Post on 19-Jul-2020
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FlightSim Community
Survey 2019
Final Report
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Copyright Notice
© 2020 Navigraph
By licensing our work with the CC BY-SA 4.0 license it means that you are more than welcome to
copy, remix, transform and build upon the results of this survey and then redistribute it to whomever
you want in any way.
You only have to give credit back to Navigraph and keep the same license.
https://creativecommons.org/licenses/by-sa/4.0/
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Preamble This is the annual flightsim community survey, a collaborative effort between partners – developers,
companies and organizations in the flightsim domain – coordinated and compiled by Navigraph. This
survey is freely distributed for the common good of the flightsim community to guide future projects
and attract new pilots.
This flightsim community survey is the largest and most comprehensive of its kind. This year 17,800
respondents participated in the survey. This is an 18.6% increase from last year when 15,000
participated. This year’s survey consisted of 93 questions, compared to last year’s 77 questions.
However, this year many more of the questions were conditional, allowing us to add new sections
and ask in-depth questions only to those respondents for whom it was relevant. New sections this
year contained questions specifically aimed at pilots using flight simulator software on mobile
devices and helicopter flight simulators. We also added questions on combat simulators, air traffic
control and flight planning. Finally, because of the upcoming release of the new Microsoft Flight
Simulator 2020, we added questions on this topic as well.
Our main objective this year was to recruit more and diverse partners to broaden the reach of the
survey to get an even more representative sample of the community. This year we had 29 partners.
Last year we had 20 partners. This probably contributed to the fact that 61% of this year’s
respondents were new to the survey. Even though only 39% of this year’s respondents participated
last year we note that many of the results on important questions, such as simulator software
preference, exhibit a very low variance from 2018 to 2019.
To conclude, we are very happy with the outcome of the survey this year. Thank you to all of you
who participated – respondents and partners!
Magnus Axholt CEO & Co-Founder
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Table of Contents
1. Introduction ......................................................................................................................................... 9
1.1. Partners ........................................................................................................................................ 9
1.2. Purpose and Target Audience .................................................................................................... 11
1.3. Data Protection .......................................................................................................................... 11
1.4. Previous Work ............................................................................................................................ 11
2. Method .............................................................................................................................................. 13
3. Analysis .............................................................................................................................................. 14
3.1. Respondents ............................................................................................................................... 14
3.2. Demographics ............................................................................................................................. 15
3.2.1. Age ....................................................................................................................................... 15
3.2.2. Gender ................................................................................................................................. 16
3.2.3. Employment Status ............................................................................................................. 17
3.2.4. Country ................................................................................................................................ 18
3.2.5. Education ............................................................................................................................. 19
3.2.6. Income ................................................................................................................................. 20
3.2.7. Other Hobbies ..................................................................................................................... 21
3.2.8. Other Simulation Interests .................................................................................................. 22
3.3. Relation to aviation .................................................................................................................... 23
3.3.1. Work .................................................................................................................................... 23
3.3.2. Pilot License ......................................................................................................................... 24
3.3.3. Simulation in Relation to Aviation ....................................................................................... 25
3.3.4. Flight School Enrollment ..................................................................................................... 26
3.3.5. Flight Lesson Consideration ................................................................................................. 27
3.4. Simulator Habits - Combat ......................................................................................................... 28
3.4.1. Combat Simulation Interest ................................................................................................ 28
3.4.2. Combat Simulator Preference ............................................................................................. 29
3.5. Simulator Habits - Mobile ........................................................................................................... 30
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3.5.1. Mobile Simulation Interest .................................................................................................. 30
3.5.2. Mobile Simulator Preference .............................................................................................. 31
3.5.3. Mobile Simulator Feature Importance ................................................................................ 32
3.5.4. Mobile Simulator Device ..................................................................................................... 33
3.6. Simulator Habits - Air Traffic Control ......................................................................................... 34
3.6.1. ATC Simulation Interest ....................................................................................................... 34
3.6.2. ATC Simulation Usage .......................................................................................................... 35
3.6.3. ATC Simulation Factor Importance...................................................................................... 37
3.7. Simulator Habits – General ........................................................................................................ 38
3.7.1. Aircraft Types....................................................................................................................... 38
3.7.2. Experience ........................................................................................................................... 39
3.7.3. Usage ................................................................................................................................... 40
3.7.4. Roles .................................................................................................................................... 41
3.7.5. Platforms ............................................................................................................................. 42
3.7.6. Purpose ................................................................................................................................ 43
3.7.7. Flight Rules .......................................................................................................................... 44
3.8. Consumption Habits ................................................................................................................... 45
3.8.1. Software Expenses .............................................................................................................. 45
3.8.2. Hardware Expenses ............................................................................................................. 46
3.8.3. Preferred Online Stores ....................................................................................................... 47
3.8.4. Freeware versus Payware.................................................................................................... 48
3.8.5. Subscriptions ....................................................................................................................... 49
3.8.6. MSFS2020 Purchase Likelihood ........................................................................................... 50
3.8.7. MSFS2020 Effect on Spending ............................................................................................. 51
3.9. Community ................................................................................................................................. 52
3.9.1. Conference Attendance....................................................................................................... 52
3.9.2. Popular Conferences ........................................................................................................... 53
3.9.3. Future Conference Attendance ........................................................................................... 54
3.9.4. Conference Preferences ...................................................................................................... 55
3.9.5. Contribution ........................................................................................................................ 56
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3.9.6. Communication Platforms ................................................................................................... 57
3.9.7. Virtual Airline Membership ................................................................................................. 58
3.9.8. Virtual Squadron Membership ............................................................................................ 59
3.9.9. Online Flying ........................................................................................................................ 60
3.9.10. Online Network Preference ............................................................................................... 61
3.9.11. Important Factors for Joining Online Networks ................................................................ 62
3.9.12. ATC Importance on Routing .............................................................................................. 63
3.9.13. Reasons for Not Flying Online ........................................................................................... 64
3.10. Simulator Platform ................................................................................................................... 65
3.10.1. Simulator Software ............................................................................................................ 65
3.10.2. Simulator Software Change ............................................................................................... 66
3.10.3. Operating System .............................................................................................................. 67
3.10.4. Xbox Consoles .................................................................................................................... 68
3.10.5. Internet Connection Speed ............................................................................................... 69
3.10.6. Auxiliary Systems ............................................................................................................... 70
3.10.7. Qualified Training Device .................................................................................................. 72
3.11. Virtual Reality ........................................................................................................................... 73
3.11.1. Ownership ......................................................................................................................... 73
3.11.2. Brand ................................................................................................................................. 74
3.11.3. VR Simulator Software ...................................................................................................... 75
3.11.4. Motion Sickness ................................................................................................................. 76
3.11.5. VR Controls ........................................................................................................................ 77
3.11.6. VR Flight Types .................................................................................................................. 78
3.11.7. VR Plugins/Mods ............................................................................................................... 79
3.12. Addons in General .................................................................................................................... 80
3.12.1. Addon Type Importance .................................................................................................... 80
3.12.2. Addon Purchase Influences ............................................................................................... 81
3.13. Aircraft Addons ......................................................................................................................... 82
3.13.1. Aircraft Feature Importance .............................................................................................. 82
3.14. Scenery and Weather ............................................................................................................... 83
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3.14.1. Scenery Importance .......................................................................................................... 83
3.14.2. Weather Sources ............................................................................................................... 84
3.14.3. Weather Importance ......................................................................................................... 85
3.15. Traffic and Air Traffic Control ................................................................................................... 86
3.15.1. ATC Importance ................................................................................................................. 86
3.16. Charts Products and Addons .................................................................................................... 87
3.16.1. Charts Products Popularity ................................................................................................ 87
3.16.2. Charts Products Awareness ............................................................................................... 88
3.16.3. Charts Preference .............................................................................................................. 89
3.17. NavData/FMS Data ................................................................................................................... 90
3.17.1. NavData/FMS Data Products Popularity ........................................................................... 90
3.18. Flight Planning .......................................................................................................................... 91
3.18.1. Usage ................................................................................................................................. 91
3.18.2. Purpose .............................................................................................................................. 92
3.18.3. Flight Planning Software Popularity .................................................................................. 93
3.18.4. IFPS/CFMU Validation ....................................................................................................... 94
3.19. Media ........................................................................................................................................ 95
3.19.1. Media Consumption .......................................................................................................... 95
3.20. Video......................................................................................................................................... 96
3.20.1. Platform Preference .......................................................................................................... 96
3.20.2. Paid Content ...................................................................................................................... 97
3.21. Survey Meta Analysis ............................................................................................................... 98
3.21.1. Participation ...................................................................................................................... 98
3.21.2. Survey Experience ............................................................................................................. 99
4. Results ............................................................................................................................................. 100
4.1. A Word on Sampling Bias and Validity ..................................................................................... 100
4.2. Demographic ............................................................................................................................ 100
4.3. Simulation Platform .................................................................................................................. 101
4.4. Simulation Habits ..................................................................................................................... 101
4.5. Online Flying ............................................................................................................................. 101
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4.6. Spending ................................................................................................................................... 101
4.7. MSFS2020 Anticipation ............................................................................................................ 101
4.8. Survey Meta Analysis................................................................................................................ 102
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1. Introduction
1.1. Partners
The flightsim community survey 2019 is a collaborative effort conducted by the developers,
organizations and companies alphabetically presented in the list of partners below.
