Bo Bennekov: Kittypocalypse. The Making of a VR Game

Post on 12-Apr-2017

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Transcript of Bo Bennekov: Kittypocalypse. The Making of a VR Game

Ki#ypocalypse  –  The  making  of  a  VR  game!    

Early  prototyping  –  Hello  Ki1y!    Did  you  try  it?      Shown  to  poten:al  investors    

INVESTMENT!    Change  of  scope  –  Heightening  ambi:ons    Concep:ng  the  new  ki1en!    

Advice  box:    1.  It  takes  TIME  to  deal  with  investors  2.  Have  your  plan  ready  3.  When  sePng  deadlines,  adjust  for  

increase  in  scope  4.  Plan  for  maintenance  aUer  release  

No  more  hello  ki1y!    

Environment  concepts    Gameplay  experiments  

Advice  box  1.  Growing  the  company  requires  

somebody  to  focus  on  THAT  alone  2.  Marke:ng  starts  early  3.  Somebody  should  think  one  

produc:on  ahead  4.  Be  ready  to  make  the  hard  decisions  

VR  specific  Challenges    •  1st  person  movement  •  Mo:on  sickness  •  Pacing    -­‐  Player  wants  to  experience    AND  play  at  the  same  :me  •  Everything  is  good  compared  to  the  

other  demos!    •  Menus    

Advice  box:  1.  User  feedback  2.  Experiment  3.  Out  with  the  ordinary  –  IF  you  

have  the  :me  4.  Developing  towards  a  moving  

target  –  Be  playable  every  week  5.  Leading  edge  is  bleeding  edge  –  

BUT  necessary.      

LAUNCH!  

Are  WE  alone  in  the  world?    

First  review?  BADBADBAD    

Advice  box:  1.  Plan  to  release  on  

mul:ple  plaaorms  2.  Decide  whether  or  not  to  

build  a  PC  version  

3.  Find  Youtubers  early  4.  Think  about  mobile  VR  

The  future  for  Bolvërk  Games  1.  Por:ng  Ki1ypocalypse  –  PC,  Vive,  Oculus  Touch  and  PSVR  2.  Major  League  Wizardry  –  Needs  funding!  3.  Google  Tango  project  –  Undisclosed  yet  4.  Possibly  por:ng  a  major  game  –  Undecided  5.  Craziest  Catch  with  Dick  Wilde  6.  Possibili:es?            

Q  &  A