Gamification & e-Education Systems

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Gamification & e-Education Systems

Transcript of Gamification & e-Education Systems

Gamification and New Education Systems

Ali Rıza BABAOĞLAN SAP Turkey

© 2011 SAP AG. All rights reserved. 3

© 2011 SAP AG. All rights reserved. 4

© 2011 SAP AG. All rights reserved. 5

Game Lesson

Appointments Recursive and enjoyable Recursive and boring

Feedbacks Constantly During exams

Achievements Clear Hard to understand

Behavioral Momentum Clear Hard to understand

Information Sufficent Complex

Failure Expected Situation Unexpected Situation

Status Continously updated Montly or Weekly updated

Interaction Yes Limited

Speed / Risk High Low

Independence High Limited with Rules

Game Mechanic vs. Education

© 2011 SAP AG. All rights reserved. 6

7 Core Concepts of Smart Games

• Engagement styles of your players

• Design for onboarding, habit-building and mastery

• Put PERMA into your core engagement loops

• Use progress mechanics to light the way

• As players progress, increase challenge & complexity

• Reward players with power, autonomy & belonging

• Build a system that’s easy to learn but hard to master

© 2011 SAP AG. All rights reserved. 7

Positive Psychology - PERMA

P Positive Emotions Experiencing joy, pleasure, fun, safety, etc.

E Engagement / Flow Being consciously involved in our activities

R Relationships Enjoyable / supportive interaction with others

M Meaning Creating a purposeful narrative

A Accomplishment Completing goals & following core values

© 2011 SAP AG. All rights reserved. 8

Increasing Ability Chart

Mihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991

© 2011 SAP AG. All rights reserved. 9

Content Publisher

Enterprise

Student, Parent

Schools

Education Technologies Department

Integrated Education System

Min. Of Education

Content Provider

Strategy Department

Teacher Development

Technical Education

Curriculum Department

Primary Education

e-Education Transformation with Gamification

Personalized Content

Push Notifications

Fast Feedbacks

Dynamic Content

Integration

© 2011 SAP AG. All rights reserved. 10

Gartner – Enterprise Mobile Development Platforms

Ab

ilit

y t

o E

xecu

te

Niche Players

Completeness of Vision

Visionaries

Challengers Leaders

SAP/Sybase

Syclo

Antenna

Software

Spring

Wireless

RIM

Microsoft

Pyxis Mobile

SAP

Oracle IBM

Apple

Aralık 2009 *Kaynak: Gartner, 12/2009

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Forrester – Mobile Device Management

* Kaynak: The Forrester Wave™ Nisan 2009

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Article

Gamification of e-Education System: Where should we start? - http://goo.gl/47tOh

Garry Kasparov (Former Chess World Champion) was in Turkey to discuss Gamification concept for Chess

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Thank You!

Ali Rıza BABAOĞLAN

SAP Turkey

ali.babaoglan@sap.com

Blog: http://alibabaoglan.com/blog

Twitter: http://twitter.com/alibabaoglan