Post on 22-Feb-2016
description
Final Projects – Showcase
COMP 575Fall, 2010
Instructor – Stephen J. Guy
Ray Traced Peggle
Rune Monnike & Neils Jeppesen • Importance Sampling (Subsampling)• Real-time Java ray-tracing• Simple physics (bounce)• Zoom in on final ball
GPU Particle System
Maggie Zhou & Ben Hawk• CPU/GPU Comparison (C++ vs Cg)• Smooth particle animation
10 million particles
GPU CPU
Core 2 Duo vs. GTX 280
0 2000000 4000000 6000000 8000000 10000000 120000000
10
20
30
40
50
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70
GPUCPU
# of Particles
Refr
esh
Rate
(Hz)
3D Tower Defense
Nathan Dierk & Duncan Lewis• C++ Tower Defense Game• Smooth bullet and enemy animation• Model loading through VBOs• User Controlled Camera
Virus Visualization
Alexander Smith• 3D Visualization of the Adenovirus• Smooth animation– Virus Rotation– Pulsing lipid envelope
Global Illumination
Abhishek Sarkar• Monte-carlo path tracing• Russian roulette• Importance sampling• Multi-core implementation
3D Bi-Plane Game
Joshua Mayer• Real-time java rasterizer• Smooth animations• User controlled rotating plane
3D Fall blocks
• Ty Conner• Smoothly animated falling
blocks• User rotatable• Blocks stop at bottom of
screen
Avalam Bitaka
Nathaniel Wasson• Interactive 2D
OpenGL• Static 3D Board
Rasterized Fractals
Michael J. Palmer• Procedural fractals• Software rasterizer• Cube fractals• Fractal Terrains