AP/DJ

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AP/DJ. AP: a generic technology DJ: a low-learning-curve implementation of AP. Law of Demeter Principle. Each unit should only have limited knowledge about other units: only about units “closely” related to the current unit. - PowerPoint PPT Presentation

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AP/DJ

• AP: a generic technology

• DJ: a low-learning-curve implementation of AP

Law of Demeter Principle

• Each unit should only have limited knowledge about other units: only about units “closely” related to the current unit.

• “Each unit should only talk to its friends.” “Don’t talk to strangers.”

• Main Motivation: Control information overload. We can only keep a limited set of items in short-term memory.

Law of DemeterFRIENDS

Application to OO

• Unit = method– closely related =

• methods of class of this/self and other argument classes

• methods of immediate part classes (classes that are return types of methods of class of this/self)

• In the following we talk about this application of the Law of Demeter Principle to OO

Rumbaugh and the Law of Demeter

Quote: Avoid traversing multiple links or methods. A method should have limited knowledge of an object model. A method must be able to traverse links to obtain its neighbors and must be able to call operations on them, but it should not traverse a second link from the neighbor to a third class.

Law of Demeter(alternative formulation)

A method should have limited knowledge of an object model.

AP is a reaction to this view of the Law of Demeter

Agreement that LoD Good Idea

• How to follow LoD: good solutions exist but not widely known. Two approaches to following LoD:– OO approach– Adaptive approaches

• DJ

• APPC

• Demeter/Java

What if your friends are far away?

• You pay them to travel to you or you send an agent to them to collect the information you need.– Approximate Directions: You give them or your

agent directions about what kind of information to collect but you don’t care about accidental details of the travel.

– Detailed Directions: You give them or your agent detailed travel directions.

Adaptive Following LoDFRIENDS

S

A

b

C

X

a:From S to Ab:From S to B c:From S via X to C

a

c

Traversal specifications create friends

• Class ClassGraph is an intermediate class between classes that need to communicate

ClassGraph.fetch(Object o, TravSpec s)

P1

P2P3

P1

P6P2

P5 P3

P4P1

P2

Adaptive Following of LoD: Key Idea

DJ

• An implementation of AP using only the DJ library and the Java Generic Library (JGL)

• All programs written in pure Java

• Intended as prototyping tool: makes heavy use of introspection in Java

• Integrates Generic Programming (a la STL) and Adaptive programming

Integration of Generic and Adaptive Programming

• A traversal specification turns an object graph into a container.

• Can invoke 50+ generic algorithms on those containers. Examples: add, delete, find, etc.

• What is gained: genericity not only with respect to data structure implementations but also with respect to class graph

Algorithm Classes

Applying Applies a function to every

element of a sequence

Comparing Mismatches, performs equality

tests, performs lexicographical comparisons

Copying Copies a sequence

Counting Counts unconditionally and conditionally

Filling Fills a sequence with a single element

Filtering Filters a sequence

Finding Finds an object or an element

that satisfies a predicate

Algorithm Classes

Hashing Contains generic hashing algorithms

Heap Makes, pushes, pops, and sorts a heap

MinMax Finds the min and max of a sequence

OrderSetOperations

Contains Generic set operation algorithms

Permuting Cycles through permutations of a sequence

Printing Prints sequences and containers

Removing Removes an object or element that satisfies a predicate

Algorithm Classes

Replacing Replaces an object or element that satisfies a predicate

Reversing Reverses a sequence

Rotating Rotates a sequence

SetOperations Union, intersection, difference, and inclusion

Shuffling Shuffles a sequence

Sorting Sorts a sequence

Swapping Swaps elements or sequences

Transforming Maps one sequence to another

Collections

JGL includes 11 highly optimized data structures that

satisfy most programmer needs. These data structures

have been engineered for performance and ease of use,

and their performance either meets or beats every

other commercially available Java container library. In

addition, all JGL containers work correctly in

multithreaded situations.

Collection Interface

add(Object) Add an object to myself.

clear() Remove all of my objects.

clone() Return a shallow copy of myself.

elements() Return an Enumeration of the components in this container

equals(Object)

Return true if I'm equal to a specified object.

finish() Return an iterator positioned immediately after my last item.

