A global program that encourages -...

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A global program that encourages teenage teams to collaborate and create, monetize and launch their own hi-tech projects that address the need for social change

MISSION

To create a community for upcoming generations to collaborate on technology initiatives that will help solve global challenges

VALUES

• Empower Today’s Youth

• Encourage Partnerships

• Inspire Social Change

Educate, inspire, and encourage our world’s youth to pursue their interest in technology

VISION

Change the Global Perception of Our Youth

OUR WHY

Hi-tech Industry Change

Creation of Fresh Geeks “Subculture”

1. A teenager (12-18 years) can be a key player in creating an innovative economy

2. Main Competitive Advantages: unlimited creativity and ability to quickly absorb knowledge

3. The value of providing practical skills and hands-on-experience is greater than simply relying on standard quality education

OUR WHAT

Change the Global Perception of Our Youth

Hi-tech Industry Change

Creation of Fresh Geeks “Subculture”

1. Reduce average age of Young Innovators

2. Adult and adolescent collaboration

3. Promote international partnerships over competition

4. Encourage Hi-tech projects to address global social challenges

OUR HOW

Change the Global Perception of Our Youth

Hi-tech Industry Change

Creation of Fresh Geeks “Subculture”

1. Young Innovators

2. Parents

3. Successful Professionals

4. Community Leaders

Hackathons

Community

Educational Platform

Projects

Network

Webinars

STRUCTURE

Global network of educational and business partners

Communication with the most advanced and talented Young Innovators

Exchange of ideas and knowledge

Participation in international events

Collaboration with community members from different countries

COMMUNITY

EDUCATIONAL PLATFORMOnly relevant knowledge

WebinarsVideoLessons

Recommended Books & Courses

Knowledge Base(Helpful Links)

HACKATHONS

IDEA

Innovative Social

Lucrative

Software & ApplicationsIoT & RoboticsWeb-projects

CATEGORY

SDG 3. Good Health & Well-BeingSDG 4. Quality EducationSDG 8. Decent Work & Economic GrowthSDG 10. Reduced InequalitiesSDG 12. Responsible Consumption & Production

SOCIAL CHALLENGES (SDGs*)

03/01 - 06/01

freshgeeks.org

APPLICATION

TEAM

Participants: ≥ 2

Age: 12-18 y.o.

Coaches: ≥ 1COACHES

Education IT

Business

CRITERIA

1. Innovation & Creativity2. Use of Technology3. Business Model4. Marketing5. Social Impact

* Sustainable Development Goals

Criteria

Community

Webinars

Video Pitch: 5 min

Due Date: 07/15

SUBMISSION

PREPARATION

Finalists: 08/01

Webinars:08/01 - 10/31

Presentations

GLOBAL HACKATHONNovember 2020

1. Software / Hardware 2. Finances3. Marketing4. Presentation Skills5. Social Impact

BUSINESS AREAS

One team member per workshop

PARTICIPANTS

HACKATHON

Implementation of new skills and knowledge

Coaches

COLLABORATION EXPO

Networking

Showcase of teams and projects

NETWORKING

Experts

Participants

Coaches

Business Leaders

WORKSHOPS

Using competing projects as examples

Business areas

Participants

Online Streaming

PRESENTATIONS

Experts

Judgement of projects and improvements

Participants

WHERE ARE WE GOING?Global Hackathon Contenders

Silicon Valley

Moscow DubaiTel Aviv

HannoverAbuja

GET INVOLVED!

1. Ambassador

2. Webinar Author

3. Coach

4. Judge

5. Investor

INDIVIDUAL

1. Program Partner

2. Team Sponsor

3. Special Award Grantor

4. Event Sponsor

ORGANIZATION