Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)

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Slides and notes from our webinar presentation at http://www.educause.edu/events/educause-live-horizon-report-action. With Ryan Martinez

Transcript of Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)

LEARNING

GAMES

GAMIFICATION

Ryan MartinezUW-Madison Games + Learning + Society

John MartinUW-Madison Academic Technology

GAMIFICATION

THE BASICS (Deterding, et al. 2011)

THE BASICS

reality.usc.edu/about

INTRINSIC MOTIVATION

EXTRINSIC MOTIVATION

INTRINSIC

INTRINSIC

128 Studies

Extrinsic rewards onintrinsic motivation

Rewards for tasks completed decreased free-will motivation

DECI, ET AL. (1999)

You have to find game design that resonates with what you are trying to do and brings out its essence; mental context. Business travellers (sic) care about status, but if you were at Toys R Us and the cashier announced you were now a ‘platinum level toy buyer’ you’d be embarrassed; pleasure is contextual.

~ Jesse Schell, 2011

More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.~ Ian Bogost, 2012

Ultimately, the real reward of seeing

friends more often and breaking outside

your routine has nothing to do with virtual

badges or social life points or online

bragging rights. The real rewards are all

the positive emotions you are feeling, like

discovery and adventure; the new

experiences you’re having...and the social

connections you’re strengthening by being

around people you like more often.

Foursquare doesn’t replace these rewards.

Instead, it draws your attention to them.

~ Jane McGonigal, 2011

http://www.gartner.com/it/page.jsp?id=2251015

http://www.gartner.com/it/page.jsp?id=2251015

Side effects of design

Deterding, 2010

They are glorified report cards that turn games into work and life into play, and users into pawns rather than players ... What I’m saying is they’re not necessarily playful at the moment.

Deterding, 2010

How might we preserve the point in being pointless?

Deterding, 2010

GAMES

(add in chat: good examples/ideas you’ve seen)

WHERE TO START?

http://gamingmatter.com/GM/Commentary/Entries/2013/1/10_Trying_out_a_Multi-player_Classroom.html

HINT: Systemize — think in game language

HINT: Harness students — prompt peer interaction

•First to turn in a project early

•First to publish a project to a larger audience

•First to authentically amaze me with awesomeness

•First to gather & lead a group in class

•First to be recruited to a group because they had a discrete skill needed

•First to visit my office

•First to lead a class meeting online that wasn’t required for class

•First to publicly praise another student (or student work) as inspiring them to try something new.

•First to organize a social event not related to course work

•First to achieve level 10

•First to change or modify an assignment for something far more difficult to complete.

•First to make me laugh

•First to make the class laugh during meeting times

•Any/All submissions of course work to a conference or journal accepted for presentation

•Any/All that knock a class leader off the leader board after week seven

Side quests Easter Eggs

Acting

Interacting

Pla

yer World

Killers

Socializers Explorers

Achievers

harrass, heckle, hack, cheat, taunt, tease

give, express, comment, share, greet, like, tease

explore, view, rate, curate, vote, review

win, challenge, create, compare, show off

Bartle (1996) http://www.mud.co.uk/richard/hcds.htm

HINT: Keep it “open” — let them play their game

Title: Can Quantum-Mechanical Description of Physical Reality Be Considered Complete?

Impact Factor:

Times Cited: 5521Article Age: 1935

Citations in article: 0

ATTACK:

DEFENSE:

INITIATIVE:

Journal: Physical Review

HINT: Dip your broccoli — at least they’re eating

HINT: Dip your broccoli — (at least they’re eating)

HINT: Start small — iterate on successes

command: Consult the tome of wisdom!

INVENTORYINVENTORY

Tome of Wisdom

Sword of Grammar

HINT: Manage expectations — Set the bar low

HINT: Manage expectations — Set the bar low

HINT: Have them lead — Set the bar low

DISCUSS?