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GDC 2015 - Amazon Developer Day

Deploying a Low-Latency Multiplayer Game Globally

Nate WigerPrincipal , Gaming Solutions

~ @nateware

[gJ nateware@amazon.com

James GwertzmanCEG, PlayFab

~ @playfabnetwork

[gJ b!!P:/Iplayfab.com

jI.fi1f@l'amaZOniii' web services

[Game) Online Problems Continue; FeaturesDisabled as [Game Studio) Works on Fixes

Days later, [Game Studio)leavingdisconnected players stranded

"This is total bull**** 1paid for a preorder and1can 't even connect WTF [Game Studio)??"

[Game) has a great online mode - if youcan get online, that is

"We are working hard to get everyone onlineas soon as possible," [Game Studio) says.

Domestic latency in selected regions:"higher latency decreases game response time, user performanceand perceived game quality."

N. America

41.7 msEurope

11.6 ms

Trans-Pacifie

Trans-Atlantic

79.6 msEMEAto Asia

Pacifie

137.9 ms

Japan

16.8 ms

1 3.2 ms103.8 ms Latin America Asla Pacifie

97.9

http://bit.ly/superdata-1 atencySource: www.&lperDataResearch.c See also: http://bit.ly/verizon-Iatency

100+ms

100+ms

100+ms

100+ms

How To Be Awesome

1. Game servers near players

2. Everything else as HTTP APis

3. Data replication = bad

4. Local caches = good

5. Nobody really "plays everywhere"

~ AWS Gaming Solutions_ }-'Ii'" _Il'amazon" web services

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CD Login via HTIP API(î) Download Game AsselsQ) Malchmaking 10 Game Server@ Connecllo Server@ Hack Apart Your Friends@ GameOver(J) Wrile via HTIP API

~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

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Make. Network. Faster.

• C3/C4 instance family (or R3 for more memory)

• ln a VPC

• HVM AMI- not PV

• Enable Enhanced Networking (SR-IOV)http://bit.ly/ec2-enhanced-net

• Linux: Tweak Networking Stackhttp://bit.ly/l inux-tuning

~ AWS Gaming Solutions_ }-'Ii'" _Il'amazon" web services

Enhanced Networking (SR-IOV)VMDq

w /NetQueuesDirect x/a Assignment

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~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

RabbitMQ + Elastic Load Balancing

• Clustering Tutorialhttps://www.rabbitmg.com/clustering .html

• Set Queue HA policy to "ail"https://www.rabbitmg.com/ha.html

• Create Internai load balancer- Listen Port: TCP 5672

• VPC Security Group- For load balancer: TCP 5672- Between EC2 nodes: TCP 4369 & 25672

• Set up Client to Heartbeat

~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

letc/rabbitmq/rabbitmq.config

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CloudFormation + Chef

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~ AWS Gaming Solutions

Chef:Confi Install

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••Unreal Engine with CloudFormation -Goe· -aws cloudformation create-stack --stack-name

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~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

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Server Registration & Scaling

• HTTPS POST /api/servers/register• Include an HMAC (RFC 2104)• Send Server Status

- Public IP- # Players- Game Modes

• Matchmaking Service- Maintains server list- Removes servers

~ AWS Gaming Solutions_ }-'Ii'" _Il'amazon" web services

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~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

PlayFab: Loadout Architecture•

~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

What is PlayFab?

PlayFab is a complete live game operations platform.Focus on the fun - we'lI do the boring bits.

+ +.. andmore

Tools for operating &•

Complete set of c1oud-based•

Eco-system of pre- integrated. .

Sorne Loadout Stats

• Launched 1/31/14

• Over 1 billion API Calls

• At Peak (Feb 2014):

- 300k DAU

- 120 fixed game servers

- 110 EC2 game servers

PlayFab Core Architecture Tenants

• No scheduled downtime.

• Automatic scaling for load.

• Backend changes should beinvisible to developers.

• Use buffering to smooth overspikes or failures.

