Game Design Patterns for Instructional Design and Research · 2017-09-04 · LESSONS LEARNED •...

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Transcript of Game Design Patterns for Instructional Design and Research · 2017-09-04 · LESSONS LEARNED •...

Game Design Patterns for Instructional Design and Research

P R O F. D R . M A R C U S S P E C H T W E LT E N I N S T I T U T E R E S E A R C H C E N T R E F O R L E A R N I N G , T E A C H I N G A N D T E C H N O L O G Y O P E N U N I V E R S I T E I T N E D E R L A N D M A R C U S . S P E C H T @ O U . N L T W I T T E R , F L I C K R , FA C E B O O K : M A R C U S P E C H T

# 1 I N S T R U C T I O N A L D E S I G N A N D G A M E D E S I G N PAT T E R N S

• Identify cues• Formulate problem

• Generate and organize hypothesis

• Identify learning issues

PBL Group Session 1

(Facilitated

• Plan enquiry• Review the evidence

• Make a diagnostic decision and decide on

a management plan

1 week

Intended Learning Outcomes:Development of a wide range of abilities appropriate for a beginning medical practitioner, clustered under 4 themes:

• basic and clinical sciences • patient-doctor• community-doctor• personal and professional development.

Structured sessions

Independent Group study

• Reformulate problem

• Summarise problem and review

week’s learning

Learning topics(1-2 page

overviews with keywords and reference links)

Patient Data Sheet(1-2 page patient data with linked

material such as clinical images and reports)

Online learning links,

Evidence-Based-Medicine activities

Online learning links

(Online references)

Trigger(Quicktime

movie)

PBL Group Session 2

(Facilitated)

PBL Group Session 3

(Facilitated)

PBL task sequence repeats – new problem presented each weekTasks increase in complexity

RESOURCES TASKS SUPPORTS

Problem Based Learning in Medicine

Best practice analysis, with simple metaphors

http://www.learningdesigns.uow.edu.au/project/index.htm

Templates for Educators

PLEs and Widget Learning Activity

# 2 G A M E D E S I G N PAT T E R N S

how can we use powerful game patterns in designing educational artefacts ?

Mapping game patterns onto pedagogical design patterns

Reflection Amplifiers

11context indicators ...

12Learning Activities and Badges

13badge design for effect

# 3 G A M I F I C AT I O N I N S E A M L E S S L E A R N I N G

Mister X UbiLearn Game

Schmitz, B., Klemke, R., & Specht, M. (2012). Effects of mobile gaming patterns on learning outcomes: A literature review. International Journal of Technology Enhanced Learning, 4(5-6), 345-358. doi:

10.1504/IJTEL.2012.051817 URI: http://hdl.handle.net/1820/5197

Coupled Games are a powerful concept …

Physical Learning Activities Connected in a Mobile Learning script on a phone …

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attention-aware displays ...

• raise and retain attention significantly better.

• lead not to higher cognitive load but to a significant higher knowledge gain.

P R E S E N TAT I O N T R A I N E R

B E S T D E M O AWA R D - E C T E L 2 0 1 4

L E S S O N S L E A R N E D

L E S S O N S L E A R N E D

• Game Design Patterns have powerful effects on motivation, engagement, learning outcomes, and secondary variables

• Multiple Design Options: you need to adapt the implementation of a pattern to your context but can integrate them in Standard Learning Facilities

• Specific Patterns support specific phases in learning and instructional process in principle they are always “help to get you started”.

# 4 R E S E A R C H M E T H O D O L O G Y

F O R B U I L D I N G A C O M M O N G R O U N D W I T H Y O U R “ C L I E N T S ”

D E V E L O P Y O U R T E C H N O L O G Y A G I L E . .

user scenarios, early prototypes, early user f e e d b a c k , f o s t e r c o m m u n i c a t i o n between developers, e n d u s e r s a n d managers

L AY E R E D A D O P T I O NA D O P T I O N O F I N N O VA T I O N I S C R I T I C A L …

D E S I G N - B A S E D R E S E A R C HA N A LY S E T H E C O N T E X T W E L L …

A L I G N W I T H D E V. L I F E - C Y C L EM E A S U R E T H E R I G H T T H I N G A T I M E …

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Experimental Designs ...

• raise and retain attention significantly better.

• lead not to higher cognitive load but to a significant higher knowledge gain.

T E L I N M U LT I - VA R I AT E C O N T E X TH I D D E N VA R I A B L E S C A N B E M O R E I M P O R TA N T …

Theory'of'Planned'Behavior''(Ajzen'1985')'

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