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BRITISHACADEMYGAMES
AWARDS IN 2O13
BRING THE
NEW SKYLANDERSNEW SKYLANDERS SERIES 2 SKYLANDERS LIGHTCORE™ SKYLANDERS GIANT SKYLANDERS
“THE MOSTWICKED GAME IN
THE WORLD”
“FUN NO MATTERWHAT SIZE OF KID YOU ARE”
WWW.SKYLANDERS.COM
SKYLANDERS LANDERS TO LIFETO LIFE™
TO COLTO COLLECTLECTTO COLTO COLLECTLECT45+ CHARACTERS45+ CHARACTERS45+ CHARACTERS45+ CHARACTERS
©2012 Activision Publishing, Inc. SKYLANDERS GIANTS is a trademark, and PORTAL OF POWER and ACTIVISION are registered trademarks of Activision Publishing, Inc. All rights reserved. ‘2’ , ‘PlayStation’, ‘PS3’ and ‘ ’ are trademarks or registered trademarks of Sony Computer Entertainment Inc. ‘ ’ is a trademark of the same company. All Rights Reserved. Nintendo 3DS Wii U and Wii are trademarks of Nintendo. © 2012 Nintendo. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. All other trademarks and trade names are the properties of their respective owners. All rights reserved.
SG_PrintAd_SP_170x240_v1.indd 1 13/02/2013 10:29
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Alongside our Awards, we’re expanding our learning programme, and we now hold more than 250 events a year across the UK and US. These include a multitude of games events and initiatives, including developer Q&As, masterclasses and lectures; most of which are filmed and made available on our BAFTA Guru website. I encourage you to take part, and spread the word – we’re determined to attract the best young talent to the industry, and inspire them to achieve the same level of excellence we honour here tonight.
One of our most established games initiatives is the highly-regarded BAFTA Young Game Designers competition, now entering its fourth year. As well as winning a trip to SCE London Studio, the most recent winners, Charlie Hutton-Pattemore and Christopher Purdy, visited Abertay University, where Charlie had the opportunity to develop his game with a previous Ones To Watch winner. Both Charlie and Christopher’s prototype games are on display this evening.
We’re also focused on women in games. Although girls represented a good third of our Young Game Designers entrants last year, our recent Career Pathways survey revealed that young women were markedly
less likely than young men to consider a career in games and, more worryingly, were more likely to be discouraged from entering the industry. So, we have set up a Girls Into Games group, bringing together games professionals, educational establishments, youth groups and careers advisers to understand the issues, showcase best practice and encourage greater engagement.
And so to tonight’s Awards. This year we waived the entry fee for the first game that companies submitted, which resulted in an overall increase in entries, particularly from indie developers. We also introduced a new category – British Game – to celebrate creative development here in the UK. Good luck to all tonight’s nominees.
Thank you to BAFTA’s energetic production team, including Kelly Smith, Clare Brown and Sophie Deveson, and to our wonderful host, Dara O Briain. Thanks also to the BAFTA juries and the Games Committee, thoughtfully chaired by Harvey Elliott.
And thank you all for your support and exceptional work.
Enjoy the ceremony.
JOHN WILLISCHAIRMAN OF THE ACADEMY
Welcome to the British Academy Games Awards in 2013, our annual celebration of inspirational talent and the very best games of the past year…
WELCOME
4
THE
NOMINATIONS
4
ARTISTIC ACHIEVEMENT p6
AUDIO ACHIEVEMENT p7
BEST GAME p9
DEBUT GAME p12
GAME DESIGN p15
BRITISH GAME p11
FAMILY p13
ACTION p5
55
MOBILE & HANDHELD p17
THE FELLOWSHIP p20
ORIGINAL MUSIC p25
STORY p29
JURIES p32
GAME INNOVATION p16
SPORTS/FITNESS p27
ONLINE Ð BROWSER p19
ONLINE Ð MULTIPLAYER p23
PERFORMER p26
STRATEGY p31
MEMBERSHIP BENEFITS INCLUDE:
__ The ability to vote in the Games Awards, and receive review copies of entered games (where a publisher/developer decides to send them), to aid in the judging.
__ Priority when selecting the jurors for Games Awards juries.
__ Access to all events and screenings – including pre-release fi lm, television and games screenings, Q&As and masterclasses – both at BAFTA’s 195 Piccadilly and at partner events.
__ Free cinema access at Vue and Cineworld, Monday to Thursday.
__ Discounts with partners and suppliers.
__ Access to the bar and restaurant of our members’ building, 195 Piccadilly. Its central London location make it an ideal base for members on business trips, and a perfect venue for socialising.
__ Discounts on venue hire at BAFTA 195 Piccadilly, where our fl exible spaces and state-of-the-art technical facilities form an unrivalled location for conferences, screenings, lectures, and meetings.
BAFTA members represent the best in their profession, ensuring our Awards remain the gold standard. In order to apply to become a member you must have worked in the games industry for a minimum of fi ve years, and have a proven track record within it. If your membership is approved you will be joining an esteemed group of individuals, and an Academy that represents excellence.
For more information and to apply, please contact membership@bafta.org or visitbit.ly/joinBAFTA.
The British Academy of Film and Television Arts supports, develops and promotes excellence in the art forms of the moving image. We’re looking to grow our committed and infl uential membership by inviting games industry professionals, in the UK and internationally, to apply to join.
BECOME A BAFTA MEMBER
THE NOMINATIONS 7
ACTIONBORDERLANDS 2Randy Pitchford, Paul Hellquist, Jeramy CookeGearbox/2K Games
Riotous fun when firing on all cylinders, Borderlands 2 knows exactly what its strengths are and delivers for both solo players and groups.
CALL OF DUTY: BLACK OPS 2Development TeamTreyarch/Activision
Thrilling in all the right ways, this is a supremely polished blockbuster that makes the player feel like an action hero, whether in campaign mode or multiplayer.
FAR CRY 3Dan Hay, Patrick Plourde, Patrik MethéUbisoft Montreal/Ubisoft
The action succeeds in every area, offering inventive weapon play and enormous variety. Its emergent gameplay offers surprises and satisfaction at every turn.
HALO 4Development Team343 Industries/Microsoft Studios
One of the strongest entries in the series, Halo’s latest instalment is a very refined, wonderfully paced action experience.
