Group 3’s Brainstorming proposal Tenser, Buttolph, Amadou.

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Transcript of Group 3’s Brainstorming proposal Tenser, Buttolph, Amadou.

Group 3’s Brainstorming proposal

Group 3’s Brainstorming proposal

Tenser, Buttolph, AmadouTenser, Buttolph, Amadou

Our InspirationsOur Inspirations

MacArthur StudyYouth and Society - Kelly (Et Al)

Educause.edu - Video game studiesNationStates.net - Max Barry

Civilization - Sid Meiers/Firaxis GamesGamesforchange.com

Patron Tequila (seriously)

MacArthur StudyYouth and Society - Kelly (Et Al)

Educause.edu - Video game studiesNationStates.net - Max Barry

Civilization - Sid Meiers/Firaxis GamesGamesforchange.com

Patron Tequila (seriously)

BestUniverseYet.comor

Massconversation.com

BestUniverseYet.comor

Massconversation.com

Your chance to lead and develop a world of your

own.

Your chance to lead and develop a world of your

own.

View the stories Play the game

Learn about how technology has

changed the world from

generation to generation.

Learn about how technology has

changed the world from

generation to generation.

Vision for the news-siteVision for the news-site

Customizable news page.Future stories in those topics will be aggregated and organized for the user.

Discussion boards in the topical areas.3 columns, perhaps with floating buttons.

User feedback and conversations

Customizable news page.Future stories in those topics will be aggregated and organized for the user.

Discussion boards in the topical areas.3 columns, perhaps with floating buttons.

User feedback and conversations

Back to the game

Theme of the gameTheme of the game

Like Civilization, Model UN, and NationStates. Hybrid news stories with a turn-based

leadership.Tell the history and future of technology to

youths while they use it.

Like Civilization, Model UN, and NationStates. Hybrid news stories with a turn-based

leadership.Tell the history and future of technology to

youths while they use it.

Vision for the gameVision for the game

Each turn will allow the user pursue a technological advancement from one of 3 categories.

Stories about each presented before they decide.

Next turn, our partners stories can be supplied to show the players real world results of choices

Each turn will allow the user pursue a technological advancement from one of 3 categories.

Stories about each presented before they decide.

Next turn, our partners stories can be supplied to show the players real world results of choices

Three Areas: Communication

Three Areas: Communication

Advancements in this area will allow the users civilization to grow in culture and

freedom. Stories could include:

Psychology of social networkingDigital divide (haves and have-nots)Drone pilot / military video games

Digital norms (cross-cultural)

Advancements in this area will allow the users civilization to grow in culture and

freedom. Stories could include:

Psychology of social networkingDigital divide (haves and have-nots)Drone pilot / military video games

Digital norms (cross-cultural)

Three Areas:EnvironmentThree Areas:Environment

Advancements in this area will allow the users civilization to develop

agriculture, improve health, and deal with global warming.Stories could include:Pollution and health

(Binghamton&IBM)E-waste recycling and cell phone re-

users in AfricaFarming methods

Advancements in this area will allow the users civilization to develop

agriculture, improve health, and deal with global warming.Stories could include:Pollution and health

(Binghamton&IBM)E-waste recycling and cell phone re-

users in AfricaFarming methods

Three Areas:Education

Three Areas:Education

Advancements in this area will allow the users civilization to grow in freedom, and

literacy. Stories could include:

Tribes Learning Communities (Briarcliff)

Changing BrainsEducation without technology

(Mennonites and Amish)

Advancements in this area will allow the users civilization to grow in freedom, and

literacy. Stories could include:

Tribes Learning Communities (Briarcliff)

Changing BrainsEducation without technology

(Mennonites and Amish)

For Enhanced Interactivity:For Enhanced Interactivity:

Blog/Vlog or discussion groups where players can share their theories and

reasoning.Perhaps a senate or trading method?

(Is it possible?)

“What do you want in your classroom?” around the world

multimedia piece.

Blog/Vlog or discussion groups where players can share their theories and

reasoning.Perhaps a senate or trading method?