Collection Interface

isEmpty() Return true if I contain no objects.

maxSize() Return the maximum number of objects that I can contain.

remove(Enumeration)

Remove the element at a particular position.

remove(Enumeration, Enumeration)

Remove the elements in the specified range.

size() Return the number of objects that I contain.

start() Return an iterator positioned at my first item.

toString() Return a string that describes me.

com.objectspace.jgl.algorithms.Filtering

reject(Container, UnaryPredicate)

Reject elements in a container.

reject(InputIterator, InputIterator, UnaryPredicate)

Reject elements in a range.

select(Container, UnaryPredicate)

Select elements in a container.

select(InputIterator, InputIterator, UnaryPredicate)

Select elements in a range.

com.objectspace.jgl.algorithms.Permuting

nextPermutation(BidirectionalIterator, BidirectionalIterator, BinaryPredicate)

Arrange a sequence to become its next permutation.

nextPermutation(Container, BinaryPredicate)

Arrange a container to become its next permutation.

prevPermutation(BidirectionalIterator, BidirectionalIterator, BinaryPredicate)

Arrange a sequence to become its previous permutation.

prevPermutation(Container, BinaryPredicate)

Arrange a container to become its previous permutation.

com.objectspace.jgl.algorithms.Transforming

collect(Container, UnaryFunction) Return a container that is the same class as the original and contains the result of applying the given unary function to each element in the original.

transform(Container, Container, Container, BinaryFunction)

Traverse two containers and add the results of invoking a BinaryFunction on corresponding elements to another container.

Sample DJ code

// Find the user with the specified uid

Container libUsers = new

Container(library,

"from Library to User");

User user = libUsers.find("uid", uid);

Check???

Methods provided by DJ

• On all objects: traverse, fetch, gather

• On containers: Java Generic Library algorithms (in progress)

• traverse is the important method; fetch and gather are special cases

Traverse method: excellent support for Visitor Pattern

// class ClassGraph

Object traverse(Object o,

Strategy s, Visitor v);

traverse navigates through Object o following traversal specification s and executing the before and after methods in visitor v

ClassGraph is computed using introspection

Guidelines

IF you plan to use

1 sg with 1 o and several v THEN freeze(cg,sg,o)->ogs

1 sg with several (o or v) THEN freeze(cg,sg)->tg

1 o with several (sg or v) THEN freeze(cg,o)->og

1 tg with 1 o and several v THEN freeze(tg,o)->ogs

1 sg with 1 (o and v) THEN inline

cg class graph

s strategy

tg traversal graph

o object

og object graph

ogs object graph slice

v visitor or generic algorithm

Abreviations

DJ binaryconstruction operations

cg s tg o og ogscg * tg,cg * og * *s * * * ogs *tg * * ogs *o * * *og * *ogs *

Who has traverse, fetch, gather?(number of arguments of traverse)

cg(3) s tg(2) o og(2) ogs(1)cg * tg,cg * og * *s * * * ogs *tg * * ogs *o * * *og * *ogs *

Methods returning an ObjectGraphSlice

• ClassGraph.slice(Object, Strategy)

• ObjectGraph.slice(Strategy)

• TraversalGraph.slice(Object)

• ObjectGraphSlice(ObjectGraph,Strategy)

• ObjectGraphSlice(ObjectGraph,TraversalGraph)

Blue: constructors

Traverse method arguments

• ClassGraph– Object, Strategy, Visitor

• TraversalGraph– Object, Visitor

• ObjectGraph– Strategy, Visitor

• ObjectGraphSlice– Visitor

Traverse method arguments. Where is collection framework

used?• ClassGraph

– Object, Strategy, Visitor• TraversalGraph

– Object, Visitor / asList(Object)• ObjectGraph

– Strategy, Visitor / asList(Strategy)• ObjectGraphSlice

– Visitor / asList()

Where is collection framework used?

DJ unary construction operations

• Class graph from TraversalGraph

• Class graph from all classes in package

Lack of parameterized classes in Java makes DJ harder to use

• Consider the traversal: from A to B

• Let’s assume that in the class graph between A and B there is a Java collection class. The intent is: A = List(B) which we cannot express in Java. Instead we have: A = Vector(Object). Object : A | B. Let’s assume we also have a class X=B.

Lack of parameterized classes in Java makes DJ harder to use

• We have: A = Vector(Object). Object : A | B | X. X = B.

• If the vector contains an X object it will be traversed!!!

A

X

Object

B

Vector*

A

X

Object

B

Vector*

A

X B

*

No X-object is allowed to be in vector

Moral of the story

• If the Collection objects contain only the objects advertised in the nice class graph of the application the traversal done by DJ will be correct.

• However, if the Collection objects contain additional objects (like an X-object) they might be traversed accidentally.

Size of traversal graph

• DJ might create big traversal graphs when collection classes are involved. DJ will plan for all possibilities even though only a small subset will be realized during execution.

• To reduce the size of the traversal graph, you need to use bypassing. In the example: from A bypassing {A,X} to B.

More info

• DJ Home Page