HITMAN: ABSOLUTIONTore Blystad, Hakan Abrak, Christian ElverdamIO Interactive/Square Enix
A game that rewards the player for plotting their own course, the variety of action in Absolution ensures an intensely enjoyable experience in which both stealth and gunplay excel.
MASS EFFECT 3Development TeamBioWare/EA
An action epic with a great sense of scale, Mass Effect 3 is a shooter with a lot of depth and innovation on offer.
BRIT ISH ACADEMY GA MES AWARDS IN 2O138
ARTISTICACHIEVEMENTBORDERLANDS 2Randy Pitchford, Paul Hellquist, Jeramy CookeGearbox/2K Games
An expansive world with a highly styled aesthetic, which forms a perfect complement to both story and gameplay.
DEAR ESTHERRobert Briscoethechineseroom/thechineseroom
A bold and beautifully evocative landscape that hints towards new paradigms in both gameplay and story discovery.
FAR CRY 3Jean-Alexis Doyan, Genseki Tanaka, Vincent JeanUbisoft Montreal/Ubisoft
Far Cry 3’s lush, intriguing and compelling world environment forms a backdrop for some supremely engaging characters and compelling gameplay.
HALO 4Development Team343 Industries/Microsoft Studios
Mesmerising in both environment and artistic detail, Halo 4 is a worthy addition to an already highly successful franchise.
JOURNEYDevelopment Teamthatgamecompany/Sony Computer Entertainment Europe
Journey is a beautiful, intense and almost sublime experience, which raises the bar in both artistry and creativity.
THE ROOMDevelopment TeamFireproof Games/Fireproof Games
Wonderful detail, innovative puzzle design and a consistently engaging visual aesthetic mark this out as a beautifully crafted game experience.
THE NOMINATIONS 9
AUDIOACHIEVEMENTASSASSIN'S CREED IIIMathieu JeansonUbisoft Montreal/Ubisoft
One of its biggest achievements is its creation of believable environments, from convincing cities through to historical settings, bustling with atmospheric detail and localised sounds.
BEAT SNEAK BANDITSimon Flesser, Magnus ‘Gordon’ GardebäckSimogo/Simogo
Beat Sneak Bandit’s use of sound as music works to create something stronger than your usual rhythm action game.
DEAR ESTHERJessica Currythechineseroom/thechineseroom
A brave departure from the norm, Dear Esther creates an emotional and barren world with judicial use of sound.
FAR CRY 3Dan Hay, Tony Gronick, Brian TylerUbisoft Montreal/Ubisoft
Far Cry 3’s huge scale impresses, with its audio landscape including up in the air, on the ground and beneath the sea. Throughout, it delivers particularly convincing sounds of nature.
HALO 4Development Team343 Industries/Microsoft Studios
Another exceptional addition to the Halo franchise. This iteration’s audio is as slick and cinematic as those that came before it – pure science fiction class.
JOURNEYSteve Johnson, Austin Wintory, Keith Learythatgamecompany/Sony Computer Entertainment Europe
Very atmospheric, Journey’s sound and music mesh perfectly together to provide an integral and immersive way to tell an expressive story.
WHAT A YEAR THAT WAS!
Official partners to
2012 was certainly eventful...giving us the most varied and beautifully
crafted short-lists ever.
It’s brilliant to be back to celebrate our amazing industry and we
thank you for the support you’ve always given us.
Now go and get drunk*.
*responsibly
GM-3213-BR-BAFTA-FPC.indd 1 26/02/2013 14:06
THE NOMINATIONS 11
BESTGAMEWHAT A
YEAR THAT WAS!
Official partners to
2012 was certainly eventful...giving us the most varied and beautifully
crafted short-lists ever.
It’s brilliant to be back to celebrate our amazing industry and we
thank you for the support you’ve always given us.
Now go and get drunk*.
*responsibly
GM-3213-BR-BAFTA-FPC.indd 1 26/02/2013 14:06
DISHONOREDDevelopment TeamArkane Studios/Bethesda Softworks
Stunningly beautiful art combines with a great storyline and characterisation to create a highly focused game in which all the parts work well together.
FAR CRY 3Dan Hay, Patrick Plourde, Patrik MethèUbisoft Montreal/Ubisoft
An amazing open world shooter that is consistently fun and enjoyable to play. And it has a great bad guy, too!
FIFA 13Development TeamEA Canada/EA
Well-polished football sim. The core game is very hard to improve upon, while its integration and depth of real world football mechanics, knowledge and stats remains impressive.
JOURNEYDevelopment Teamthatgamecompany/Sony Computer Entertainment Europe
Journey’s mix of stunning art direction and great music creates an epic, emotionally touching and beautiful use of multiplayer gaming.
MASS EFFECT 3Casey HudsonBioWare/EA
A great conclusion to the Mass Effect/Commander Shepard trilogy, driven by an excellent story packed with meaningful player choices.
THE WALKING DEADDan Connors, Kevin Bruner, Kevin BoyleTelltale Games/Telltale
An immersive story and great character development entwine in Telltale Games’ refreshing take on the puzzle adventure genre, based on Robert Kirkman’s zombie comic book world.
Thanks and congratulations to every single team-memberat TT Games who worked so hard last year to make
LEGO® Batman™ 2and LEGO® Lord of the Rings™,
securing three BAFTA nominations!
Thanks also to our partners at Warner Bros Interactive Entertainment,LEGO® Company, DC Comics and the Saul Zaentz Company.
THE NOMINATIONS 13
BRITISHGAMEDEAR ESTHERDaniel Pinchbeck, Robert Briscoe, Jessica Currythechineseroom/thechineseroom
A haunting narrative adventure that explores and experiments with traditional game design conventions.
FORZA HORIZONDevelopment TeamPlayground Games/Turn 10 Studios/Microsoft Studios
Microsoft’s revered driving sim becomes a rambunctious off-road racer thanks to new Warwickshire studio Playground Games.
LEGO THE LORD OF THE RINGSJohn Burton, James McLoughlin, Nicola DalyTT Games/Warner Brothers Interactive Entertainment
A surprisingly comprehensive open world game that makes Tolkien’s classic story – and TT Games’ inimitable slapstick approach – accessible to all ages.
NEED FOR SPEED MOST WANTEDDevelopment TeamCriterion Games/EA
Blistering, open world street racer that hits the sweet spot between arcade and simulation.
THE ROOMDevelopment TeamFireproof Games/Fireproof Games
An engaging, enigmatic, beautiful, slow-burn tactile puzzle game, perfectly tailored for touchscreen play.
