A Player’s ‘Team Work’ Value (TWV)

Post on 11-Jan-2016

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A Player’s ‘Team Work’ Value (TWV). 1000/0. 875. 125. This is a hidden value that every player in Xpert11 has, and is used to see how well this player works with the rest of the players in your team. 750. 250. It is a number between 0 and 1000. - PowerPoint PPT Presentation

Transcript of A Player’s ‘Team Work’ Value (TWV)

A Player’s ‘Team Work’ Value (TWV)

• This is a hidden value that every player in Xpert11 has, and is used to see how well thisplayer works with the rest of the players in your team• It is a number between 0 and 1000

• It does not denote how good a player’s ‘team work’ is, so a player with a TWV of 700 does not necessarily slot into your team better than a player with a TWV of 5, and vice versa• It is not on a linear scale, it is on a circular scale, so if one player has a TWV of 10 and another player has a TWV of 990, these players’ TWVs are said to be just 20 apart, not 980.Therefore, the furthest apart that 2 players TWV can be is about 500• It’s easier to think of it as if each player has a circle, and his TWV liessomewhere along its circumference. In this example, this player(shown by the red arrow) has a TWV of about 450

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• The closer this value is to the team’s team work value, the better

• Each individual team also has a hidden team work value!• It is a random number between 0 and 1000 and will never change

• The black line denotes a team’s TWV, in this example, the team’s TWV is about 400• If we compare this with the player from the first slide, we can seethat his TWV is quite close to the team’s TWV... The distance betweena player’s TWV and the team’s TWV determines how settled he/she is,lots of settled players = higher teamwork values seen in the result screen!

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A Team’s TWV

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• Since each team has a random TWV, different players will settle in betterat different clubs. In this example, the red player would settle in well atthe black club, pretty good at the purple club, but will be poorly compatible with the blue club. The orange player would be mostcompatible with the blue club, and the blue player would prefer eitherthe purple or black club, but would find it hard to settle at the blue team

• By evaluating players on the transfer market, you can see that player’scompatibility with your team – this will be either poor, fair, good or excellent• This version of the team’s TWV diagram shows what this means. If theteam’s TWV is 500, then we can see that if a player’s TWV is anywhere in the green area, he is said to have excellent compatibility. The yellow is good,orange is fair and red is poor compatibility.

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Overall TWV

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• Lets look at an example, imagine we are playing 4-4-2, and the following images display thecurrent TWVs of every player in the starting line-up. Each arrow represents a player’s ownTWV, and the black line represents the team’s TWV

Defence Midfield Offence

• This could result in this team work rating in the results screen• As you can see, the defence (which includes the goalkeeper)work very well together, but the midfield’s teamwork has beenreduced heavily due to the player with the orange arrow. Just likethe defence, the offensive players are all close to the team’s TWV,so the offensive teamwork value is good.• In the results screen, if a team’s midfield scores a TWV of 0, while the other team’s midfield scores 20 (the max), the team with poor teamwork will incur the maximum 25% reduction to their midfield. So in the above example, if the other team’s midfield score 20 for teamwork,then the above team would have had about a 14% reduction applied to their midfield

Improving Teamwork• As in real life, the teamwork of your team will improve the more they play together• After each game that a player plays, his/her TWV will move towards the team’s TWV. In the example, both players will reach the teams TWV at roughly the same time, one will move clockwise, the other anti-clockwise

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• The further away from the team’s TWV a player is, the faster his/her TWV will move towards the team’s TWV, at a max rate of 3 per game• So it will still take a very long time to reach excellent compatibility if your player is particularly far away from the teams TWV!• Players with the ‘Diva’ special quality find it harder to get along with others,and as a result, their TWV will move towards the team’s TWV slower than a player who isnot a Diva• Therefore a diva who joins your club with excellent compatibility will actually get on justfine with the rest of your team, contrary to what his diva special quality suggests - it justmeans he’d normally find it harder than most to move to a new club. However, a diva with poor compatibility could keep teamwork levels low for a very long time while the TWV slowlyadjusts towards the teams TWV over many seasons• Eventually, given enough games, even a team full of originally ‘poorly compatible’ players will gel together and start getting excellent team work scores in the match report• It is up to you to determine which players in your team are causing poor teamwork. Eachplayer helps you with this, as they say who they work best/worst with – the player they workbest with will be the player who’s TWV is closest to their own TWV, and the player they workworst with will be furthest away. However, if every player is near the team’s TWV, then even2 players that ‘work worst with’ each other will still play very well together