Post on 27-May-2015
description
How Do Researchers Choose Commercial Games for Study?How Do Researchers Choose
Commercial Games for Study?
Katrin Becker
2Futureplay 2009
© Becker 2009 How Researchers Choose Games
Background
• How does a commercially and critically successful modern video game support the learning that players must accomplish in order to succeed in the game (i.e. get to the end or win)?
• Study the masters.
• How to define ‘successful’ game?
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© Becker 2009 How Researchers Choose Games
In the good old days..
• Studied what we had
• Reported on the games we knew
• Wrote about interesting things we discovered about the games we were already playing
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© Becker 2009 How Researchers Choose Games
But now....
• Over 50,000 games – (http://www.gamestats.com/ reports almost 58,000)
• ~ 3000 titles released in 2008
• So much choice
• Begs the question...
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© Becker 2009 How Researchers Choose Games
Why this game?
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© Becker 2009 How Researchers Choose Games
Why Should We Care?
• Games Studies still building academic credibility • Speaks to generalizibility of studies• If you make a claim: where’s the evidence?!
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© Becker 2009 How Researchers Choose Games
What I did• Meta analysis• 2003-2006 and
2007-2008• Looked at papers
featuring 1 or a few games
• Looked at whether they explained and why this game was chosen.
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What I DIDN’T
• Judge worthiness of game chosen
• Assume that no explanation = no thought
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© Becker 2009 How Researchers Choose Games
What I found outHow people used the game:
the mod or embellishment of an existing game Mod
more general discussion or study which uses a game as evidence, or to illustrate a point Example
people using the game, or some other aspect where the game is the tool Apparatus
a certain kind of game rather than people using the game Typical
any game or all games (the study looks at the game rather than people using the game) General
4%
4%
33%
40%
19%
2003
-200
6
3%
3%
8%
75%
8%
2007
-200
8
Of those papers examined
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© Becker 2009 How Researchers Choose Games
Does report have references to support claims about validity of
rationale for game choice. (i.e. the qualities necessary for a suitable
game for this study)?
2003-2006: 15% (yes, but only one gave more than a single reference)
2007-2008: 6% yes, 8% yes>1 = 14% total
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© Becker 2009 How Researchers Choose Games
Does report have references to support for claims that chosen game meets specified criteria?
2003-2006: 4% yes
2007-2008: 3% yes
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© Becker 2009 How Researchers Choose Games
Was there any mention of games not chosen or
description of unsuitable games?
2003-2006: 2% yes
2007-2008: 0% yes
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© Becker 2009 How Researchers Choose Games
Was there any mention of any structured methodology for the
game choice?
2003-2006: 2% yes
2007-2008: 0% yes
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© Becker 2009 How Researchers Choose Games
Some sample reasons...
• We’re already using it
• It is the most popular
• It is typical
• It has what I need for my study
• Has an in-game economy
• Have played it for a long time
• Typical of Japanese games
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© Becker 2009 How Researchers Choose Games
Some sample reasons...
• Embodies movement moreso than most other games
• Because of its story
• Narrative & open-ended
• A game with significant fantasy element
• Good game
• Prior work
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© Becker 2009 How Researchers Choose Games
Often the explanation is simply one that claims the game is of the sort needed for this study.
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Nothing has changed
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Who Cares?
• Speaks to– Credibility– Fitness for purpose– Generalizability
• Mario & Assassin’s Creed are both violent games.
– (yeah, right)
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© Becker 2009 How Researchers Choose Games
What is Needed?• Justify why THIS game
• Provide evidence supporting the claims we make about the qualities of the game that we have determined are necessary to our study
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Questions / Discussion