SUPER HEXAGONTerry Cavanagh, Niamh Houston, Jenn FrankTerry Cavanagh/Terry Cavanagh
Relentless and uncompromising ‘twitch’-based gameplay, aligned with hallucinogenic visuals and a mesmerising soundtrack.
BRIT ISH ACADEMY GA MES AWARDS IN 2O1314
DEBUT GAMEDEADLIGHTRaul Rubio, Luz Sancho, Oscar CuestaTequila Works/Microsoft Studios
Deadlight’s compelling portrayal of a post-zombie apocalypse world, as told through the eyes of a man desperately fighting to reunite with his family, delivers both thrills and chills.
DEAR ESTHERDaniel Pinchbeck, Robert Briscoe, Jessica Currythechineseroom/thechineseroom
Provocative and imaginative interactive drama at its finest. Extensive exploration of the mysterious and beautifully rendered island is a must to fully uncover Dear Esther’s tragic tale.
FORZA HORIZONDevelopment TeamPlayground Games/Turn 10 Studios/Microsoft Studios
Grabbing your attention from the start and keeping you under its spell through every twist and turn of its challenging courses, Forza Horizon is road racing with personality.
PROTEUSEd Key, David KanagaTwisted Tree Games/Twisted Tree Games
An intoxicating exploration of a surreal dream – accompanied by hypnotic melodies – that leaves you with joyful memories of the somnambulant adventure.
THE ROOMDevelopment TeamFireproof Games/Fireproof Games
Its Lovecraftian story, told in the subtlest of ways through a series of tactile puzzles, provokes serious contemplation long after exiting the room.
THE UNFINISHED SWANIan Dallas, Nathan GaryGiant Sparrow/Sony Computer Entertainment Europe
The Unfinished Swan’s stunning rendering of a modern day fairytale remains fresh and intriguing every step (or waddle) of the way.
THE NOMINATIONS 15
FAMILYCLAY JAMChris Roe, Iain Gilfeather, Michael MovelFat Pebble/Zynga
The ability to grow the world through simple touchscreen controls in this beautifully presented game has players, both young and old, coming back for just one more go.
JUST DANCE 4Alkis Argyriadis, Matthew Tomkinson, Veronique HalbreyUbisoft Paris/Ubisoft
A perennial family favourite and one of the most played party games around. Accessibility, fun gameplay and a fantastic choice of tunes are at the heart of this game’s success.
LEGO BATMAN 2: DC SUPER HEROESJon Burton, Jonathan Smith, John HodskinsonTT Games/Warner Brothers Interactive Entertainment
Another stunning fusion of two established licenses from TT. Faithful use of the Batman characters, intertwined with non-stop destructive multiplayer action, offer real family fun. Kapow!
LEGO THE LORD OF THE RINGSJon Burton, James McLoughlin, Nicola DalyTT Games/Warner Brothers Interactive Entertainment
A brilliant translation of JRR Tolkien’s epic story into the games universe. The balance between storytelling and LEGO-smashing action has never been bettered.
MINECRAFT: XBOX 360 EDITIONDevelopment TeamMojang/4J Studios/Microsoft Studios Xbox LIVE Arcade
A fantastic version of this classic world-building game which, thanks to its split screen multiplayer action, is even more family-friendly than ever.
SKYLANDERS GIANTSPaul Reiche, Fred Ford, Scott KragerToys For Bob/Activision
A truly brilliant and innovative idea. The cross-media and cross-platform universe these semi-real characters live in is the kind of thing that all of us dreamed about as children. Magical!
L’Instant Champagne,with Vitalie Taittinger.
Vitalie Taittinger is an active member of the family Champagne House.
Champagne for theIndependently Minded
Official Champagne to BAFTA
Champagne Taittinger is widely stocked in national retailers such as Majestic Wine Warehouse, Sainsbury’s, Tesco, Waitrose
as well as many independent wine merchants.
www.champagnetaittinger.co.uk
Taittinger-HalfHoriz-BAFTA Feb12.indd 1 27/02/2012 13:22
New Zealand’sMost Awarded Wines
Official Wine Supplier to BAFTA
Villa Maria wines are widely available in the UK from Booths, Budgens, Majestic, Tesco, Sainsbury’s, Waitrose, Wine Rack, www.nzhouseofwine.co.uk and many independent retailers.
For further information please visit www.villamariaestate.co.uk
PB VM Ad half BAFTA Feb 2013.indd 1 11/02/2013 18:05
THE NOMINATIONS 17
GAMEDESIGNBORDERLANDS 2Randy Pitchford, Paul Hellquist, Jeramy CookeGearbox/2K Games
A regularly hilarious script, boasting great characters, Borderlands 2’s exuberant world is conveyed through an enticing, balanced mix of role-play and first-person shooter mechanics.
DISHONOREDDevelopment TeamArkane Studios/Bethesda Softworks
An engaging narrative and innovative design which empowers the player with meaningful and multi-tiered gameplay choices, and is enhanced by its atmospheric visuals.
FAR CRY 3Patrik Methé, Jamie KeenUbisoft Montreal/Ubisoft
A beautifully rendered open world shooter, Far Cry 3’s visceral mix of stealth and adrenalised action rewards exploration and dedication as much as combat and survival.
JOURNEYDevelopment Teamthatgamecompany/Sony Computer Entertainment Europe
A truly innovative game that delivers a joyous, haunting experience that’s packed with wonder. Delightful (and intentional) ambiguity in the design brings originality in abundance.
THE WALKING DEADDan Connors, Kevin Bruner, Kevin BoyleTelltale Games/Telltale
A masterfully written adventure. It succeeds in creating memorable and empathetic characters in a terrifying zombie-infested world by combining compelling narrative with suspenseful gameplay.
XCOM: ENEMY UNKNOWNDevelopment TeamFiraxis/2K Games
A re-imagining of a classic franchise that feels fresh and contemporary. Traditional turn-based tactics are delivered with a dynamic twist by a suspenseful story and dramatic visuals.
BRIT ISH ACADEMY GA MES AWARDS IN 2O1318
GAMEINNOVATIONCALL OF DUTY: BLACK OPS 2Development TeamTreyarch/Activision
For such an established franchise, Treyarch’s willingness to try new things with the CoD series is highly commendable, particularly the new Pick-10 load out system and the live streaming.
