Post on 02-Nov-2014
description
2011 Horizon Report
a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years
six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years
Technologies to Watch- near-term horizon
(1 yr)
E-Books
Mobiles
Technologies to Watch- 2nd adoption horizon
(2-3 yrs)
Game-based Learning
Augmented Reality
Technologies to Watch- far-term horizon
(4-5 yrs)
Gesture-based Computing
Learning Analytics