Post on 28-Nov-2014
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Big Ideas in Digital Pedagogy!Digital Pedagogy and the Undergraduate Experience!11 August 2014!
Slides and References!• http://rebeccafrostdavis.wordpress.com/!• Twitter: @frostdavis!
I Found a Diamond: h.p://youtu.be/XaVDspBuEmM Make a Cake: h.p://youtu.be/efmmm_B46ls
Minecraft as Digital Pedagogy!• Scale and networks!• Gamification and motivation!• Digital culture and learning !!
Digital Pedagogy in the Humanities: Concepts Models & Experiments !
Ma. Gold
Kathy Harris
Jentery Sayers
Rebecca Davis
MLA 2012
SCALE AND NETWORKS!
“Going the Distance: Online EducaTon in the United States” (2011), p. 7.
100% MOOC Massive Open Online Course
Higher Ed Under Pressure!• Completion Imperative!• Efficiency Imperative!• Talent Development Imperative!
Degree Gap!
0 10 20 30 40 50 60 70 80 90
100
% Jobs Requiring Degrees
% adults with 2-‐ & 4-‐year degrees (2011)
h.p://www.luminafoundaTon.org/advantage/document/goal_2025/2013-‐Lumina_Strategic_Plan.pdf
Networked Courses!• Local classes in a Larger Network!– Sunoikisis intercampus courses (ICCs) in advanced
Greek & Latin!– FemTechNet: Distributed Online Collaborative Course
(DOCC)!– History Harvest!
• Aggregate Expertise!• Share local resources!• Share local perspective!
Sunoikisis Network, Fall 2006
GAMING AND MOTIVATION!
Intrinsic Motivation!• Efficacy!• Control!• Community!
National Survey of Student Engagement (NSSE)!
h.p://nsse.iub.edu/html/engagement_indicators.cfm
• First-‐Year Seminars and Experiences
• Common Intellectual Experience
• Learning CommuniTes • WriTng-‐Intensive Courses
• CollaboraTve Assignments and Projects
• Undergraduate Research
• Diversity/Global Learning
• Service Learning, Community-‐Based Learning
• Internships • Capstone Courses and Projects
High Impact Prac.ces
technology ≠ engagement
The Venutus A manuscript
The Homer Multitext Project!
Undergraduate Research!• Student-faculty collaborative research!• Tasks in expertise range of students!• Meaningful contributions!
!Chris Blackwell & Tom MarTn, “Technology, CollaboraTon, and Undergraduate Research.” Digital Humani0es Quarterly 3, no. 1 (2009).
Higher Order Thinking!
DIGITAL CULTURE & LEARNING!
Participatory Culture!• Low barriers to artistic expression and civic
engagement !• Strong support for creating and sharing one’s
creations!• Informal mentorship by most experienced for
novices!• Members believe their contributions matter!• Some degree of social connection!Henry Jenkins, Confronting the Challenges of Participatory
Culture: Media Education for the 21st Century!!
Scarcity! Abundance!
Demands of 21st Century College Degree !
• Talent Development Imperative!• Liberal Education as Lifelong Learning!• Multiliteracies!• Networked Learning!
h.p://tsummit2014.org/t
Increasing Expertise!
Using Digital Resources
ContribuTng to Digital Resources
Producing Digital Resources
Barriers !• Isolation!• Structures!• Learning cultures!• Changing Faculty Roles & Retraining!
Consider yourself in creaTve mode in Minecral. You all have all the resources you need and none of the current barriers.
You have a blank world.
Design a place of learning that uses digital pedagogies to produce T-‐Shaped Professionals who can partner with machines to solve complex problems.
What would that look like?
Image from h.p://www.planetminecral.com/project/huge-‐island-‐-‐-‐designed-‐for-‐buildings/
Thank you!St. Edward’s University!
Thank you.!St. Edward’s University!
Thank you.!St. Edward’s University!
Thank you.!St. Edward’s University!
Thank you.!St. Edward’s University!