FEZDevelopment TeamPolytron Corporation/Microsoft Studios Xbox LIVE Arcade
While harking back to puzzle gaming of the 80s and 90s, Fez employs plenty of contemporary facets, such as QR codes, to give a novel post-modern twist on a classic genre.
JOURNEYDevelopment Teamthatgamecompany/Sony Computer Entertainment Europe
Visually beautiful, Journey uses simplicity and a unique art style to create a powerful experience. Its intuitive co-op system brings a new aspect to multiplayer gaming.
KINECT SESAME STREET TVBrian Stone, Josh Atkins, Todd SlepianSoho Productions/Microsoft Studios
Kinect Sesame Street TV is a high quality children’s game that’s part fun, part learning. Delivering a captivating two-way TV experience, its easy drop in, drop out capability is magnificent.
THE UNFINISHED SWANIan Dallas, Nathan GaryGiant Sparrow/Sony Computer Entertainment Europe
Its bravest move is starting with a completely white screen (a blank canvas) and letting the player take it from there. Its distinct gameplay is highly imaginative and innovative.
WONDERBOOK: BOOK OF SPELLSDevelopment TeamLondon Studio/Sony Computer Entertainment Europe
Wonderbook: Book Of Spells’ combination of Augmented Reality and motion control is both effective and affecting, helping to bring the magical worlds of books and games together.
THE NOMINATIONS 19
MOBILE &HANDHELDINCOBOTODene CarterFluttermind/Fluttermind
Incoboto provides a charming journey, packed with enchanting encounters and evocative visuals.
LITTLEBIGPLANET (VITA )Tom O’Connor, Mattias Nygren, Lee HutchinsonTarsier Studios/Sony Computer Entertainment Europe
The lovable world of LittleBigPlanet returns full of new adventure and unique touch controls for SCE’s PS Vita handheld.
NEW STAR SOCCERSimon ReadNew Star Games/New Star Games
A simple yet incredibly addictive football game of exhilarating soccer action and superstar aspirations.
THE ROOMDevelopment TeamFireproof Games/Fireproof Games
The Room’s beautifully crafted puzzles work well on the format and feel incredibly tactile and engrossing.
SUPER MONSTERS ATE MY CONDODevelopment TeamPikPok/Adult Swim Games
Adult Swim’s giant hungry monsters are back in this audiovisual tour de force that leaves players over-stimulated and desperately wanting more.
THE WALKING DEADDan Connors, Kevin Bruner, Kevin BoyleTelltale Games/Telltale
Based on Robert Kirkman’s comic book zombie creation, The Walking Dead is an intense and immersive story-driven game experience that is difficult to put down.
“imageHOLDERS are proud to supply our iHOLD Tablet Kiosks to the British Academy Games Awards for the display of the winning entries in the BAFTA
Young Game Designers Competition”
www.imageholders.co.uk0845 057 4068
Redefining Kiosks, Securing Tablets and Capturing the Imagination
THE NOMINATIONS 21
ONLINE ÐBROWSERAMATEUR SURGEON HOSPITALJim Griffiths, Paul CroftMediatonic/Adult Swim Games
Its intoxicating mix of dark humour, smart script and quirky art style make this management sim, with its series of fun mini-games, particularly rewarding.
DICK AND DOM'S HOOPLA!Development TeamTeam Cooper/CBBC
Highly accessible, its humorous selection of gross-out mini-games perfectly represents the frivolous fun of Dick and Dom’s children’s TV show.
MERLIN: THE GAMEDevelopment TeamBossa Studios/Bossa Studios
An impressive extension of an existing property from a different medium, which not only ties in with the narrative of the BBC TV series but is just as well-written and enjoyable too.
RUNESCAPEDevelopment TeamJagex/Jagex
Vast in both scale and depth, RuneScape still manages to impress technically and continues to evolve the gaming experience for its great community, even after a decade of service.
THE SETTLERS ONLINEChristopher Schmitz, Guido Schmidt, Rainer ReberBlue Byte Software/Ubisoft
A welcome extension of the long-running series to the online world, which provides fun, compelling and in-depth strategy gaming at an even-tempered pace.
SONGPOPOlivier Michon, Thibaut Crenn, Daouna JeongFreshPlanet/FreshPlanet
Its casual approach and compelling gameplay make SongPop easily accessible to gamers and non-gamers alike, providing a fantastic social network gaming experience for all skill sets.
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There is a suspicious coincidence that unites the pioneering business tycoons of the Internet age. They all found excuses to quit university.
In 1983, Valve co-founder Gabe Newell was comparing a probable degree certificate against the chance to do some real work (at Microsoft on something called Windows) and ultimately opted for the latter. It was only Harvard, anyway. No biggie.
As with Mark Zuckerberg and Steve Jobs, Newell’s fateful decision to drop out of college started him on the road to his tremendous industry success.
But in between those milestones are hundreds of small, untold stories that define his true legacy – stories such as the day Valve formed as a small start-up team, or the time its first breakthrough game arrived at retail,
or the quiet genesis of a revolutionary idea that had formed in Newell’s mind.
Rarely are we privy to such accounts from the man himself. Newell is practically allergic to talking about his story, although on being informed of his BAFTA Fellowship, he did say: “It’s an honour for myself and everyone at Valve to be presented such an award by one of the world’s most respected organisations. Valve owes a tremendous thanks to many in the UK. I look forward to accepting this prestigious honour on behalf of everyone in our community.”
The impact of Newell’s career is unmistakable: such as how the Steam platform has single-handedly revitalised the PC market. Or how Half-Life 2 and Portal 2 are discussed in critic circles with an almost
THE ACADEMY FELLOWSHIP
GABE NEWELLHalf-Life 2. Portal 2. Left 4 Dead. Team Fortress. Steam. As a list of accomplishments go, the one for the recipient of this year’s BAFTA Fellowship doesn’t get much better. Words by Rob Crossley, Associate Editor of CVG.
BRIT ISH ACADEMY GA MES AWARDS IN 2O13
Newell (opposite, left) is the driving force behind classic series Half-Life (far right, top), Left 4 Dead (far right, bottom) and the BAFTA-winning Portal (above).
23
sacred reverence. Or how, per employee, Valve is more profitable than Google and Apple. And how numerous industry professionals confess they’d drop everything for a chance to work there.
