Games of Simplicity - Pozzi; Molinari - Codemotion Milan 2016

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Transcript of Games of Simplicity - Pozzi; Molinari - Codemotion Milan 2016

Games of SimplicityMatteo Pozzi & Claudia Molinari

MILAN 25-26 NOVEMBER 2016

HELLO

WE AREWE ARE MÜESLI

Game & Visual DesignerCLAUDIA MOLINARI

MATTEO POZZIGame & Narrative

Designer

CORE TEAM

SIHEYU4N

Architect @ IS A&DFABRIZIO GURRADO

SIHEYUAN =COURTYARD

SOURCE: BEIJING DESIGN WEEK

SOURCE: WIRED.COM

SOURCE: S M LEE @ WIKIMEDIA COMMONS WHEELS OF AURELIA, SANTA RAGIONE, 2016

CAVE! CAVE! DEUS VIDET., WE ARE MÜESLI, 2013

VENTI MESI, WE ARE MÜESLI, 2015

> WORK AS AN ON-SITEINSTALLATION

> OVERCOME LANGUAGEAND CULTURAL BARRIERS

> TACKLE THE SIHEYUANARCHITECTURAL ISSUE

BRIEF}

SOURCE: S M LEE @ WIKIMEDIA COMMONS SOURCE: RED WALL GARDEN HOTEL, BEIJING

SOURCE: S M LEE @ WIKIMEDIA COMMONS

SOURCE: MRBAGGYPANTS @ PLANET MINECRAFT

BEIJING STREET PING PONG STORIES, WE ARE MÜESLI, 2011

SOURCE: MRBAGGYPANTS @ PLANET MINECRAFT SOURCE: RAPHAËL OLIVIER @ NOI PICTURES SOURCE: LUCA VASCONI

SOURCE: SOUTH CHINA MORNING POST

WE’LL MEET AGAIN, WE ARE MÜESLI, 2015

1 COMMUNAL AREA4 INDIVIDUAL

AREAS+

> WORK AS AN ON-SITEINSTALLATION

> OVERCOME LANGUAGEAND CULTURAL BARRIERS

> TACKLE THE SIHEYUANARCHITECTURAL ISSUE

BRIEF}

4P ABSTRACTLOCAL CO-OP

}

SOURCE: INDIECADE

Game MakerARAN KONING

BEAK BEAK, ARAN KONING, 2014

KNIFE TO MEET YOU,KONING, GIBSON, VAN HOVE, BAUMGARTEN, 2016

ON THE HUNT, ARAN KONING, 2016

WELLTRIS, ALEXEY PAJITNOV & ANDREI SGENOV, 1989

COMMUNAL

AREA

INDIVIDUAL

AREA #1

INDIVIDUAL

AREA #2

INDIVIDUAL

AREA #3

INDIVIDUAL

AREA #4

REDUCE

CONTEXT

SOURCE: PIETRO MILICI

THE GREAT PALERMO, WE ARE MÜESLI, 2016

SOURCE: BEHINDDREAMING @ WIKIMEDIA COMMONS

SOURCE: AVOID OBVIOUS ARCHITECTS

LEARN

TIME

BUGS

VARIATIONS

EMOTION

ORGANIZE

> BUGS> LANGUAGE> STORY

>>> GAMEPLAYVARIATIONS

>>> ABSTRACTION+ SUBTLE MOOD

>>> CO-OPEXPERIENCE

SIMPLICITY}

JOHN MAEDAAmerican designer

& technologist

“I believe art and design are poised to transform our economy in the 21st century like science and technology did in the last century”

LAWS OF SIMPLICITY [2006] – JOHN MAEDA

GAMESOFSIMPLICITY}

>>> LAWS OFSIMPLICITY

REDUCETHE SIMPLEST WAY TO ACHIEVE SIMPLICITY IS THROUGH THOUGHTFUL

DESERT GOLFING | CAPTAIN GAMES, 2014

ORGANIZEORGANIZATION MAKES A SYSTEM OF MANY APPEAR FEWER.

LINE WOBBLER | ROBIN BAUMGARTEN, 2014

TIMESAVINGS IN TIME FEEL LIKE SIMPLICITY.

SUPER HEXAGON, TERRY CAVANAGH, 2012

LEARNKNOWLEDGE MAKES EVERYTHING SIMPLER.

PROMISES | INCREPARE, 2012

DIFFERENCESSIMPLICITY AND COMPLEXITY NEED EACH OTHER.

REIGNS | NERIAL, 2016

CONTEXTWHAT LIES IN THE PERIPHERY OF SIMPLICITY IS DEFINITELY

SPL-T | SIMOGO, 2015

EMOTIONSMORE EMOTIONS ARE BETTER THAN LESS.

THREES! |SIRVO, 2014

HTTP://ASHERV.COM/THREES/THREEMAILS

TRUSTIN SIMPLICITY WE TRUST.

CANABALT | ADAM SALTSMAN, 2009

FAILURESOME THINGS CAN NEVER BE MADE SIMPLE.

LIBRARY OF BLABBER |IVAN NOTAROŠ, 2015

THE ONESIMPLICITY IS ABOUT SUBTRACTING THE OBVIOUS,

LAWS OF SIMPLICITY [2006] – JOHN MAEDA

THANKS

hello@wearemuesli.it

www.wearemuesli.it