• Aerosoft*
• Avitab
• Carenado
• Flight Sim Labs*
• Flight1
• FlightSim.com
• FlyJSim*
• FSElite*
• FSExpo
• GeoFS*
• HeliSimmer.com*
• HiFiSimTech
• Infinite Flight*
• IVAO
• JonFly
• Laminar Research
• MilViz
• Navigraph
• ORBX
• PC Pilot*
• PilotEdge*
• PMDG*
• ProjectFly*
• QualityWings
• SimBrief
• SimFlight
• SimVRLabs*
• Thresholdx.net*
• VATSIM
Last year the survey was supported by 20 partners. This year 29 partners contributed. The new
partners are marked with an asterisk in the list above.
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Notably partners representing mobile device simulator software and helicopter simulation have been
added to the partner list.
The role of a partner is to contribute with suggestions for survey questions; review the survey draft
before its distributed; and finally distribute the link to members, users, readers or customers via
social media, newsletter, forum posts and/or website. In return, a partner will get two version of this
report – one reflecting the general population, and one reflecting the respondents who stated that
they have some relationship with the partner based on the first set of question in the survey.
Navigraph is responsible for coordinating, designing, compiling and funding the survey, as well as
authoring this document.
We welcome additional partners for next year as it contributes to an even more representative
sample of the community.
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1.2. Purpose and Target Audience
The primary purpose of the survey is to provide the participating partners with information about the
flight simulation community so that they are better able to:
● recruit new pilots to the flight simulation community
● develop products and services in response to pilots’ needs and requests
The secondary purpose of the survey is to provide all members of the flight simulation community
with information so that they are better able to:
● find resources to develop their flight simulation interest
● maintain and develop the community
1.3. Data Protection
The data was collected from the respondents anonymously without storing any personally
identifiable information. The results are presented in aggregated form, never individually. The data
was collected in the legitimate interest pursued by Navigraph and the partners. To the best of our
judgement, the survey was conducted in a fashion compliant with the General Data Protection
Regulation (EU) 2016/679. For any questions regarding user privacy, please contact
info@navigraph.com.
1.4. Previous Work
VATSIM conducted a survey in 20061. It had 6,691 respondents.
AVSIM has previously published a demographic survey for the flight simulation community. The most
recent one was made in 20132. It had approximately 2,800 respondents.
Laminar Research has collected usage data from its X-Plane simulator and published two reports3 in
November 2017, and June 2018.
Navigraph has previously conducted customer surveys. In 20174 it had 3,187 respondents. In 2016
2,200 participated. While these surveys had significant portions aimed at product feedback specific
for Navigraph, it also had demographics questions included from the AVSIM survey.
1 https://www.flightsim.com/vbfs/content.php?7782-VATSIM-User-Survey-Results 2 https://www.avsim.com/forums/topic/430855-results-of-the-2013-avsim-community-demographics-survey/ 3 https://developer.x-plane.com/category/x-plane-usage-data/ 4 http://blog.navigraph.com/post/167492052421/survey-results-prepar3d-x-plane-up-fsx-down
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Navigraph has also, with the help of partners, conducted a previous flightsim community survey in
20185 which had 15,000 respondents.
It is our impression that there have been additional small surveys completed in the past. Either they
have been published by various developers with the intent of obtaining specific product feedback; or
they have been published by interest organizations with the intent of obtaining feedback of the
particular operations of that organization.
The flightsim community surveys 2018 and 2019 are different in that they have:
● a larger sample size, i.e. more than twice as many as the largest flight simulation community
survey to date
● a sample which represents multiple user groups, i.e. users from various developers and
members from various organizations
5 https://download.navigraph.com/docs/navigraph-flightsim-community-survey-2018-final.pdf
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2. Method
Navigraph began by posting an official invite on social media and in the Navigraph newsletter for
partners to collaborate on the survey. Partners who participated to the survey earlier years were
contacted directly via email. To get a representative sample of the community partners were chosen
from as many different parts of the flightsim community as possible.
Partners were asked to submit questions of particular interest to them. Navigraph edited,
consolidated, and designed the questions. The questions were then remitted to the partners for
review before the survey was published.
All partners were asked to publish an individual survey link at a specific date and time. The partners
were free to choose how to distribute the link, but many chose to publish on social media, forums,
websites, and in newsletters. While the individual links permitted tracking of how successful each
partner was at gathering respondents to the survey, it was not this link which governed the grouping
of respondents into partner user groups. Instead, to determine which user groups a respondent
belonged to the survey began with a question which asked which partners the respondents had
interacted with recently. The reason respondents were grouped into user groups was so that
individual survey reports could be compiled. In an individual survey report the user group of a
particular partner is compared to all other user groups, thus allowing a partner to compare their user
group to the community.
The respondents were not compensated for their contribution. The incentive for the respondents to
contribute to the survey is the possibility to guide development in the flightsim community. The
incentive for the partners to contribute to the survey is the individual survey reports which
juxtaposes the general flightsim user group to the individual user group of each partner.
The information presented in this survey report is only diagrams over aggregated data. No other
analysis as to statistical significance, power, or confidence interval has been done.
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3. Analysis
3.1. Respondents
The survey had 17,800 respondents out of which 69% of the respondents completed the survey and
spent on average 21 minutes. Last year 73% of the respondents completed the survey and spent on
average 20 minutes.
The diagram below illustrates the progress of survey completion over time. The diagram shows which
individual survey link (mentioned above) each respondent clicked to take the survey, reflecting the
individual contribution of each partner in attracting respondents. The partners are ordered by the
total number of attracted respondents, with Navigraph, Orbx, FSElite, Carenado and Infinite Flight
representing the top 5.
0
2000
4000
6000
8000
10000
12000
14000
16000
18000
20000
Respondents by Source
Navigraph Orbx FSElite Carenado Infinite Flight
PMDG IVAO Thresholdx.net FSExpo VATSIM
FlyJSim FlightSim.com QualityWings Laminar Research SimFlight
JonFly Flight Sim Labs HeliSimmer.com SimBrief PC Pilot
MilViz PilotEdge Aerosoft Avitab GeoFS
Flight1 SimVRLabs
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3.2. Demographics
3.2.1. Age
The rather even distribution shows that flight simulation is interesting to people of all ages. While the
bulk of the users are in the range of 15-85 years, we notice a peak around 20 and an impressive tail
towards 85. Last year’s survey had a similar age distribution with a peak around 20.