Peter Molyneux, a BAFTA Fellow himself, says: “Every design meeting we have, someone references a groundbreaking Valve title.”
While Tim Sweeney, the Epic Games founder and tech innovator, says: “I remember in 2002, Valve showed me Steam and talked about this vision for downloadable Internet games in the future. At first my response was, ‘Hmm, so you’re going to try to sell games through the Internet… How’s that going to work?’ It is amazing how Steam took hold and transformed the games industry, opened up gaming to the masses and eliminated big monopolies from the picture.”
Newell commands respect from the most important professionals across the games industry, but perhaps more telling is what the customers make of him.
In November last year, users of games forum 4Chan visited Valve’s Seattle studio to hand over an enormous
card and gift box for Newell’s 50th birthday. In the box was a military helmet (long story!) and above the hundreds of signatures on the card read the message, “Happy Birthday Gaben” – the intentionally misspelt name is, naturally, another long story…
Simply put, Newell is adored by gamers because he builds new markets, new models and new structures with their priorities in mind. It’s not just about selling them games. It’s about changing the tides of the industry in the direction that they want to swim.
That’s why Newell reads all his emails (gaben@valvesoftware.com). He wants to know the direction his customers are pointing towards. Sometimes he just wants to read your haiku poems. Other times he wants to address your important questions. But there’s never a working day when he doesn’t seek feedback and communication with his market.
The games industry has thrived since the day it was born with that unique selling point of ‘interactivity’. Newell is the first businessman to fully understand that entire companies, not just games, should be extensions of that winning concept.
THE ACADEMY FELLOWSHIP
195 PICCADILLYPRESTIGIOUS HEADQUARTERSOF THE BRITISH ACADEMY OF FILM AND TELEVISION ARTS
Lead your guests up the red carpet into this glamorous and unique venue with versatile entertaining spaces andstate-of-the-art screening facilities.
For events and reservations:events@195piccadilly.co.uk020 7292 5860
www.bafta.org/venue-hire
good luck to all oftonight’snominees
creative marketing communicationsfor the games andentertainment industry
lickcreative.com+44 (0)20 8498 4400daniel.bacon@LickCreative.comandi.ewington@lickcreative.com
THE NOMINATIONS 25
ONLINE ÐMULTIPLAYERASSASSIN'S CREED IIIDamien Kieken, Mathieu Granjon, Yann le GuyaderUbisoft Montreal/Ubisoft
A highly immersive and surprisingly tense multiplayer experience, which refreshingly focuses on stealth, both for attack and defence, and is all the more compelling for it.
BORDERLANDS 2Randy Pitchford, Paul Hellquist, Jeramy CookeGearbox/2K Games
Integrated perfectly into the single-player campaign, the great drop in, drop out nature of the co-op means the fun doesn’t have to stop when one player calls it a night.
CALL OF DUTY: BLACK OPS 2Development TeamTreyarch/Activision
Highly polished and very accessible, Call Of Duty’s always great matchmaking and impressive support for new players allows for a highly addictive MP that can be enjoyed by all skill levels.
HALO 4Development Team343 Industries/Microsoft Studios
One of the most complete multiplayer packages, including its episodic content, all wrapped up into one impressive game. With its focus on fun action, Halo 4 delivers an enriching gaming experience.
JOURNEYDevelopment Teamthatgamecompany/Sony Computer Entertainment Europe
A unique and seamless multiplayer experience that positively fosters a connection between players, encouraging interaction and sharing Journey’s wonderfully emotional adventure together.
NEED FOR SPEED MOST WANTEDDevelopment TeamCriterion Games/EA
Most Wanted delivers a slick and handsome multiplayer experience, allowing players to compete at their own pace through impressive asynchronous gaming.
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THE NOMINATIONS 27
ORIGINALMUSICASSASSIN'S CREED IIILorne BalfeUbisoft Montreal/Ubisoft
An excellent orchestration, with great melodies; the production quality is very high.
DIABLO IIIDevelopment TeamBlizzard Entertainment/Blizzard Entertainment
A new score that reuses some classic themes to fit well within the gameplay. A polished production, Diablo III ’s arrangement is a great mix and well presented.
JOURNEYKeith Leary, Monty Mudd, Austin Wintorythatgamecompany/Sony Computer Entertainment Europe
Journey’s score is both haunting and memorable: its atmospheric, fresh sound palette supports the storyline very well.
THOMAS WAS ALONEDavid HousdenMike Bithell/Mike Bithell
Its inventive and creative music raises the overall gameplay, while its distinctive arrangement evokes clever emotional development.
THE UNFINISHED SWANJoel Corelitz, Keith Leary, Peter ScaturroGiant Sparrow/Sony Computer Entertainment Europe
An impressive selection of instruments and impeccable attention to detail portrays a great sense of wonder and is well-suited to the game’s narrative.
THE WALKING DEADJared Emerson-JohnsonTelltale Games/Telltale
Its very high quality composition – using a wide sound palette of traditional and ‘found’ sounds – helps take the player on an emotional journey.
BRIT ISH ACADEMY GA MES AWARDS IN 2O1328
PERFORMERADRIAN HOUGHHaythamAssassin’s Creed III
Hough’s naturalistic style ensures Haytham is a likeable character, even after a dramatic narrative shift that changes the player’s perception of him. It’s of the same high quality throughout.
DANNY WALLACEThe NarratorThomas Was Alone
Wallace provides the perfect voice to accompany this puzzle game, balancing humour and emotion to help players care about those rectangular blocks.
DAVE FENNOYLee EverettThe Walking Dead
Delivering a broad range of emotions, Fennoy’s great timbre and tone makes the player want to invest their time in the character. Really well cast.
MELISSA HUTCHISONClementineThe Walking Dead
Hutchison’s performance helps players really care for Clementine as a young, vulnerable character, who grows throughout the five episodes.
NIGEL CARRINGTONThe NarratorDear Esther
Carrington’s beautifully delivered dialogue really pulls you through the narrative, and is delivered in a way that suggests this is a man who has lost all the joys of life.
NOLAN NORTHNathan DrakeUncharted: Golden Abyss
A genuinely funny and great story is created through a completely believable and natural performance from North. It is of a standard equivalent to a Hollywood blockbuster.
THE NOMINATIONS 29
SPORTS/FITNESSF1 2O12Development TeamCodemasters Birmingham/Codemasters Racing
Once again Codemasters creates a game that perfectly simulates the sport of Formula 1 racing, including new real-life innovations.