~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

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Example of Web API Cali

API Request:POST https: / /l.playfabapi.com/Client /MatchmakeContent -Type: application/json;x-Authentication: 7sc920BC255F7E60-0-0-SF4{

"Suildvers,on"; "S.Ol","Region": "uscentrat", "GameMode"; "0","lobbyld": "Lobby 32"."ënabl equeue": false

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~ AWS Gaming Solutions

Response from Web Services:HTTP/l.l 200 OK(ontent-Type: application/json; charsetautf-8{

"Lobbytu": "lobby 32"."serverucstnaee" : "192.168.0.1",..Se rver-sor-t .. : 7777."Ticket": "e98yf289f248902f4904f0924f9pj"."Status"; "waiting","Que ue" : (

"user1","user2"

1)

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POST https: / /3 .playfabapi.com/client/LoginwithPlayFab(ontent -Type: application/json;1

_.ELB Logging for Title Tracking -GOe· ·

Logs include title-specifieendpoint for analytics

API Request:

Game Clienl

Loadout API Usage Report (Oct 2014)AVERAGE AVERAGE AVERAGE TOTAL AVERAGE AVERAGE

rOTAL BACKEND RESPONSE REQUEST REQUEST RECIEVED SENT TOTALAPI NAME CAll5 TlME ' 5) TN E (1051 TlME (MS) TIME /10' 'BYTES' ' BrrES! ERRQR5

adminapi_userinfo 93.081 .685 0.03 0.04 0.04 59.83 0 452 1979

gameserver_usercustorndatareadonly 1.582,348 0.06 0.04 0.04 1.06 42 902 290

matd1makElf_userinfo 1,138.842 0.20 0.04 0.04 0.81 0 10046 319

malchmaker_ptayefjoined 1,138.247 0.01 0.04 0.04 0.79 64 2 93

rnald1maker_playerleft 1,136.797 0.01 0.04 0.04 0.80 64 2 400

matchmaker_8uthuser 736.807 0.01 0.03 0.04 0.52 0 48 107

gameserver_usercustomdata 297.735 0.19 0.04 0.04 0.20 0 4080 0

ga meserver_usercustomdatainiemal 297.469 0.08 0.04 0.04 0.20 0 237 2

_.Making a Singleton Highly Available -GOe· ·

1.Auto Scaling is set to keeptwo instances up.

2. Elastic Beanstalk HealthCheck term inates badinstance.

3. Amazon Route 53 failsover ail traffic to secondaryserver.

4.Auto Scaling detectsfailure and starts newinstance.

AtAo SCalingservice

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ServerLogs

Logstashservice

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Logstash ElasticSearchInstéWlce

~ AWS Gaming Solutions_ }-'Ii'" _Il'amazon" web services

••Storage in OynamoOB, Amazon ROS, Amazon S~OC· ·Amazon Redshift

DynanoD8 AmazonRDS Amazon 53 Amazon Aedshlft

Player data: • Player stats • Log files • Analytics data• Accounts • Player currency • Game replays• Profile values• Inventory • Auditing• Save data

~ AWS Gaming Solutions_ }-'Ii'"_Il'amazon" web services

Managing Tables in DynamoDB

• Player data: accounts, profile , inventory, save data

AmazonDynMlOOB

I- I- I-I- I- I-I- I- l- a a aI- I- 1-User: Custom user data: Inventory:usertO: Hash User1O: Hash UserlD: HashTitlelO: range key TitlelD: range key h.emID: range key• DisplayName Keylvalue 1 • btlelD

linked accounts Keylvatue 2 Catalog Item• ... •

~ AWS Gaming Solutions_ }-,Ii," _Il'amazon" web services

Physical Deployment

Original deployment: us-west-1

Expanded to us-west-2 in July

Coming soon: cn-north-1

........... ...................•

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Managing Cross-Region Data

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• High availability, transparentto customers and players

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~ AWS Gaming Solutions_ }-'Ii'" _Il'amazon" web services

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Nate WigerPrincipal, Gaming Solutions

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