DONIE BUCKLEY - Ulster GAA...Coaching Points 1. Good quality kicking and breaking down the technic...

Post on 13-Jun-2020

16 views 0 download

Transcript of DONIE BUCKLEY - Ulster GAA...Coaching Points 1. Good quality kicking and breaking down the technic...

DONIE BUCKLEY

Donie Buckley

DONIE BUCKLEY

Engaging People to Learn and Perform Skills

DONIE BUCKLEY

Engaging the player

Role of the Coach

Under Age

Senior

Inter County

It involves educating your players in all aspects of the game

Develop players to improve their skill execution efficiently and

effectively, in a high intensity environment under game time

pressure at match tempo

TRANSFER WHAT YOU DO IN TRAINING

TO THE GAME

What do we really want to do?

Questions

What motivates Players ?

What do players want ?

How can the coach get players to respond

?

Forges a bond with players

Gets their trust and confidence

“Love your players and they will give their all” Vince Lombardi

KNOWLEDGE OF THEIR SUBJECT

FAIR AND CONSISTENT

POSITIVE AND ENCOURAGES PLAYERS

ORGANISED

FACILILATOR

What is meant by Skill?

The ability to select and implement

an effective response from a range of possibilities.

Technique How to do it

Technique forms the building block of all skills

and skill forms the building block of Gaelic Football

Skills, Skills,Skills

SKILL = TECHNICAL TACTICAL +

+ PRESSURE

EVALUATE PLAYERS SKILLS

Provide and generate feedback to players on their

strengths / areas to improve

Create a desire to improve in your players

Individual attention drives improvement

WHY? PLAYERS KNOW YOU CARE

Tools to use 1 on 1’s

Stats (schematic,graphs ,tables)

Video analysis ( Coaches eye

app,dartfish express app,coach

mate app,sideline eye etc)

Homework

Dublin creating space

7 has vacated the space and it allows 6 to come across and receive the kick out.

Moments in a game

3 Key MOMENTS

1.When we have possession 2.When they have possession 3.When play changes from 1to 2 or 2 to 1 (Transition)

Sessions

PLAN

Challenging

Learning Coaching points

Player Centered

Theme

Fun

Variety Evaluation

DONIE BUCKLEY

Developing the Skill

Break down the Skill (Head, Hands & Feet)

Unopposed

Semi opposed

Overload

Functional Plays

Skills in Warm Up

24m FP = Fist Pass

24m

FP

FP

FP

FP

Skill Development;

All start in a 24x24m box.

1. Players have to randomly pass 6-8 balls between each other with the following conditions;

After every pass you run out of the box around a marker 6-7m away.

Don’t follow the ball.

Don’t pass to nearest man.

Coaching Points;

1. No overhead passes, movement, angled runs, clear passing channels, protect the ball when you receive

it, use the correct hand if man to your left use right hand and to your right use the left hand.

Skills;

1 Hand Passing, pick-ups, high catch, slams, blocking, evasion etc.

2 Two ball drills / complex skills.

Fast Hands / Skill Development

Coach

15m

15m

Set Up;

1. Set up 8no cones 12m apart as shown. Have 24 players and 3 at each station.

2. To start have a ball at 1, 3, 5 & 7.

3. Have a coach at the back of three groups giving a 1-2 skill with player’s as they arrive back.

Coaching Points;

1. Proper execution of fast hand passing.

2. Selection of correct hand to pass the ball with.

3. Players at cones creating space to receive the pass.

Progression;

1. Shadow players inside.

1

2 6

5

8 4

3 7

Tackling Development Tackling 1v1 - Technique 30m 6m

Tackling 1v1 – 1m Away 30m 6m

Coaching Points;

1. No ball, no hands.

2. Hands only.

3. Ball on chest hands only.

Coaching Points;

1. Footwork / boxers stance.

2. Hands up, right hand, right leg.

3. Head.

Note;

1. Approx. 6-8 per grid. (Individual attention)

1m FP

Develop & Progressions;

1. Tackling from 1m away.

Coaching Points;

1. Close down the space.

2. Tackle zone.

3. Head, hands and feet as above.

Tackling Development Tackling 1v1 – 10m Away 30m 6m

Tackling 1v1 Contest 30m 10m

10m FP

Develop & Progressions;

1. Tackling from 10m away.

Coaching Points;

1. Close down the space.

2. Accelerate.

3. Decelerate.

4. Side on.

5. Set.

6. Engage.

7. Feedback.

Rules;

1. Attacker tries to lose the defender in the middle section.

2. The coach then throws the ball to the attacker and he tries

to attack over the end of the grid.

