Gamifying Your Service Desk

Post on 13-Dec-2014

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A webinar by Barclay Rae on how to gamify your IT service desk, the various challenges involved and how to overcome these challenges. Download the white paper on Gamfying your IT service desk by Barclay Rae from http://resources.freshservice.com/gamifying-your-service-desk.html

Transcript of Gamifying Your Service Desk

Barclay RaeNarain Muralidharan

Agenda

IntroductionWhat is Gamification? – Key elementsHow is gamification used in the workplace?Does gamification work?

Applying gamification to Service DesksService desks and ITSMChallenges and objectionsAdoption, Benefits, futures

About FreshService

Introduction

What is Gamification?

• Applying the approach and mechanisms of games to the workplace

• To improve interaction and engagement at work• This improves personal job satisfaction and

reward• It also provides a more efficient operation • And it brings fun to the workplace

Gamification – Key elements

Real time PerformancePersonal skills and achievementSocial Behaviour and Interaction

How this works

• Sales and commission• Performance incentives• Loyalty schemes• Personal fitness/monitoring • Social media• SLAs and KPIs across customer service• Service Desks and ITSM

Does Gamification work?

100%

Increased profit margin by 40%

Reduced attrition by 50% and absenteeism by 80%.

The company saves

$380,000 per year

participation from team members

Applying Gamification in Service Desks

9

ITSMGoodness

Service Desks

• Real time performance metrics

• Volumes, SLAs, KPIs, telephony, Incidents

• Knowledge articles, Customer satisfaction , call quality

• Bundles metrics for proficiency, levels, guru

• Management, simplification, visibility

Service Desk use cases

• Incident and SLA management

• Use of Knowledge

• Bundles of activities for success and status

Across ITSM

• Handling changes and requests• Adding and updating Asset/CMDB records• Reducing the number of incidents• Shift left

The greatest opportunity from gamification across ITSM however is

the opportunity to make ITSM, IT governance and management fun

and interesting…!

Challenges

“This is for kids, not for me, I’m a

professional…”

“This will drive the wrong behaviours from our

staff.”

“We don’t need measures and badges to

motivate us.”

“This will cost a lot of money and be an overhead to manage.”

“How can we make older and more senior people follow

this?”

“It will create a culture of selfish behaviour.”

“We’re working very well thank you.”

Adoption (1/2)

1. What issues would we want to fix with gamification?

2. Create a CSI register to prioritise these issues3. What benefits will we expect to receive? 4. Is there clear and visible support from

management for this? 5. What/who will be the key operational areas and

people affected?6. Clarify the ‘bundle’ of activities that might be

gamified

Adoption (2/2)

1. Review the cultural demographic of the team and readiness for gamification

2. Identify areas that may resist this and plan mitigating actions, education, communications

3. Define and socialise the success criteria for the project4. Identify a short trial area to test before full

implementation 5. Identify market options for tools before implementation6. Get started..!

Benefits

• Better more rounded metrics on which to measure performance

• Improved work culture through visibility and real time performance measurement

• Ability to combine service desk tasks with project goals and bundle these for individuals

• A practical model for delivering Continual Service Improvement • Opportunity to drive governance across an IT organisation • Automation and improvements in some time-consuming and

difficult management tasks – e.g. appraisal

Provide a more enjoyable working environment Service Desks are stressful workplaces..!

The future

ITIL/ITSM processes IT Efficiency

Customer experience Service Management beyond IT/ITSM

About Freshservice

Self Support Portal

Inside Freshservice

Earning points in Freshservice

Service Desk Quests in Freshservice

Gamification in Freshservice

Motivation = Results

Better agent

engagement

Happy agents.

Happy customers.

Decrease in

Average resolution

times

Faster Resolution

Happy gaming!

barclayrae.com@barclaerae

bjr@barclayrae.com

freshservice.com@freshserviceapp

hello@freshservice.com

Download the detailed white paper here.