Post on 08-Jan-2017
Hermy Cortez Llacuna
GAMIFYING vUWSStarting your quest in Blackboard Learn
vUWS = Virtual UWSGAMIFYING vUWS
HERMY (CORTEZ) LLACUNAWestern Sydney University
@hermzcc
Blended Learning Designerh.cortez@westernsydney.edu.au
4
BINGO
https://bingobaker.com/play/810475
5
Western Sydney University
• 40k Students• 8 campuses• 2k Academics• 10 Schools and
The College• Blended Learning
Specialists• Central Blended
Learning Team
6
The Central Blended Learning Team
• Professional Development sessions: Blended learning Fully online Assessment Active learning
• Consultation: face-to-face, one-on-one support
• Communities of Practice
7
The Game Plan
• 2hr face-to-face session• Intended for professional and
academic staff• Objectives of the workshop:
• Showcase good practice (vUWS site)
• Identify pedagogical theories
• Run activities around gamification
8
What is gamification?
Gamification is the application of game-design elements and game principles in non-game contexts. (Sebastian Deterding, Assistant Professor in the Game Design Program at Northeastern University 2011)
Gamification “utilises the experience of fun, along with intrinsic motivation and rewards, to engage and captivate individual participants”. (Sauderson, R. Making Learning Fun 2011)
9
Gamification in action!
10
LinkedIn gamified(Status bar)
11
Fitness gamified(Challenges and leaderboards)
12PAGE 12
Pokemon, Go(Avatar, levels, badges, competition, quests, augmented reality)
Image source: GameSpot, 2016
Opera House, July 2016
13
Why gamify?
Motivates students to complete activities
Helps students be more attentive to what they are learning
Allow students engage in friendly competitions with peers
It’s fun and engaging!
14https://pixelearning.files.wordpress.com/2012/08/final_info.jpg
REWARDS for motivation
PLAY as a way we learn
Repetition until MASTERY is achieved
FLOW THEORY relates to the emotions evoked by the flow states in games
GOLDILOCKS THEORY means it needs to be “just right”
Gamify learning Learnify gaming
16
Gaming mechanics
Characterisation Quests Competition Achievements
17
Quests
Narrative/Journey Challenges Mission
The power of a good story is to motivate
18
Achievements
Points Badges Rewards Certificates
Tools to help gamify vUWS
AchievementsGrade CentreLearning ModuleAdaptive ReleaseOther gradable tools
20
Activities – The Quest in vUWS
Part 1: Explore (15 mins)In groups, use the CoWs on your learning pod, to go through examples of quests
Part 2: Discussion (15 mins)Development of quest using tools in vUWS and storyboarding
Part 3: Storyboard (20 mins)Using the storyboard template provided or any tool accessible on the CoWs, as a group or individually, you can begin to storyboard quest ideas based on around learning goals. (You do not need to finish it)
Part 4: Presentation (if time permits)Volunteers to share their ideas to class, using the whiteboard camera, document camera, or CoW
PAGE 20
21
http://popplet.com/app/#/3393080
The Intern – an example
22
23
The Quest in vUWS - Feedback
Awesome initiative to enhance blended learning at Western.
Find ways to engage students and make learning fun. Thanks cBLT!
Learn how to engage millennials on vUWS
Very useful ideas, principles, examples and resources. Readily
transferrable to practice.
It’s easy to implement
Essential for online teachers
A worthwhile workshop for anyone looking to enhance student
engagement in vUWS
A must for unit coordinators to develop engaging vUWS content
24
25
Where are we going?
26
Questions?
27
h.cortez@westernsydney.edu.au@hermzcc