DRS 2 Project (2008 – Present!)

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DRS 2 Project (2008 – Present!). Andrea Goethals, Harvard Library Digital Preservation Management Workshop, MIT June 13, 2013. Digital Repository Service (DRS). 2000 - Preservation and access repository Used by 50 Harvard units (most libraries, archives, museums) - PowerPoint PPT Presentation

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DRS 2 Project (2008 – Present!)

Andrea Goethals, Harvard LibraryDigital Preservation Management Workshop, MIT

June 13, 2013

Digital Repository Service (DRS)

• 2000 -• Preservation and access repository• Used by 50 Harvard units (most libraries,

archives, museums)• Digitized & born-digital content (images, text,

page-turned, audio, geospatial, web sites, document, email)

Why DRS 2?

• Modernize aging infrastructure• Implement digital preservation best practices

and standards• Preserve metadata better• Improve collection management• Support preservation planning & activities• Improve access to content & metadata• Support more formats & genres

Repository Evolution

2000 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 20122001

DRS1 in production

DRS2 in productionDRS1 enhancements

DRS2development

2013 2014

Key DRS 2 Features

• New data model, schemas, AIPs, content models

• Support for modern audio formats, playlists• Enhanced deposit, ingest, delivery apps• New audio delivery, indexing, management

interface, WordShack, back end services• Metadata migration

Challenges

• Library reorganization!– New administration / new priorities– Split DRS team– Different reporting structure

• Staff attrition• Projects competing for the same resources• Size of project

Lessons Learned

• Deadlines vs. functionality• Decide what matters to you and what doesn’t– Be flexible especially where it doesn’t matter

• Need clear roles & responsibilities• People need to be migrated too

Lessons Learned

• Have to have support & champions in higher administration

• If you don’t broadly report status people will make their own assumptions

Lessons Learned

• It gets better – even big projects end– June 3, 2013: beta release – ~ Sept. 1: production release