0% 0% 0%
5%
12%
9%
7%8% 8% 8% 8% 8% 7%
7%6%
5%
2%
1%0% 0% 0%
0%
2%
4%
6%
8%
10%
12%
14%
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Years
How old are you?
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3.2.2. Gender
Flight simulation continues to be a predominantly male activity. The results are the same as last year.
98.3%
0.7% 0.2% 0.8%0.0%
20.0%
40.0%
60.0%
80.0%
100.0%
120.0%
Male Female Other Prefer not to say
What best describes your gender?
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3.2.3. Employment Status
Most flight simulator pilots are either full time employed or fully retired. This was also the result in
2018.
3%
9%
4%
6%
52%
3%
4%
16%
3%
0% 10% 20% 30% 40% 50% 60%
I am unemployed
I am in school
I am in school and employed part time
I am a full time student
I am employed full time
I am employed part time
I am semi-retired
I am fully retired
Prefer not to say
What is your employment status?
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3.2.4. Country
Most of this survey’s respondents live in the US. The top eight countries are the same as in the 2018
survey.
0% 5% 10% 15% 20% 25% 30%
United States
United Kingdom
Germany
Canada
Australia
Netherlands
France
Spain
Italy
Switzerland
Norway
Sweden
Brazil
Belgium
Austria
Where do you live?
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3.2.5. Education
Last year respondents indicated Bachelor’s as the highest level of completed education. This year,
the majority indicated Secondary School / High School.
4%
28%
15%
6%
24%
15%
4%
5%
0%
0% 5% 10% 15% 20% 25% 30%
Primary School
Secondary School / High School
Technical or Vocational degree
Associates degree
Bachelor's
Master's
Doctor's
Prefer not to say
None
What is the highest level of education you have completed?
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3.2.6. Income
Respondents were asked to enter their annual income before tax in their local currency. Exchange
rates as per December 2019 were then used to calculate the income in US Dollars. The distribution is
approximately the same as last year’s survey. Most respondents are in the interval between $40,000
and $60,000. However, this year we see notably more respondents in the $10,000 bracket compared
to last year.
0%
2%
4%
6%
8%
10%
12%
Income (USD)
My yearly income before tax is
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3.2.7. Other Hobbies
This year we added a question to get to know the community a bit better. We asked respondents
about their main hobby or interest aside from flight simulation.
1. Aviation (8.9%)
2. Flying (6.6%)
3. Music (6.3%)
4. Photography (4.8%)
5. Gaming (4.5%)
6. Sports (4.0%)
7. Travel (3.1%)
8. Golf (2.6%)
9. Computers (2.4%)
10. Reading (2.0%)
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3.2.8. Other Simulation Interests
This year we also wanted to know if flight simulator enthusiasts also engage in other types of
simulation. It turns out that about one fifth of the respondents also use train, truck or bus simulators
in addition to flight simulators.
58%
21% 20%
5%10% 9%
0%
10%
20%
30%
40%
50%
60%
70%
No Yes, TrainSimulation
Yes, Truck orBus
Simulation
Yes, Police,Firefighting,EmergencySimulation
Yes, FarmingSimulation
Yes, Other
Do you use other simulators outside the flight simulation genre?
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3.3. Relation to aviation
3.3.1. Work
Just like last year 22% of respondents work within aviation. This diagram looks identical to last year’s
survey with the exception that the number of airline pilots dropped from seven to six percent.
77%
6%
1%
3%
0%
1%
1%
1%
2%
1%
8%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
No
Yes, as an airplane pilot
Yes, as an air traffic controller
Yes, as an engineer/mechanic
Yes, as a helicopter pilot
Yes, as a software developer
Yes, as cabin crew
Yes, as an instructor
Yes, as ground crew
Yes, as dispatch
Yes, other
Do you work within aviation?
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3.3.2. Pilot License
Compared to last year, we see that the total amount of licenses held by respondents have increased
by three percent. Specifically, student licenses have increased by one percent, and private pilot
licenses have decreased by one percent.
70%
6%
10%
3%
0%
3%
1%
3%
0%
0%
3%
0% 10% 20% 30% 40% 50% 60% 70% 80%
None
Student Pilot License
Private Pilot License (PPL)
Private Pilot License with Instrument Rating (PPL-IR)
Private Pilot License with Enroute Instrument Rating(PPL-EIR)
Airline Transport License (ATPL)
Commercial Pilot License (CPL)
Commercial Pilot License with Instrumental Rating(CPL-IR)
Private Pilot License Helicopter (PPL-H)
Commercial Pilot License Helicopter (CPL-H)
Other
What pilot license do you currently have?
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3.3.3. Simulation in Relation to Aviation
This question was conditional and only presented to the respondents who stated that they had some
sort of pilot license.
This year 73% stated that they had a flight simulator before starting to study for a pilot license. This is
an increase by 5% since last year.
19% say they started flight simulation after obtaining their license. Last year this number was 25%.
73%
5%
19%
2%
0% 10% 20% 30% 40% 50% 60% 70% 80%
Before I started studying for my pilot license
During my pilot license studies
After I obtained my pilot license
I don't know
When did you get your first flight simulator?
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3.3.4. Flight School Enrollment
The distribution of respondents who currently are enrolled in flight school is the same this year as
2018.
9% 91%
0% 20% 40% 60% 80% 100%
Are you currently enrolled in flight school?
Yes No
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3.3.5. Flight Lesson Consideration
This question was added to the 2019 survey and only presented only respondents who stated that
they are not enrolled in a flight school.
27% of respondents who are not currently enrolled in a flight school are considering taking real-
world flight lessons within the next year.
27% 73%
0% 20% 40% 60% 80% 100%
Are you considering taking real-world flight lessons within the next year?
Yes No
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3.4. Simulator Habits - Combat
This section on combat simulation is new to the 2019 survey. We started by asking if respondents
even fly combat missions. We then proceeded with some follow up questions to those who were
interested in combat flight simulators.
3.4.1. Combat Simulation Interest
One fifth of all respondents say they fly combat missions.
20% 80%
0% 20% 40% 60% 80% 100%
Do you fly combat missions in your simulator?
Yes No
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3.4.2. Combat Simulator Preference
This question was presented only to the respondents who stated that they fly combat missions.
Among those respondents DCS World appears to be the most popular flight simulator for combat
missions.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Falcon 4.0. BMS
DCS World
IL-2 Sturmovik
Rise of Flight
Wings Over Flanders Fields
Wings Over the Reich
Warbirds
How often do you fly any of the following combat flight simulator software?
Most of the time Frequently Sometimes Infrequently Never
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3.5. Simulator Habits - Mobile
This year we also added questions regarding flight simulation on mobile devices. For those
respondents who stated that they flew on mobile devices we proceeded to ask some additional
questions.
3.5.1. Mobile Simulation Interest
14% of all respondents also fly simulators on a mobile device.
14% 86%
0% 20% 40% 60% 80% 100%
Do you fly simulators on mobile or tablet devices?
Yes No
31
3.5.2. Mobile Simulator Preference
This question was conditional and only presented to the respondents who stated that they fly on
mobile devices. Of the three options below, Infinite Flight is the most popular mobile flight simulator
software.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Infinite Flight
Rortos
X-Plane Mobile
How often do you fly any of the following mobile flight simulator software?
Most of the time Frequently Sometimes Infrequently Never
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3.5.3. Mobile Simulator Feature Importance
This question was conditional and only presented to the respondents who stated that they fly on
mobile devices. We wanted to know which feature of the flight simulator software that was the most
important. It turns out that realistic flight dynamics is the most important while documentation and
networked multi-player mode are the least important.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Virtual cockpit visual realism
External aircraft visual realism
Detailed scenery
Flight control intuitiveness
Set of instruments/avionics modeled
Accurate navigation and FMS
Flight dynamics realism
Networked multi-player mode
Documentation
Engine and systems realism
Sounds
Price
Customer Service/Support
What are the most important features for you in a mobile flight simulator software?