FIFA 13Development TeamEA Canada/EA
The consummate year-on-year performer, improving and innovating again to create the best FIFA game to date.
FORZA HORIZONDevelopment TeamPlayground Games/Turn 10 Studios/Microsoft Studios
It’s hard not to love the new open world Forza. Building the game around a festival of driving was a great idea and knits the otherwise disparate elements together nicely.
NEW STAR SOCCERSimon ReadNew Star Games/New Star Games
One-touch controls make this perfect for on-the-move gaming. With just the right balance between football game and management sim, New Star Soccer is very impressive.
NIKE+ KINECT TRAININGDevelopment TeamSumo Digital Ltd/Microsoft Studios
This makes great use of Kinect to bring fitness training into the home, tracking limb movements beautifully to make sure the exercises are optimised.
TRIALS EVOLUTIONAntti llvessup, Kim LahtiRedLynx/Microsoft Studios
With its delicate controls and a wonderful multiplayer, this improves on Trials HD and showcases just how to design a simple yet modern connected game.
freud communications is proud to represent the British Academy Games Awards.
Get in touch with James Selman on 0203 003 6427 or james.selman@freud.com for more information.
THE NOMINATIONS 31
STORY
freud communications is proud to represent the British Academy Games Awards.
Get in touch with James Selman on 0203 003 6427 or james.selman@freud.com for more information.
DISHONOREDDevelopment TeamArkane Studios/Bethesda Softworks
A rich and detail-laden dystopian world that adds extra layers to a compelling story by ensuring every stone uncovered adds an extra level of meaning to the overarching narrative.
FAR CRY 3Jeffrey Yohalem, Lucien Soulban, Li KuoUbisoft Montreal/Ubisoft
Memorable characters and themes that play with the player’s perception, combined with rewarding, emergent gameplay, bring Far Cry 3’s narrative to life.
JOURNEYDevelopment Teamthatgamecompany/Sony Computer Entertainment Europe
A story that is as much about the player’s imagination as it is about the game’s beautiful tapestry, with an emotional hook that lingers long after the touching finale.
MASS EFFECT 3Mac WaltersBioWare/EA
The final epic instalment in a groundbreaking trilogy, which further expands the lore and wonder of the Mass Effect universe, is packed with fantastic characters, moral quandaries and meaningful decisions.
THOMAS WAS ALONEMike BithellMike Bithell/Mike Bithell
A unique and humorous game that breathes life and personality into coloured quadrilaterals, featuring a narrative that is driven by the most simple yet effective of forms – the voiceover.
THE WALKING DEADDevelopment TeamTelltale Games/Telltale
An emotional rollercoaster that features superb characterisation and gut-wrenching decisions, gripping the player from start to finish within its stark, decaying yet enthralling world.
www.bafta.org/guru
It stops and starts with you;you’ve just got to want to do it.ZAWE ASHTONACTOR, ‘FRESH MEAT’
Watch, Listen, Read, Explore.Get insights, advice and more at BAFTA Guru.
THE NOMINATIONS 33
STRATEGYDARK SOULS: PREPARE TO DIEDevelopment TeamFrom Software/Namco Bandai Games
A complex, beautifully wrought (and sometimes punishing) epic that presents players with highly rewarding challenges.
DIABLO IIIDevelopment TeamBlizzard Entertainment/Blizzard Entertainment
With its beautiful art style and polished presentation, this is a compelling mix of accessibility and deep gameplay. And the wide range of tactical options complements the loot gathering.
FOOTBALL MANAGER 2O13Development TeamSports Interactive/SEGA
A comprehensive game covering the whole of football, on, off and far beyond the pitch. Its depth builds on the success of the franchise while also adding new and accessible features.
GREAT BIG WAR GAMEDavid Moss, Steve Venezia, Paul JohnsonRubicon Development/Rubican Development
Bite-sized battles unfold a world of strategic decision-making, while keeping a cheeky and light-hearted tone throughout.
TOTAL WAR SHOGUN 2: FALL OF THE SAMURAIPawel Wojs, Janos Gaspar, Chris WallerThe Creative Assembly/SEGA
Graphically stunning, Shogun 2 delivers fantastic real-time battles on a grand scale to the historical backdrop of an impeccably researched narrative.
XCOM: ENEMY UNKNOWNDevelopment TeamFiraxis/2K Games
A strong blend of strategy and tactics delivers an atmospheric, tense and epic gaming experience. Equally impressive is the very real attachment the player forms with their squad.