(Is it possible?)

“What do you want in your classroom?” around the world

multimedia piece.

We gain valuable research:

We gain valuable research:

If we keep track of player’s decisions, we can learn what technologies are

most important to players.

The blog / discussion will help us learn why over time.

If we keep track of player’s decisions, we can learn what technologies are

most important to players.

The blog / discussion will help us learn why over time.

AdvertisingAdvertising

Starting on turn 2, we can throw in ads that relate to the last technology the

player adopted.

Example:If a player picks a communications

improvement, we channel internet or cell phone ads to their page along with

the related news stories on the next turn.

Starting on turn 2, we can throw in ads that relate to the last technology the

player adopted.

Example:If a player picks a communications

improvement, we channel internet or cell phone ads to their page along with

the related news stories on the next turn.

ScoringScoringEach turn could show a bar graph of the

previous selections. The user can choose whether to keep build only one

bar or fill each evenly.Gain 5 in a category, loose 1 from the

others. Or another scheme?

Each turn could show a bar graph of the previous selections. The user can

choose whether to keep build only one bar or fill each evenly.

Gain 5 in a category, loose 1 from the others. Or another scheme?

Communication

Environment

Education

Our WorriesOur Worries

Will the game be interactive enough?How can the interface be made

flashy?Can we add humor?

Even if we make these changes, our underlying structure would still work.

Will the game be interactive enough?How can the interface be made

flashy?Can we add humor?

Even if we make these changes, our underlying structure would still work.

Level 1

Psychology ofSocial

networking

Tribes LearningCommunity

Pollution and Health

Game ExampleGame Example

Level 2

Digital DivideTribes Learning

CommunityPollution and

Health

C2 a1 t1C2 a1 t1

Level 2

E-WastePsychology of

Socialnetworking

Tribes LearningCommunity

C1 a2 t1C1 a2 t1

Level 2

ChangingBrains

Psychology ofSocial

networking

Pollution and health

C1 a1 t2C1 a1 t2

Level 3

Drone PilotTribes Learning

CommunityPollution and

Health

C3 a1 t1C3 a1 t1

Level 3

FarmingMethods

Psychology ofSocial

networking

Tribes LearningCommunity

C1 a3 t1C1 a3 t1

Level 3

EducationWithout

Technology

Psychology ofsocial

networking

Pollution and health

C1 a1 t3C1 a1 t3

Level 3

Psychology ofSocial

networking

Tribes LearningCommunity

E-Waste

C2 a2 t1C2 a2 t1

Level 3

Psychology ofSocial

networking

ChaningBrains

Pollution and Health

C2 a1 t2C2 a1 t2

Level 3

E-WastePsychology of

Socialnetworking

ChangingBrains

C1 a2 t2C1 a2 t2

Level 4

CommunicationLevel 4

Tribes LearningCommunity

Pollution and health

C4 a1 t1C4 a1 t1

Level 4

Psychology ofSocial

networking

Tribes LearningCommunity

EnvironmentTech 4

C1 a4 t1C1 a4 t1

Level 4

Psychology ofSocial

networking

EducationTech 4

Pollution and health

C1 a1 t4C1 a1 t4

Level 4

Drone PilotTribes Learning

CommunityE-Waste

C3 a2 t1C3 a2 t1

Level 4

Drone PilotChanging

BrainsPollution and

health

C3 a1 t2C3 a1 t2

Level 4

Psychology ofSocial

networking

ChangingBrains

FarmingMethods

C1 a3 t2C1 a3 t2

Level 4

Psychology ofSocial

networking

Tribes LearningCommunity

FarmingMethods

C2 a3 t1C2 a3 t1

Level 4

Psychology ofSocial

networking

EducationWithout

Technology

Pollution and health

C2 a1 t3C2 a1 t3

Level 4

Psychology ofSocial

networking

EducationWithout

TechnologyE-Waste

C1 a2 t3C1 a2 t3

Level 4

Psychology ofSocial

networking

ChangingBrains

E-Waste

C2 a2 t2C2 a2 t2