Very Important More Important Indifferent Less Important Not Important
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3.5.4. Mobile Simulator Device
Continuing with conditional questions only presented to those respondents who stated that they fly
on mobile devices we asked which hardware they preferred. It turns out flight simmers prefer iPads.
27%
6%
27%
38%
2%
0% 5% 10% 15% 20% 25% 30% 35% 40%
Android Phone
Android Tablet
iOS Phone
iOS Tablet
Other
Which is your primary platform for mobile flight simulators?
34
3.6. Simulator Habits - Air Traffic Control
In last year’s survey we did ask about ATC habits, but more in the context if simmers prefer to fly or
to control. This year we separated this question, allowing us to ask individual questions to
controllers, airplane pilots and helicopter pilots.
3.6.1. ATC Simulation Interest
15% of the respondents say they operate as virtual air traffic controllers. However, the purpose of
this question was primarily to screen for the coming follow up questions. To get a better comparison
of last year’s question which was designed as a five-point Likert scale ranging from Never to Always,
please see question 3.7.4.
15% 85%
0% 20% 40% 60% 80% 100%
Do you operate as a virtual Air Traffic Controller?
Yes No
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3.6.2. ATC Simulation Usage
Let’s begin by looking at how many times per week respondents do air traffic control. This question
was conditional and only presented to the respondents who stated that they operate as air traffic
controller. Last year this question was not conditional resulting in many respondents not interested
in air traffic control responding zero times per week. However, after normalizing last year’s values,
the distribution of this year is very comparable. Most controllers operate once per week. We also see
a decreasing trend in that fewer respondents state that they fly two, three and four times per week.
We also asked about the number of hours spent on air traffic control per week. Unfortunately, not
only was this question not conditional last year, it also was asked using too large of an interval
ranging from 0 to 50 hrs/week. After removing those who answered 0 hrs/week and renormalizing,
we saw that 65% of last year’s respondents stated 5 hrs/week and 22% stated 10 hrs/week. This is
why we decided to change the range to 0-10 hrs/week this year. With higher resolution we now see
that respondents typically spend 1-2 hrs/week on air traffic control.
5%
38%
25%
13%
6% 7%
2% 2% 1% 0%2%
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
0 1 2 3 4 5 6 7 8 9 10+
Times
How many times do you operate as virtual Air Traffic Controller per week, on average?
36
6%
22%21%
11% 10%12%
6%
1%3%
1%
7%
0%
5%
10%
15%
20%
25%
0 1 2 3 4 5 6 7 8 9 10+
Hours
How many hours do you operate as virtual Air Traffic Controller per week, on average?
37
3.6.3. ATC Simulation Factor Importance
This question was conditional and only presented to respondents who stated that they operate as air
traffic controller. We wanted to know why a controller selects a particular area to control. It turns
out familiarity of the airspace is the most important factor.
75%
44%
40%
27%
5%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Familiarity - you know the space very well
Popularity - lots of pilots fly here
ATC coverage - you cover where you're needed
Excitement - it's an interesting traffic pattern
Other
What's important for you when selecting an airport or area to control?
All Respondents
38
3.7. Simulator Habits – General
This section on general simulator habits was presented to all respondents.
3.7.1. Aircraft Types
We asked all respondents which aircraft type they normally fly. The distribution of aircraft preference
this year is identical to last year, where short/medium haul and single engine private aircraft are the
most common, and helicopter and combat are the two least common.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Single Engine Private
Twin Engine Private
Long Haul Airliner
Short/Medium Haul Regional Jet
Short/Medium Haul Regional Turbo Prop
Freighters- Long Haul
Freighters Short/Medium Haul
Business Jets
Combat
Helicopter
What do you normally fly?
Most of the time Frequently Sometimes Infrequently Never
39
3.7.2. Experience
When asking respondents of how many years they have been flying flight simulators the distribution
is almost identical to last year.
0%
20%
17%
15%
17%
12%10%
5%
3%
0% 0%0%
5%
10%
15%
20%
25%
0 5 10 15 20 25 30 35 40 45 50
Years
How many years have you been flying flight simulators?
40
3.7.3. Usage
All respondents were asked how many times per week they use a flight simulator. The distribution is
identical to the previous year.
We also asked how many hours per week respondents use their flight simulator software. Last year
most respondents indicated five hours per week, but this year the majority say they use the
simulator ten hours a week.
1%
10%
17%18%
14%
18%
6%
12%
1% 0%
5%
0%
2%
4%
6%
8%
10%
12%
14%
16%
18%
20%
0 1 2 3 4 5 6 7 8 9 10+
Times
How many times do you use the flight simulator per week, on average?
1%
31%32%
15%
11%
4% 4%1% 2%
0% 1%
0%
5%
10%
15%
20%
25%
30%
35%
0 5 10 15 20 25 30 35 40 45 50+
Hours
How many hours do you use the flight simulator per week, on average?
41
3.7.4. Roles
Last year this question was asked only to distinguish between pilots and controllers. This year we
added helicopter pilot and combat pilot. Last year 68%, 19%, 8% and 2% indicated that they always,
frequently, sometimes or infrequently flew as pilots. This number is comparable to what we see in
this year’s survey. The corresponding numbers for controllers were 1%, 5%, 6% and 10% which is
almost what we see in this year’s survey.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Civilian Airplane Pilot
Helicopter Pilot
Air Traffic Controller
Combat Pilot
Which type of simulation do you normally do?
Always Frequently Sometimes Infrequently Never
42
3.7.5. Platforms
This question is new to the 2019 survey. It shows that respondents tend to use a desktop as a flight
simulation platform, but sometimes use a mobile device too. However, not very many respondents
use a gaming console for flight simulation.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Mobile device (Phone/Tablet)
Desktop (PC/Mac/Linux)
Console (Xbox/PlayStation/Nintendo)
How often do you fly simulators on the following platforms?
Always Frequently Sometimes Infrequently Never
43
3.7.6. Purpose
While this question was also present in last year’s survey, this year we slightly modified the answer
options: “Entertainment” became “Casual Gaming/Entertainment”, “Interest” became
“Curiosity/Interest in Aviation”, “Familiarization” became “Familiarization of
Cockpit/Airport/Airspace”, and “Training” became “Training towards pilot license”. “Research and
Academia” was kept to “Research and Academic Education”.
This year we see that “Entertainment” dropped from 40% to 21% when the word “gaming” was
included. “Interest” increased from 41% to 50% when “curiosity” was included. “Familiarization”
increased from 6% to 14% when the clarification “cockpit/airport/airspace” was included. “Training”
was unchanged at 7%. “Research” dropped from 2% to 1%.
21%
52%
14%
7%
1%
5%
0% 10% 20% 30% 40% 50% 60%
Casual Gaming/Entertainment
Curiosity/Interest in Aviation
Familiarization of Cockpit/Airport/Airspace
Training towards a pilot license
Research or academic education
Other
What is the main purpose for your flight simulation?
44
3.7.7. Flight Rules
The IFR and VFR options are comparable to last year’s results. However, this year we also added
“Casually without rules” as an answer option to this question. We see that some respondents fly
without firmly committing to flight rules.
13%
53%
4%
25%
27%
8%
32%
13%
20%
20%
5%
28%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
VFR
IFR
Casually without rules
How do you normally fly?
Most of the time Frequently Sometimes Infrequently Never
45
3.8. Consumption Habits
3.8.1. Software Expenses
This year we have changed the software spending graph. Last year, we did not include respondents
who stated that they had not spent anything during the past 12 months. This year we decided to
include also those respondents who entered a 0 value, but not those who left the field empty.
