GDG Dhaka - UX quick talk - Masrur Hannan

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A quick talk on UX at Goggle Developer Group (GDG), Dhaka, 6 Sept, 2013 by Masrur Hannan

Transcript of GDG Dhaka - UX quick talk - Masrur Hannan

UX

User Experience (UX) Design

a quick talk!

6 September, 2013At UIU, Dhanmondi, Dhaka.

Dhaka devfest

MASRUR HANNAN

User Experience Design Consultant,

• BDJobs.com (corporate panel)

• StarZam, a Washington D.C. startup

• TTBC Wintel (Alo Ashbei)

http://www.linkedin.com/in/masrurhannan

Lead UX Consultant, Bonolota Designs. (incepted)

Managing Director, MNHs e-Solutions Ltd.

WHAT IS UX?

WHAT IS USER EXPERIENCE (UX) DESIGN?

UX DESIGN OBJECTIVE

THE ULTIMATE USER EXPERIENCE

Donald A. Norman (often called father of UX) believes that the best computer program is the one in which the computer 'disappears' and the user seems to be working directly on the problem.

WHO DESIGNS UX?

WHO DESIGNS UX? .. IDEAL SCENARIO http://www.slideshare.net/nickf/user-experience-best-practices

WHO DESIGNS UX?

HOW TO DESIGN GOOD UX?

The User Experience Honeycomb – Peter Morville

MY PROCESS FOR DESIGNING GOOD UX

1. Initial RESEARCH

2. Prototyping

3. User Testing of prototypes

4. Iterative design and development with USER TESTING

5. Post-launch performance measuring

resources:

1. INITIAL RESEARCH

Information Ecology

Storyboarding

Needfinding Interviews

Inspiration Search Three inter-dependent components of an information ecology [Information Architecture for the World Wide Web: Designing Large-Scale Web Sites,

2006, page 25]

2. PROTOTYPING

Paper Prototypes

Wireframes

GUI mockups

SANTA CLARA, California -- People thought Jeff Hawkins was crazy when they saw him taking notes, checking appointments, and synchronizing a small block of wood with his PC, pretending all the while that the block was a handheld computer. “If I wanted to check the calendar I'd take it out and press the wooden button.”

Source: “The Philosophy of the Handheld.” Wired Magazine, October 1999.

3. USER TESTING

Task Oriented

Thoughts spoken out loud

Simple pencil-paper notes

4. ITERATIVE DESIGN AND DEVELOPMENT

http://www.nngroup.com/articles/parallel-and-iterative-design/

5. POST-LAUNCH PERFORMANCE MEASURING

MOBILE APP UX

As few features as possible

Easy readability and smooth interactions

As less User Input as possible

THANKS … :)

Q&A

www.slideshare.net/mhannan

http://www.linkedin.com/in/masrurhannan