Post on 31-Dec-2015
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Chapter 28.Network Management
Chapter 29.Multimedia
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Network Management System and SNMP Concepts
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Internet Audio/Video
• Streaming stored audio/video refers to on-demand requests for compressed audio/video files
• Streaming live audio/video refers to the broadcasting of radio and TV programs through the Internet
• Interactive audio/video refers to the use of the Internet for interactive audio/video applications
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Digitizing Audio and Video
• Digitizing audio– Voice: 64 Kbps = 8,000 samples x 8 bits– Music: 44,100 samples x 16 bits -> 705.6 Kbps for mono, 1,411 Mbps for stereo
• Digitizing video– 25 frames/second, 1024 x 768 pixels, 24 bits/pixel– 2 x 25 x 1024 x 768 x 24 = 944 Mbps
• Compression is needed to send video (audio) over the Internet
• Audio Compression– Predictive encoding: GSM(13Kbps), G.729(8Kbps), G.723.3(6.4 or 5.3 Kbps)– Perceptual encoding: MP3 (MPEG audio layer 3)
• Video Compression– Image compression: JPEG– Video compression: MPEG
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Streaming Stored AV: (1)
• First approach: Using a Web server
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Streaming Stored AV: (2)
• Second approach: Using a Web server with metafile
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Streaming Stored AV: (3)
• Third approach: Using a media server
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Streaming Stored AV: (4)
• Fourth approach: Using a media server and RTSP
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Real-time Interactive AV
• Time relationship
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Real-time Interactive AV
• Jitter is introduced in real-time data by the delay between packets
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Timestamp
• To prevent jitter, we can timestamp the packets and separate the arrival time from the playback time
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Playback Buffer
• A playback buffer is required for real-time traffic
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Characteristics of Real-time AV Communication
• A sequence number on each packet is required for real-time traffic
• Real-time traffic needs the support of multicasting
• Translation means changing the encoding of a payload to a lower quality to match the bandwidth of the receiving network
• Mixing means combining several streams of traffic into one stream.
• Support from transport layer protocol
• TCP, with all its sophistication, is not suitable for interactive multimedia traffic because we cannot allow retransmission of packets.
• UDP is more suitable than TCP for interactive traffic. However, we need the services of RTP, another transport layer protocol, to make up for the deficiencies of UDP
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Real-time Transport Protocol (RTP)
• RTP is designed to handle real-time traffic on the Internet
• RTP uses a temporary even-numbered UDP port
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Real-time Transport Control Protocol (RTCP)
• RTCP is designed to control the flow and quality of data and allow the recipient to send feedback to the source or sources
• RTCP uses an odd-numbered UDP port number that follows the port number selected for RTP
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Voice over IP
• Session Initiation Protocol (SIP) by IETF and H.323 by ITU-T
• SIP
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SIP Simple Session
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Tracking the Callee
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H.323 Architecture and Protocols
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H.323 Example