Games At Kellett

Post on 15-May-2015

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Presentation given by teachers from Kellett School, Hong Kong to the 21st Century Learning Conference, Sept 09

Transcript of Games At Kellett

Using Video Games as a Spur for

Creative Writing…. and lots more!

Emma Adams, Katie Hitchcox, Katrina Hall

Kellett School Hong Kong

Why Computer Games in the Classroom?

To extend ethos of play as a learning tool established in early schooling

To ‘tap in’ to the dominant media in the experience of students aged 6+

To give an alternative authentic context for writing

To use 21st Century resources in our classrooms - “Good teachers use Good resources”

Background

2006 - Writing identified as a key area for development2007 - Initial module developed using Rollercoaster Tycoon in Year 52008 - Rollercoaster Tycoon module developed and refined2009 - New modules added at Year 1 - Moshi MonstersYear 6 - Samorost

Inspirations

Derek Robertson Ollie Bray

Kim Pericles

Tim

Rylands

Year 6 - Samorost

An introduction to Samorost

What is Samorost?

Teamwork

Drama

Writing

Animoto Movie

Year 1 – Moshi Monsters

Daily Challenge

Moshi Monsters Examples

Maia’s Story In their words…

Year 5 – Rollercoaster Tycoon

Future Plans!

Year 6 – Guitar Hero

Early Years – Phonics,

Audio Stories with

iTouch

Early Years LiteracyNintendogs

Y6/7 Transfer Unit

Inanimate AliceLearning

Support/Numeracy

Brain Training with Nintendo DS

References

Samorost - http://amanita-design.net/samorost-1/

Moshi Monsters – www.moshimonsters.com

Derek Robertson - http://ltsblogs.org.uk/consolarium/

Tim Rylands - http://www.timrylands.com/blog/

Kim Pericles - http://kpericles.edublogs.org/

Kellett Blog – http://www.kellettschool.blogspot.com

Photos: Ewan McIntosh, Kim Pericles, Clive Dawes,

Contacts

Emma Adams – eadams@kellettschool.com

@assistantpinhk

Katrina Hall – khall@kellettschool.com

Katie Hitchcox – khitchcox@kellettschool.com