Boris Krstović - Building Product 101

Post on 25-Apr-2015

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Presentation held by Boris Krstović on topic "Building Product 101" at Startup Academy course in Belgrade. More details at startapakademija.com.

Transcript of Boris Krstović - Building Product 101

Building Product 101

- What are you building?

- How to build a product from Balkans

- Process of building product

- Importance of engineering culture

- Taking product outside the building

Boris Krstović, me@bocc.io

“10 Golden Principles of Successful Web Apps” –> go and watch Fred Wilson.

“Startup Metrics for Pirates” -> go watch Dave McClure

Customer discovery / validation –> buy and read Steve Blank

…I expect you to do your homework

What I’m NOT going to paraphrase/retell today:

What are you really building?

You might think that you make things (build interfaces and features); but in reality, what you do is enable certain human activities.

What are you really building?

What are the core activities that you are pursuing?

The product strategy and goals should always be defined by what activities you enable (rather than what your product does).

Can we build the next Google from Belgrade?

Plan as if you’re NOT gonna raise any money

Newscurve story:

Fact #1: We were funded – by ourselves

Fact #2: Balkan as a comfort zone lags at least 2-3yrs!

Fact #3: We outsourced everything that wasn’t core product

Raising $100k ismore difficult

than raising $2mm

How can you build without seed investment?

FFF is extremely rare in our part of the world!

Develop IP through services (that’s how Vivvo started)

Have a project that’s generating revenue (that’s how Newscurve started)

Have someone to make cash while you burn it (Toshl, iStudio…)

Your customers are your investors.Make them pay from day one!

Building product: Owners and PMs

Someone must have the responsibility for the product (does not need to be technically savvy person!)

Different parts of the product can have owners, even from the very beginning (owner != PM)

Roadmaps of different owners are a great source of constant conflicts and fighting - trade-offs become a daily routine

What is a Product Manager role?

A captain of the ship

Biggest challenge: saying NO

Remember that part about “core activities you’re pursuing”

Who calls the shots in the company? Marketing/Sales or Product/Engineering?

PMMarketing

Business Owners

Engineers/QA/

Support

Users / Clients

Challenges in owning a product

Prioritizing

Adapting well to changes (market, company, competition)

Steering the right course (despite of what investors, board, clients, engineers, marketing and mom&dad want from you)

Biggest obstacle: vanity (never get in love with your idea)

Keep the minimal process

Product building: The Process

Process actually needs to be fun

DON’T include some PM tool/workflow in the process just because you saw/used it somewhere else: Find our what works for your team’s DNA.

Introduce new processes only to fix problems that emerge, not to look corporate!

We introduced Scrum in Vivvo back in ‘07… and failed miserably.

From idea to feature

A specification (in my book) is iterative answer to business requirement or user story.

Low-fidelity mockup & initial spec (Balsamiq) – a picture’s worth a thousand words Initial spec (no bullshit lingo – you actually want people to read this!)

Refine specs (edge cases, policies…)

Hi-fidelity mockup (pixel-perfect) - show it to clients

Backlog / sprint planning (engineers estimate this, not you!)

In between every step: iterate and iterate with all parties!

Tip #1:

User story: Do NOT explain/suggest solution to a problem!

Describe the need instead.

Tip #2:

Never instruct developers what you want them to do.

Explain them what problem theyneed to solve*!

* This doesn’t apply to Indians, n00bs and freelancers

Importance of engineering culture

Three things you can do to make a great product:

1. Let engineers do their job

2. Let engineers do their job

3. Just get out of the way and let engineers do their job

Fact #1:

Engineers have own standardsfor writing quality code.

(hint: peer reviews)

Fact #2:

Deadlines are toxic!

(have a good reason for crunch time)

Piling up technical (code) debts will inevitably

lead to engineers not giving a damn anymore (just before they find another

job).

Getting outside the building

Feedback Remember the most important thing about “user stories”? Typically, users don’t care what’s good for product

Metrics Understand how people actually use your product!

(you may be veeeeery surprised)

That’s all folks!

Boris Krstović,

@bkrstovic | me@bocc.io