We also decided to only include the cumulative graph since this is the most informative of the two
graphs in last year’s survey.
The effect of the changes described above on the cumulative graph make it slightly more steep this
year. Approximately 90% spend $100 or more per year. However, in the far end of the graph we still
see some 25% of respondents spending $500 or more per year, and approximately 10% are spending
$1,000 or more per year.
The average software spending is $1,325, but a more reliable measurement is the median which is
$245. Last year the median was $250.
0%
20%
40%
60%
80%
100%
120%
0 100 200 300 400 500 600 700 800 900 1.0k 1.1k 1.2k 1.3k 1.4k 1.5k 1.6k 1.7k 1.8k 1.9k 2k+
Amount (USD)
How much do you estimate you have spent on flight simulation software in the last 12 months?
46
3.8.2. Hardware Expenses
We adjusted hardware expenses the same way we adjusted software expenses described above.
Similar to the diagram for software expense, the adjustment creates a steeper drop off. In general,
this graph indicates that respondents reported spending less compared to last year.
The average hardware spending is $1,399, but a more reliable measurement is the median which is
$111. Last year the median was $200.
0%
20%
40%
60%
80%
100%
120%
0 100 200 300 400 500 600 700 800 900 1.0k 1.1k 1.2k 1.3k 1.4k 1.5k 1.6k 1.7k 1.8k 1.9k 2k+
Amount (USD)
How much do you estimate you have spent on flight simulation hardware in the last 12 months?
47
3.8.3. Preferred Online Stores
Comparing the diagram over preferred online stores with last year we see that FlightSimStore has
dropped from 50% to 40% and FSPilotShop has dropped from 45% to 35%. At the time of writing this
report neither of the websites could be reached. X-plane.org grew from last year 26% to 47% this
year. The rest of the stores have results comparable to last year. New in this year’s survey is the
Threshold Store.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Aerosoft - aerosoft.com
Amazon - amazon.com
Aviation Megastore - aviationmegastore.com
Flight1 - flight1.com
FlightSim Store - flightsimstore.com
FSPilotshop - fspilotshop.com
FSPS Store - fspsstore.com
FlightSim - flightsim.com
JustFlight - justflight.com
PC Aviator - pcaviator.com
SimMarket - simmarket.com
Steam - steampowered.com
Threshold Store - store.thresholdx.net
X-aviation - x-aviation.com
Xplane.org - x-plane.org
How often do you purchase flight simulation products from these online stores?
Always Often Sometimes Rarely Never
48
3.8.4. Freeware versus Payware
We improved this question compared to last year by adding “I don’t use it” as an answer option. We
also changed the answer option “Traffic” to “ATC/Traffic”.
Just like last year flight planning software tends to be freeware, and simulator software tends to be
payware.
“ATC/Traffic” increased from 0% to 25% freeware this year, probably because of the addition of
“ATC” to the answer option.
0% 20% 40% 60% 80% 100%
Simulator software
Flight planning software
Aircraft
NavData
Charts
Scenery
Weather
ATC/Traffic
Considering all the software and data which you use for flight simulation, what tends to be
freeware versus payware?
Only Freeware Mostly Freeware Equal
Mostly Payware Only Payware I don't use it
49
3.8.5. Subscriptions
This question is new to this year’s survey. Similar to the previous question on payware versus
freeware, we wanted to investigate which types of software that you could consider signing up for as
a subscription.
0% 20% 40% 60% 80% 100%
Simulator software
Flight planning software
Aircraft
NavData
Charts
Scenery
Weather
ATC/Traffic
Considering all the software and data which you use for flight simulation, what could you consider
using as a subscription-based service?
Yes Maybe No I don't use it
50
3.8.6. MSFS2020 Purchase Likelihood
In 2019 Microsoft announced a new flight simulator was under development. We have therefore
included this question to measure the anticipation of the MSFS2020 release.
48% 15% 23% 7% 7%
0% 20% 40% 60% 80% 100%
How likely is it that you will buy Microsoft Flight Simulator 2020 when it becomes available?
Very Likely Likely Possibly Unlikely Very Unlikely
51
3.8.7. MSFS2020 Effect on Spending
This question was included in this year’s survey to determine of respondents were hesitating in
investing in their current flight simulator platform in anticipation of the new flight simulator software
from Microsoft.
43% 57%
0% 20% 40% 60% 80% 100%
Are you postponing any flightsim product purchases in anticipation of the upcoming
Microsoft Flight Simulator 2020?
Yes No
52
3.9. Community
3.9.1. Conference Attendance
Last year 21% of the respondents had attended a public flight simulation exhibition in the last 12
months. This year this number is down to 10%.
10% 90%
0% 20% 40% 60% 80% 100%
Have you attended a public flight simulation exhibition or conference in the last 12 months?
Yes No
53
3.9.2. Popular Conferences
This question was question was only presented to the respondents who stated that they had
attended a conference in the last 12 months. Last year, this question was not conditional, but the
results are still comparable – Flight Sim Show and FlightSimExpo were the two most popular events.
10%
20%
32%
30%
4%
19%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
German Flight Simulation Conference, Friedrichshafen,Germany
FS weekend, Lelystad, The Netherlands
Flight Sim Show, Cosford, Great Britain
FlightSimExpo, Orlando, Florida, USA
Oz Flight Sim Expo, Albion Park, NSW, Australia
Other
Which flight simulation exhibitions or conferences have you attended, in the last 12 months?
All Respondents
54
3.9.3. Future Conference Attendance
This question is new to this year’s survey. Of those who plan to attend a flight simulation even this
year FlightSimExpo in Las Vegas seems to be of most interest among the respondents.
77%
3%
1%
4%
6%
8%
1%
1%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
None
Flight Simulator Area at the AERO Expo, Friedrichshafen,Germany
FS-Konferenz, Bremen, Germany
FS weekend, Lelystad, The Netherlands
Flight Sim Show, Cosford, Great Britain
FlightSimExpo, Las Vegas, Nevada, USA
Oz Flight Sim Expo, Albion Park, NSW, Australia
Other
Which flight simulation events or conferences do you plan to attend during the next 12 months?
55
3.9.4. Conference Preferences
The most important factor when attending a flight simulation conference is the proximity of the
event. The least important factor is meeting with friends and associates. These results are
comparable to last year.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Proximity of the event to where you live
Total cost of attending the event
The vendors who will be in attendance
Speakers and activities during the event
Meeting with friends and associates
What is the biggest motivating factor in attending a flight simulation conference in-person?
Very Important More Important Indifferent Less Important Not Important
56
3.9.5. Contribution
This year we have a higher rate of contribution to the flight simulation community. Last year 76%
stated that they did not contribute, compared to this year’s 61%. This may be because we added the
answer option “beta tester” which is also the most common form of contribution.
61%
21%
5%
6%
7%
4%
2%
2%
7%
6%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
No
Yes, as a beta tester
Yes, as a software developer
Yes, as an artist or 3D modeller
Yes, as an admin of a flightsim organization
Yes, as a video producer
Yes, as a writer
Yes, as a blogger
Yes, as a Twitch/Youtube streamer
Other
Do you contribute to the flight simulation community?
57
3.9.6. Communication Platforms
The AVSIM Forum continues to be the most frequently used platform for communication with others
in the flight simulation community.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
AVSIM Forum
Discord
FlightSim.com Forum
SimFlight.com Forum
Team Speak
Thresholdx.net Forum
x-pilot.com Forum
x-plane.org Forum
How frequently do you use the following platforms for the purpose of communicating
with others in the flight simulation community?
Always Frequently Often Infrequently Never
58
3.9.7. Virtual Airline Membership
Last year 33% of the respondents were a member of a virtual airline.
34% 66%
0% 20% 40% 60% 80% 100%
Are you a member of a Virtual Airline?
