AIU - What is Creativity?

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Slides about creativity and gaming from the 2012 AIU Superintendents' Conference

Transcript of AIU - What is Creativity?

What Creativity Looks Like

Jesse SchellAIU: Envisioning the Future

Our Misson: To create the future leaders of the entertainment technology industries

and 18 minutes!

Your Goal:

• Build the tallest free-standing structure possible…

• …and place the marshmallow at the top of it!

Rule #1

• Build the tallest freestanding structure: The winning team is the one that has the tallest structure measured from the tabletop surface to the top of the marshmallow. That means the structure cannot be suspended from a higher structure, like a chair, ceiling, or chandelier.

Rule #2

• The entire marshmallow must be on top: The entire marshmallow must be on the top of the structure. Cutting or eating part of the marshmallow disqualifies the team!

Rule #3

• Use as much or as little of the kit: The team can use as many or as few of the 20 spaghetti sticks, as much or as little of the string or tape. The rules and envelope cannot be part of the structure.

Rule #4

• Break up the spaghetti, string, or tape. Teams are free to break the spaghetti, and cut up the tape and string to create new structures.

Rule #5

• The Challenge lasts 18 minutes: Teams cannot hold onto the structure when the time runs out. Those touching or supporting the structure at the end of the exercise will be disqualified.

Any Questions?

Peter Skillman Tom Wujec

Inventors!

I have no special talents, I am only passionately curious. –Albert Einstein

Games Are Good At…

1) Giving the Brain What it Wants

a) Visible Progressb) Abstract -> Concretec) Full Engagement

Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Showing New POV

Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Showing New POV4) Allowing Independent

Exploration

Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Showing New POV4) Allowing Independent

Exploration5) Creating Shared

Experiences

Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Showing New POV4) Allowing Independent

Exploration5) Creating Shared

Experiences6) Practice for Dangerous

Situations

Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Showing New POV4) Allowing Independent

Exploration5) Creating Shared

Experiences6) Creation of Teachable

Moments

Games Are Good At…1) Giving the Brain What it

Wants2) Illustrating Complex Systems3) Showing New POV4) Allowing Independent

Exploration5) Creating Shared Experiences6) Creation of Teachable

Moments7) Giving Students Ownership

of What They Learn

I can learn anything myself. School is a tool,

but who I becomeis up to me, and no one else.

Thanks!Slides: slideshare.net/jesseschell

Twitter: @jesseschell Email: jesse@schellgames.com