Final Projects – Showcase

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Final Projects – Showcase. COMP 575 Fall, 2010 Instructor – Stephen J. Guy. Ray Traced Peggle. Rune Monnike & Neils Jeppesen Importance Sampling ( Subsampling ) Real-time Java ray-tracing Simple physics (bounce) Zoom in on final ball. GPU Particle System. Maggie Zhou & Ben Hawk - PowerPoint PPT Presentation

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Final Projects – Showcase

COMP 575Fall, 2010

Instructor – Stephen J. Guy

Ray Traced Peggle

Rune Monnike & Neils Jeppesen • Importance Sampling (Subsampling)• Real-time Java ray-tracing• Simple physics (bounce)• Zoom in on final ball

GPU Particle System

Maggie Zhou & Ben Hawk• CPU/GPU Comparison (C++ vs Cg)• Smooth particle animation

10 million particles

GPU CPU

Core 2 Duo vs. GTX 280

0 2000000 4000000 6000000 8000000 10000000 120000000

10

20

30

40

50

60

70

GPUCPU

# of Particles

Refr

esh

Rate

(Hz)

3D Tower Defense

Nathan Dierk & Duncan Lewis• C++ Tower Defense Game• Smooth bullet and enemy animation• Model loading through VBOs• User Controlled Camera

Virus Visualization

Alexander Smith• 3D Visualization of the Adenovirus• Smooth animation– Virus Rotation– Pulsing lipid envelope

Global Illumination

Abhishek Sarkar• Monte-carlo path tracing• Russian roulette• Importance sampling• Multi-core implementation

3D Bi-Plane Game

Joshua Mayer• Real-time java rasterizer• Smooth animations• User controlled rotating plane

3D Fall blocks

• Ty Conner• Smoothly animated falling

blocks• User rotatable• Blocks stop at bottom of

screen

Avalam Bitaka

Nathaniel Wasson• Interactive 2D

OpenGL• Static 3D Board

Rasterized Fractals

Michael J. Palmer• Procedural fractals• Software rasterizer• Cube fractals• Fractal Terrains