Yes No
59
3.9.8. Virtual Squadron Membership
This question is new to this year’s survey.
4% 96%
0% 20% 40% 60% 80% 100%
Are you a member of a Virtual Squadron?
Yes No
60
3.9.9. Online Flying
We started by asking whether respondents fly online or not. 56% stated that they fly online.
56% 44%
0% 20% 40% 60% 80% 100%
Do you fly online?
Yes No
61
3.9.10. Online Network Preference
The following question regarding network preference was only asked to the respondents who stated
that they fly online. Last year, this question was not conditional. However, after re-normalizing the
results it is clear that VATSIM continues to be the more popular network followed by IVAO and
projectFly as a close third.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
FSCloud
FSHost
IVAO
PilotEdge
projectFly
VATSIM
How often do you fly on any of the following online networks?
Most of the time Frequently Sometimes Infrequently Never
62
3.9.11. Important Factors for Joining Online Networks
This question is new to this year’s survey. Sophistication and realism of the software, the ATC
coverage, and free membership are the most important factors when joining a network.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Ease of use & Accessibility
Sophistication & realism of software
Availability of training docs & support
Friendliness of fellow members and staff
Strictness of rules & regulations
Number of active users
Free of charge
ATC coverage
What is important to you when considering joining a network?
Very Important More Important Indifferent Less Important Not Important
63
3.9.12. ATC Importance on Routing
This question is new to this year’s survey.
0% 20% 40% 60% 80% 100%
Does the availability of ATC influence your choice of origin, route or destination?
Always Frequently Sometimes Infrequently Never
64
3.9.13. Reasons for Not Flying Online
This question was conditional and only shown to respondents that stated they did not fly online.
Similar to last year, the commitment to fly in real time is the single largest reason for not flying
online.
8%
9%
7%
3%
4%
10%
2%
16%
2%
6%
2%
9%
5%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
I don't enjoy it
I don't know how to speak to air traffic controllers(protocol and radio alphabet)
I don't know which software to use or how to configureit
I don't have the same charts or data source as the airtraffic controllers
I don't know how to fly well enough
I am not a member of an online network
I don't speak English well enough
I can't commit to fly in real time or want to be able topause my simulation
My internet connection is too slow or not stable
Lack of ATC coverage
I had a bad experience so I left
Never considered it
Other
Why don't you fly online?
65
3.10. Simulator Platform
3.10.1. Simulator Software
Last year the most popular flight simulator software was X-Plane 11 closely followed by Prepar3D,
with the notable difference that there were more frequent users of Prepar3D compared to X-Plane
11. This year the results are the same. Some 31% fly Microsoft FSX which is also comparable to last
year.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Microsoft FS 2002
Microsoft FS 2004
Microsoft FSX
Microsoft Flight
Dovetail Microsoft FSX: Steam Edition
Laminar Research X-Plane 10
Laminar Research X-Plane 11
Laminar Research X-Plane Mobile
Lockheed Martin Prepar3d v1
Lockheed Martin Prepar3d v2
Lockheed Martin Prepar3d v3
Lockheed Martin Prepar3d v4
Infinite Flight
Rortos
FlightGear
AeroFly FS 2
Aerowinx
Falcon 4.0. BMS
DCS World
GeoFS
How often do you fly any of the following flight simulator software?
Most of the time Frequently Sometimes Infrequently Never
66
3.10.2. Simulator Software Change
Last year 16% considered changing to Prepar3D. This year only 2% are considering doing the same.
Similarly, 20% considered changing to X-Plane last year. This year only 1% are thinking about
changing to x-Plane. The majority, 56%, are considering changing to MSFS2020. 40% are happy with
their choice of flight simulator software.
56%
2% 1% 2%
40%
0%
10%
20%
30%
40%
50%
60%
Yes, withMicrosoft FlightSimulator 2020
Yes, withLockheed Martin
Prepar3D
Yes, withLaminar
Research X-Plane
Yes, some othersimulatorsoftware
No
Are you considering to replace your flight simulator software?
67
3.10.3. Operating System
Windows continues to be the most popular operating system. Last year 84% used Windows 10,
compared to 87% this year. Last year 12% used Windows 8.1 or earlier, compared to 6% this year.
Mac and Linux distributions remain the same.
87%
6%1% 1% 1% 4%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Windows 10 Windows 8.1or earlier
Mac"Catalina"
10.15
Mac"Mojave"10.14 orearlier
Linux - anydistro orversion
Other
What operating system are you running on your primary flight simulator computer?
68
3.10.4. Xbox Consoles
Since MSFS2020 will be available on Xbox we decided to check how many of the respondents that
own an Xbox console.
9%3% 3%
84%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
Yes, an Xbox One Yes, an Xbox One S Yes, an Xbox One X No
Do you own an Xbox console?
69
3.10.5. Internet Connection Speed
Most notably, 100-499 Mbit/s has grown from 22% to 33% over the last year. Last year 11% had
access to 0-9 Mbit/s, 55% 10-99 Mbit/s, 22% 100-499 Mbit/s, 7% 500-999 Mbit/s and 5% 10+ Gbit/s.
5%
35%33%
12%
9%
6%
0%
5%
10%
15%
20%
25%
30%
35%
40%
0-9 Mbit/s 10-99 Mbit/s 100-499 Mbit/s 500-999 Mbit/s 1-9 Gbit/s 10+ Gbit/s
How fast is your internet connection?
70
3.10.6. Auxiliary Systems
This year we made some changes to this question. “Throttle” was changed into “Throttle quadrant”
and “Throttle HOTAS” was changed into “HOTAS” for clarification. We also added “Helicopter
controls” and “Hardware panels”.
Within a few percentages of variation, the distribution is approximately the same as last year.
71
5%
53%
46%
54%
31%
57%
2%
38%
18%
34%
10%
1%
12%
21%
17%
7%
2%
1%
2%
4%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
No gear - just a computer and a screen
Joystick with z-axis and hat switch control
Yoke
Throttle quadrant
HOTAS
Pedals
Helicopter controls
Tablet, such as iPad or Android
Additional computer(s), other than the simulatorcomputer
Several displays, however only one used for the cockpitview
Several displays, some of which connected to created apanoramic cockpit view
Projector(s)
VR
Headtracker such as TrackIR, freetrack/opentrack, orsimilar
Hardware panels
Cockpit build, home project
Cockpit, purchased from professional
Moving platform
Cpt Sully Bobblehead
Japanese good luck cat figurine
What does your simulator setup look like? Check everything that applies to you.
72
3.10.7. Qualified Training Device
Last year this question was phrased “Is it important for you that your flight simulator is considered a
Qualified Training Device approved or certified by FAA or EASA?”. Last year 22% said “Yes”, 72% said
“No” and 65 said “I don’t know what you are talking about”.
This year we simplified the question a bit, but the response is still comparable to last year:
Approximately one fifth of the respondents want to be able to use the simulator as a training device
towards their license.
19% 81%
0% 20% 40% 60% 80% 100%
Is it important for you that you can use the flight simulator platform to log hours towards a
pilot license?
Yes No
73
3.11. Virtual Reality
3.11.1. Ownership
The results for VR are comparable to last year. This is also true to VR in the Auxiliary System section
above.
12%5%
83%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
Yes, and I use it for flightsimulation
Yes, but I don't use it forflight simulation
No
Do you own a VR headset?
74
3.11.2. Brand
The following questions regarding VR were only asked to respondents who stated they
owned a VR headset. This year we added nine answer options to this question, but Oculus
Rift continues to be the most popular headset.
5%
10%
0%
3%
2%
2%
37%
21%
1%
0%
5%
3%
10%
0% 5% 10% 15% 20% 25% 30% 35% 40%
HP Reverb
HTC Vive
HTC Vive Cosmos
HTC Vive Pro
Lenovo Explorer
Oculus GO
Oculus Rift
Oculus Rift S
Pimax 5k
Pimax 8k
Samsung Odyssey
Valve Index
Other
Which VR headset do you primarily use?