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JURIES
AUDIO ACHIEVEMENT
Ray Maguire CHAIR
Nick ArundelPaul BennunJohn BroomhallMichael FrenchDarren PotterCiaran RooneyGraeme StruthersKenny Young
ARTISTIC ACHIEVEMENT
Jon Weinbren CHAIR
Michel CassiusBarclay Deeming Sean Dromgoole
Chris Hill James ShepherdMagali Stretton
Phil StuartSiobhan Thomas
Jolyon Webb
DEBUT GAME
Imre Jele CHAIR
Andy BrammallWill Freeman
Jim GreerSefton Hill
Martin HollisDan Marshall
Henrique Olifiers
BRITISH GAME
Andy Payne CHAIR
Byron Atkinson-Jones Barn CleaveRob CrossleyDan GriliopoulousAaron LudlowKristan ReedElla RomanosAndrew SmithKeith StuartPete Williamson
BEST GAME
David Braben CHAIR
Katherine BidwellSimon Harris
Andrew ParsonsElaine ReynoldsRoger Walkden
Jonny WattsAlex Wiltshire
ACTION
Johnny Minkley CHAIR
Mike BithellJames BrooksbyRory BuckeridgeRichard JollyNick MarshallMatt MartinChris ViggersAndy Wallace
BRIT ISH ACADEMY GA MES AWARDS IN 2O13
35
SPORTS/FITNESS
Andy Nuttall CHAIR
John BeechBen BoardGriff JenkinsSteve MalpassMark ParryOllie PurkissMatt SpallSteve Watt
PERFORMER
Harvey Elliott CHAIR
Mark BacklerWill BylesAdele CuttingBrynley GibsonSam HartDaniel LeaverPeter Ranson
ORIGINAL MUSIC
Paul Jackson CHAIR
Clive Arundell Joris De Man Mark Green
Paul Mac Chris Mann
Jason Page Jon Rissik
Adam Sawkins
BAFTA ONES TO WATCH
Johnny Minkley CHAIR
Martin KordaElla RomanosAndrew SmithMatt Southern
Alice Taylor
STRATEGY
Sanjay Mistry CHAIR
Guy CockerRalph FerneyhoughTrang HoDaniel LeaverStuart MortonRoger SchembriAlex SimmonsStuart Whyte
STORY
Rob Lowe CHAIR
Richard CobbettSimon HarrisAdam Rosser
James SwallowJustin Villiers
Marek WaltonRob Yescombe
ONLINE Ð MULTIPLAYER
Georg Backer CHAIR
Matt Broughton Miles Jacobson Neil PostlethwaiteKris Skellorn Jeremy Thomas Sarah Wellock Andrew Willmott
ONLINE Ð BROWSER
Georg Backer CHAIR
Paul Filby Alexis Kennedy Ian MastersNeil McKenna Simon Parkin Guy Simmons Jody Smith
MOBILE & HANDHELD
Pauline Bozek CHAIR
Keith Andrew Stuart Dredge
Tak Fung Will Luton
Renate Nyborg Simon Oliver
Fani Sazaklidou Matthew Wiggins
Anthony Yu
GAME INNOVATION
Mark Maslowicz CHAIR
Jonnie Bryant Ian Chambers
Daniel Da Rocha Chris Dring
Adam Lay Andrew Oliver
Lauren Pears Alex Ward
GAME DESIGN
Noirin Carmody CHAIR
Simon BarrattAli Bergström-AllenIan BowdenKevin CarthewCharles Cecil Charles GriffithsSean MillardJohn Nash
FAMILY
Jon Hare CHAIR
Ortis DeleyLinda James
Jim MummeryGary Penn
Simon PrytherchBert Purchese
Jo Twist
JURIES
37
The teams were given a number of weeks to address the Dare To Be Digital panel’s comments and produce a final version of their game which combines the best use of technology, market potential and innovation.
The BAFTA Ones to Watch Jury were: Johnny Minkley CHAIR Martin KordaElla RomanosAndrew SmithMatt SouthernAlice Taylor
This award was created to encourage and reward innovation from emerging games designers. Once again, this year’s three nominated teams were the winning entrants of the games development competition for university students, Dare To Be Digital.
in association with Dare To Be Digital
BAFTA ONES TO WATCH
STARCROSSEDKimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLeanKind of a Big Deal
A professionally polished, fun and easy to understand game with tactile controls and beautiful visuals.PROJECT THANATOS
Hugh Laird, Andrew Coles, Thomas Laird, Alexandra Shapland, Thomas KempRaptor Games
Frightening and ambitious, the game’s tense atmosphere and good use of lighting successfully conveys a sense of fear.
PIXEL STORYMartin Cosens, Thomas McParland, Ashley Hayes, Benhamin Rushton, Luke HarrisonLoan Wolf Games
With charming visuals, Pixel Story uses its retro references well, delivering clever puzzles and intuitive controls.
IN ASSOCIATION WITH
BAFTA ONES TO WATCH 37
38
BAFTA YOUNGGAME DESIGNERS2O12 WINNERSThe BAFTA Young Game Designers initiative aims to inspire the creative minds of the future, by giving young people aged between 11 and 16 the chance to design their own game and then develop it with industry professionals...
In 2012, the Young Game Designers competition engaged more than 1,200 young people – working independently and through 119 schools – as competition entrants and workshop participants throughout the UK.
For the first time, the competition had two strands: the original Game Concept Award, which was won by 15-year-old Charlie Hutton-Pattemore for Vacuum Panic (aka Suck It Up); and a new Game-making Award, presented by Sony Computer Entertainment
Europe (SCEE), won by 13-year-old Christopher Purdy for his game, Smiley Dodgems.
As part of their prize, Charlie and Christopher visited SCE London Studio and worked on their games with experts from Swallowtail Games and YoYo Games, based at the University of Abertay Dundee. The prototypes of the winning games are on display at this year’s British Academy Games Awards.
BAFTA YGD will re-open for entries in autumn 2013. For more information, visit www.bafta.org/ygd
VACUUM PANIC
SMILEY DODGEMS
SUPPORTED IN 2O12 BY
39
GAME CONCEPT AWARD WINNERCreated by Charlie Hutton-Pattemore, under the name Chazman, Vacuum Panic was designed for mobile and handheld devices.
With the fantastic tagline of “Suck it up before your mum gets home!”, the aim of the game is to help young protagonist Jake vacuum his home to avoid the ire of his mother. The challenge increases progressively, with each level time limited and each room needing a set area of floor space to be cleaned.
In his original entry, Charlie describes how players must avoid tangling the cable around any furniture – “You wouldn’t want to knock Granny’s best vase off the coffee table” – and hazards, such as siblings, family pets and household objects, could trigger a mini-game, wasting valuable time. He notes that players should also vacuum under the furniture as there may be hidden coins which can be used to purchase handy attachments to make vacuuming easier. Charlie says: “Just be careful you don’t suck up Granddad’s false teeth or Baby’s dummy or there’ll be trouble!”
The jurors’ verdict reveals why Vacuum Panic was the Game Concept Award winner: “A stylish design to make the mundane into a fun, rewarding experience. Challenge and variety is provided through the use of mini-games that help translate player failure into a positive experience.”
The appeal is clear, as Charlie himself notes: “Any teenager should be able to relate to this crazy game, with its chores, challenges and real-life situations.”
Charlie Hutton-Pattemore (centre left) and Christopher Purdy (centre right) meet the
teams from Swallowtail Games and YoYo Games at the
University of Abertay Dundee.
VACUUM PANIC(aka SUCK IT UP)
SMILEYDODGEMSGAME-MAKING AWARD WINNERWorking under the name of Tanbridge Solo, Christopher Purdy created the winner of the new Game-making Award, Smiley Dodgems.
Designed to be a “simple, playable game” for Android and iOS devices, Christopher’s idea features a ‘Smiley’ as its main character, which is being attacked by faceless shapes. As the timer ticks upwards, so the action hots up as more and more shapes (each with a unique attack pattern) barrage poor old Smiley.
Christopher notes in his original brief: “The aim of the game is to survive as long as possible, while dodging all of the enemies. It takes around 30 to 50 seconds before being bombarded by the full onslaught.”
