Angry Prims Preliminary Proposal

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Angry Prims Preliminary Proposal. Christian William Francis Sabado Aaron Mahmoud University of Arkansas 29 Nov 2011. Problem. Limited audience for current Kinect titles Bridge games between full body motion and traditional controller or keyboard mouse - PowerPoint PPT Presentation

Transcript of Angry Prims Preliminary Proposal

Angry Prims Preliminary Proposal

Christian WilliamFrancis SabadoAaron Mahmoud

University of Arkansas29 Nov 2011

ProblemLimited audience for current Kinect titles1. Bridge games between full body motion and

traditional controller or keyboard mouse 2. Kinect outside of the Xbox environmentLimited games for virtual world environment1. Limitations of the Second Life as a game

engine driven environment2. Games playing to the strengths of Second

Life

Project ObjectiveKinect enabled games in

a open world simulated environment.

Develop a game where the goal is to model a real world item using Kinect detected gestures.

Develop a 3D version of AngryBirds using SL as the game engine and Kinect as the control.

Approach

Modeling and Angry Prims

Second Life

Kinect Client and Gestures

SQL Database /

Game object memory

PHP Server

(Turing)

GameEngine

AssignmentsChristian Williams

1. Design and Network Comms.

Francis Sabado

1. Game Implementation

Aaron Mahmoud

1. Gestures and voice control

Angry Prims GameProjectile: Angry BirdsSlingshot:Smart object that

receives messages from the server.

ObstaclesTargets: Pigs

Trajectory, Physics, Collision, and Animation

Trajectory

Collision Detection

Physics

Animation

Gesture Tracking• Capturing specific

gestures.• Capturing hand

and finger movement .

• Making fluid movement transition from the Kinect to Second Life

• Using the gestures from Kinect with the Objects in Second Life

Speech RecognitionMicrosoft Speech Platform (SDK)

Event Handlers track speech and test against given library

Make the given command transition into Second Life.

Game LimitationsObstacle and target locations will be a fixed point.

The game stages will be limited unless it is possible to generate objects randomly.

Game reset will require all objects to return to their previous states, therefore there must be a way to remember previous locations.

The game must be in a state such that game conditions are known or could receive messages from the server about game conditions.

Current StatusProgress that has been made:

Communication between Kinect and Second LifeRudimentary gesture events written with

corresponding actions in Second Life

Next Steps:Need to develop the game engineNeed to develop complex gestures and voice

recognition

Questions?