75
3.11.3. VR Simulator Software
This question was conditional and only presented to respondents who stated that they own a VR
headset. X-Plane continues to be the most popular flight simulator software for VR. However, this
year DCS World past Prepar3D in popularity.
20%
4%
19%17%
35%
5%
0%
5%
10%
15%
20%
25%
30%
35%
40%
None Aerofly FS 2 DCS World Prepar3D X-Plane 11 Other
Which flight simulator software do you primarily use together with your VR headset?
76
3.11.4. Motion Sickness
This question was conditional and only presented to the respondents who stated that they own a VR
headset. The results for motion sickness are comparable to last year.
0% 20% 40% 60% 80% 100%
Do you ever suffer from motion sickness using your VR headset?
Always Often Sometimes Rarely Never
77
3.11.5. VR Controls
This question was conditional and only presented to the respondents who stated that they own a VR
headset. “HOTAS” was added as an answering option and is clearly a popular auxiliary system in a VR
setup.
25%
3%
24%
17%
41%
55%52%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
VR handcontrollers
Console handcontroller
Mouse Keyboard HOTAS Joystick / Yoke Pedals
When flying in VR, how do you control the plane?
78
3.11.6. VR Flight Types
This question was conditional and only presented to the respondents who stated that they own a VR
headset. Last year this question only asked whether a pilot uses VF for IFR flights. This year we
expanded this question to cover also other types of flight.
45%
63%
40%
31%
17%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
IFR VFR Casual flying withoutrules
Combat Aerobatics
What type of flying do you use VR for?
79
3.11.7. VR Plugins/Mods
This question was conditional and only presented to the respondents who stated that they own a VR
headset.
13%
21%16%
7%
27%
5%2%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
3jFPS AviTab EFB FlyInside Move VR Oculus Home SimVRLabsaircraft
VMI-twick VR
Which plugins/mods do you use to improve your VR experience in the simulator?
80
3.12. Addons in General
3.12.1. Addon Type Importance
It appears that aircraft, scenery and weather are the most important addon software types to the
respondents.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Flight planning
Aircraft
NavData
Charts
Scenery
Weather
ATC/Traffic
Considering all of the addon software and data you use for flight simulation, which ones do you find the most
important?
Very Important More Important Indifferent Less Important Not Important
81
3.12.2. Addon Purchase Influences
This question was generalized to cover all types of addon software in this year’s survey. Similar to last
year respondents tend to trust video reviews and tutorials, as well as recommendations from friends,
when deciding which addon software to purchase. Ads and newsletters from developers has the least
influence in the purchase decision.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Forum posts by other users
Newsletters from addon developer
Ads or reviews in printed magazines
News or reviews from online news sites
Ads or reviews on blogs and social media
Video reviews and tutorials
Offers in online stores
Recommendations from friends
What influences you the most when deciding to purchase addon software?
Very Important More Important Indifferent Less Important Not Important
82
3.13. Aircraft Addons
3.13.1. Aircraft Feature Importance
Compared to last year, it is the same set of features that are important to the respondents this year
when it comes to purchasing an aircraft addon.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Virtual cockpit visual realism
External aircraft visual realism
Set of instruments/avionics modeled
Flight dynamics realism
Documentation
Engine and systems realism
Number of liveries
Sounds
Price
Purchase process
Customer Service/Support
Addon developer reputation
What are the most important features for you, when deciding which addon aircraft to purchase?
Very Important More Important Indifferent Less Important Not Important
83
3.14. Scenery and Weather
3.14.1. Scenery Importance
Just like last year, detailed airports remains the most important aspect of scenery addons. Presence
of famous landmarks is the least important, both this year and last year.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Terrain/Topography with high resolution
Orthophoto/Textures with high resolution
Accurate coastlines, rivers and lakes
Detailed airports
Presence of famous landmarks
Based on the type of flying you do, which aspects of a scenery addon is important to you?
Very Important More Important Indifferent Less Important Not Important
84
3.14.2. Weather Sources
This question is new to this year’s survey. We wanted to know which type of software is used to
control the weather in the simulator.
33%
10% 9%
71%
0%
10%
20%
30%
40%
50%
60%
70%
80%
Generated by mysimulator
Generated by my ATCnetwork's Pilot Client
Generated byfreeware software
Generated bypayware software
Which of the following types of weather services do you use?
85
3.14.3. Weather Importance
Access to live/real-time and a realistic weather experience remains the most important features for
weather addons. The ability to replay historical weather is the least important feature also this year.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
How important is the weather experience overallfor your simulation sessions?
Is it important to be able to worsen the weatherconditions such that you have to rely on…
In regards to weather including clouds, howimportant is a realistic weather experience?
In regards to weather including clouds, howimportant is a visually exciting experience?
Is access to live/real-time weather important toyou?
Is the ability to replay historical weather importantto you?
Considering the weather inside the simulator, please rate how important the following aspects are to you.
Very Important More Important Indifferent Less Important Not Important
86
3.15. Traffic and Air Traffic Control
3.15.1. ATC Importance
The distribution for ATC importance is comparable to that of last year’s survey.
0% 20% 40% 60% 80% 100%
How important is the ATC experience overall for your simulation sessions?
Very Important More Important Indifferent Less Important Not Important
87
3.16. Charts Products and Addons
3.16.1. Charts Products Popularity
Navigraph Charts, SkyVector and FlightAware continue to be the most commonly used charts
products.
14%
1%
6%
1%
6%
4%
14%
4%
6%
5%
2%
3%
2%
1%
0%
61%
35%
0% 10% 20% 30% 40% 50% 60% 70%
None
AeroNavMap
Aerosoft NavDataPro
Dauntless Aviation SimPlates
Eurocontrol EAD
FAA d-TTP
Flightaware
FltPlan Go
ForeFlight Mobile EFB
Jeppesen FliteDeck Pro
Jeppesen Mobile FliteDeck
Jeppesen VFR Manual
Lufthansa Systems Lido/eRouteManual
Lufthansa Systems Lido/mPilot
Navblue (formerly Navtech/EAG) Charts+
Navigraph Charts
Sky Vector
Which charts products do you use?
88
3.16.2. Charts Products Awareness
In last year’s survey 81%, 24%, 5%, 35% and 12% of the respondents had encountered Jeppesen,
Lufthansa, Navblue, or ANSP, respectively.
81%
22%
2%
36%
12%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
Jeppesen Lufthansa SystemsLido/RouteManual
Navblue Air NavigationService Provider
(ANSP)
None
Which chart formats have you encountered?
89
3.16.3. Charts Preference
In last year’s survey 60%, 11%, 1%, and 13% of the respondents preferred Jeppesen, Lufthansa,
Navblue, or ANSP, respectively. Same as last year 15% did not prefer any of the formats.
60%
11%
0%
12%15%
2%
0%
10%
20%
30%
40%
50%
60%
70%
Jeppesen Lufthansa SystemLido/RouteManual
Navblue Air NavigationService Provider
(ANSP)
None Other
Which chart format do you prefer?
90
3.17. NavData/FMS Data
3.17.1. NavData/FMS Data Products Popularity
The distribution of NavData/FMS Data preference is almost identical to last year’s survey.
20%
8%
3% 3%
77%
2% 2%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
None Aerosoft fsAeroData Herve Sors Navigraph RealNavData Other
Which NavData/FMS Data products do you use?
91
3.18. Flight Planning
3.18.1. Usage
Approximately 50% of the respondents use flight planning services frequently.
0% 20% 40% 60% 80% 100%
How often do you use flight planning services?
Most of the time Frequently Sometimes Infrequently Never
92
3.18.2. Purpose
This question is new to this year’s survey. We wanted to investigate which parts of flight planning
that are important.
