Post on 18-Dec-2015
GAMING IN PHARMACY EDUCATION
Game Shows Benjamin Chavez, Pharm.D., BCPPAssistant ProfessorUniversity of Hawaii - Hilo, College of Pharmacy
Online Pharmacy Trivia GameMichael E. Klepser, Pharm.D., FCCPProfessor of PharmacyFerris State University College of Pharmacy
Second LifeTeresa M. Seefeldt, Pharm.D., Ph.D.Assistant Professor of Pharmaceutical SciencesCollege of PharmacySouth Dakota State University
Game Shows Benjamin Chavez, Pharm.D., BCPPAssistant ProfessorUniversity of Hawaii - Hilo, College of
Pharmacy
- Describe the implementation of three different game shows in the pharmacy classroom: Family Feud, $100,000 Pyramid, and The Price is Right.
- Provide participants with the tools and confidence to incorporate interactive game show activities into the classroom.
Objectives
Family Feud aka Pharmacy Feud
Basic Premise- Faculty are surveyed to get the “top” answers to clinical questions - Results are compiled and presented in “Family Feud” format
What do you need?- Powerpoint template or a blackboard- Faculty to survey (optional)
Pharmacy Feud
What type of setting?- Works better in small groups- Ideally 10-15 per room (broken down into two
groups or “families”)- Good for reviewing material across different
topics
Powerpoint template is available at:https://sites.google.com/site/rxgameshows
Pharmacy Feud
How do you prepare?- Survey faculty to collect your top responses- Another option is to simply put together the
answers yourselves- Put together a master sheet with all the questions and answers- Get multiple facilitators; it helps to break up a large class into small rooms
How do you play?- Split the room into two groups- One person from each group comes to the front to answer the question- Person who answers the highest ranked response gets to choose to “play or pass” for their group- The group can attempt to guess all the answers until they get 3 incorrect answers- Other group then gets a chance to steal- Repeat process- Can also do a “Final Showdown”
Pharmacy Feud
Answer 2
Answer 3
Answer 4
Answer 1
Answer 6
Answer 7
Answer 8
Answer 5
62
3
4
7
8
5
Category / Topic / Question
X1
Move yellow box to reveal Answer Text box. Type in desired response and reposition yellow box to hide answer.
Click on the Number to reveal correct responses
List up to 8 of the most common responses or answers. Extra boxes can be deleted.
Click the Red button for incorrect answers to reveal the Big Red X.
The Green Button removes the Red X so game play can continue
Famotidine
Ranitidine
Omeprazole
Calcium Carbonate
Milk of Mag
Simethacone
Answer 8
Bismith
62
3
4
1
7
8
5
Example: Common OTC treatments for Heart Burn
X
$100,000 Pyramid
Basic Premise- One player gets another player to guess a one-word or one-phrase answer by giving them clues
What do you need?- Powerpoint template- Available at sites.google.com/site/rxgameshows
$100,000 Pyramid
What type of setting?- Can work in small or large group setting- However, only two students are actively
participating at once- Good for overall reviews or to cover a specific topic
How do you prepare?- Requires minimal preparation- Just need to put some thought into the content
$100,000 Pyramid
How do you play?- Two students sit facing each other- One student faces the screen with the game on it, while the other student has their back to it- The student facing the gameboard attempts to have the other student guess the word or phrase
1) Drag the rectangle to separate the layers of each response
2) Double click the text to edit answer using Word Art
3) Reposition the rectangles on top of each other. Use the “order” function to keep the triangle “to the front” while the $ Amount is ordered to the back.
4) Repeat the process for each response. 5) Use the Slide Navigator on the left to Copy and Paste the entire slide keeping the same format and animations. 6) Update the response of new slide as already described.
How to Create
your own game!
How to Play!
1) Click the pyramid to reveal the response word
2) Click again to review awarded $amount
3) Reset the board by advancing to the next slide using either keyboard or by clicking on navigation buttons below.
