Clever final

Post on 21-Aug-2015

127 views 9 download

Tags:

Transcript of Clever final

Mark

Online Learning:

• Static • Boring• Time-Consuming

Time is Money!

Customer Pain

Value Proposition

• through experience • online communities• interactive learning• social gamification

Clever University empowers us to learn:

Learning Modules

Interactivity

Simulation

Engagement

Gaming Mechanics

Business School

Finance Department

Differentiation

Competitive Advantage

Proprietary Technology for Dissemination of Content

Exclusive Contracts

"Sticky" Factor

Market Potential

“Expected to reach over $2.8 billion in direct spending in the US by 2016.”

t

$

NYC Gamification Summit: M2 Research

Business Model

Monthly Subscriptions

Individual Modules

Advertising & Sponsorships

Return Comparisons & Concept Validation

Revenue $250K since ’1090K Users

Code School

Monthly sales $175,000 (12.11)

Debut 2010

Treehouse

$2.5M in VC Closed Oct. ’10850K Users since Aug ‘11

CodeAcademy

How Do You Prefer to Learn?

Our TeamBernard Worthy (Vision &

Strategy) 

Ben Mickey (Strategy & Operations)

Michael Lee (Developer)

Elliot Strunk (Designer)

Daniel Wilson(Developer)

Ben Freeberg (Strategy & Economics)