77%
59%
71%
44%
49%
3%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
To find a route
To generate importable FMS/route files
To calculate flight time, payload, or fuel requirements
To get weather/NOTAM information
To create a briefing package for use during flight
Other
Why do you use flight planning services?
93
3.18.3. Flight Planning Software Popularity
Simbrief is the most preferred flight planning software also this year, followed by Navigraph Charts
and SkyVector.
8%
9%
5%
16%
4%
4%
2%
1%
13%
35%
8%
24%
10%
4%
1%
11%
58%
31%
0%
5%
7%
0% 10% 20% 30% 40% 50% 60% 70%
None
AivlaSoft EFB
Flight Sim Commander
Flightaware
FltPlan.com
ForeFlight Flights
FSBuild
Jeppesen FliteStar
Little Nav Map
Navigraph Charts
Online Flight Planner
PFPX
projectFLY
PRO-ATC/X
RocketRoute
Route Finder
SimBrief
Skyvector
Universal
Vroute
Other
Which flight planning software or services do you use?
94
3.18.4. IFPS/CFMU Validation
This question in new to this year’s survey. Most pilots are not familiar with, or do not need,
IFPS/CFUM validated routes.
22%
44%
17%
17%
0% 10% 20% 30% 40% 50%
I try to select an IFPS compliant route if myflight planner happens to suggest one, but
won't go out of my way.
I don't know what IFPS/CFMU validation isand/or I don't fly in Europe.
I am aware of IFPS/CFMU validation butdon't feel it's important for my simulated
flights.
I always try to plan an IFPS compliant route.I sometimes check multiple sources or try tobuild my own route in order to achieve this.
When planning a flight within Europe, do you feel it is important that your route passes real world
IFPS/CFMU validation?
95
3.19. Media
3.19.1. Media Consumption
Avsim.com continues to be the most popular flightsim or aviation related media. FlightSim.com and
FSElite.net are also popular.
0% 20% 40% 60% 80% 100%
AirDailyX.net
Airliner World
Avsim.com
AOPA Flight Training
AOPA Pilot
Civil Aviation Training
FlightSim.com
Flying Mag
FSElite.net
FS Magazin
HeliSimmer.com
Key.aero
PCFlight.net
PC Pilot
SimFlight.com
Threshold
Which flightsim or aviation related media do you consume?
Most of the time Frequently Sometimes Infrequently Never
96
3.20. Video
3.20.1. Platform Preference
This question was redesign for this year’s survey. YouTube answering options were consolidated into
one, and Facebook was added. YouTube remains the most popular platform. Facebook is also
important. Twitch has grown since last year.
0% 20% 40% 60% 80% 100%
Patreon
Twitch
Vimeo
YouTube
Which video platforms do you use for consuming flight simulation related content?
Most of the time Frequently Sometimes Less Frequently Never
97
3.20.2. Paid Content
Last year 9% of respondents had paid for video content.
8% 92%
0% 20% 40% 60% 80% 100%
Have you paid for any flight simulation related video content the last 12 months?
Yes No
98
3.21. Survey Meta Analysis
3.21.1. Participation
This question is new to this year’s survey. We included this question to see if the reach of the survey
had been extended this year. 61% of this year’s respondents did not take the survey last year.
39% 61%
0% 20% 40% 60% 80% 100%
Did you participate in the 2018 FlightSim Community Survey?
Yes No
99
3.21.2. Survey Experience
This question is new to this year’s survey. We included this question to investigate how the
respondents experienced the survey.
0% 20% 40% 60% 80% 100%
I discovered something new about flightsimwhile taking the survey.
I think the survey covered all aspects offlightsim.
I understood all the questions in the survey.
I felt the need to take a break during thesurvey.
I think the survey is so important I willrecommend a flightsim friend to take it.
I am excited to see the results.
I think I will take the survey again next year.
Please rate the following statements about the current survey.
Strongly Agree Agree Uncertain Disagree Strongly Disagree
100
4. Results
4.1. A Word on Sampling Bias and Validity
Since respondents were not selected according to a random sampling technique, but instead
voluntarily chose to participate themselves, there may be a bias in the data collected. This is true for
any survey where respondents are invited to participate without randomizing the respondent
selection according to the topics the survey set out to investigate.
We want to highlight the fact that this chapter is merely summarizing the collected survey data - not
drawing any conclusions. That’s why it has been renamed from “Conclusion” to “Results”. Since we
cannot check whether the dataset is a representative sample of the flight simulation population, we
do not conclude anything with absolute certainty. For this reason, we have chosen not to calculate
confidence intervals or margin of errors.
So, what can be said about this dataset? First of all, with 17,800 respondents, this dataset must be
considered to be large compared to other surveys of its kind. The bigger the sample, the more likely
that it is resembling the population. A high number of respondents can mitigate the effect of any
selection bias which may be present.
Secondly, while the dataset may not be generally conclusive for the entire population, we can still
claim that the 17,800 respondents that decided to participate in the survey did indeed reply this way.
Thirdly, we can track trends and make relative comparisons between years. 61% of this year’s
participants were new to the survey and did not take the survey last year. Many of the survey
questions have same, or very similar, distributions when comparing two consecutive years. If a
sampling bias were present one might anticipate some variance – especially when the second year
had 61% new respondents. If the variance between two samples is low one might reason that the
result is representative of the population – or that the same type of bias is present in both samples.
Low variance in samples over consecutive years may increase the confidence of a representative
result, but we will still not be able to be absolutely certain.
With these words of caution let’s consider the data that was collected.
4.2. Demographic
Almost all respondents are male.
The respondents reported an age distribution mainly ranging between 15-85 years, with a notable
peak around 20 years. However, the distribution is quite evenly spread out, so it makes little sense to
discuss any average age.
Most of the respondents are from the US and about half as many come from the United Kingdom.
Many respondents also come from Germany, Canada and Australia.
101
22% reported to work within aviation. Six percent are airline pilots. 10% have a PPL. Nine percent are
enrolled in a flight school.
These results are very similar to last year’s survey.
4.3. Simulation Platform
Most of the respondents fly Laminar Research X-Plane 11, when considering also infrequent use,
whereas Lockheed Martin Prepar3D v4 sees the most frequent use. This result is the same as last
year’s survey.
4.4. Simulation Habits
• Typically, respondents fly 5-10 hrs/week distributed over 2-3 times/week
• 20% of the respondents also fly combat missions
o DCS World is most frequently used
• 14% also fly simulators on a mobile device
o Infinite Flight is the most popular app
o Respondents prefer iPads
• 15% also say they operate as virtual air traffic controllers
o Typically, respondents engage in this activity 1-2 hrs/week
o Airspace familiarity tend to guide the choice of airport
• Most respondents fly Short/Medium Haul
• Most respondents fly IFR compared to VFR
• The main purpose for flight simulation among the respondents is curiosity or an interest in
aviation (52%)
4.5. Online Flying
56% of the respondents fly online. Most respondents are members of VATSIM. The main reason for
respondents not flying online is that one cannot commit to real time flights.
4.6. Spending
Respondents report spending about the same as last year on software ($245/yr), but less on
hardware ($111/yr).
4.7. MSFS2020 Anticipation
56% of the respondents consider replacing the flight simulation software with Microsoft Flight
Simulator 2020 when it becomes available.
102
48% of the respondents think it is very likely they will buy the Microsoft Flight Simulator 2020 when it
becomes available. 7% of the respondents think it is very unlikely. 43% of the respondents are
postponing product purchases in anticipation of the release of Microsoft Flight Simulator 2020.
4.8. Survey Meta Analysis
Although this survey consisted of 93 questions, compared to last year’s 77 questions, only eight
percent felt strongly that they needed to take a break. Most respondents think we covered all
aspects of flight simulation and will take the survey again next year.