Price is Right
Basic Premise- Students participate in activities mimicking the television show
What do you need?- This requires a bit more creativity and time- May have to buy some props (ie. soda cans,
putt-putt, prizes)- It helps to have some 4th year students or
residents helping out
What type of setting?- Large classroom setting- We used for the insomnia/daytime sedation
lecture
How do you prepare?- Need time to think out each activity and decide what props you need
Price is Right
Price is Right
How do you play?- See video examples at: http://sites.google.com/site/rxgameshows/ - Pick 4 students at random- Ask the 4 students a question with a numerical answer, such as “What percentage of patients
suffer from chronic insomnia?”- Winner gets to play one of “activities”- Play activity- Repeat again with as many activities as you like- Final Showcase can be a fun activity at the end
Game 1: Arranging drinks in order from caffeine
Game 2: Answer questions for a chance to putt-putt
Game 3: Answer questions about images
Game 4: Answer questions for chance to play Plinko
Price is Right
Acknowledgements
- Eric Gilliam, PharmD, BCPS, Queen’s Medical Center
- Rolee Pathak, PharmD, BCPS, Rutgers, The State University of New Jersey
- Lucio Volino, PharmD, Rutgers, The State University of New Jersey
Online Pharmacy Trivia Game
Michael E. Klepser, Pharm.D., FCCPProfessor of PharmacyFerris State University College of
Pharmacy
Use of a Flash-based Trivia Game in Pharmacy Student
Education
Michael E. Klepser, PharmD, FCCP
Professor
Ferris State University
College of Pharmacy
Learning Objectives
At the end of this presentation you will be able to:
– Summarize the role of a pharmacy trivia game in education.
– Describe the components of Pharmaceum program.
– Construct a trivia game suited to your educational needs.
Game Background
• Teaching factual information is tedious.
• Students lose interest during lecture.– Efficient use of time?
• Most students learn facts outside of class.
• Wanted to develop a fun tool to help student study.
Game Background
• Personal experience with games in education has been positive.– Stumpers– Trivia board game
Game Background
• Wanted expand on the board game concept and create a tool that allowed students to study a broad range of topics at their own pace.
• Desired the capability to compete against other students in fun non-threatening way.
Game Background
• Partnered with the College of Digital Animation and Game Design at Ferris State University to develop a video game study tool.
Game Background• Challenges
– Selecting a platform for the game.– Determining how the game would be delivered.– Articulating my vision to the programmer.– Designing a game that could be easily updated
by a non-programmer.– Identifying my desired educational outcomes.– Developing a game that was fun to play.
Data Entry
Current Status of the Game• Beta version is complete.
– Still has lots of bugs.– Students love the game.
• Deciding if I want to pay for the game to be completed by the original programmer or explore a new platform with another programmer.– Elance– Local game developers
Future Directions
• Look for funding to develop games focused on healthcare education.
• Consider platform changes to improve accessibility.– Mobile devices
• Look for a collaborator– klepserm@ferris.edu– (269) 337-6480
Questions
Second Life
Teresa M. Seefeldt, Pharm.D., Ph.D.Assistant Professor of Pharmaceutical
SciencesCollege of PharmacySouth Dakota State University
Virtual Worlds and Interprofessional Education
Teresa Seefeldt, Pharm.D., Ph.D.
South Dakota State University
College of Pharmacy
• Define virtual world and identify potential uses of virtual worlds in higher education
• Discuss the use of the virtual world Second Life to facilitate interprofessional case discussions for health professions students
Objectives
• Simulated environment and online community
• Multiuser
• Use avatars to represent the users
• Communication via voice or text
Virtual Worlds
• Examples– Second Life (secondlife.com)
– Active Worlds (www.activeworlds.com)
– There (www.there.com)
Virtual Worlds
• Use in higher education– Distance education– Educational simulations
Virtual Worlds
Online virtual world launched in 2003
Basic accounts are free
Residents are represented by avatars
Several methods for communication (voice, chat, instant messaging)
Second Life
• Convenience and flexibility
• Interactive nature
• Multiple ways of communicating
• Simulated environment
Advantages of Second Life
• Technical Issues– Audio– Issues with Second Life viewer– Problems with avatar– Graphics intensive program– Most students had not used Second Life
previously• Lack of nonverbal communication• Cost• Control over island• Public nature of Second Life
Challenges
• Jane Mort, Pharm.D., Karly Hegge, Pharm.D., and Scout Forbes, Pharm.D.
• University of South Dakota– Brian Kaatz, Pharm.D.– Barbara Brockevelt, Ph.D., Occupational Therapy– Becca Jordre, DPT, Physical Therapy– Lana Svien, Ph.D., Physical Therapy– Wade Nilson, MS, Physician Assistant Program– Jarod Giger, Ph.D., Social Work– Michael Lawler, Ph.D., Social Work
• Funding provided by an SDSU AL Cloud Grant and District V NABP/AACP
Acknowledgements
Questions
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