A Treasure Map for Game Design Research

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A Treasure Map for Game Design Research

Annakaisa Kultima

Finnish Game Jam ry2010

3 cities98 participants

25 games

20115 cities

163 participants 39 games

20128 cities

280 participants 85 games

201312 cities

513 participants138 games

201413 cities, one bus644 participants

161 games50+ volunteers

Global Game Jam2013

Over 16 000 participants319 locations worldwide

63 countriesOver 3 200 games made

2014over 20 000 participants488 locations worldwide

72 countriesover 4200 games made

In 48 h

Countries hosting for the first time in 2013: Bolivia, Chile, Egypt, Greece, Hungary, India, Latvia, Macedonia, Morocco, Nigeria, Serbia

and Tunisia

Advocacy

Academic

Game Research

Brainstorming & creativity

Brainstorming games

field studiesworkshops

”Your Research is shit.”

”The uneasy relationship between research and design.”

Bonsiepe 2007

“Rather than needing to know all that there is to know

in a discrete field, design needs to know “just enough” of the multiple perspectives

that frame and shape any project.” Marshall &Erlhoff 2008

Game Design Research

“A Treasure Map for Game Design Research”

Iteration

Additive / Simplifying iteration

Opportunistic / Omissive iteration

Role of an idea in game development

Your ideas suck!

Making games for yourself

Making games for yourselfMaking games as business

Making games for yourselfMaking games as business

Making games as art

Industry of passion

Where is this industry going?

mobiledigital distribution

free2play

games as services

Indiee-sport

other countriesother industries

other actors

“Making games is easy, belonging is hard.”

12 %16 %16 %

“Before the Global Game Jam, Chile had no game industry”

Active agency

Thank you, jam on!(see you at the Assembly Summer 2014!)

Annakaisa Kultima@aakoo @aakooplays

aakoosgamelab.comannakaisa.kultima@uta.fi