6 Rules of User Interface Design

Post on 13-Apr-2017

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Transcript of 6 Rules of User Interface Design

6 GOLDEN RULES

OF Design

www.deepaksahni.com

Deepak Sahni

Every is Design

RedESIGN

1

There is al a s so ethi g e ists first as a gi e , as a issue, as a problem. Design is a task that follows to make that something move

li el , ore o er ial, ore usa le, ore user’s frie dl , ore acceptable, more sustainable, and so on, depending on the various

o strai ts to hi h the proje t has to a s er.

--Bruno Latour

There is no design that starts from the very original; it is always a designer who works

on design solutions that are already at hand and which had existed as an issue.

The process never begins; it is always about recreating an existing design that may

look like a problem, issue or a scope of improvement.

The online image sharing over social media has evolved out of the need of traditional

photo album sharing ways. To sum it up, designing is about molding an old complex

concept into a simple and convenient one by improving it.

I @m

of

2

Design

Users a t to rea h their goals, ot our o ……….

@m allowed 3 To get of out

and

FLY

Don Norman

get to know your customers

What alternates users are using currently

Test Hypothesis

PRACTICE

NOT DECORATION

4

Good desig , he it’s do e ell , e o e i isi le. It’s o l he it’s do e poorl that e oti e it. Thi k of it like a roo ’s air o ditio i g.

We o l oti e it he it’s too hot, too old, aki g too u h oise, or the unit is dripping on us. Yet, if the air conditioning is perfect, nobody

say anything and we focus, instead, on the task at hand.

--Jared Spool

Design 5

Problem: I use 100 of

websites/apps everyday. I am

normal human being I cannot

remember many account

credentials

Design 6

be

www.deepaksahni.com

Deepak Sahni

THANKS!