Originally created as a school project, Christopher went so far as to create the code to get the game up and running, and had strong ideas about potential improvements to his original pitched design.
He notes: “Further developments I’d like to make are for the enemies to be introduced more gradually and for there to be a broader world for Smiley to move about, which would also allow more types of enemies (bigger and more complex ones). I would like to keep the simple graphics though, as I think it’s this which makes Smiley Dodgems more playable by a greater range of ages.”
It was the game’s simplicity that proved to be a winner with the jurors too, who described Christopher’s creation thus: “Clean visuals and compelling gameplay with impressive finesse.”
40
INDEPENDENTS' DAYTo celebrate the rise of indie gaming, The Guardian teamed up with BAFTA to host an afternoon event in February to sample new projects from independent developers across the UK. Discussing their work at this Guardian Gamesblog Indie Social were Mode 7 (Frozen Synapse), HoneySlug (Frobisher Says), Omni Labs (Eufloria) and Mike Bithell (Thomas Was Alone), among others.
FIRST, LAST AND ALWAYSAlso in February, BAFTA hosted a special Game Developer Q&A with Hironobu Sakaguchi, developer of the Final Fantasy series, in which he discussed and showcased his latest game for the Nintendo Wii, an RPG called The Last Story. During the Q&A, Sakaguchi discussed his breadth of work to a packed auditorium, and revealed he’s working on a surfing game on iOS! GONG HO HEROESHeld on 16 March, the Awards celebrated the great and the very great of 2011. The big winner on the night was Portal 2 (Valve), which picked up the top prize for Best Game, among its three awards, while Minecraft developer Markus Persson won the Special Award.
GHOST STORIESIn April, directors François Alaux and Hervé De Crécy were guests at a preview screening of Ghost Recon Alpha, a live-action short film based on the Tom Clancy series which serves as a prelude to 2012’s Ghost Recon: Future Soldier game. The short was followed by a Q&A with the Oscar-winning pair, joined on stage by Future Soldier’s developers.
FOR GOODNESS SNAKEGiving some of the most renowned creative forces in games a platform to discuss their personal vision for the future of their industry, the BAFTA Annual Games Lecture was delivered in September 2012 by Hideo Kojima, the creator of the hugely successful and influential Metal Gear Solid stealth ’em up series. The event was supported by Autodesk.
BAFTA'S GOT A BRAND NEW CHAIROn 24 September, Harvey Elliott was selected as the new Chairman of the BAFTA Games Committee, replacing the outgoing Ray Maguire, who stepped down in the summer. Elliott is the MD and COO of Marmalade, a leading cross-platform software technology business, and oversees the Ideaworks Game Studio under the same company group.
BAFTA offers a diverse range of events and initiatives for the games industry, from developer Q&As and lectures through to
masterclasses and discussion groups. Here are just some of the highlights from 2012…
A YEAR IN GAMES
BRITISH ACADEMY GA MES AWARDS IN 2O13
41
PANEL GAMESThis year saw the debut of BAFTA’s Games Question Time format, with audience members putting their questions to industry legends – Peter Molyneux, David Braben and Ian Livingstone – as well as newer game developers such as TV presenter Jonathan Ross. Three Question Time events took place in London in 2012, with additional panels held in Sheffield, Edinburgh and Dundee.
DREAM TEAMAt the more diverse end of the scale, BAFTA hosted a Transmedia Meetup with Women In Film & TV, the leading membership organisation for women working in creative media in the UK. On the panel was Hilary Perkins, Multiplatform Commissioning Editor for Drama and Film at Channel 4, whose work includes Dreams Of Your Life, a unique and innovative multiplatform experience to support the release of Carol Morley’s feature Dreams Of A Life. The event was part of an ongoing series of collaborations with different organisations interested in transmedia.
AUDIENCE PARTICIPATIONAlso in December, Renga made its London debut at BAFTA 195 Piccadilly. A feature-length ‘crowd
game’ for cinema-goers, Renga mixes new technology, adventure and a wry sense of humour as the actions of the game’s lead protagonist are controlled by the audience via laser pointers aimed at the screen. The show was followed by a discussion with directors Adam Russell and John Sear.
HOODOO GURUMany of our Games events and interviews with industry luminaries such as Hideo Kojima, Markus Persson, Peter Molyneux and Nolan Bushnell are available to watch, read and listen to on BAFTA Guru, our website aimed at inspiring 18 to 30-year-old career starters. Look out for mini-masterclasses with many of tonight’s nominees going up throughout the coming year on www.bafta.org/guru
From far left to right: Hideo Kojima delivers the Annual
Games Lecture; new Games Committee
chairman Harvey Elliott; Jonathan Ross at Games Question
Time; Markus 'Notch' Persson collects his
Special Award.
A YEAR IN GA MES
42
GAMES COMMITTEE
Harvey Elliott CHAIR
Georg BackerPaulina BozekDavid BrabenPaul JacksonImre JeleRay MaguireMark MaslowiczJohnny MinkleyAndy PayneSiobhan ReddyJon Weinbren
FOR BAFTA
Head of Television and GamesKelly Smith
Head of ProductionClare Brown
Awards Event ProducerHelen Kierney
Production SecretarySophie Klein
Awards AdministratorRob Jones
Production ManagerRyan Doherty
EditingTom Coope
Online EditorPippa Irvine
Head of PartnershipsLouise Robertson
Advertising SalesPhil Eacott
Managing EditorChristine Robertson
Print EditorToby Weidmann
Graphic DesignerAdam Tuck
For highlights and additional interviews from the Awards, please visit www.bafta.org
British Academy of Film and Television Arts195 PiccadillyLondon W1J 9LN
T: 020 7734 0022F: 020 7292 5869www.bafta.org
ChairmanJohn Willis
Chief ExecutiveAmanda Berry OBE
Chief Operating OfficerKevin Price
All nominations correct at time of going to press.
OFFICIAL PARTNERS
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THANKS
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All Publishers and Developers for kindly supplying imagery and clips.
WITH THANKS TO
HostDara O Briain
ProducerSophie Deveson
DirectorJim Parsons
VoiceoverGina MellotteRob Jones
BAFTA Content HostMatt Bell
BAFTA Content ProducersAdrian DicksonJames Delow
ScriptRob Colley
Public RelationsFreud Communications
Production DesignAlison Humphries
Lighting DirectorSpirit Design
Sound DesignPlus4Audio
Projection SystemCTF Ltd
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