Post on 30-Jun-2015
description
Getting DiscoveredHope Is Not A Strategy
16th June 2014 – Pocket Gamer ConnectsDon Turner
@donturnerBlackBerry Developer Evangelist
HELICOPTER CLONE WITH MARIO STYLE GRAPHICS
50 MILLION DOWNLOADS
DAY ONE DOWNLOADS
8
WEEK ONE DOWNLOADS
23
What went wrong?
NOONE KNOWS ABOUT YOUR GAME
217,835GAMES IN ITUNES
89GAMES RELEASED PER DAY
DISTRIBUTION DISCOVERY
APP STORES
Top 3 game discovery channels
Websites / Social
Word of mouth
App stores
0% 10% 20% 30% 40% 50% 60% 70%
Source: Forrester – Mobile App Discovery Best Practices – April 2013
1. Build genuine relationships with players
to create evangelists
Word of mouth
"Plague Inc. had a marketing budget of $0. No one had ever heard of it or Ndemic Creations before it released. My approach was simple – make a wonderful game that people want to play. If it is good enough, people will spread the word. I have also been engaging with the players through email, twitter, facebook, shacknews and toucharcade. As the game has grown bigger, so has the amount of people talking about it.”
James Vaughan – Creator of Plague Inc.
2. Optimise your App Store presence
App Stores
sensortower.com
mobiledevhq.com appcodes.com
3. Build relationships with App Stores
App Stores
4. Produce interesting content to draw players to
your game
Websites / Social networks
Stay for the next session
Websites / Social networks
5. Build relationships with the press
vlambeer.com/toolkit
All channels
6. Create and analyse your
channels
Clicks twitter link
Installs game
Finishes tutorial
Completes level 5
Buys 100 gems
Analyses your App Store Data
SDK embeds into your game to provide detailed usage analysis
App Stores
7. Publish on multiple
platforms
Word of mouth
• Discovery much easier – 90% less competitors
• Free device(s)• Developer support• Easy to port / Great performance• Free promotion
App Stores
Websites / Social networks
8. Publish on BlackBerry
YOUR GAME HERE
Thank You!
Don Turner@donturner
doturner@blackberry.com