounce: go to the column Direction, double-click on XXXX (Current mode) and select {Bounce}. Reverse: go to the column Direction, double-click on XXXX (Current mode) and select {Reverse}.
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Random: go to the column Direction, double-click on XXXX (Current mode) and select {Random}.
Build mode: go to the column Build, tick the box. To determine a count: go to the column Loops, click on the cell, [ENTER], tap a number then [ENTER]. A new column will appear where you can choose the action at the end of the count, between OFF or ON.
Note: In Hard mode you can set a BPM value: go to the column BPM, click on the cell, [ENTER], tap a number then [ENTER].
TIMES To Edit Times for one Step: go to the column In/Out (other choices are In, Out and Stay) with the (DOWN) key then the other navigation keys, [ENTER], tap a value then [ENTER]. To Edit Times for a range of Steps: go to the column In/Out (other choices are In, Out and Stay) on the line corresponding to the first step, with the (DOWN) key, then use the other navigation keys, hold the shift key on the keyboard, use the (DOWN) key to select the next steps tap a value then [ENTER].
CHANGING INTENSITY LEVELS To Edit channel level for one Step: go to the column corresponding to the channel and on the line corresponding to the step to edit with the (DOWN) key then the other navigation keys tap new level then [ENTER]. To Edit channel level for a range of Steps: go to the column corresponding to the channel and on the line corresponding to the first step to edit with the (DOWN) key then the other navigation keys hold the shift key on the keyboard, use the (DOWN) key to select the next steps, tap new level then [ENTER].
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11.3 Recording a chaser (Attributes)
NO CHANNEL SELECTED To Record a Chaser with the next free number (for a specific number, just add [#] before): [CHASER]&[Assign Key] and raise the Subfader at 100%.
Enter the Name of the Chaser.
In the Channels selected area: just enter the number of Steps needed.
Tick the Set Times box to set times, enter the Stay and the Fade Times.
The Open Editor on Accept option is checked by default.
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If Unchecked, the editor won’t open automatically.
Click on the checkmark virtual button to validate: The EDITOR window appears:
Click on the Pause virtual button 1. Click on the Step 1. 2. Select Channel(s) ant set parameter(s). 3. Press [RECORD POSITION] to store attribute value(s)
into the Step 1.
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4. With the mouse choose the Attribute Groups to Record.
5. Confirm with [ENTER]. 6. Go to Step 2 with the (Down) key. 7. Repeat steps 1 to 4. 8. Go to Step 3 with the (Down) key. 9. Repeat steps 1 to 4. 10. Go to Step 4 with the (Down) key. 11. Repeat steps 1 to 4. 12. Check Times values (Stay Times & Attributes Times). 13. (ESC) close the Editor window (changes will be stored
automatically). A popup appears, {YES} will start the Chaser.
11.4 Loading a Chaser in a Subfader
To Load a Chaser in a Subfader: [#] [CHASER]&[ASSIGN Key]
Note: to use the next following Subfader as Speedmaster:
go in the Subfader Screen [Fields], Right click on the number area; select {As Speedmaster for chaser in Field #}.
11.5 Editing a Chaser
11.5.1 BLIND mode
To Edit a Chaser in BLIND mode: go to the Play Menu, to open the Chasers menu Left click on the Chasers Tab, Right click on the chaser to edit select {Edit Chaser #}. Here you can change Modes, Times values, and levels, following exactly the same method as in paragraph 10.2.2.
11.5.2 LIVE mode
First load the chaser in the Subfader, [#] [CHASER] & [ASSIGN Key]: [EDIT]]&[ASSIGN Key]. STOP the chaser with the pause virtual button.
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Here you can change Modes, Times values, and levels, follwing exactly the same method as in paragraph 10.2.2.
11.6 Start a Chaser
Raise the Subfader at 100%: the Chaser will start at Step 1. You can also use the [START] key corresponding to the Field involved: [START] Note: if you set a time to this Subfader, with this method
the Chaser will fade in with the Time set to the Subfader.
When a Chaser is running, you can change the Rate: Use the next following Subfader as Speedmaster Use the [RATE] key hold it and TAP the tempo on the [ASSIGN Key].
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12. The TRACK WINDOW [TRACK]/Ctrl F4
To open the track window: [TRACK].
Note: if some channels are selected, those channels will appear in the Track window.
To display a selection of channels Just select channels with the common selecting tools [Ch] [THRU] [+] [-]. To add or remove channels [#] [+] / [#] [-].
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To Edit level for a channel and one object (Preset, Group, Look). Use the mouse, your finger or navigation keys, enter the value on the keypad then [ENTER], [#] [+] / [#] [-].
To Edit level for a channel on a range of objects (Preset, Group, Look). Use the mouse, your finger or navigation keys, select the first cell (Channel column / First Object Line), HOLD the Shift key on the Keyboard, select the last cell (Channel column / Last Object Line), enter the value on the keypad then [ENTER]. To add specific parameter column(s) to Channel Intensity Columns. Focus a channel column and press Select Parameters. Choose parameter(s) in the list. This will add columns for ALL channels.
