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Build first, ask why later!Interactive Technology Design • February 15, 2013
Ianus KellerFaculty of Industrial Design Engineering
“We become what we behold.
We shape our toolsand thereafterour tools shape us.”
Marshall McLuhan - Understanding Media: Extensions of Man (1964)
Tools we shaped
The Kitchen of 2001 - Walter Cronkite
8vrijdag 4 februari 2011
9vrijdag 4 februari 2011
10vrijdag 4 februari 2011
11vrijdag 4 februari 2011
12vrijdag 4 februari 2011
Evolution
Marco.org - A smartphone retrospective
Evolution
Marco.org - A smartphone retrospective
Evolution
Instagram: mjmeijer
17vrijdag 4 februari 2011
Wip’n Kip - FourceLabs
Wip’n Kip - FourceLabs
Wip’n Kip - FourceLabs
19vrijdag 4 februari 2011
CMU Project 3 - Golan Levin/Dan Wilcox
Cool examples
Funky Forest - Die Gute Fabrik
IO BRUSH
http://web.media.mit.edu/~kimiko/iobrush/31vrijdag 4 februari 2011
Cool examples
Cool examples
Transformer - Citroën C4
Shape Changing Mobiles - Fabian Hemmert
DANDELION INSPIRED LAMP
http://www.apartmenttherapy.com/sf/lighting/secret-of-light-dandelion-inspired-lamp--105637
34vrijdag 4 februari 2011
Commercial reality
Music Builder - Lego
Commercial reality
Music Builder - Lego
BOP-IT
http://www.playbopit.com/16vrijdag 4 februari 2011
Spaceteam - Sleeping Beast Games
Fonckel One - Philip Ross
Delft Blue by Me - Daniel Saakes/Hoog+Diep
Delft Blue by Me - Daniel Saakes/Hoog+Diep
Delft Blue by Me - Daniel Saakes/Hoog+Diep
Liquid Space 6.1 - Studio Roosegaarde
read chapter 8read chapter 3
14vrijdag 4 februari 2011
Simplicity
Forget UI
Get Physical
Make it Experiential
Think Simple & Iterate
Think Embodied Interactions
Build First
Ask why
Later
Thank you! Questions?