Post on 17-Dec-2015
Agile Software Engineering
Frank MaurerAgile Software Engineering Lab, University of Calgaryhttp://ase.cpsc.ucalgary.ca/Frank.Maurerfrank.maurer@ucalgary.ca
3Agile Methods Overview
Iterative and incremental development
Product Vision
Final System
Applicationfeatures
Hardware
Data access
Business layer
UI layer
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Adaptive project management
Customer Communication• Project planning meetings,
on-site customer reps …
Design & Implement• TDD, develop feature
code, vertical slices
Constant Feedback• Demos, pairing with
customer, iteration reviews
Agile Methods Overview
Whole team
o “Individuals and interactions”
o Customer representatives & developers & testers
o Planning meetings
o Retrospectives
5Agile Methods Overview
eXtreme Developer
Quality Assurance
Interaction Design
Software Security
Software Architecture
Domain-driven Design
Requirements Engineering
Development Team
Customer Team+ Testers
PairProgramming
Ux Designers
Adapted from Rick Mugridge. Advanced FIT Tutorial
Story Test Driven Development – Agile Approach to Quality
6Agile Methods Overview
Agile Project Management
Agile Project Planning
o Project vision the really big picture
o Release planning strategic pictureo Chooses a few months worth of user stories/featureso Date and scopeo Can be changedo Creates product backlog
o Iteration planning tactical pictureo Few weekso Set of stories prioritized by customero Creates sprint backlogo Define set of tasks for each storyo Task granularity: 1-3 work days estimation accuracy
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8Agile Software Engineering
Iteration Zero
o Demonstrate tool competency as a team by implementing a few features of the assignment project
o Create a release plan and low fidelity prototypes
o Start reporting process metrics
o Form a team out of a group of people
Agile Software EngineeringProject Visioning
Frank MaurerAgile Software Engineering Lab, University of Calgaryhttp://ase.cpsc.ucalgary.ca/Frank.Maurerfrank.maurer@ucalgary.ca
Project Vision – First step towards understanding
o Develop general goal for project
o Market research, champion, past experience
Innovation games
o The toughest part of innovation:Accurately predicting what customerswant, need, and will pay for.
o 12 games for answering this question
12Project Visioning
Vision Box – Jim Highsmith
o Who – Clarify the target customer and use language intended for that audience
o What – Describe what the product is
o When – Discuss stakeholders’ time expectations
o Where – Will the new product be used by everyone in the organization, or only in parts
o Why – Why would the users and stakeholders change their existing habits and migrate to this new product?
sell box to audience14Project Visioning