Coaching Points;

1. No get, No turn, No move, No score.

2. As previous coaching points.

Progression;

1. Whistle

2. 2v2 and 15m wide grids.

Developing Kicking & Space Creation 27m 27m

End 22m 44m 65m

3 Kick

1

2

Set Up

1. Set up nine even grids as shown each approx. 27m x 22m from the end line – 65m line and the full width

of the pitch.

2. Groups of players in 2’s, 3’s, 4’s or 5’s.

3. The ball has to be kicked greater than 30m in numerical sequence i.e. 1-2-3-1 (no more than one bounce).

Coaching Points

1. Good quality kicking and breaking down the technical coaching points of the kick pass.

2. Visual communication, pointing, go away to come back.

Progression;

1. Shadowing, passive pressure, on the clock and moving zones.

2. Kicking possession game.

Full Field Kicking Drill / Shadow Play

End 14m 45m 65m 45m 14m End

FP

Kick

Kick

Kick

Progression

1. Passive defenders.

2. Overload.

3. Time limits.

Benefits

1. Kicking practice, movement, style of play and patterns.

2

5

14

5

3

11 12

Space Created

1

3

7

4

14 1

1

10

DONIE BUCKLEY

Performing the skill

METHODS / PRACTICES

Small Sided Games

Condition Games

Phases of Play

Scenarios

Large Sided Full Games

Fantastic coaching tool - game sense

Repetition without repetition

Prepares players to understand and react more quickly

Develops theme or skill used in skill development and

warm up

Integrated training (GPS)

Observe and freeze opportunity

Teachable moments by questioning --- Feedback

Massive decision making

Problem solving

Spatial awareness

Feedback

Possession Game 3v2 Extra Defender Coach 13m 13m

Possession Game 4v3 Extra Defender Coach 18m

18m

1 2

Run

3

Coaching Points;

1. Pass & Move.

2. No overhead passes.

3. Create space.

4. Give man on the ball options.

5. Clear passing channels.

Progression;

1. Directional possession game to targets.

2. Directional possession game to score.

3. Keep score.

4.

1 2

Run

3

Coaching Points;

1. Pass & Move.

2. No overhead passes.

3. Create space.

4. Give man on the ball options.

5. Clear passing channels.

Progression;

1. Directional possession game to targets.

2. Directional possession game to score.

3. Keep score.

Possession / Kicking / Scoring / Defending

End 21m 3v3 45m 65m 4v3

18m

18m

Set Up;

1. Have a 3v3 in front of the main goals with 3v3 waiting behind the goals.

2. In the middle of the pitch set up an 18x18m box as shown.

3. Have 4v3 in a box and rest waiting.

4. To start the coach throws the ball to the forwards and they have to keep possession until the coach blows

his whistle then they deliver the ball with a kick pass.

Coaching Points;

1. Inside 3 forwards to create space and lose their man.

Progression;

1. Put in a sweeper and the players in the 18x18m box go in support.

Kicking Game to Targets Target Man No 1

25m 100m 25m

Target Man No 2 45m

Set Up;

1. Set up a 100 x 45m grid and play 8v8 in the middle with two target men at each end.

2. Targets & wing men on a 3sec rule.

3. Get ball to target and offload to a support player for half point and other target for full point.

4. Kick pass has to be greater than 25m to the target man.

Coachable Moments / Freeze Play;

1. Questioning.

Possession Game to Targets & Tackling Performance Target Man No 1 50m

Target Man No 2 35m

Set Up;

1. Set up a 50 x 35m grid and play 6v6 in

the middle with two target men at each

end.

2. Targets on a 3sec rule.

3. Get ball to target for half point and other

target for full point.

4. Hand passing only.

Game 2 - Progression;

1. Have feeders on the outside (puts

defending team under more pressure.

Kick Passing Game 80m

45m

FP Run

Kick Kick

FP

Conditions;

1. Play 6v6

2. A kick pass greater than 30m and a

hand pass immediately after is a

score as shown in the sketch.

3. No more than two hand passes in a

row.

Problem;

1. If target / objective of game not been

achieved how can it be rectified to

achieve the kicking focus of the

game?

Solution;

1. Overload the game and change to

6v5 or 7v5.

Phase of Play – Dealing With Blanket Defence

End 21m 45m 65m 65m 45m 21m End

2

5

10

5

3

11

12 7

6

4

13

8

9

10

5

11

12

13 15 14

5

7

6

8 9

14

“Players are developed

through practice and hard

work”

Michael Jordan

DONIE BUCKLEY

Any Questions