Comic 1st eso

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Transcript of Comic 1st eso

COMIC

ORIGIN

DEFINITION

CREATING CHARACTERS

KEY COMPONENTS

A.- ICONIC

A.1.- PANELS (viñetas)

A.2.- SHOTS (Planos)

A.3.- ANGLES (puntos de vista)

A.4.- STEREOTYPE CHARACTERS (estereotipos)

A.5.- MOTION (símbolos cinéticos)

A.6.- EMANATAS (metáforas visualizadas)

B.- LITERARY

B.1.- TEXT CONTAINERS (contenedores de texto)

B.2.- TEXT (texto)

B.3.- ONOMATOPEIAS (onomatopeyas)

(C- NARRATIVE)

(No for 1ºESO)

ORIGIN

YELLOW KID’S

GRAPHIC NOVEL

HEROES

MASKED HERO FIRST “MANGA” COMIC

SUPERHERO

DEFINITION

A narrative (a story) based on

a sequence of drawings arranged in interrelated panels and

and aimed at a wide audience

using a specific code

Speech balloons/bubbles

onomatopeias

Emanatas

Motion lines, etc.

Garfield – Jim Davis

CREATING CHARACTERS.

STUDENT’S ASSIGNMENT

CREATING CHARACTERS.

STUDENT’S ASSIGNMENT

CREATING CHARACTERS.

STUDENT’S ASSIGNMENT

A.1.- PANELS

- The basic unit of a comic book.

- We can change its

SHAPE and SIZE

Blueberry – Jean Giraud

KEY COMPONENTS.

El Garaje Hermético – Moebius

Hellboy – Mike Mignola

Hellboy – Mike Mignola

El Garaje Hermético – Moebius

A.2.- SHOTS

The amount of SPACE shown in a PANEL

- Very Extreme Long Shot (Gran Plano General)

- Extreme Long Shot (Plano General) - 1

- Long Shot (Plano de Conjunto) - 2

- Medium Long Shot (Plano Americano) - 3

- Medium Shot (Plano Medio) - 4

- Medium Close-up Shot - 5

- Close-up Shot (Primer Plano) - 6

- Extreme Close-up Shot

(Primerísimo Primer Plano) - 7

- Cut in Shot (Plano de detalle)

Very Extreme Long Shot - GRAN PLANO GENERAL

Max Fridman – Vittorio Giardino

Extreme Long Shot - PLANO GENERAL

Max Fridman – Vittorio Giardino

Long Shot - PLANO DE CONJUNTO

Max Fridman – Vittorio Giardino

Medium Long Shot - PLANO AMERICANO Max Fridman – Vittorio Giardino

Medium Shot - PLANO MEDIO Max Fridman – Vittorio Giardino

Close-up Shot - PRIMER PLANO Max Fridman – Vittorio Giardino

Extreme Close-up Shot – PRIMERISIMO PRIMER PLANO

Cut in Shot - PLANO DE DETALLE Max Fridman – Vittorio Giardino

A.3.- ANGLES

Where the scene is seen from.

- Eye level (Normal) - 3

- High View (Picado) - 2

- Low view (Contrapicado) - 4

- Bird’s eye (Cenital) - 1

- Worm’s eye (Nadir) - 5

- First Person view (Subjetivo)

- Impossible (Imposible)

Eye Level - NORMAL Blueberry – Jean Giraud

WORM’S EYE VIEW - NADIR

Blueberry – Jean Giraud

LOW VIEW –

CONTRA PICADO

HIGH VIEW - PICADO

Blueberry – Jean Giraud

BIRD’S EYE VIEW - CENITAL

300 – Frank Miller y Lynn Varley FIRST PERSON VIEW

IMPOSSIBLE Corto Maltés – Hugo Pratt

A.4.- STEREOTYPE CHARACTERS

Graphic signs that help us to know the comic characters and their mood.

F. Ibañez

A THIEF

Super López- Jan

A DRUNK

A WICKED

STRAIN

A PRISONER

F. Ibañez

F. Ibañez

TIREDNESS

ANGER

A.5.- MOTION SIGNS (SIMBOLOS CINÉTICOS)

The track of movement

- Motion Lines (Líneas Cinéticas)

- Dust Clouds (Nubes de Polvo)

- Motion Blur (Descomposición de la figura)

Mortadelo y Filemón – F. Ibañez

Mortadelo y Filemón

F. Ibañez

Mortadelo y Filemón – F. Ibañez

A.6.- EMANATAS (METÁFORAS VISUALIZADAS)

Drawings suggesting the characters’ mood.

Mortadelo y Filemón – F. Ibañez

Mortadelo y Filemón – F. Ibañez

Mortadelo y Filemón – F. Ibañez

B.1.- TEXT CONTAINERS (CONTENEDORES DE TEXTO)

- Caption

- Speech balloon/ bubble

Where the voice, emotions or thoughts of a character

are shown.

Places to put the text in.

Rectangles or squares in which a narrator or a

character from the story shares special information

with readers.

Blake & Mortimer – P. Jacobs

Paracuellos – Carlos Giménez

B.2.- TEXT

- Size

- Edge

- Writing

Mafalda – Quino

B.3.- ONOMATOPEIAS

Words that indicate a sound.