Post on 09-Jan-2017
Strictly Private and Confidential
Emmanuel RoncoroniGraphics Rendering Technologies20-21June 2016
Consumer Electronics Solutions for Automotive Cockpit User Experience
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Agenda
Confidential
Consumer Electronics solutions for Automotive Cockpit User Experience
1. Introduction
2. Graphical Architectures Trends
3. Advanced Graphical UX
4. Quality vs Time to Market
Visteon at a Glance
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MANUFACTURING LOCATIONS22
11,000 EMPLOYEES
18 COUNTRIES
TECHNICAL CENTERS17
$3.25B 2015 ANNUAL SALES
As of April 2016
Leading Portfolio and Expertise, Global Footprint, Strong Balance Sheet
COMPANY HEADQUARTERSVan Buren Township,Michigan, United States
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A Strong and Growing Customer Base
Our Brands :
Audio and Infotainment
Leading global audio technology– Solutions for all standards in silver box, HUs or
integrated
Infotainment to meet the needs of the future– Multi-OS; repartitioned, Cloud content and services;
domain architecture
Connectivity between smartphone and car– Bluetooth, wireless charging, screen replication, WiFi
Global telematics platforms to connect to emerging services– TCU , eCall, GLONASS, 4G
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OpenAir®
Premium Audio and InfotainmentBlueConnect™Premium Connectivity
Information and Controls
#2 rank in global instrument cluster sales – key partner to 7 of the world‘s top car makers
Solutions for all market segments– from volume 2-wheeler to value segments
through to premium brands
World‘s largest secondary/center display provider – Superior touch, graphics performance and vehicle
integration
Windscreen and combiner head-up display options– Leading optics and wide viewing angles to meet
emerging needs for AR
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LightScape™Premium Instrumentation
Our Brands :
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Graphics RenderingTechnologies
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The Graphics Rendering Eco-system
Hardware
Graphic ToolchainGraphic Driver
Proprietary
Arti
stic
Cre
atio
n
Ele
ctro
nic
Pro
duct
s
• Visteon is a member of:o GENIVIo W3Co Khronos group
• References and expertises in automotive graphics rendering:
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Visteon Graphics Rendering
Technology Survey
Standards Survey
Technology Innovation
Technology Assessement
Product Development
Supplier Management
Product Deployment
Technical Support
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Architecture Trends
A Brief History of Computer Graphics in Automotive
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- Adaptation to digital life - Market differentiation- Design to cost- Lifetime updates- Driver assistance
- Full digital system- Bigger display resolution- 2D and 3D realtime rendering- Layer Management- Graphics virtualization / distribution
Catching up Consumer Electronic
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Coming Car Production Trends
High Resolution Display
Multi Layer Display
Multi Domain Controller
Web-Based Technology
Real 3D
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Graphical Rendering Resolution
More Pixels
More Pixel Processing
More Powerfull GPU
More Powerfull CPU
Higher Memory
Consumption
Bigger Memory Capacity
Bigger Memory
Bandwidth
High Display Resolution
Multi LayerDisplays
Real 3D
Multi Domain
Controller
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HW Architecture TrendsHardware
MPx/sec- Memory – High Speed Memory
- Multiple Memory Buses
GFLOPS- Higher GPU Clock
- GPU – Multi Cores Shader Unit
- Hardware Virtualization
DMIPS- CPU – Multi Cores
- SIMD Co-Processors
Software
Graphical APIs- OpenGLES 2.0 > 3.0 > 3.1 > 3.2 > Vulkan
- Shader Languages GLSL > SPIR-V
Renderer- Optimized 2D / 3D Composition
- Optimized cache memory access avoiding switches
- Optimized shaders usage avoiding switches
- Optimized texture usage avoiding switches
Apps integration- Native integration with virtualized OS
- Web-Apps based solution in optimized web
browser
- Mirrored Apps from CE devices
- Specific Apps framework (Android Auto, Car Play)Softwares have to use efficiently modern hardwares
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Web based technology
+ Rationales
• Web apps on/off-board deployment
• Web browser already integrated in IVI
• Wide developer community
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Virtualization
Graphic resources sharing
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Virtualization – Graphic resource sharing
GPU
• GPU architecture is composed of multi cores
• To manage GPU sharing by software using time scheduling algorithms was the
solution
• New SoCs offer hardware virtualization
Memory
• Virtualization imposes the management of multiple frame buffers
• Memory bandwidth is one of the bottlenecks
• To increase memory bandwidth and to manage the priority access at process level
• New Graphic APIs allow application to manage GPU memory
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Consumer Electronic Market Status
Digital Life Everywhere
Stereoscopic 3DRealTime 3D
Gaming
Mov
ie
Virtual Reality
Multi Layer Display
Gambling Smart TV
Sm
art P
hone
Holography
Rea
lTim
e 3D
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Paradigm
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Advanced Driver Assistance ServicesAdaptive cruise control, intelligent speed adaptationAdaptive high beamGlare-free high beam and pixel lightAdaptive light control: swivelling curve lightsAutomatic parkingAutomotive navigation system with traffic information.Automotive night visionBlind spot monitorCollision avoidance system (precrash system)Crosswind stabilizationDriver drowsiness detectionDriver monitoring systemEmergency driver assistantForward collision warningIntersection assistantHill descent controlLane departure warning systemLane change assistancePedestrian protection systemTraffic sign recognitionTurning assistantVehicular communication systemsWrong-way driving warning
… and more to come for Autonomous Driving
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Advanced VFX
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Facts
Volume of requirements are growing
• Functionally
• Graphically
Complexity of systems increases
• Compositing in display / distribution over displays / virtualization
• Advanced VFX like custom shaders, multi layer display, auto-stereoscopic 3D
Delivery time decreases
• Automotive < 3 years
• But multi iterations of HMI Graphics
• As a reference, CE project life time: 6 months
OEMs want to develop the HMI
• but not to integrate on Tier1 platform
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How to keep excellent quality?
Same graphic tool from graphic studio to platform integration
Avoid graphic model re-write and the associated mistakes
Co-development Model
OEM / Tier1 to collaborate hand in hand for project success
Rely on expert capabilities
Use quality of people, a technical artist is not an HMI logic engineer
Automatic testing
Use test scripts all along the development for new features and non-regression
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Nothing without skilled people
Same Graphic Tool
Technical Artist Software EngineerArtist
2D/3D content creation 2D/3D Visual FXKANZI UI
GUI Development KANZI UI
2D/3D Visual FX OptimizationsKANZI UI KANZI UI
/ OEM / 3rd party / OEM / OEM
• Artist – no notion of platform constraintso Create graphic assets(2D / 3D)
• Technical artist – notion of platform constraintso Create layouting, import graphic assets, define animations/visual FX
• Software engineer – expert on platform constraintso Optimize graphic package for the platformo Develop software stimuling graphic package
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The graphical complexity is not going to reduce• Selecting the graphical eco-system (hw/sw) helps to support this growth
• Smart cars keep driving attention while VFX drive brand differentiation
While development time is shrinking• The collaboration model is becoming a standard
• Co-development process to define roles, responsibilities and interfaces
• Same graphical tool from artistic work to platform integration
• Use people for their skills
The world continue to change quickly
Page 29 Confidential
Advanced Graphics Rendering Technology Deployment with
Particle effects
Advanced Shaders
Web Graphics Rendering
Stereoscopic 3D
Layer Management & GPU Virtualization
Multi-Layers Display
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www.visteon.com