Post on 15-Apr-2017
DESIGN THINKING: A DANGEROUS METHOD
ALEX & RYO FOR HYPER ISLAND 2015
HI. WE ARE ALEX & RYO.THETEAMCANVAS.COM IAD 13
IDEO MGD 13
TODAY WE ARE GOING TO GET SOME HANDS-ON EXPERIENCE WITH DESIGN THINKING
A → B
START WITH HUMANS
DESIRABILITY (HUMANS)
VIABILITY (ORGANIZATION)
FEASIBILITY (TECHNOLOGY)
START HERE.
THE APPROACH
DESIRABILITY (HUMANS)
VIABILITY (ORGANIZATION)
FEASIBILITY (TECHNOLOGY)
AIM HERE
THE APPROACH
1. INSIGHT 2. STRATEGY 3. DESIGN 4.COMMUNICATION
THE PROCESS IS USUALLY DESCRIBED LIKE THIS:
BUT IN REALITY IT IS LIKE THIS:
BEFORE WE START: 1. TEAMS 2. HANDOUTS 3. TIMING & PACE
THE CHALLENGE FOR TODAY
HOW MIGHT WE ENGAGE HYPER ISLAND STUDENTS FROM DIFFERENT PROGRAMS TO COLLABORATE MORE?
1.EXPLORE EMPATHICALLY
DESIGN THINKING: A DANGEROUS METHOD 1
How might we engage Hyper Island students from different programs to collaborate more?
STEP 1. INTERVIEW 25 MINUTES
Put here everything important that you get from the interviews. Focus on needs, problems, pains, frustrations. Ask ‘Why?’ a lot. Show empathy and get deeper. Gather valuable insights.
2.UNDERSTAND NEEDS BEHIND FRUSTRATIONS
DESIGN THINKING: A DANGEROUS METHOD 2
STEP 2. LIST THE KEY NEEDS AND THE KEY INSIGHTS 10 MIN
STUDENT’S NEEDS
INSIGHTS AND REAL MOTIVATIONS
Start with a verb. E.g.: to create side projects for his/her portfolios
Whatever interesting you discover while interviewing. E.g. people just want to hang out together more, but are a bit afraid because they are not familiar with each other
3.FRAME THE REAL PROBLEM SO YOU CAN SOLVE IT
DESIGN THINKING: A DANGEROUS METHOD 3
STEP 3. DEFINE THE PROBLEM 5 MIN
Students are looking for a way to…
____________________________________________________________________The key need that you observed
______________________________________________________________________
at the same time…
,
______________________________________________________________________
______________________________________________________________________All the valuable insights that you got
____________________________________________________________________
4.IDEATE
7 RULES OF BRAINSTORMING FROM IDEO
RULE #1. DEFER JUDGMENT
RULE #2. ENCOURAGE WILD IDEAS
RULE #3. BUILD ON IDEAS OF OTHERS
RULE #4. STAY FOCUSED ON THE TOPIC
RULE #5. ONE CONVERSATION AT A TIME
RULE #6. BE VISUAL
RULE #7. GO FOR QUANTITY
DESIGN THINKING: A DANGEROUS METHOD 4
STEP 4. SKETCH 6 DIFFERENT SOLUTIONS TO THE PROBLEM 10 MIN
_____________________________________________________________________________You can put the problem from step 3 here ↑
5.GATHER INSIGHTS FOR YOUR IDEAS WITH SHORT FEEDBACK LOOPS
DESIGN THINKING: A DANGEROUS METHOD 5
STEP 5. SHOW YOUR SOLUTIONS + GATHER FEEDBACK 20 MINUTES
Don’t try to sell your solution, rather show what you got and empathically listen to the feedback. Write down the key insights: what resonates with people, what doesn’t work for them, what are the ways they see to enhance the solutions.
6.NARROW DOWN YOUR IDEAS INTO ONE SINGLE SOLUTION
DESIGN THINKING: A DANGEROUS METHOD 6
STEP 6. REFLECT AND COME DOWN TO A SINGLE SOLUTION 10 MIN
Sketch your solution here
7.CREATE A PROTOTYPE: SOMETHING TANGIBLE THAT PEOPLE CAN USE OR EASILY IMAGINE USING
DESIGN THINKING: A DANGEROUS METHOD 7
STEP 7. PROTOTYPE 30 MINUTES
Not here. It’s time to get your hands dirty!
8.SHOW YOUR PROTOTYPE TO PEOPLE, LET THEM USE IT AND THEN HONESTLY COLLECT THEIR FEEDBACK
DESIGN THINKING: A DANGEROUS METHOD 8
STEP 8. SHOW YOUR PROTOTYPE, GATHER FEEDBACK 20 MINUTES
+ What works well: – What could be improved:
Questions: Ideas:
9.ITERATE
DESIGN THINKING: A DANGEROUS METHOD 9
STEP 9. ITERATE 15 MINUTES
Get your hands dirty again!
10.Deliver
Create a story based on your journey
DESIGN THINKING: A DANGEROUS METHOD 10
STEP 10. PRESENT 6 MINUTES TO GET READY + 4 MINUTES PER GROUP
Present your journey and the solution
REFLECTION TIME
QUESTIONS
• How involving real people changed the way you worked?
• How did it feel to show unfinished prototype to someone?
• How does it feel to work in a really fast tempo?
• What would be one single thing from today that you would take to your next project?
WHY IS IT A DANGEROUS METHOD?
BE BRAVE. BE DANGEROUS. BE THE CHANGE YOU WANT TO SEE IN THE WORLD
×××
ALEX IVANOV & RYO TAKAHASHI@HELLOALEXIVANOV
DESIGN THINKING: A DANGEROUS METHOD