Note: historical parameters are displayed in gray, and cannot be edited.
Actual position recordings can be edited, and dragged: To change a value: double click on a cell or [ENTER], set the new value and [ENTER] to confirm. To change a Frame: double click on a cell or [ENTER], pick the new Frame in the list using the mouse or navigation keys, and [ENTER] to confirm. To change a Time value: open the Sequence Step (+ box left side of the sequence icon) Double click on a cell or [ENTER], set the new value and [ENTER] to confirm.
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13. Utilities
13.1 File
13.1.1 Introduction
In this section you will find tools to save, import, export and open your Play file information as well as browse other Play files.
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The system has a hard drive as the primary storage. The Play library is located on the partition E. You can also use a USB memory stick, an external USB drive, Floppy or a File Server on the network. General Notes about HATHOR show files HATHOR saves play files in 3 ways: 1. The most current version (-------.ppl file extension).
2. History versions of existing play files(-------.$0** file
extension).
3. Auto save version (-------.ppl file extension, but in
separate Auto save directory).
Prego will create a "Library" subdirectory in the "HATHOR" directory, in the partition E, as the default storage location for play files. This can be changed at Setup/Preferences/File storage. Each time you do a manual save, the previously saved version saved is saved as a history file with an extension of $001, in a unique subdirectory created by Prego, for each play file. The new version is saved with the extension PPL. On each subsequent save the 001 file becomes 002, 002 becomes 003 etc. Each of these files has a time and date stamp, so you an "go back" to a previous version if needed. Auto save automatically records a backup copy of the show file, in a separate directory, at a time interval set under Prego menu / Setup / Preferences / File Storage. Autosaves: ·
Are recorded in the same manner as History files,
with date/time stamps.
Are only executed if show data has changed.
Does not clear the "Changed Data Alert" indicator
at the top of the screen.
Each Play file has a "Play Name" (Name column), the Play file contains every files attached to this play (current file
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and history files). That Play name is separate from the "File name" (File column).
13.1.2 Save
To saves the current play in current file: (F2) keyboard key or Click on "Changed Data Alert" icon at top of screen (the red disk) or HATHOR menu / File / Save.
13.1.3 Save as
To save the current play file under a new file name.
Note: editor allows you to also change the Play Name
13.1.4 Open Library
Open Library allows you to open or browse:
the most current version (* .ppl file extension).
history versions of existing play files (*.0** file
extension).
Auto save version (*.ppl file extension, but in
separate Auto save directory).
From Local menu select a play file and you can Load the File, or Browse it. Browse allows you to access the data from a Play that you do not currently have loaded. You can move content from the Browsed Play into the loaded play (i.e. import a Device Template). See "Browse another" for details on importing data.
13.1.5 Import
Import allows you to select a non-HATHOR format play file, such as Avab Safari (.pla) or ASCII Light cues (.txt).
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Import opens a Windows file browser to facilitate navigating to another drive, or network location.
13.1.6 Export
Export allows you to save in a non-HATHOR file format, such as Avab Safari (.pla) or ASCII Light cues (.txt). Export opens a Windows file browser to facilitate navigating to another drive as a USB memory stick, or network location. "Export" is also for storing the play file to somewhere outside the normal library, as on a USB memory stick. An "exported" save is independent of normal saves
13.1.7 New/Clear Play
New / Clear play is used to start a new playfile or clear data from an existing play file.
Choose new play to start with an empty play
Play name: Here you can name the play (the show).
1
3
1
2
4
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“New Play” tab offers the choice of creating a new Empty play, or one “Based on Another” (pull down menu that defaults to “Empty”). “Based on another” defaults to a play file that is set under Setup/Preferences/ File storage. Browse icon at the end of the file name allows you to select any other play from your library. “Based on another” menu allows you to filter what contents you wish to have imported from the file
into your new file. These filter settings are retained. Choose Clear play to start from your current play and select objects to clear in the menu (tab menu includes filter for what contents should be cleared). Choose unpatched to start with a empty Patch or Patched 1:1 to start with a 1:1 patch. Please note: if you have Instruments with levels in a Play due to Action Lists, when you create a "new Play" those levels will remain active. If you do not wish to have these levels, you must turn them off from the initial Play before creating a New Play. Alternatively you can import these Actions into the new play.
13.1.8 Browse another
Browse allows you to access the data from a Play that you do not currently have loaded. You can move content from the Browsed Play into the loaded play by dragging the object from the Browsed Play to the currently loaded play. The following objects are involved:
Dynamic Templates
Dynamic Tables
Device Templates
Sequences
Dimmer Curves
Device Layouts
Action Links
Panels
4
2
3
4
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To do this, open the object menu by clicking on the object Tab, in the Play menu, then drag the object from the Browsed Play on an existing object in the current play. Choose Copy.
The following elements have a local menu option (Right Click Import) in the browsed play, to Import to the current Play.
Instruments Setup (auto creating missing Devices and Templates).
Palettes (auto creating missing Instruments/Devices/Templates).
Presets.
Groups.
Use this with care, you can mess up your play totally if you try to import into a play containing a totally different setup.
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Notes
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Notes
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