Post on 04-Dec-2014
description
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iNTERNET GAME PLATFORM 2.0
iGP 2.0
GSG Systems uses its originally developed game platform, iGP 2.0 for all its original games. This innovative platform has a compendium of cutting-edge tools that accommodate the most complex features for design and gameplay that are not present in any of the out products out there, and also has a cleaner, more simplified take on the more basic game features.
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iNTERNET GAME PLATFORM 2.0
Key Features:
Supports Real time strategy and MMO games with multiple Avatar per user capabilities.
Supports smooth Avatar movement paths while maintaining server-client synchronization.
Full zooming & panning controls of viewport.
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iNTERNET GAME PLATFORM 2.0
Other Visual Features
iGP 2.0 Animation System takes realistic pre-rendered characters, mixes and matches them with multiple weapons and armor, layers them in the correct order and adapts them to the most complicated movements.
iGP 2.0 Large Characters supports the animation of movement, interaction with the environment, and combat of characters that span multiple tiles.
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Avatar Creator Allows any game of any genre, to hook the gamers with extensive
options to customize their characters, from appearance to armor to weapons to skills and other statistics.
TOOLS FOR USER GENERATED CONTENT
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Animation System Takes realistic pre-rendered characters, mixes and matches them
with multiple weapons and armor, layers them in the correct order and adapts them to the most complicated movements.
TOOLS FOR USER GENERATED CONTENT
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Large Characters Supports the animation of movement, interaction with the
environment, and combat sequences of characters of virtually any size.
TOOLS FOR USER GENERATED CONTENT
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Pet and Henchman System Models the Artificial Intelligence of familiars and non-playable
characters so they can behave according to their roles in the story and the movements of the playing characters they correspond to.
TOOLS FOR USER GENERATED CONTENT
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Map Editor Has thousands of preset tiles that allows the user to assemble
various environment types, from populated cities to rough terrain to intricate indoor architecture, to flesh out the world inside the user's imagination.
TOOLS FOR USER GENERATED CONTENT
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TOOLS FOR USER GENERATED CONTENT
Campaign EditorBuild campaigns by organizing adventures, quests and
encounters with corresponding difficulty levels and experience points.
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TOOLS FOR USER GENERATED CONTENT
Quest EditorCompose quests by choosing their respective quest givers,
objectives and rewards. Enhance each experience by writing dialogue trees.
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TOOLS FOR USER GENERATED CONTENT
Monster EditorSelect monster appearance and designate combat-related
statistics for an epic but balanced encounter.
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INFRASTRUCTURAL FEATURES
Instanced StorytellingForm a party with your Facebook friends and share with them your
version of reality. Together, you and your team can reshape your version of the world.
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INFRASTRUCTURAL FEATURES
LobbyParty members can convene and strategize via Live Chat in the
Lobby until everyone is ready, then enter the game.